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Post by Phycoshot on Nov 14, 2019 12:04:13 GMT -5
I do have to agree with foxypotato that those bots do require more skill, and that's why when you see people running them in champs you have to be wary. But I also agree a bit that older bots do have a 'skill cap'. I would also like to say that all bots can be played as skill bots. Some a lot more than others, but you can easily say "Oh look at that guy he did over 2mil with all legacy bots." but it might be harder for you to say "Oh look at that guy he did over 2 mil with only a leech". Bots don't always matter as well, no matter what bot you play if you are under leveled you have to use more skill than if you were not. Because maybe that guy running legacy has everything maxed but the guy with the leech has nothing about lv.9. P.S. Sidenote on the fact that not all the dash bots are like that, try the bolt Also adding the bolt to the list yet again, the point I made was that it doesn't require skill with the bot, it requires skill with observation and situational awareness. 8 times I have said it and people are STILL not understanding, is everyone blind? Do they just not read because they don't want to? Or do I need to be more clear, ?fluffernutter? man Ahhhh, this is what happens when I get about 3 hours of sleep. I was not clear myself because I meant the bots that foxypotato mentioned, bots like the stalker and rhino. I've been reading everything and trying to take it in it just seems like the information repeats itself. It's hard to say with stuff like this, everything can use skill, I'm not talking about any one kind of skill in particular. We could just set a timeline, the most skillful bots out of this time, and this time, and this time.
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Post by awwarrobots on Nov 14, 2019 12:08:42 GMT -5
Strider, Hover and Raven.
No middling player can succeed in these bots.
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Post by no pain 80 on Nov 14, 2019 12:11:38 GMT -5
Ares, Au Junk, Phantom, Leech. It takes (lack of) skill not to wreak havoc with these bots.
I run a Au Junk. It gets me anywhere between 500k -1M damage, and I feel like I am not able to use it to its full potential, so consider myself a skillless Au Junk pilot/commander. Never considered Ares, the source of all the menace in this game This year. Phantom, the little devil, maybe. not considering Leech, the new Ares, either.
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Post by l》THE MACHINE《l on Nov 14, 2019 12:26:07 GMT -5
yet again, the point I made was that it doesn't require skill with the bot, it requires skill with observation and situational awareness. 8 times I have said it and people are STILL not understanding, is everyone blind? Do they just not read because they don't want to? Or do I need to be more clear, ?fluffernutter? man Ahhhh, this is what happens when I get about 3 hours of sleep. I was not clear myself because I meant the bots that foxypotato mentioned, bots like the stalker and rhino. I've been reading everything and trying to take it in it just seems like the information repeats itself. It's hard to say with stuff like this, everything can use skill, I'm not talking about any one kind of skill in particular. We could just set a timeline, the most skillful bots out of this time, and this time, and this time. sorry if my anger seems directed at you. So many people not understanding and saying I have no clue what im talking about, ugh its so obnoxious. Sorry again, lol.
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Post by Humunculus on Nov 14, 2019 12:37:43 GMT -5
I run a hover, pursuer, blitz, Rog, and a Tfal I hate. Not sure if I would say I need more skills to run those bots, but it seems I need to do the same skills required of all bots, and that are things like taking and holding beacons. Not meching out with 7 mins left in the game. Dont go full rambo and try to take down 4 reds in my hover. Sure certain things are maybe easier with other bots and stronger and more leveled weps, but the basics seem to remain somewhat the same. No matter what the bots, I see strong and weak players.
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Post by Phycoshot on Nov 14, 2019 12:38:30 GMT -5
All good man
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Post by foxypotato on Nov 14, 2019 12:51:50 GMT -5
Ahhhh, this is what happens when I get about 3 hours of sleep. I was not clear myself because I meant the bots that foxypotato mentioned, bots like the stalker and rhino. I've been reading everything and trying to take it in it just seems like the information repeats itself. It's hard to say with stuff like this, everything can use skill, I'm not talking about any one kind of skill in particular. We could just set a timeline, the most skillful bots out of this time, and this time, and this time. sorry if my anger seems directed at you. So many people not understanding and saying I have no clue what im talking about, ugh its so obnoxious. Sorry again, lol. We get what you are saying but you are also making some generalizations about legacy bot pilots. To put it simply there is both skill needed by the player to play the bot and skills needed to master the bot's ability or abilities. Bots with abilities require skilfull use of the ability and skillful play to be effective. These bots can have a high skill ceiling in terms of how the player can make use of the ability. Bots without an ability or have a weak ability require skillful play to be effective. Bots with powerful abilities allow players to rely on the ability as a crutch when needed (dash to safety, aegis and suppress ect) Bots without powerful abilities REQUIRE skillful play to be effective. They have no crutch. You make one slight mistake and you're dead. Their skill ceiling for mastery of their ability may be very low or non existent but they are much more demanding on the player to play in the meta. Simply put the player has to try a heck of alot harder and play more disciplined to compensate for the bots. I can appreciate both. I like bots with interesting abilities that provide for fun and varied gameplay and builds. I also enjoy the challenge of running builds that are considered to be vastly underpowered in the meta. I have hangars of both.
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Post by Replicant on Nov 14, 2019 12:54:00 GMT -5
odd That the ragnarok bots dont’t make the list. Their shapeshift abilities are dynamic, involve meaningful trade-offs, and have an above average skill-cap.
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Ember
Destrier
Deleted my account
Posts: 51
Karma: 27
Pilot name: Ember-
Platform: iOS
League: Master
Server Region: North America
Favorite robot: Zoomba
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Post by Ember on Nov 14, 2019 12:57:29 GMT -5
I keep going back to Griffin. It seems even more fun to play than Raven. That may not make sense. Maybe I am just used to the timing of the single jump. The temptation of the double jump always seems to get me into trouble. Or maybe exposing yourself with two jumps makes you a much easier target?
People sometimes seem to get overconfident when facing a Griff. ?
Anyone else enjoy them with Punishers? ?
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Post by linearblade on Nov 14, 2019 13:55:29 GMT -5
What? No love for the Lancelot?? I had this game where my blues got meched out. I was the last player left and my Taser Lancelot was my last bot. Reds came in for a spawn raid, led by 3 Ares. First Ares had 1/2 HP and arrogantly walked up to me with it's purple shield. I wasted it with SB and barely 1/4 of my ammo. Second Ares came up arrogantly with about 3/4 HP. I wasted it before it could trigger it's purple shield. 3rd Ares tried to back pedal after triggering it's purple shield. I tanked the damage and walked into its shield and wasted it the last of my ammo. We both died at the same time. And no mention of the the Golem eh? Both the Lancelot and Golem are excellent corner shooters. Corner shooting is a skill that must be learned as soon as possible. The reign of the Trident kinda killed the Golem I think and created the monster we know as the Ancilot. But, what made the Ancilot a skill bot was the ability to tank splash while brawling with corner shooting. I deliberately left out any of the bots I use heheh
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Post by linearblade on Nov 14, 2019 13:56:32 GMT -5
I keep going back to Griffin. It seems even more fun to play than Raven. That may not make sense. Maybe I am just used to the timing of the single jump. The temptation of the double jump always seems to get me into trouble. Or maybe exposing yourself with two jumps makes you a much easier target? People sometimes seem to get overconfident when facing a Griff. ? Anyone else enjoy them with Punishers? ? Have you played the skirmish? Not only is the grif awesome. He looks awesome and I want that griff for champion league lol
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Post by Phycoshot on Nov 14, 2019 13:57:04 GMT -5
What? No love for the Lancelot?? I had this game where my blues got meched out. I was the last player left and my Taser Lancelot was my last bot. Reds came in for a spawn raid, led by 3 Ares. First Ares had 1/2 HP and arrogantly walked up to me with it's purple shield. I wasted it with SB and barely 1/4 of my ammo. Second Ares came up arrogantly with about 3/4 HP. I wasted it before it could trigger it's purple shield. 3rd Ares tried to back pedal after triggering it's purple shield. I tanked the damage and walked into its shield and wasted it the last of my ammo. We both died at the same time. And no mention of the the Golem eh? Both the Lancelot and Golem are excellent corner shooters. Corner shooting is a skill that must be learned as soon as possible. The reign of the Trident kinda killed the Golem I think and created the monster we know as the Ancilot. But, what made the Ancilot a skill bot was the ability to tank splash while brawling with corner shooting. I deliberately left out any of the bots I use heheh You just make those way too overpowered
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Post by linearblade on Nov 14, 2019 13:59:43 GMT -5
I deliberately left out any of the bots I use heheh You just make those way too overpowered Should see me in a Fujin lol
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Post by Phycoshot on Nov 14, 2019 14:01:18 GMT -5
You just make those way too overpowered Should see me in a Fujin lol Especially with that special skin, that 5% more health means a lot, lol
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Post by l》THE MACHINE《l on Nov 14, 2019 14:30:37 GMT -5
sorry if my anger seems directed at you. So many people not understanding and saying I have no clue what im talking about, ugh its so obnoxious. Sorry again, lol. We get what you are saying but you are also making some generalizations about legacy bot pilots. To put it simply there is both skill needed by the player to play the bot and skills needed to master the bot's ability or abilities. Bots with abilities require skilfull use of the ability and skillful play to be effective. These bots can have a high skill ceiling in terms of how the player can make use of the ability. Bots without an ability or have a weak ability require skillful play to be effective. Bots with powerful abilities allow players to rely on the ability as a crutch when needed (dash to safety, aegis and suppress ect) Bots without powerful abilities REQUIRE skillful play to be effective. They have no crutch. You make one slight mistake and your dead. Their skill ceiling for mastery of their ability may be very low or non existent but they are much more demanding on the player to play in the meta. Simply put the player has to try a heck of alot harder and play more disciplined to compensate for the bots. I can appreciate both. I like bots with interesting abilities that provide for fun and varied gameplay and builds. I also enjoy the challenge of running builds that are considered to be vastly underpowered in the meta. I have hangars of both. but as I said the amount of skill required for running legacy bots is only high if you include the skill of situational awareness, which is a skill that DOESN'T PERTAIN TO THE BOT. You seriously are saying the same thing over and over missing my point the whole time and I am getting very annoyed, reread what I said until you understand THEN talk to me. I don't wanna blow up on anyone else.
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Post by l》THE MACHINE《l on Nov 14, 2019 14:35:09 GMT -5
odd That the ragnarok bots dont’t make the list. Their shapeshift abilities are dynamic, involve meaningful trade-offs, and have an above average skill-cap. they don't require skill exactly, what they needs is knowledge of when and where to use the ability which is very important but not skill. They do require some skill though, as every other bot does. My fenrir does very well because I use the shield to absorb damage, meaning I beat fenrirs my level and higher because they only use the shield for moving, then the second it takes dmg they flip into the other mode, idiots.
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Post by foxypotato on Nov 14, 2019 14:36:21 GMT -5
We get what you are saying but you are also making some generalizations about legacy bot pilots. To put it simply there is both skill needed by the player to play the bot and skills needed to master the bot's ability or abilities. Bots with abilities require skilfull use of the ability and skillful play to be effective. These bots can have a high skill ceiling in terms of how the player can make use of the ability. Bots without an ability or have a weak ability require skillful play to be effective. Bots with powerful abilities allow players to rely on the ability as a crutch when needed (dash to safety, aegis and suppress ect) Bots without powerful abilities REQUIRE skillful play to be effective. They have no crutch. You make one slight mistake and your dead. Their skill ceiling for mastery of their ability may be very low or non existent but they are much more demanding on the player to play in the meta. Simply put the player has to try a heck of alot harder and play more disciplined to compensate for the bots. I can appreciate both. I like bots with interesting abilities that provide for fun and varied gameplay and builds. I also enjoy the challenge of running builds that are considered to be vastly underpowered in the meta. I have hangars of both. but as I said the amount of skill required for running legacy bots is only high if you include the skill of situational awareness, which is a skill that DOESN'T PERTAIN TO THE BOT. You seriously are saying the same thing over and over missing my point the whole time and I am getting very annoyed, reread what I said until you understand THEN talk to me. I don't wanna blow up on anyone else. You do realise that certain bots require greater situational awareness than others to even be playable in Champions League? That is the argument we are making. You made the mistake of stating that a Haechi takes more skill to run than a Stalker or Doc. We are setting the record straight.
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Post by Phycoshot on Nov 14, 2019 15:10:27 GMT -5
Wait, Haechi doesn't take as much skill as a stalker! Or doc, I loved the doc- add it to the list! Loved it before orkans got nerfed but I can just use igniters instead of the orkans, maybe corona and igniter. Gotta take it out again...
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Post by Replicant on Nov 14, 2019 15:46:54 GMT -5
odd That the ragnarok bots dont’t make the list. Their shapeshift abilities are dynamic, involve meaningful trade-offs, and have an above average skill-cap. they don't require skill exactly, what they needs is knowledge of when and where to use the ability which is very important but not skill. They do require some skill though, as every other bot does. My fenrir does very well because I use the shield to absorb damage, meaning I beat fenrirs my level and higher because they only use the shield for moving, then the second it takes dmg they flip into the other mode, idiots. Your definition of "skill" is idiosyncratic to the point of uselessness. Its the reason you're getting so much blow-back. You might try defining what you think skill is an then using some examples. e.g.: hover = skill-bot because you have to know when and where to jump and have the technical ability to press the button at the right time to actually end up where you tried to jump/fall/hover to. Tyr = not a skill-bot because it takes no skill to press a button to turn abilities on and off and I don't think finessing healing splash damage vs. shielding vs. directed damage is skillfull - that's just knowing when to press a button. the problem you run into is that all actions in the game come down to knowing when to press the button. What denotes a high-skillcap bot is how often you can meaningfully press that button and how much an impact pressing that button (or not pressing it) has. The Ragnarok bots are much more "skill" oriented than your definition would credit.
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Post by no pain 80 on Nov 14, 2019 16:10:34 GMT -5
they don't require skill exactly, what they needs is knowledge of when and where to use the ability which is very important but not skill. They do require some skill though, as every other bot does. My fenrir does very well because I use the shield to absorb damage, meaning I beat fenrirs my level and higher because they only use the shield for moving, then the second it takes dmg they flip into the other mode, idiots. Your definition of "skill" is idiosyncratic to the point of uselessness. Its the reason you're getting so much blow-back. You might try defining what you think skill is an then using some examples. e.g.: hover = skill-bot because you have to know when and where to jump and have the technical ability to press the button at the right time to actually end up where you tried to jump/fall/hover to. Tyr = not a skill-bot because it takes no skill to press a button to turn abilities on and off and I don't think finessing healing splash damage vs. shielding vs. directed damage is skillfull - that's just knowing when to press a button. the problem you run into is that all actions in the game come down to knowing when to press the button. What denotes a high-skillcap bot is how often you can meaningfully press that button and how much an impact pressing that button (or not pressing it) has. The Ragnarok bots are much more "skill" oriented than your definition would credit. Mordacai, your example, and its description, for hover puts Au Junk, in fact all jumping/gliding bots, into the skill-bot category. Not that I argue with your definition, or examples, but skill and practice are two different things that may lead to the same level of effectiveness in using a bot/gear in a virtual game. On skilled hands, it may take less to practice to excel a build. Likewise, practice can elevate the worst player to a master (of whatever s/he operates). It is clear that some bots require more skill, and some others more practice. I dont think there is a bot/gear (including Ares, Au Junk, Leech) one can operate effectively without either of them. There are also factors such as the device performance and the connection quality which are not obvious in gauging ones skillfulness vs. experience, or in overall effectiveness.
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Post by reckless1 on Nov 14, 2019 16:18:04 GMT -5
Way too many variables to say what constitutes a skill bot.
A mk2 strider with AC, Last Stand, half a dozen pilot skills, and mk2 weapons in gold will rake.
A mk1 lvl 7 strider with no AC will get locked down and obliterated in champ.
I personally found the strider far easier to pilot than the rhino. Strider always had the option to dash away, rhino had to plan a simple turn a mile ahead.
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Post by Replicant on Nov 14, 2019 16:24:07 GMT -5
Your definition of "skill" is idiosyncratic to the point of uselessness. Its the reason you're getting so much blow-back. You might try defining what you think skill is an then using some examples. e.g.: hover = skill-bot because you have to know when and where to jump and have the technical ability to press the button at the right time to actually end up where you tried to jump/fall/hover to. Tyr = not a skill-bot because it takes no skill to press a button to turn abilities on and off and I don't think finessing healing splash damage vs. shielding vs. directed damage is skillfull - that's just knowing when to press a button. the problem you run into is that all actions in the game come down to knowing when to press the button. What denotes a high-skillcap bot is how often you can meaningfully press that button and how much an impact pressing that button (or not pressing it) has. The Ragnarok bots are much more "skill" oriented than your definition would credit. Mordacai, your example, and its description, for hover puts Au Junk, in fact all jumping/gliding bots, into the skill-bot category. Not that I argue with your definition, or examples, but skill and practice are two different things that may lead to the same level of effectiveness in using a bot/gear in a virtual game. On skilled hands, it may take less to practice to excel a build. Likewise, practice can elevate the worst player to a master (of whatever s/he operates). It is clear that some bots require more skill, and some others more practice. I dont think there is a bot/gear (including Ares, Au Junk, Leech) one can operate effectively without either of them. There are also factors such as the device performance and the connection quality which are not obvious in gauging ones skillfulness vs. experience, or in overall effectiveness. No argument at all, the e.g. was meant as just that - an example. The Ao Jun is a relatively low-skill bot vs. say a Griff because its ability has no down-side (stealth, more guns, more speed, elevation advantage), and lack of precision piloting has minimal impact. Flight control is much more forgiving than the jump ability. With jump, if you screw up the launch or waste time during the jump arc you're S.O.L.. With Dragon flight, the only point of opportunity cost is botching the landing. Ditto situational awareness. If you're not paying attention in a Griff, you're dead whereas the Ao can fly away. No doubt on hardware issues too. I play mostly on steam with a high-speed connection, so hardware shouldn't be an issue. Even so, I regularly see deaths (and death credits) lag up to 5 seconds. If the definition of skill is mechanical precision, a 5 second lag is gonna bork that all to hell. And for the record, I like the Ragnarok bots. A lot. They're much more interesting to play than pretty much any of the others - certainly more than pop-tarting Ao Juns. I think the Tyr is actually more skill-focused than the Hover on most maps because it can corner-shoot and play shape-shift games where as the precision part of hover movement is not all that much of an issue. In most cases knowing when and when not to hover has far more impact on the outcome than whether or not you can finesse the flight. If you want to go straight up technical skill as the end all and be all, then props have to go to anyone who can reliably stick the upper-bridge to lower-bridge dash in a Strider.
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Post by l》THE MACHINE《l on Nov 14, 2019 16:44:58 GMT -5
but as I said the amount of skill required for running legacy bots is only high if you include the skill of situational awareness, which is a skill that DOESN'T PERTAIN TO THE BOT. You seriously are saying the same thing over and over missing my point the whole time and I am getting very annoyed, reread what I said until you understand THEN talk to me. I don't wanna blow up on anyone else. You do realise that certain bots require greater situational awareness than others to even be playable in Champions League? That is the argument we are making. You made the mistake of stating that a Haechi takes more skill to run than a Stalker or Doc. We are setting the record straight. how many times are you gonna ignore what I say? I am literally saying that legacy bots require far more situational awareness than skill while strider and hover require more skill than situational awareness, which is what you just said you are arguing. God sake man listen to what is said!
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Post by l》THE MACHINE《l on Nov 14, 2019 16:48:47 GMT -5
Mordacai, your example, and its description, for hover puts Au Junk, in fact all jumping/gliding bots, into the skill-bot category. Not that I argue with your definition, or examples, but skill and practice are two different things that may lead to the same level of effectiveness in using a bot/gear in a virtual game. On skilled hands, it may take less to practice to excel a build. Likewise, practice can elevate the worst player to a master (of whatever s/he operates). It is clear that some bots require more skill, and some others more practice. I dont think there is a bot/gear (including Ares, Au Junk, Leech) one can operate effectively without either of them. There are also factors such as the device performance and the connection quality which are not obvious in gauging ones skillfulness vs. experience, or in overall effectiveness. No argument at all, the e.g. was meant as just that - an example. The Ao Jun is a relatively low-skill bot vs. say a Griff because its ability has no down-side (stealth, more guns, more speed, elevation advantage), and lack of precision piloting has minimal impact. Flight control is much more forgiving than the jump ability. With jump, if you screw up the launch or waste time during the jump arc you're S.O.L.. With Dragon flight, the only point of opportunity cost is botching the landing. Ditto situational awareness. If you're not paying attention in a Griff, you're dead whereas the Ao can fly away. No doubt on hardware issues too. I play mostly on steam with a high-speed connection, so hardware shouldn't be an issue. Even so, I regularly see deaths (and death credits) lag up to 5 seconds. If the definition of skill is mechanical precision, a 5 second lag is gonna bork that all to hell. And for the record, I like the Ragnarok bots. A lot. They're much more interesting to play than pretty much any of the others - certainly more than pop-tarting Ao Juns. I think the Tyr is actually more skill-focused than the Hover on most maps because it can corner-shoot and play shape-shift games where as the precision part of hover movement is not all that much of an issue. In most cases knowing when and when not to hover has far more impact on the outcome than whether or not you can finesse the flight. If you want to go straight up technical skill as the end all and be all, then props have to go to anyone who can reliably stick the upper-bridge to lower-bridge dash in a Strider. as I said, the ragnarok require lower skill to play but more knowledge. In other words for the ranarok bots you simply need to know when to flop abilities while strider for instance you need to be very skillful with your dashes. It is up for debate.
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Post by Replicant on Nov 14, 2019 16:57:23 GMT -5
No argument at all, the e.g. was meant as just that - an example. The Ao Jun is a relatively low-skill bot vs. say a Griff because its ability has no down-side (stealth, more guns, more speed, elevation advantage), and lack of precision piloting has minimal impact. Flight control is much more forgiving than the jump ability. With jump, if you screw up the launch or waste time during the jump arc you're S.O.L.. With Dragon flight, the only point of opportunity cost is botching the landing. Ditto situational awareness. If you're not paying attention in a Griff, you're dead whereas the Ao can fly away. No doubt on hardware issues too. I play mostly on steam with a high-speed connection, so hardware shouldn't be an issue. Even so, I regularly see deaths (and death credits) lag up to 5 seconds. If the definition of skill is mechanical precision, a 5 second lag is gonna bork that all to hell. And for the record, I like the Ragnarok bots. A lot. They're much more interesting to play than pretty much any of the others - certainly more than pop-tarting Ao Juns. I think the Tyr is actually more skill-focused than the Hover on most maps because it can corner-shoot and play shape-shift games where as the precision part of hover movement is not all that much of an issue. In most cases knowing when and when not to hover has far more impact on the outcome than whether or not you can finesse the flight. If you want to go straight up technical skill as the end all and be all, then props have to go to anyone who can reliably stick the upper-bridge to lower-bridge dash in a Strider. as I said, the ragnarok require lower skill to play but more knowledge. In other words for the ranarok bots you simply need to know when to flop abilities while strider for instance you need to be very skillful with your dashes. It is up for debate. Bottom line for me is your definition of skill doesn't work. When to press "dash" vs. when to press "shapeshift" - its the same manifestation. Not looking for a fight, but there's not much to debate when the parties can't agree on definitions.
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Post by TheDecepticonIdeal on Nov 14, 2019 17:03:30 GMT -5
Your definition of skill needs greater elaboration dude. And no, the reason why anyone is winning battles with weak bots in champs isn't because they're waiting around for easy kills. It's cause they know how to use their bots well and know how to beat the meta with them. You're lack of understanding in this matter is becoming more and more glaringly obvious. You should watch some of our resident legacy players' videos to understand why they win. And let me tell, they don't spend the battle waiting around for an enemy bot to land on their lap. I worded it wrong man, what I mean is legacy players sit in cover more than they would if they used another more defended. My understanding in this matter is perfect and I have watched some of these videos, the reason you can play leagcy is simply because you are careful, sure you have to be very good at the skills of the bot as well but you only truly survive in champs because you are careful. No, I am not saying this to be rude or whatever, this is straight facts. Also them "knowing how to use their bot" literally means they know that their bot needs to hide more because of how squishy it is and these people know how to stay in cover so they may get kills that they wouldn't get if they weren't careful. Wow, so suddenly knowing the weaknesses of your bot and adjusting your playstyle to counter that is a sign of low skill? Legacy pilots don't go around walking in the open cause they get fried, while bots like Strider can move around in the open like an idiot cause they have an easy escape button. If legacy bots too had a dash ability that lets them off the hook whenever they make a dumb mistake you'll probably see a lot more legacy bots walking around in the open. I don't understand the pride you take in bragging about how a strider can go around walking in the open. If it takes skill to walk around in the open and having an ability that gives you an easy way out, guess Phantoms and Ares are your top skill bots. Besides, how much skill does it take for a Strider to press a button and move out of incoming fire?
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Post by TheDecepticonIdeal on Nov 14, 2019 17:10:18 GMT -5
I think you're showing a lot of bias towards active abilities here. And I don't understand your statement " Strider or hover require great mastery of the bot to do well no matter what you are doing". Every bot needs great mastery to do well whatever the ?fluffernutter? they are doing. no, every bot does not. Take ares for example, he requires little skill so long as you get to, and stay in, cover. Legacy are the same in skill requirements but for a different reason, they require more awareness of your surroundings. You are hot headed right now, cool off and think. All im saying is they aren't near as well protected as todays bots. The bots of today have all sorts of protection AND good firepower usually which means legacy bots, which always had one or the other because they remained balanced for their time, don't have to same advantages and in turn die easily unless you pay attention. Days of old were walk out, shoot at each other until one is dead then move on, now they require heavy mastery of your surroundings AND bots which those days didn't have near as much since the abilities were basic and only changed game play a small bit. No, you are wrong. Playing legacy successful takes far more than good situational awareness. You have to know exactly what your limits are as the bot your playing. You need to know exactly how many seconds your shields can hold out against shotguns, how fast you can traverse the open field before the enemy turns around to blast you, etc. All a strider needs to know is when to press a button and move in the direction their legs are facing. While we're talking about walking around in the open and taking heavy fire, what about a Lancelot or Rhino. Those guys don't really spend time hiding behind cover.
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Post by Phycoshot on Nov 14, 2019 17:58:36 GMT -5
I worded it wrong man, what I mean is legacy players sit in cover more than they would if they used another more defended. My understanding in this matter is perfect and I have watched some of these videos, the reason you can play leagcy is simply because you are careful, sure you have to be very good at the skills of the bot as well but you only truly survive in champs because you are careful. No, I am not saying this to be rude or whatever, this is straight facts. Also them "knowing how to use their bot" literally means they know that their bot needs to hide more because of how squishy it is and these people know how to stay in cover so they may get kills that they wouldn't get if they weren't careful. Wow, so suddenly knowing the weaknesses of your bot and adjusting your playstyle to counter that is a sign of low skill? Legacy pilots don't go around walking in the open cause they get fried, while bots like Strider can move around in the open like an idiot cause they have an easy escape button. If legacy bots too had a dash ability that lets them off the hook whenever they make a dumb mistake you'll probably see a lot more legacy bots walking around in the open. I don't understand the pride you take in bragging about how a strider can go around walking in the open. If it takes skill to walk around in the open and having an ability that gives you an easy way out, guess Phantoms and Ares are your top skill bots. Besides, how much skill does it take for a Strider to press a button and move out of incoming fire? For the strider you have to know where are good places to dash, and where you would get stuck if you did, circling enemies in a second, what other bot can going around the enemy bot in the time it takes to press dash 2-3 times?
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Post by mystic spastic on Nov 14, 2019 17:59:35 GMT -5
no, every bot does not. Take ares for example, he requires little skill so long as you get to, and stay in, cover. Legacy are the same in skill requirements but for a different reason, they require more awareness of your surroundings. You are hot headed right now, cool off and think. All im saying is they aren't near as well protected as todays bots. The bots of today have all sorts of protection AND good firepower usually which means legacy bots, which always had one or the other because they remained balanced for their time, don't have to same advantages and in turn die easily unless you pay attention. Days of old were walk out, shoot at each other until one is dead then move on, now they require heavy mastery of your surroundings AND bots which those days didn't have near as much since the abilities were basic and only changed game play a small bit. No, you are wrong. Playing legacy successful takes far more than good situational awareness. You have to know exactly what your limits are as the bot your playing. You need to know exactly how many seconds your shields can hold out against shotguns, how fast you can traverse the open field before the enemy turns around to blast you, etc. All a strider needs to know is when to press a button and move in the direction their legs are facing. While we're talking about walking around in the open and taking heavy fire, what about a Lancelot or Rhino. Those guys don't really spend time hiding behind cover. I recommend not even bothering with the goatboy. Strother Martin said it best:
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Ember
Destrier
Deleted my account
Posts: 51
Karma: 27
Pilot name: Ember-
Platform: iOS
League: Master
Server Region: North America
Favorite robot: Zoomba
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Post by Ember on Nov 14, 2019 18:03:15 GMT -5
I keep going back to Griffin. It seems even more fun to play than Raven. That may not make sense. Maybe I am just used to the timing of the single jump. The temptation of the double jump always seems to get me into trouble. Or maybe exposing yourself with two jumps makes you a much easier target? People sometimes seem to get overconfident when facing a Griff. ? Anyone else enjoy them with Punishers? ? Have you played the skirmish? Not only is the grif awesome. He looks awesome and I want that griff for champion league lol Thanks for the heads-up. Lotsa jumpty jump jump. That funny Griff skin is weird and with the neon green too!
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