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Post by Strayed on Nov 28, 2016 17:03:41 GMT -5
So I've recently been getting into Battletech and the lore is really interesting. It's not just slapdashed together like most fluff but there's some actual thought put into it. One thing I found the most interesting was the dark ages and "lostech".
So what do you guys think about making up our own lore for War Robots?
For example, it could be a space age universe where separate clans rule different parts of the galaxy and the six vs six battles we see are honor battles held on Earth to decide territory allocated to each clan.
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Post by Strayed on Nov 28, 2016 17:06:24 GMT -5
The reason for this might be that the clans are too small(36 pilots each) without any ability to wage 'actual' war so this is the only way to decide territory.
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Post by Mechronis on Nov 28, 2016 17:17:26 GMT -5
The only problem is....the new bots. They throw a wrench in the lore.
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Post by Curry Pot on Nov 28, 2016 21:28:04 GMT -5
It's possible that the game is in a post apocalyptic setting and that the more advanced (Au or WSP) bots are either scavenged or built in extremely small numbers because their technological base was largely lost or destroyed, while the older looking (basically all Ag) bots are produced after the apocalypse without the tech that went into the actually older and more advanced models. That would conveniently explain the discrepancy in appearance, cost and ability of the bots all at once, but of course, there is extremely little official lore behind this game. The Ag bots could be easily be built today or even in a Cold War setting if anyone were crazy enough to spend money on such an impractical machine, while a lot the WSP and Au bots rely on technologies that don't exist yet.
The weapon options point to the post apoc setting. A lot the weapons in the game look like they're from the Cold War era with the exception of all energy weapons, and the combination of tech that went out of vogue decades ago (like dumb rockets, e.g. CRV, pinata) with tech that isn't even close to existing (nothing similar to energy shielding exists as far as I'm aware) would only really make sense in a post apocalyptic setting. Almost any faction would be able to build basic weapons like guns and unguided rockets because they require only a very simple tech base, which would explain why they are so inexpensive and relatively common. More advanced tech like plasma weapons, advanced firing and reload mechanisms(like on Orkans or aphids), and other exotic technologies (Zeus, Ancile, etc) would be largely lost and the ability to build such systems would either be retained by only a small handful of manufacturers unable to expand their production capacity or lost entirely, making these items much more expensive and harder for the warring factions to obtain, explaining their higher cost.
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Neg0Pander
Site Designer!
Grab 'em by the Griffin
Posts: 329
Karma: 221
Pilot name: Neg0Pander
Platform: Android
Clan: WIKITTENS [WiKi]
League: Silver
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Post by Neg0Pander on Nov 28, 2016 22:16:49 GMT -5
It would be pretty cool if there was a backstory. I like the clans idea. Reminds me a bit of Mechwarrior.
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Post by Strayed on Nov 28, 2016 22:46:12 GMT -5
It's possible that the game is in a post apocalyptic setting and that the more advanced (Au or WSP) bots are either scavenged or built in extremely small numbers because their technological base was largely lost or destroyed, while the older looking (basically all Ag) bots are produced after the apocalypse without the tech that went into the actually older and more advanced models. That would conveniently explain the discrepancy in appearance, cost and ability of the bots all at once, but of course, there is extremely little official lore behind this game. The Ag bots could be easily be built today or even in a Cold War setting if anyone were crazy enough to spend money on such an impractical machine, while a lot the WSP and Au bots rely on technologies that don't exist yet. The weapon options point to the post apoc setting. A lot the weapons in the game look like they're from the Cold War era with the exception of all energy weapons, and the combination of tech that went out of vogue decades ago (like dumb rockets, e.g. CRV, pinata) with tech that isn't even close to existing (nothing similar to energy shielding exists as far as I'm aware) would only really make sense in a post-apocalyptic setting. Almost any faction would be able to build basic weapons like guns and unguided rockets because they require only a very simple tech base, which would explain why they are so inexpensive and relatively common. More advanced tech like plasma weapons, advanced firing and reload mechanisms(like on Orkans or aphids), and other exotic technologies (Zeus, Ancile, etc) would be largely lost and the ability to build such systems would either be retained by only a small handful of manufacturers unable to expand their production capacity or lost entirely, making these items much more expensive and harder for the warring factions to obtain, explaining their higher cost. Hm, the reason for the apocalypse could be nuclear war. Perhaps the wrong president got into the white house, started a war with Russia, and it degraded into a free for all for the limited resources of Earh. Advanced tech may be attributed to groups of people disgusted by the war who left Earth and divided up into smaller clans rather than countries so that a big war like the one that consumed Earth would be next to impossible while restricting warfare over territory to small 6 vs 6 battles. Because of this, their tech advanced to the point where they were able to produce the WSP bots. After a long enough time, the clans all ally together. They rechristen Earth as 'Holy Terra' and view it as their birthright to reclaim it from the "savages" who destroyed Earth. Due to a lone astronomer accidently discovering the millions of dropships headed towards Earth, NATO reforms and massive effort is put into reclaiming prewar tech through any means possible. Eventually, the internet is rediscovered just as the clans arrive and all of humanity's previous knowledge becomes available. Because of this, shield bot technology is rediscovered and the TMC works to research the britbot line up in order to counter the rhinos of the clans. At the time, most countries are still using boas due to their robustness and low need for maintenance, advanced bots like Griffins and Furies are hopelessly lost to them while the Clans are not hesitant to use them. Eventually, the britbots are produced and NATO begins to push back the clans, eventually capturing their dropships as well as their human cloning capabilities. Now the war turns into a universal war, with the Clans fighting for Earth and NATO fighting to protect themselves from this new threat.
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Post by Muhlakai on Nov 28, 2016 22:53:58 GMT -5
The honor duels make sense based on gameplay, but the rationale seems a bit off.
Clearly, bot frames (and even weapons!) are limited by a consensus. There's no way the resources for bots are limited, though. At up to five bots per pilot it's a ridiculous quantity of bots when you consider how many pilots there are (at all the different levels, no less).
Here's what IS limited, though: actual damage to people. Pilots are ejected and your systems won't track them. No one is ever actually injured if it's preventable. I'd lay dollars to donuts that (again, assuming the honor war theory is accurate) that these battles are fought to prevent a) the mass death of soldiers and civilians in open warfare and b) the destruction of the natural resources of the limited planets available to each of the factions. So few planets are habitable. The weapons can decimate entire ecosystems in seconds. All planets with habitation domes are even more vulnerable to any damage whatsoever. These honor battles are clearly fought instead of humanity obliterating itself.
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Post by vortex2917 on Nov 28, 2016 22:58:27 GMT -5
Kinda just throwing this out there but when we had the ghost event awhile back I felt like the ghosts were old moments in history playing in the present. Just something I thought of.
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Post by Strayed on Nov 28, 2016 23:01:53 GMT -5
The clans need some sort of religion so that a pope figure of some sort can order them to go on a crusade to take the 'Holy' planet.
Any ideas?
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Post by Strayed on Nov 28, 2016 23:05:45 GMT -5
Imagine that nuclear power is safe now. Humanity can now treat radiation contamination easily and nuclear reactors are being installed even in ordinary cars. Fear of radiation and program of nuclear deterrence are gone now. World is being thrown towards devastating war. Powerful countries devour smaller ones and joining up in alliances, dividing the world to zones of influence. World becomes one huge battlefield for new high-end generation of military weapons — War Robots
Hmm... The nuclear war story seems to fit.
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Post by vortex2917 on Nov 28, 2016 23:06:36 GMT -5
Has anyone here seen Zoids before (great series I recommend it). If not basically it's set in the future and these pilots compete in groups to earn prize money and they battle on uninhabited grounds. So maybe it is more of a recreational thing.
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Post by vortex2917 on Nov 28, 2016 23:10:53 GMT -5
Oh wait never mind. I just remembered there were soldiers fighting along side a Griffin and a Leo in a picture
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Post by Muhlakai on Nov 28, 2016 23:15:11 GMT -5
The clans need some sort of religion so that a pope figure of some sort can order them to go on a crusade to take the 'Holy' planet. Any ideas? A crusade to recover the holy planet requires actual death. I think honor duels make more sense.
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Post by Strayed on Nov 28, 2016 23:19:13 GMT -5
Maybe they've been honor dueling for so long they try to recover Earth using Honor Duel tactics and that's why NATO was able to hold them off for so long even with outdated bots?
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Post by ŞĆĦŇIŦŽ€Ł on Nov 29, 2016 0:43:41 GMT -5
When I first started the game (back when that fujin was still the background of the login/loading page), I've always thought the lore was the along the lines of
Different divisions/factions (hence the color schemes of bots) were at war, and eventually they moved to fighting by piloting robots; I'm not too great at writing stories so yeah..
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Post by [AurN]Zenotaph on Nov 29, 2016 2:58:26 GMT -5
Mankind is sick of wars. So, if a Nation want something, they let bot-clans fight as their representatives in special areas, so no civilian would get hurt. Of course, that makes the clans pretty famous, kinda like superstars. "Hey, babe! Want me to show you my mag-gep hangar?" This would also explain the different tiers. Small bots for small differences...
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Deleted
Deleted Member
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Post by Deleted on Nov 29, 2016 3:30:17 GMT -5
Everything here is so dark...
Mankind has reached utopia after a massive conflict that caused a new Renaissance. Even when given Eden they still needed to sate their bloodlust, and even after resolution, nations sat upon mountains of weaponry. War Robots is a spectator sport where both of those issues are resolved.
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Post by sochilli (Saltesers) on Nov 29, 2016 5:10:36 GMT -5
Fit this in wherever necessary: Clan: Mah-Herwah (as per rw nw prt m hrw) Colour: Fiery Orange Historical theme: Ancient Egyptian Stance: Political unrest, economically stable, strong military Diplomatic relations: Passive and predictable, allied with Voidbringers
Clan: Voidbringers Colour: Royal Blue Historical theme: Modern American/Futuristic Stance: Politcally stable, economical issues, strong military Diplomatic relations: Aggressive but just, allied with Mah-Herwah
Clan: Heriotzaldun (Basque pun on Knights of Death) Colour: Bright Gold Historical theme: Medieval Western Europe Stance: Politcally stable, economically strong, decent military Diplomatic relations: Very loyal to allies, allied with Ultores
Clan: Ultores (Avengers) Colour: Blood Red Historical theme: Roman Empire Stance: Political unrest, economically strong, strong military Diplomatic relations: Easily agitated, will attack on whim, allied with Heriotzaldun
Clan: Tzopilots (Nahuatl pun on Aztec Vulture x English Pilot) Colour: Neon Green Historical theme: Medieval Aztec Empire Stance: Political unrest, economically stable, ruthless military Diplomatic relations: Relentlessly in a state of constantly moving in and out of war or alliance with the Star Horde and Drastula
Clan: The Star Horde (Someone pls think of something more creative) Colour: Khaki Brown Historical theme: Mongol Empire Stance: who needs politics, economy is for the weak, abnormally incomparable military Diplomatic relations: Steadily in a state of constantly moving in and out of war or alliance with Tzopilots and Drastula
Clan: Drastrula (Pun on Dracula x Astro) Colour: Matte Black Historical theme: Slavic + Gothic + Vampire-ish Stance: Politically stable, economically stable, they'll gladly have your head and neck if you talk about their military Diplomatic relations: Aggressively in a state of constantly moving in and out of war or alliance with the Star Horde and Tzopilots
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Post by sochilli (Saltesers) on Nov 29, 2016 5:12:15 GMT -5
Fit this in wherever necessary: Clan: Mah-Herwah (as per rw nw prt m hrw) Colour: Fiery Orange Historical theme: Ancient Egyptian Stance: Political unrest, economically stable, strong military Diplomatic relations: Passive and predictable, allied with Voidbringers Clan: Voidbringers Colour: Royal Blue Historical theme: Modern American/Futuristic Stance: Politcally stable, economical issues, strong military Diplomatic relations: Aggressive but just, allied with Mah-Herwah Clan: Heriotzaldun (Basque pun on Knights of Death) Colour: Bright Gold Historical theme: Medieval Western Europe Stance: Politcally stable, economically strong, decent military Diplomatic relations: Very loyal to allies, allied with Ultores Clan: Ultores (Avengers) Colour: Blood Red Historical theme: Roman Empire Stance: Political unrest, economically strong, strong military Diplomatic relations: Easily agitated, will attack on whim, allied with Heriotzaldun Clan: Tzopilots (Nahuatl pun on Aztec Vulture x English Pilot) Colour: Neon Green Historical theme: Medieval Aztec Empire Stance: Political unrest, economically stable, ruthless military Diplomatic relations: Relentlessly in a state of constantly moving in and out of war or alliance with the Star Horde and Drastula Clan: The Star Horde (Someone pls think of something more creative) Colour: Khaki Brown Historical theme: Mongol Empire Stance: who needs politics, economy is for the weak, abnormally incomparable military Diplomatic relations: Steadily in a state of constantly moving in and out of war or alliance with Tzopilots and Drastula Clan: Drastrula (Pun on Dracula x Astro) Colour: Matte Black Historical theme: Slavic + Gothic + Vampire-ish Stance: Politically stable, economically stable, they'll gladly have your head and neck if you talk about their military Diplomatic relations: Aggressively in a state of constantly moving in and out of war or alliance with the Star Horde and Tzopilots Will probably put this in a poll if it gets enough support, I'd be in Tzopilots because it's the pun I'm most proud of researching.
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Post by sochilli (Saltesers) on Nov 29, 2016 5:34:58 GMT -5
Fit this in wherever necessary: Emirate: Mah-Herwah (as per rw nw prt m hrw) Colour: Fiery Orange Historical theme: Ancient Egyptian Stance: Political unrest, economically stable, strong military Diplomatic relations: Passive and predictable, allied with Voidbringers Republic: Voidbringers Colour: Royal Blue Historical theme: Modern American/Futuristic Stance: Politcally stable, economical issues, strong military Diplomatic relations: Aggressive but just, allied with Mah-Herwah Kingdom: Heriotzaldun (Basque pun on Knights of Death) Colour: Bright Gold Historical theme: Medieval Western Europe Stance: Politcally stable, economically strong, decent military Diplomatic relations: Very loyal to allies, allied with Ultores Empire: Ultores (Avengers) Colour: Blood Red Historical theme: Roman Empire Stance: Political unrest, economically strong, strong military Diplomatic relations: Easily agitated, will attack on whim, allied with Heriotzaldun Federation: Tzopilots (Nahuatl pun on Aztec Vulture x English Pilot) Colour: Neon Green Historical theme: Medieval Aztec Empire Stance: Political unrest, economically stable, ruthless military Diplomatic relations: Relentlessly in a state of constantly moving in and out of war or alliance with the Star Horde and Drastula Khanate: The Star Horde (Someone pls think of something more creative) Colour: Khaki Brown Historical theme: Mongol Empire Stance: who needs politics, economy is for the weak, abnormally incomparable military Diplomatic relations: Steadily in a state of constantly moving in and out of war or alliance with Tzopilots and Drastula Federation: Drastula (Pun on Dracula x Astro) Colour: Matte Black Historical theme: Slavic + Gothic + Vampire-ish Stance: Politically stable, economically stable, they'll gladly have your head and neck if you talk about their military Diplomatic relations: Aggressively in a state of constantly moving in and out of war or alliance with the Star Horde and Tzopilots Captain hindsight here, calling that "clan" probably isn't the best idea, as clans are used in-game. Edits have been made.
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Post by Strayed on Nov 29, 2016 9:42:44 GMT -5
I think it would be a lot cooler if we based the lore off of ingame clans, like VOX and such. It's why I put in the 36 pilot restriction for the first posts.
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Post by Deadalready on Nov 29, 2016 11:23:30 GMT -5
War is a catalyst for rapid technological development and a way for countries to display power/dominance. Global tensions were on an all time high as climate change proved absolutely devastating to crops in several countries and a large global famine was threatening to bring countries to blows with others. A summit of leaders was called negotiate a treaty that would allow freedom of food trade and technology, that could end world hunger as a whole.
As part of the treaty countries were required to engage military disarmament and funnel their money into producing food and newer technologies for clean energy. In only a few short years and the development of clean micro generators, free health care and dense crop matrixes, world hunger was eradicated and the effects of global disaster averted.
Without the distraction of global disaster looming to bind nations together, idle hands and corporate greed began to fester again. Pixonic a company that had been buying and stockpiling cheap military arms came with the world's newest distraction in the form of war sport. Countries, industries and private companies could now distract their masses and compete in friendly military mock battles.
blah blah
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Post by War Child on Nov 29, 2016 12:25:20 GMT -5
The world is divided by factions .(TMC,RUS,GER,etc.)Their purpose would be to compete with each other and try to dominate the other factions for a contract,gets a fair share of resources for a limmited time.Friendly battles may occur within such factions and bands of pilots(clans)formed to represent these factions and of course rewarded if they dominate over the other factions.They are allowed to sell weapons and bots to other factions because of some kind of marketing.The pilots of these massive weapons are ejected when the machine sustains enough damage to prevent lose of life and to prolong these*contract wars*.
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Neg0Pander
Site Designer!
Grab 'em by the Griffin
Posts: 329
Karma: 221
Pilot name: Neg0Pander
Platform: Android
Clan: WIKITTENS [WiKi]
League: Silver
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Post by Neg0Pander on Dec 1, 2016 14:15:18 GMT -5
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Post by [AurN]Zenotaph on Dec 1, 2016 14:24:08 GMT -5
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Post by SGT D00M! on Dec 1, 2016 23:16:38 GMT -5
It would help with the lore if Pix expanded and fleshed out the faction concept. I say use the word faction (in-game connotations)and keep it w/i the solar system (or even just earth). Post apocalyptic seems like a-go with the powerplant and DC supporting this. My main gripe for fleshing out the lore is the failure of PIX to assign the WSP bots to a faction or to complete the inventory of started factions. JSDF needs a light bot minimum, and the Israeli Golem is an orphan. More FACTION work PIX!
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Kid Nikon
Destrier
We are the champions, my friends
Posts: 56
Karma: 20
Pilot name: Kid Nikon
Platform: iOS
Favorite robot: Boa
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Post by Kid Nikon on Dec 2, 2016 0:20:26 GMT -5
in my mind, the battle is limited to 6 pilots per side due to the technology and workings of the insertion/dropship only being able to drop 6 bots at a time. Perhaps the clan size is limited by the capacity of interplanetary ships to carry 36 pilots, bots and support crew.
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rangerboyrem
Recruit
Looking into buying a second carnage
Posts: 3
Karma: 0
Pilot name: rangerboyrem
Platform: iOS
Clan: DnC (Duck and Cover)
Favorite robot: THUNDA CARNAGE
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Post by rangerboyrem on Jan 18, 2017 21:16:46 GMT -5
"The Story: In a not so distant future nuclear power becomes totally harmless. Even ordinary cars are equipped with fission reactors. But just as fast as people have forgotten their fears they’ve lost control of the new technology. And now the world has become one desolated war zone, ravaged by nuclear weapons. The planet’s superpowers absorbed small countries and now four main fractions emerged out of chaos as huge walking war robots fight for their domination." -Pixonic pixonic.com/company-news/106/My belief, (which i think is fairly logical, but you tell me what you think!) Is that for whatever reason, a major WORLDWIDE drought occurred. This seems far fetched, but if you look at the maps "Powerplant" and I thinks its called "Springfield", they both have large dried up lakes and rivers. The drought happened fairly quickly too, hence why in both maps you can see large cargo transport ships are left stranded in the now dried up rivers. This sudden lack of water caused a world war (because for some reason countries love to settle their problems with guns!) I am very happy that War Robots released a "factions" system. this creates lots of opportunities for lore, here's what i think: So the "Transatlantic Military Corporation" Is an alliance between certain North American states and some English speaking European countries. The main color palate of this faction is a militaristic desert brown. This is presumably because their main focus of power is in a desert country, and seeing as the only faction to be situated in a semi-desert area is the "Freedom Fighters Alliance". (I'll get onto that later!) Anyway. These robots are the Destrier, a light infantry bot. The G.I. Patton, A versatile assault platform used for tank reinforcement and support of troops. The Griffin is special, as its the only robots outside of the Rus faction to have the jump ability. I think that the TMC "stole" the concept and used it for their own robots. -MORE COMING SOON-
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Amogamogamog
Destrier
Good Morning, Pilots.
Posts: 37
Karma: 18
Pilot name: Amogamogamog
Platform: Android
League: Gold
Favorite robot: Boa
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Post by Amogamogamog on Jan 19, 2017 1:51:25 GMT -5
Every game needs story.
Since much of it is Earthly and Moon-like, how about just a standard futuristic faction stand-off.
Something simple, for a simple game.
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Post by darthclaus on Jan 19, 2017 4:50:01 GMT -5
Rangerboyrem's story makes alot of sense imo, since its based on map conditions and info pixonic has given us (factions). Ill add some theories into this story.
As water is scarce in the game's set time, a world water war would be happening. Nations fighting each other to steal their water reserves. Since water bodies contain little to no water, aircraft carriers would be unavailable and fighter jets cant reach far distances due to fuel limitations, so they had to develop a new kind of fighting machine, and to travel far distances with rough terrain legs may work better than wheels/tracks, and more versatile aswell. The robot must be large to contain a small nuclear reactor. And thats how the War Robots were created.
Factions (look up the wiki page for details) fight each other regularly on massive multination wars. Meanwhile billionaires find it interesting and thought it was fun to fight with giant robots (who wouldnt.) so they buy themselves robots and weapons from the black market and fight each other on specific arenas with tight regulations like 6v6, beacon capturing, 10min game length, and no destroying escape pods. This would explain why we should buy our own robots and weapons, why bots from different factions can fight on the same team, and why there is beacons in a war.
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