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Post by Overlordship on Aug 18, 2019 8:40:44 GMT -5
Current nerf has reduced my Mk1/12 Gust' burst damage from 80,325 to 42,525 . In my opinion, Gust is still powerfull if I upgrade it to Mk2/12. I'm just worried if I maxed my Gusts and still use them, Pixonic will do another nerf because of not achieving the 'variety".
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Post by Zedd on Aug 18, 2019 8:52:18 GMT -5
Current nerf has reduced my Mk1/12 Gust' burst damage from 80,325 to 42,525 . In my opinion, Gust is still powerfull if I upgrade it to Mk2/12. I'm just worried if I maxed my Gusts and still use them, Pixonic will do another nerf because of not achieving the 'variety". The way I see it is that they will slowly get the orkan treatment over the next 4 months. No way I am wasting time and resources upgrading my way out of this.
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Post by akulon on Aug 18, 2019 10:15:11 GMT -5
The way I see it is that they will slowly get the orkan treatment over the next 4 months. No way I am wasting time and resources upgrading my way out of this. Thx, I'll start building Hallo event though it cost very expensive and time consuming compare to Gust.
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Post by mystic spastic on Aug 18, 2019 10:55:29 GMT -5
Nearly halving the effective burst time is a pretty big hit though, don't you think? For a weapon that HAS to be used in bursts in order to perform in the role it was designed for. Especially since this nerf is not intended to be done for balance, but instead is done in the interest of "variety". Because Gust are so dominant in Legend League, as opposed to say, the un-nerfed Halo.
So, considering the typical users of Gusts, vs the weapons that are used by the typical War Robots "spoiled rich kid", your car analogy is more like: "Hey, we noticed that the new C8 Corvette Z51 has 90% of the performance of the Ferrari 488 at a fifth of the cost. So in order to have more variety in the supercar market, we're taking the V8 out of the 'vette and putting in the four banger from the Impala"
While I can definetly agree that Gust was hit pretty hard by the nerf, it doesn't mean it's a non viable weapon and you can definetly still use it to great effect. A Corvette with a weaker engine will still function as a car. It doesn't mean you have to throw it out and buy a shiny new one. Actually, that's exactly why people would dispose of a Chiron, or Huracan, or the new C8. If Bugatti (cough VW cough), Lamborghini (cough Audi cough), or Chevrolet detuned their engines post-sale to 55% of their previous performance, buyers would be incensed. Governments would be involved, lawsuits would occur. Massive fines would be levied. "Dieselgate" (cough VW Audi cough) mean anything to you?
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Post by mystic spastic on Aug 18, 2019 10:58:42 GMT -5
The way I see it is that they will slowly get the orkan treatment over the next 4 months. No way I am wasting time and resources upgrading my way out of this. Huh??? I think you got that backwards.
I'm more worried the Orkans will get the Gust treatment. Orkans took a ~25% hit in burst. The numbers shown for the Gust are nearly a 50% hit in burst damage.
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Post by ѻﻭɼﻉ on Aug 18, 2019 11:04:39 GMT -5
You can talk in circles all day long about how it's "not that bad", "weapon math" (whatever that means), "pilots", "boosters", "enhancements ", etc., but for the majority of casual gamers that don't read this forum and don't have time for all that nonsense it is still a significant nerf to a mid-level staple weapon. I get what you are saying but there are a couple issues there in that there is a reality about how complex this game has become and if a player chooses not to inform themselves about how to play it more effectively, they will have trouble. It is not even necessary to spend real money to enhance gear particularly for the casual player in leagues lower than Master. Especially now with operations, even the non-premium Operations is yielding really good rewards - which such generosity is really out of character for Pixonic, so good on them. With free power cells, super cheap super quick to upgrade silver modules using free won silver, free won gold, free won boosters....they can in fact make a weapon perform better. The reality is that you cant just talk about weapon stats itself, not only because of the ability to enhance it but enemy equipment is not straightforward, it is enhanced in many different ways.
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Post by ѻﻭɼﻉ on Aug 18, 2019 11:14:31 GMT -5
You can talk in circles all day long about how it's "not that bad", "weapon math" (whatever that means), "pilots", "boosters", "enhancements ", etc., but for the majority of casual gamers that don't read this forum and don't have time for all that nonsense it is still a significant nerf to a mid-level staple weapon. i am an immense fan of doing the math. 'weapon math' is damage output per second (DPS), damage output per minute (DPM), vs. distance to determine damage delivered on target. The reason I keep speaking about enhancements is that I feel the reality of equipment configurations is now so complex that a straight up weapon calculation can not yield a strictly definitive answer. We can calculate base stats and build on that with respect to ‘an ideal’ or maximized output, however, the enhancements and mech qualities of an enemy will alter our calculations in various ways. So I believe calculations are valuable for maximizing our ideal build, but they cant speak precisely about specific performance because we dont know the specific enhancement numbers of all our opponents.
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Post by RightOn on Aug 18, 2019 11:15:55 GMT -5
In other news I took Orkans off Bulg and gave it storms, wrecks
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Post by ѻﻭɼﻉ on Aug 18, 2019 11:56:08 GMT -5
In other news I took Orkans off Bulg and gave it storms, wrecks I no longer own a Bulg, wasnt my thing. I did however encounter a Storm Bulg last night that was clearly enhanced not merely with the usuals but definitely had fortifier. Was surprisingly challenging to take out. Storms are perfect for it
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Post by RightOn on Aug 18, 2019 12:06:06 GMT -5
In other news I took Orkans off Bulg and gave it storms, wrecks I no longer own a Bulg, wasnt my thing. I did however encounter a Storm Bulg last night that was clearly enhanced not merely with the usuals but definitely had fortifier. Was surprisingly challenging to take out. Storms are perfect for it The storms are perfect for anybody looking to replace their gust builds. Yeah, you'll need a different bot...
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Post by ѻﻭɼﻉ on Aug 18, 2019 12:14:56 GMT -5
I no longer own a Bulg, wasnt my thing. I did however encounter a Storm Bulg last night that was clearly enhanced not merely with the usuals but definitely had fortifier. Was surprisingly challenging to take out. Storms are perfect for it The storms are perfect for anybody looking to replace their gust builds. Yeah, you'll need a different bot... I use Storm on other stuff, they’re great.
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Post by BB on Aug 18, 2019 12:17:22 GMT -5
I no longer own a Bulg, wasnt my thing. I did however encounter a Storm Bulg last night that was clearly enhanced not merely with the usuals but definitely had fortifier. Was surprisingly challenging to take out. Storms are perfect for it The storms are perfect for anybody looking to replace their gust builds. Yeah, you'll need a different bot... After rolling out my first MK2 Storm Rog, I fell HARD for them, I immediately bought 4 more in the old economy and sat on them until I felt the coast was clear to upgrade them. Presently rolling all 6 of them now on Rogs....JUST 2 Storms alone brings much hurt, and they are MUCH more macho than Coronas ? (which I’m upgrading atm.....)
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Post by RightOn on Aug 18, 2019 12:18:34 GMT -5
Now that I think about it storms on leecher with the 10s tank mode might be ideal. It's nearly twice the staying power of corona.
Although pulsar is the safest bet
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Post by ѻﻭɼﻉ on Aug 18, 2019 12:46:20 GMT -5
Now that I think about it storms on leecher with the 10s tank mode might be ideal. It's nearly twice the staying power of corona. Although pulsar is the safest bet Agreed, been running both; the Storm Leech is especially powerful
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Post by Deleted on Aug 18, 2019 16:23:36 GMT -5
i am an immense fan of doing the math. 'weapon math' is damage output per second (DPS), damage output per minute (DPM), vs. distance to determine damage delivered on target. The reason I keep speaking about enhancements is that I feel the reality of equipment configurations is now so complex that a straight up weapon calculation can not yield a strictly definitive answer. We can calculate base stats and build on that with respect to ‘an ideal’ or maximized output, however, the enhancements and mech qualities of an enemy will alter our calculations in various ways. So I believe calculations are valuable for maximizing our ideal build, but they cant speak precisely about specific performance because we dont know the specific enhancement numbers of all our opponents. im gonna have to second that motion. you're dead on the money there pal.
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Post by atreyu888 on Aug 18, 2019 18:35:57 GMT -5
when Gust came out no one wanted to use them and where looked down Upon same with Storms and L-D weapons. if you care to go back and look through all the Threads when each weapon was released. Just run what you Want. Gusts weren't that great until they narrowed the spread, which made them OP... Storms were supposed to get the same treatment but never did, sadly.
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Post by Koko Bop on Aug 18, 2019 22:39:04 GMT -5
As said, I love my gusts and won’t bin them...but I am diversifying into shredders, halos sparks, blazes, marquessae(?)
Before I worry too much about them, I need to get Blitz up to L8 at least, and finish building my own ragnarok playset
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Post by jukenukem on Aug 19, 2019 0:18:53 GMT -5
In other news I took Orkans off Bulg and gave it storms, wrecks That was one great thing about the Orkan nerf. It forced me to finally start using my other weapons. I had 2 old economy storms that I had never ever used and replaced the Orkans on my Inqy and man what a difference they make. I don't know why I just didn't do it much earlier, me and my cheap hard head lol!
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