|
Post by ѻﻭɼﻉ on Aug 17, 2019 2:17:51 GMT -5
Ares pilots see my post-nerf Gust Blitz and I say: And they are like: Then, after I kill several of them, Im like: And several pilots from both teams who took Gusts off their Blitz or Pursuer see what happened and are like: So people worried about Gusts and replacing them with other stuff or even upgrading new things just because of the word ‘nerf’.....pfffft, I have been murdering robots all night in my Gust Blitz. Not damaging a little or maiming. Murdering! ?? all I’m gonna say about it.
|
|
|
Post by BB on Aug 17, 2019 5:45:31 GMT -5
Well....you must be some kind of witch or something because all of my gusts are now being used for party poppers and only on special occasions. All I know is when they nerf a weapon, I immediately overreact and scrap all of them and start from scratch. In fact the mere mention of the word “nerf” makes me purge all of my old furniture and shoes from the house and purchase new stuff.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 17, 2019 5:48:24 GMT -5
The nerf is significant. If you've invested in gusts you don't have to change them out immediately, but you should plan to replace them in the long run.
|
|
|
Post by dobby on Aug 17, 2019 7:34:41 GMT -5
They are just as strong for very short engagements, and still do just fine for slightly longer engagements vs normal durability bots providing you don't waste several shots (which is surprisingly common even in upper Champions League); however they are noticeably weaker vs very durable bots such (e.g. Invader, T-Falc, etc.) which is reasonably fair (although I do think they overdid the nerf somewhat).
|
|
|
Post by Zedd on Aug 17, 2019 7:50:17 GMT -5
Disagreed
It entirely depends on the bot you use them on. You may pull off what you are saying on a strider where you are able to dash out after unloading a clip. They are kind of like orkans now but weaker and less range.
With a mendee its not possible. Because in close range you have to COMMIT to a kill or be killed position.
Not only this, its numerically a significant nerf too. I dont know why you want to spread misinformation repeatedly and say everything is the same as before.
|
|
|
Post by ѻﻭɼﻉ on Aug 17, 2019 8:03:52 GMT -5
Disagreed It entirely depends on the bot you use them on. You may pull off what you are saying on a strider where you are able to dash out after unloading a clip. They are kind of like orkans now but weaker and less range. With a mendee its not possible. Because in close range you have to COMMIT to a kill or be killed position. Not only this, its numerically a significant nerf too. I dont know why you want to spread misinformation repeatedly and say everything is the same as before. I am not saying a nerfed content is the same as before, however, these days when speaking about a weapons performance it is not enough to only consider the mere weapon math, because we have various enhancements that offset a nerf. I agree the degree of its performance will also depend on the robot it is equipped to, but again you have to consider the impact of enhancements, and adjusting tactics of your gameplay slightly to accommodate whatever shift in performance you experience. So I stand by what I said, experiencing very little change to my experience of this beast of a weapon.
|
|
|
Post by BB on Aug 17, 2019 8:18:03 GMT -5
Lmao at how this thread starts out light and devolves into a senate hearing. Guys - this is a game, NOT life or death.
I guess it’s a matter of perspective like anything else. I own 10 MK2 Gusts and have always used them for aggressive assassination attempts on any and all princess bots. I LIVE in close quarter combat (CQC) in my Striders and Pursuers. I’m just NOT noticing a MAJOR difference in my results.
This is my take, I completely understand if some guys are using them in other ways and their results have dropped off.
|
|
|
Post by zombiewolf907 on Aug 17, 2019 8:32:10 GMT -5
I too am having just about the same results with my Pursuer. Not as much initial hit but continuous output is the same. I did move my Thermoneuclear module to it to compensate a bit. It is especially more effective for me on Ares as I get quickly within their shield. One day is not a long term indicator but my average damage and kills are up after the update with no upgrades, yet, to my hanger.
|
|
|
Post by mechtout on Aug 17, 2019 8:45:23 GMT -5
Disagreed It entirely depends on the bot you use them on. You may pull off what you are saying on a strider where you are able to dash out after unloading a clip. They are kind of like orkans now but weaker and less range. With a mendee its not possible. Because in close range you have to COMMIT to a kill or be killed position. Not only this, its numerically a significant nerf too. I dont know why you want to spread misinformation repeatedly and say everything is the same as before. Possible you might not get the kill in one go like before, because you need to recharge, but you will still get the kill. Just need to add a lil more shake to that bake!
|
|
grump76
GI. Patton
Posts: 130
Karma: 154
Pilot name: Quantum Taco
Platform: iOS
Clan: Alpha Botz
League: Champion
Server Region: North America
|
Post by grump76 on Aug 17, 2019 14:25:55 GMT -5
I can hardly tell a difference on my Gust Pursuer in CQC. Still rocks. I do notice a drop off when firing from distance, but not enough for me to ditch the setup. Onward. FYI my Gusts are MK I lvl 12 with shot grouping skill, 1 lvl 1 Thermonuclear Reactor, 2 lvl 4 NRs.
|
|
|
Post by railbait on Aug 17, 2019 14:55:07 GMT -5
You can talk in circles all day long about how it's "not that bad", "weapon math" (whatever that means), "pilots", "boosters", "enhancements ", etc., but for the majority of casual gamers that don't read this forum and don't have time for all that nonsense it is still a significant nerf to a mid-level staple weapon.
|
|
|
Post by kamikazejohnson on Aug 17, 2019 15:31:54 GMT -5
Gust has been pretty much the strongest Light weapon since it was introduced, with the possible exception of Halo, and a large part of that is the large ammo capacity. Overall it's taken a big hit, but yeah, vs Ares, Spectre, or any soft target, they still get the job done.
They still work great for picking off "lame ducks", or finishing the job once the target's Last Stand wears off.
|
|
|
Post by cheap on Aug 17, 2019 15:37:45 GMT -5
when Gust came out no one wanted to use them and where looked down Upon same with Storms and L-D weapons. if you care to go back and look through all the Threads when each weapon was released.
Just run what you Want.
|
|
|
Post by godzillasaurus on Aug 17, 2019 17:15:12 GMT -5
Weapons getting nerfed in War Robots is comparable to a spoiled rich kid getting a scratch on his Lamborghini. He sends it to the junkyard and buys a Bugatti instead, until said Bugatti also gets scratched, so he buys a Ferrari, and so on.
Unless Pixonic literally sets a weapon's damage to 0, people should really stop overreacting and acting like a small little nerf is going to ruin the weapon forever and render it useless.
|
|
|
Post by milty72 on Aug 17, 2019 18:36:14 GMT -5
when Gust came out no one wanted to use them and where looked down Upon same with Storms and L-D weapons. if you care to go back and look through all the Threads when each weapon was released. Just run what you Want. I second this.
|
|
|
Post by mystic spastic on Aug 17, 2019 20:08:48 GMT -5
Lmao at how this thread starts out light and devolves into a senate hearing. Guys - this is a game, NOT life or death. I guess it’s a matter of perspective like anything else. I own 10 MK2 Gusts and have always used them for aggressive assassination attempts on any and all princess bots. I LIVE in close quarter combat (CQC) in my Striders and Pursuers. I’m just NOT noticing a MAJOR difference in my results. This is my take, I completely understand if some guys are using them in other ways and their results have dropped off. It could very well be that the extra 40% damage you do with your mk2-12 gusts vs my mk1-10 gusts is enough to kill your opponent before the major slowdown occurs. Whereas I hit that slowdown and need to be scooting might quick, with a wounded and angry Ares pilot in hot pursuit (pun unintended). Not as much of an issue in a Pursuer or Strider, but in the Blitz, well that Ares is more than likely going to catch up if it's not dead.
So my play is getting modified. Instead of shoot 'em in the face 'til the opponent is dead, it's more "bang bang run away, live to shoot another day".
|
|
|
Post by mystic spastic on Aug 17, 2019 20:25:17 GMT -5
Weapons getting nerfed in War Robots is comparable to a spoiled rich kid getting a scratch on his Lamborghini. He sends it to the junkyard and buys a Bugatti instead, until said Bugatti also gets scratched, so he buys a Ferrari, and so on. Unless Pixonic literally sets a weapon's damage to 0, people should really stop overreacting and acting like a small little nerf is going to ruin the weapon forever and render it useless. Nearly halving the effective burst time is a pretty big hit though, don't you think? For a weapon that HAS to be used in bursts in order to perform in the role it was designed for. Especially since this nerf is not intended to be done for balance, but instead is done in the interest of "variety". Because Gust are so dominant in Legend League, as opposed to say, the un-nerfed Halo.
So, considering the typical users of Gusts, vs the weapons that are used by the typical War Robots "spoiled rich kid", your car analogy is more like: "Hey, we noticed that the new C8 Corvette Z51 has 90% of the performance of the Ferrari 488 at a fifth of the cost. So in order to have more variety in the supercar market, we're taking the V8 out of the 'vette and putting in the four banger from the Impala"
|
|
|
Post by railbait on Aug 17, 2019 20:38:35 GMT -5
Lmao at how this thread starts out light and devolves into a senate hearing. Guys - this is a game, NOT life or death. I guess it’s a matter of perspective like anything else. I own 10 MK2 Gusts and have always used them for aggressive assassination attempts on any and all princess bots. I LIVE in close quarter combat (CQC) in my Striders and Pursuers. I’m just NOT noticing a MAJOR difference in my results. This is my take, I completely understand if some guys are using them in other ways and their results have dropped off. It could very well be that the extra 40% damage you do with your mk2-12 gusts vs my mk1-10 gusts is enough to kill your opponent before the major slowdown occurs. Whereas I hit that slowdown and need to be scooting might quick, with a wounded and angry Ares pilot in hot pursuit (pun unintended). Not as much of an issue in a Pursuer or Strider, but in the Blitz, well that Ares is more than likely going to catch up if it's not dead.
So my play is getting modified. Instead of shoot 'em in the face 'til the opponent is dead, it's more "bang bang run away, live to shoot another day".
^^This 100% explains the difference between hardcore and casual play.
|
|
|
Post by Koalabear on Aug 17, 2019 20:47:47 GMT -5
I took Gusts off my Blitz and went with Shredder/Halo. I'm liking this build and it's fairly similar to Gust Blitz. I just have to be careful of physical shield bots. On my Mercury, I went back to Avenger/Gust. Initial DPS has remained the same. What has changed is that I go into pew pew mode twice as fast. But, with the Avenger on top, I'll kill most normal bots before or shortly after pew pew mode, so I have't seen too much difference. Run and hide for a few seconds and then it's another 5-6 rapid shots. If anything, the nerf has made me more self conscious about my aim cause I have to make every shot count. Any miss now is like a reduction of 1/6 of your potential overall damage in an ambush. If they really had buffed the speed of reload rather than trying to cover the fact that it reloads twice as fast because it's got half the ammo, then there would have been virtually no difference.
|
|
|
Post by Zedd on Aug 17, 2019 20:56:05 GMT -5
Dont get the rich kid analogy. Just an average user thats takens years to build a L10-11 hanger
Regardless, i discarded gusts after thorough testing on my mender (they arent suited for that bot now), like i usually do with most things pixonic decide to significantly Nerf
What does irk me is when people pretend like nothing really happened or its just an insignificant change. Not everyone has the resources to mk2, booster and pilot their way out
|
|
|
Post by heavypiece on Aug 17, 2019 22:01:47 GMT -5
I just used my Mk1 L10 Persuer with Mk1 L12 Gusts to destroy two of three Aries in a train. Press the stealth button, slip in sidways and mowed them both down. The first kill had low HP and it just melted, the second one was almost full HP and since it was lined up right behind the first I didn't even have to aim. One full clip in stealth mode and two dead Aries.
The weapon still works for me.
|
|
|
Post by akulon on Aug 18, 2019 0:30:08 GMT -5
Current nerf has reduced my Mk1/12 Gust' burst damage from 80,325 to 42,525 . In my opinion, Gust is still powerfull if I upgrade it to Mk2/12.
I'm just worried if I maxed my Gusts and still use them, Pixonic will do another nerf because of not achieving the 'variety".
|
|
|
Post by Koko Bop on Aug 18, 2019 1:04:48 GMT -5
The nerf is significant. If you've invested in gusts you don't have to change them out immediately, but you should plan to replace them in the long run. “Invested in gusts”? They were throwing gusts at us by the bagful...no idea how many I sold, but I still have 8...ditto storms, and I wish I’d kept a few more of those around. My blitz action is down, but sometimes it hits the field and I just can’t make sense with it. Movement, fire, health, ability, remember to aim.... It’s like that with me and new bots, some I just take a while with, and some take real time to learn right (miss my Haechi Slide...)
|
|
|
Post by jukenukem on Aug 18, 2019 1:40:45 GMT -5
It all depends on your situation. If you have them Mk1-2 with pilot skills (shotgrouping damage boosts), thermonukes, 3-4 gusts on a bot would still work and I can see someone having nothing to complain about. But if your like me and have 2 level 10 gusts with no thermonukes shooting at Mk2 bots then it's a significant nerf that only tickles reds.
|
|
|
Post by godzillasaurus on Aug 18, 2019 3:48:36 GMT -5
Weapons getting nerfed in War Robots is comparable to a spoiled rich kid getting a scratch on his Lamborghini. He sends it to the junkyard and buys a Bugatti instead, until said Bugatti also gets scratched, so he buys a Ferrari, and so on. Unless Pixonic literally sets a weapon's damage to 0, people should really stop overreacting and acting like a small little nerf is going to ruin the weapon forever and render it useless. Nearly halving the effective burst time is a pretty big hit though, don't you think? For a weapon that HAS to be used in bursts in order to perform in the role it was designed for. Especially since this nerf is not intended to be done for balance, but instead is done in the interest of "variety". Because Gust are so dominant in Legend League, as opposed to say, the un-nerfed Halo.
So, considering the typical users of Gusts, vs the weapons that are used by the typical War Robots "spoiled rich kid", your car analogy is more like: "Hey, we noticed that the new C8 Corvette Z51 has 90% of the performance of the Ferrari 488 at a fifth of the cost. So in order to have more variety in the supercar market, we're taking the V8 out of the 'vette and putting in the four banger from the Impala"
While I can definetly agree that Gust was hit pretty hard by the nerf, it doesn't mean it's a non viable weapon and you can definetly still use it to great effect. A Corvette with a weaker engine will still function as a car. It doesn't mean you have to throw it out and buy a shiny new one.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 18, 2019 3:59:37 GMT -5
Disagreed I dont know why you want to spread misinformation repeatedly and say everything is the same as before. i dont think the OP is saying its the same as before. i believe the message is that he is still able to kill effectively. Im sure he's adjusted his gameplay to take into account the nerf, probably making sure not to waste any shots or being more aggressive or careful.. i dont play a blitz so im speculating there but yeah.. i didnt get the idea that he's saying its the same at all.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 18, 2019 4:01:46 GMT -5
Disagreed It entirely depends on the bot you use them on. You may pull off what you are saying on a strider where you are able to dash out after unloading a clip. They are kind of like orkans now but weaker and less range. With a mendee its not possible. Because in close range you have to COMMIT to a kill or be killed position. Not only this, its numerically a significant nerf too. I dont know why you want to spread misinformation repeatedly and say everything is the same as before. I am not saying a nerfed content is the same as before, however, these days when speaking about a weapons performance it is not enough to only consider the mere weapon math, because we have various enhancements that offset a nerf. I agree the degree of its performance will also depend on the robot it is equipped to, but again you have to consider the impact of enhancements, and adjusting tactics of your gameplay slightly to accommodate whatever shift in performance you experience. So I stand by what I said, experiencing very little change to my experience of this beast of a weapon. okay so maybe i shoulda read this before i responded lol. but yeah.. guess i got that right then
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 18, 2019 4:04:27 GMT -5
this is a game, NOT life or death. speak for yourself bro lol
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 18, 2019 4:10:14 GMT -5
You can talk in circles all day long about how it's "not that bad", "weapon math" (whatever that means), "pilots", "boosters", "enhancements ", etc., but for the majority of casual gamers that don't read this forum and don't have time for all that nonsense it is still a significant nerf to a mid-level staple weapon. i am an immense fan of doing the math. 'weapon math' is damage output per second (DPS), damage output per minute (DPM), vs. distance to determine damage delivered on target.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Aug 18, 2019 4:15:47 GMT -5
Weapons getting nerfed in War Robots is comparable to a spoiled rich kid getting a scratch on his Lamborghini. He sends it to the junkyard and buys a Bugatti instead, until said Bugatti also gets scratched, so he buys a Ferrari, and so on. Unless Pixonic literally sets a weapon's damage to 0, people should really stop overreacting and acting like a small little nerf is going to ruin the weapon forever and render it useless. Nearly halving the effective burst time is a pretty big hit though, don't you think? For a weapon that HAS to be used in bursts in order to perform in the role it was designed for. Especially since this nerf is not intended to be done for balance, but instead is done in the interest of "variety". Because Gust are so dominant in Legend League, as opposed to say, the un-nerfed Halo.
So, considering the typical users of Gusts, vs the weapons that are used by the typical War Robots "spoiled rich kid", your car analogy is more like: "Hey, we noticed that the new C8 Corvette Z51 has 90% of the performance of the Ferrari 488 at a fifth of the cost. So in order to have more variety in the supercar market, we're taking the V8 out of the 'vette and putting in the four banger from the Impala"
...and then you got the guy yelling about 'why are you whining? the car still moves forward when you put it in gear.....' lmao
|
|