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Post by RightOn on Aug 17, 2019 5:10:28 GMT -5
Agreed speed mode is just that, for speed. The key here is timing the flip to reduce incoming damage with cover while inflicting maximum damage, you need to be in the right places at the right time. You also need to manage your heavy ammunition if appropriate.
Do not stand there in resistance mode, use cover, move! A slow target is a dead target.
I will say I am confident piloting Fenrir myself but whenever I see one on the battlefield (especially in thus week's skirmish and now after 5.3) I immediately pick it apart and destroy it/mortally wound it.
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Post by LeeVicky on Aug 17, 2019 5:41:32 GMT -5
Come on man, was this necessary? yeah it kinda was, most players who pay money on the game are easy to beat, I have killed countless myself. Can't stand it when people pay money on a game because they need to compensate for terrible skills. There are a few though... You know that I said that all the rest are low level USUALLY and P2P is pay to play, so if you run him (high level) and didn't spend on him then you are not of the type who didn't learn any skills. Tell me, do you enjoy running him more than most of your bots? I like playing all my bots, but my favourite is probably Dragoon Fury.
Edit. and I'm not entirely F2P; I use premium. I guess, since I don't pay for equippment, this puts me in the middle. Not useless P2P unskilled sucker but not super skilled F2P player either. Just average Joe
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Post by Deleted on Aug 17, 2019 5:43:22 GMT -5
Great stuff as always. Thank you!
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Post by l》THE MACHINE《l on Aug 18, 2019 18:23:05 GMT -5
yeah it kinda was, most players who pay money on the game are easy to beat, I have killed countless myself. Can't stand it when people pay money on a game because they need to compensate for terrible skills. There are a few though... You know that I said that all the rest are low level USUALLY and P2P is pay to play, so if you run him (high level) and didn't spend on him then you are not of the type who didn't learn any skills. Tell me, do you enjoy running him more than most of your bots? I like playing all my bots, but my favourite is probably Dragoon Fury.
Edit. and I'm not entirely F2P; I use premium. I guess, since I don't pay for equippment, this puts me in the middle. Not useless P2P unskilled sucker but not super skilled F2P player either. Just average Joe I am in about the same boat, love all my bots so far and I am NOT a P2P (I haven't spent a single cent on this game) and so I have learned all my skills like a normal person would. I have to say that I am definatly closer to the highly skilled side of the spectrum, I'm not the type of person who could kill a maxed ares in a lv1 cossack but I can still punch a little ways above my level. Happy to hear that you don't spend a whole lot, good for you! I was planning on getting a dragoon and 2 marquess for my strider, is there a level I should get them to that you know of where they will be worthy of running?
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Post by Wife is Pissed on Aug 19, 2019 0:20:00 GMT -5
I run a 5 Fenrir hangar, and they all suck. Granted the highest one is level 6, but they still get me far fewer kills than my level 7 Falcon with the maxed Tridents, my level 7 shotgun Ares, my level 4 PDB Ares, my level 6 Shredder/Calamity Hades, my level 7 PDB Raijin, and my level 6 Avenger Ao Jun.
Still, running all 5 at a time in the same hangar is amusing, so I hope there's just a learning curve I need to get past in order for them to be good.
Current Fenrir configurations:
Thunder/Storm Exodus/Orkan Redeemer/Taran Tempest/Molot T Avenger/Punisher T
Alternate build I run from time to time: Zeus/Ion
Builds I have the parts for but don't run: Chimera/Hydra
Builds I want to try in the future: Calamity/Scourge Glory/Corona Dragoon/Hussar Avalanche/Tulumbas
Builds I am not interested in: Viper/Wasp Thermite/Vortex Ember/Igniter Trebuchet/Ballista
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Post by orionpax on Aug 19, 2019 1:41:15 GMT -5
I like playing all my bots, but my favourite is probably Dragoon Fury.
Edit. and I'm not entirely F2P; I use premium. I guess, since I don't pay for equippment, this puts me in the middle. Not useless P2P unskilled sucker but not super skilled F2P player either. Just average Joe I am in about the same boat, love all my bots so far and I am NOT a P2P (I haven't spent a single cent on this game) and so I have learned all my skills like a normal person would. I have to say that I am definatly closer to the highly skilled side of the spectrum, I'm not the type of person who could kill a maxed ares in a lv1 cossack but I can still punch a little ways above my level. Happy to hear that you don't spend a whole lot, good for you! I was planning on getting a dragoon and 2 marquess for my strider, is there a level I should get them to that you know of where they will be worthy of running? . So how does this purists thingy work? If you stop paying do you go back to learning skills the normal way? If you are super skilled f2p but start paying then you don’t gain any skill anymore? Just wanted to know how this works? Is it league dependent? How much does one have to spend in order to be P2w where they don’t accumulate skill in a normal way?
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Post by l》THE MACHINE《l on Aug 19, 2019 14:30:26 GMT -5
I am in about the same boat, love all my bots so far and I am NOT a P2P (I haven't spent a single cent on this game) and so I have learned all my skills like a normal person would. I have to say that I am definatly closer to the highly skilled side of the spectrum, I'm not the type of person who could kill a maxed ares in a lv1 cossack but I can still punch a little ways above my level. Happy to hear that you don't spend a whole lot, good for you! I was planning on getting a dragoon and 2 marquess for my strider, is there a level I should get them to that you know of where they will be worthy of running? . So how does this purists thingy work? If you stop paying do you go back to learning skills the normal way? If you are super skilled f2p but start paying then you don’t gain any skill anymore? Just wanted to know how this works? Is it league dependent? How much does one have to spend in order to be P2w where they don’t accumulate skill in a normal way? no, what I mean is people who pay for their entire hanger or pay for entire bots (weapons modules etc) don't learn correct skills, people who switch over to being a p2w would have decent skills but wouldn't be getting batter at the game by very much because you learn a LOT more from when you die or mess up then when you slaughter half the enemy team at the push of a button. You don't really learn correct skills when you pay tons of cash to get the top meta stuff. Im not talking paying under $100 per month, im talking above that. Basically if someone has all the meta stuff all maxed and filling up their hanger you know they wont be as skilled as you (usually, not all the time but most)
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Post by orionpax on Aug 19, 2019 17:00:33 GMT -5
. So how does this purists thingy work? If you stop paying do you go back to learning skills the normal way? If you are super skilled f2p but start paying then you don’t gain any skill anymore? Just wanted to know how this works? Is it league dependent? How much does one have to spend in order to be P2w where they don’t accumulate skill in a normal way? no, what I mean is people who pay for their entire hanger or pay for entire bots (weapons modules etc) don't learn correct skills, people who switch over to being a p2w would have decent skills but wouldn't be getting batter at the game by very much because you learn a LOT more from when you die or mess up then when you slaughter half the enemy team at the push of a button. You don't really learn correct skills when you pay tons of cash to get the top meta stuff. Im not talking paying under $100 per month, im talking above that. Basically if someone has all the meta stuff all maxed and filling up their hanger you know they wont be as skilled as you (usually, not all the time but most) . Thank u for the clarification! Got it! ??
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Post by shivaswrath on Aug 20, 2019 21:20:43 GMT -5
Thanks for posting your tips.  Very useful. I have a couple of questions: (1) Does the Fenrir have a role for someone like me who is allergic to using power cells, and especially allergic to using healing or advance healing?  Or are healing modules so essential to the bot's performance that I shouldn't bother unless I'm willing to smoke Phildos? (2) What weapons would you recommend for your mid-range-into-brawling approach? I suppose something like Calamity/Scourge would be ideal?  And maybe Punisher T / Avenger being the poor man's choice? I have tried both and shotgun. Best longetivity was calamity scourge. "longetivity" Damage was ?dookie?. Best damage build for me was shotgun, but died everytime before I could get in thunder range. I will give my fenrir one more chance using OPs tips. Else I sell it, for silver to upgrade more reliable mechs. I'm considering a Calamity build mainly because my Scourges are leve 12 and I have enough to get a Calamity to 10. Either that OR a Viper-Igniter-Corona build, all at level 9. ??
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Post by lmc on Aug 20, 2019 23:47:07 GMT -5
I have tried both and shotgun. Best longetivity was calamity scourge. "longetivity" Damage was ?dookie?. Best damage build for me was shotgun, but died everytime before I could get in thunder range. I will give my fenrir one more chance using OPs tips. Else I sell it, for silver to upgrade more reliable mechs. I'm considering a Calamity build mainly because my Scourges are leve 12 and I have enough to get a Calamity to 10. Either that OR a Viper-Igniter-Corona build, all at level 9. ?? Calamity is a good bet, and mind you my weapons are 9 scourge and 6 6 others. So you will prob do way better than I. This is the only build I'm comfortable using but biggest weakness is enemy knowing how to bamboozle me into flipping my ability stupidly.
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mohammad
Destrier
Posts: 27
Karma: 9
Platform: iOS
Clan: Persian Gulf
League: Legend
Server Region: Asia
Favorite robot: Fenrir
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Post by mohammad on Aug 21, 2019 1:14:49 GMT -5
My Fenrir has Calamity and Scourge ( Level 12 ) ,This bot Not suitable for close combat and Shield is useless in this robot Get a Falcon if you want face to face combat
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Post by nix on Aug 21, 2019 4:57:00 GMT -5
. So how does this purists thingy work? If you stop paying do you go back to learning skills the normal way? If you are super skilled f2p but start paying then you don’t gain any skill anymore? Just wanted to know how this works? Is it league dependent? How much does one have to spend in order to be P2w where they don’t accumulate skill in a normal way? no, what I mean is people who pay for their entire hanger or pay for entire bots (weapons modules etc) don't learn correct skills, people who switch over to being a p2w would have decent skills but wouldn't be getting batter at the game by very much because you learn a LOT more from when you die or mess up then when you slaughter half the enemy team at the push of a button. You don't really learn correct skills when you pay tons of cash to get the top meta stuff. Im not talking paying under $100 per month, im talking above that. Basically if someone has all the meta stuff all maxed and filling up their hanger you know they wont be as skilled as you (usually, not all the time but most) I'm curious: what is your basis for this assessment of "skill"? Most guys I see with a maxed meta hangar play in top clans and have invested rm into this game specifically to play full squad against other full squads running similar hangars. Those games have the highest "skill"-requirements in the game (obviously they have even higher hangar requirements). I'm not saying that *all* whales are highly skilled players, but I think most are, as the people spending more money on the game are likely to have played a lot more than F2P. All else equal, a 10k wins player is better than a 5k wins player and I'd have to be a very slow learner if my 25k wins didn't teach me a "skill" or two which the average champ player with a couple of thousand games havn't learned yet.
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Post by linearblade on Aug 21, 2019 5:34:48 GMT -5
no, what I mean is people who pay for their entire hanger or pay for entire bots (weapons modules etc) don't learn correct skills, people who switch over to being a p2w would have decent skills but wouldn't be getting batter at the game by very much because you learn a LOT more from when you die or mess up then when you slaughter half the enemy team at the push of a button. You don't really learn correct skills when you pay tons of cash to get the top meta stuff. Im not talking paying under $100 per month, im talking above that. Basically if someone has all the meta stuff all maxed and filling up their hanger you know they wont be as skilled as you (usually, not all the time but most) I'm curious: what is your basis for this assessment of "skill"? Most guys I see with a maxed meta hangar play in top clans and have invested rm into this game specifically to play full squad against other full squads running similar hangars. Those games have the highest "skill"-requirements in the game (obviously they have even higher hangar requirements). I'm not saying that *all* whales are highly skilled players, but I think most are, as the people spending more money on the game are likely to have played a lot more than F2P. All else equal, a 10k wins player is better than a 5k wins player and I'd have to be a very slow learner if my 25k wins didn't teach me a "skill" or two which the average champ player with a couple of thousand games havn't learned yet. I agree with this. Most whales are very good. I think however they don’t play to their full potential because the bots themselves are unbalanced. You won’t get good at a game when you play with a handicap. So in that way, they are right however. You simply don’t need a lot of skill to play against a weaker opponent. I think games would A LOT closer if ares did not exist in the numbers they do in top squads. I’d say I am a whale by all definitions. Maybe not a big whale, but I definitely dropped a lot of money on this game. I’d also say I’m am amazingly good at the game. I play A LOT. Anyone who immediately dismisses a whale as not skilled simply doesn’t understand . It’s like saying “you take steroids, therefore you are strong” Where any gym rat knows full well, that taking steroids without putting the dedication in to utilize your gear (and that’s indeed what it’s called) will get you nothing. Anabolic simply increase your skill cap. They don’t magically make you stronger.
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Post by nix on Aug 21, 2019 6:28:11 GMT -5
I'm curious: what is your basis for this assessment of "skill"? Most guys I see with a maxed meta hangar play in top clans and have invested rm into this game specifically to play full squad against other full squads running similar hangars. Those games have the highest "skill"-requirements in the game (obviously they have even higher hangar requirements). I'm not saying that *all* whales are highly skilled players, but I think most are, as the people spending more money on the game are likely to have played a lot more than F2P. All else equal, a 10k wins player is better than a 5k wins player and I'd have to be a very slow learner if my 25k wins didn't teach me a "skill" or two which the average champ player with a couple of thousand games havn't learned yet. I agree with this. Most whales are very good. I think however they don’t play to their full potential because the bots themselves are unbalanced. You won’t get good at a game when you play with a handicap. So in that way, they are right however. You simply don’t need a lot of skill to play against a weaker opponent. I think games would A LOT closer if ares did not exist in the numbers they do in top squads. I’d say I am a whale by all definitions. Maybe not a big whale, but I definitely dropped a lot of money on this game. I’d also say I’m am amazingly good at the game. I play A LOT. Anyone who immediately dismisses a whale as not skilled simply doesn’t understand . It’s like saying “you take steroids, therefore you are strong” Where any gym rat knows full well, that taking steroids without putting the dedication in to utilize your gear (and that’s indeed what it’s called) will get you nothing. Anabolic simply increase your skill cap. They don’t magically make you stronger. Yeah, I agree completely. (Although (and this is completely besides the point) I did read a study years ago, which claimed that a non-lifter on gear would gain more muscle-mass than a lifter not on gear. Not sure on the specifics of that one, and I havn't seen it repeated anywhere (obvious problems with doing trials of illegal substances would make this difult). I do, however, have a number of years of experience trying to move my own genetically restricted caps and get what you're saying). A different topic, which should really have it's own thread, is the whole "I has skill, that player doesn't" debate which underlies a lot of these discussions. How exactly do people make these judgment calls and what are the pitfalls to be awarenof I have a few ideas on how to approach that, but I'll neef to structure my thoughts on it.
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Post by shivaswrath on Aug 21, 2019 8:40:55 GMT -5
So best pilot skills on a Linda pilot are Road hog and quick targeting lock if you run a Calamity/scourge?
I'm surprised more aren't running with the Calamity buff.
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Post by linearblade on Aug 21, 2019 9:28:05 GMT -5
I agree with this. Most whales are very good. I think however they don’t play to their full potential because the bots themselves are unbalanced. You won’t get good at a game when you play with a handicap. So in that way, they are right however. You simply don’t need a lot of skill to play against a weaker opponent. I think games would A LOT closer if ares did not exist in the numbers they do in top squads. I’d say I am a whale by all definitions. Maybe not a big whale, but I definitely dropped a lot of money on this game. I’d also say I’m am amazingly good at the game. I play A LOT. Anyone who immediately dismisses a whale as not skilled simply doesn’t understand . It’s like saying “you take steroids, therefore you are strong” Where any gym rat knows full well, that taking steroids without putting the dedication in to utilize your gear (and that’s indeed what it’s called) will get you nothing. Anabolic simply increase your skill cap. They don’t magically make you stronger. Yeah, I agree completely. (Although (and this is completely besides the point) I did read a study years ago, which claimed that a non-lifter on gear would gain more muscle-mass than a lifter not on gear. Not sure on the specifics of that one, and I havn't seen it repeated anywhere (obvious problems with doing trials of illegal substances would make this difult). I do, however, have a number of years of experience trying to move my own genetically restricted caps and get what you're saying). A different topic, which should really have it's own thread, is the whole "I has skill, that player doesn't" debate which underlies a lot of these discussions. How exactly do people make these judgment calls and what are the pitfalls to be awarenof I have a few ideas on how to approach that, but I'll neef to structure my thoughts on it. so I typed out this decent reply and pro boards crashed and I lost my post. here is my less wordy version re: lifters and non lifters I believe the same applies to both war robots and the gym. most of your calories in the day are spent just running your body. even if you hit the gym 2 hours a day, in a non stop strenuous routine, you might only burn double your calories. to that end, a non lifter using test/Tren/mast stack (which would likely be the dumbest idea ever, considering its sides) would probably gain simply b/c his muscle mass is nowhere near its genetic max (bro science, but probably close to the mark) conversely, as we trend toward our individual genetic max, we find the law of diminishing returns applies more and more. even if the lifter can press another 25kg after his 8 week stint, 25kg on top of his 160kg (just using some random numbers here) is not nearly as significant as a layman now being able to do 100kg from being able to lift the bar before (20kg). muscle gain slows down as you trend towards your max bigtime. now, if you were a regular War Robots player, who gets an ares and swaps out his leo. I'd say the gains will be nothing short of extraordinary. not just in the bot, but because you simply dont need to learn how to pilot all the intervening bots, and the skills with them where as a spectre pilot, who came from a bulgi , then a lance, and then griffin etc, wont gain nearly as much. his skill level is probably extraordinarily high. we see this with youtubers like adrian or predator when they horse around in legacy bots scoring 1MM+ Adding a robot that has god shield doesnt really apply as well, b/c they can just use the wall as a god shield like they've been doing since the beginning of time. re: what defines skill? hard to say, b/c pixonic does a great job mucking that up with overpowered bots. its my hope and prayer that they do so bloody well with operations that they stick with it and drop all the overpowered bot creation thats been going on. I'm sure even n00b gets bored of snow plowing games until they get the occasional challenge. and I'd further hazard a guess, they would most likely enjoy a more balanced game to test their true skills. this is why I dont run my ridiculous armory of overpowered gear. I could run 3 ares, or 9 ao jun, 3 of which are totally maxed, or the maxed specs again ,etc. but if I do that. I'll just never know what I am capable of. balance doesnt need to be perfect, but it does need to have a modicum of intent to balance.there is no way anyone could have not seen the ares coming, or the spec problems etc. The haechi and bulg are better examples of what should have been done. I think they were buffed up prior to launch, but the problem wasnt that bad. no matter what anyone says. a minor adjustment to them made them perfectly fine (and it was minor. bla bla shield bla bla. I have several maxed bulgs and ran them well past the nerf, and they were fine, only now I couldnt crab walk the entirety of springfield taking no damage cheese bombing people with scourges. zzzz)
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Post by Deleted on Aug 21, 2019 10:04:59 GMT -5
I’m glad so many think Fenrir sucks.....please sell off that junk ASAP!
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Post by shivaswrath on Aug 21, 2019 12:46:19 GMT -5
I wonder if I should stop building my Fenrir...but then I remembered my Bulwark and how I built it, got good at it, and then they buffed it twice and I'm cleaning house with it. So maybe Fenrir will get buff of speed or front shield soon.
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Post by l》THE MACHINE《l on Aug 21, 2019 19:02:49 GMT -5
no, what I mean is people who pay for their entire hanger or pay for entire bots (weapons modules etc) don't learn correct skills, people who switch over to being a p2w would have decent skills but wouldn't be getting batter at the game by very much because you learn a LOT more from when you die or mess up then when you slaughter half the enemy team at the push of a button. You don't really learn correct skills when you pay tons of cash to get the top meta stuff. Im not talking paying under $100 per month, im talking above that. Basically if someone has all the meta stuff all maxed and filling up their hanger you know they wont be as skilled as you (usually, not all the time but most) I'm curious: what is your basis for this assessment of "skill"? Most guys I see with a maxed meta hangar play in top clans and have invested rm into this game specifically to play full squad against other full squads running similar hangars. Those games have the highest "skill"-requirements in the game (obviously they have even higher hangar requirements). I'm not saying that *all* whales are highly skilled players, but I think most are, as the people spending more money on the game are likely to have played a lot more than F2P. All else equal, a 10k wins player is better than a 5k wins player and I'd have to be a very slow learner if my 25k wins didn't teach me a "skill" or two which the average champ player with a couple of thousand games haven't learned yet. basically when people play a top notch bot the entire time they are in the game they don't learn how to play anything besides that bot (or those depending) and so they do quite well with that bot but should they get another one they will have many troubles. Many players who pay 500+ on the game will have no clue what to do in any bot that isn't a good bit stronger then the opposition. I have played many games vs a large power gap and I have won a good bit of them because I am a player who can punch above my level of bots and weapons while they only know how to win engagements where they are at least 2 levels higher (in bots and equipment) than their opponents.
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Post by gonzoman on Aug 22, 2019 18:04:39 GMT -5
My Fenrir has Calamity and Scourge ( Level 12 ) ,This bot Not suitable for close combat and Shield is useless in this robot Get a Falcon if you want face to face combat Fenrir is my favorite ride. I completely agree that the shield is very misused. I can see where a tentative run in one would cause them to think it a weak bot. I run two fenrirs in my stable. Glory/Taran she is a beast. Even with the neutered Tarans Glory/Corona Incredibly effective specially with the shot grouping. I am building a Redeemer/Taran Fenrir as well. But it wont see combat until it reaches the magic number 11 Some thoughts: 1 on 1 the Fenrir can take any bot in the game if used properly. I routinely chew falcons up, actually I like drawing them into fights, they lack firepower in traditionalist mode they take damage easily if they are not. With respect to the shield: The shield is there for movement. I use it to resist attritive damage from splatter weapons. I use it to sprint from one ambush point to another. I use it to buy a few seconds while the green crack button recharges. Otherwise I stay in combat mode. I see people rush into combat with shields up. That is a sure fire way to get killed. The trick is to draw people into one on one confrontations from cover.... if they do come in they are doomed. I am usually good in cover fighting two opponents at once with my fenrirs so long as I am able to isolate the targets and keep them situationally disadvantaged by having them block each others shots(stacking them through positioning). The only bot that frustrates me is a very high level or maxed JUN or these flying JUN circuses we are seeing these days. Everything else is on the menu, and I love catching JUNs as they land. Currently my main Fenrirs are both level 11, I cant wait until they go lvl 12. Fenrirs really wake up at level 11 and up. I wish, I could squad with them more. As part of a team they would be devastating, specially teamed with a turtle or a tyr.
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Post by careyfan on Aug 22, 2019 20:30:46 GMT -5
I'm curious: what is your basis for this assessment of "skill"? Most guys I see with a maxed meta hangar play in top clans and have invested rm into this game specifically to play full squad against other full squads running similar hangars. Those games have the highest "skill"-requirements in the game (obviously they have even higher hangar requirements). I'm not saying that *all* whales are highly skilled players, but I think most are, as the people spending more money on the game are likely to have played a lot more than F2P. All else equal, a 10k wins player is better than a 5k wins player and I'd have to be a very slow learner if my 25k wins didn't teach me a "skill" or two which the average champ player with a couple of thousand games haven't learned yet. basically when people play a top notch bot the entire time they are in the game they don't learn how to play anything besides that bot (or those depending) and so they do quite well with that bot but should they get another one they will have many troubles. Many players who pay 500+ on the game will have no clue what to do in any bot that isn't a good bit stronger then the opposition. I have played many games vs a large power gap and I have won a good bit of them because I am a player who can punch above my level of bots and weapons while they only know how to win engagements where they are at least 2 levels higher (in bots and equipment) than their opponents. I’m generalizing. But I think most of the people that spend a lot are pretty competitive guys. They want any edge they can get. Your assessment that these guys would have no clue how to play other bots is WAY off. They just want keys to a Ferrari right away. But most of them can easily drive and handle a Honda Accord. I use meta bots. Of course it would take some adjustment to get used to old bots again, but the same skills still apply: awareness, pacing, teamwork, brawling, target selection. Don’t get me wrong. There ARE guys who don’t handle their meta gear properly. And there ARE guys who punch above their weight. But guys who spend AND have 10,000 games under their belt are probably pretty darn good players.
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Post by Robotor Affan on Aug 22, 2019 21:06:23 GMT -5
Get Fortifier module and you won't regret it. Even at level 1, it makes the Aegis more dependable. Fortifier just cost you 2.5k au, and 25mil to upgrade each level.
If you don't like it on Fenrir, still you can put them on any bots that have energy or physical shield. By the way, Bullwark, Ancilot and Ancile+Ecu Hellburner benefit the most from Fortifier.
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Post by gonzoman on Aug 22, 2019 21:18:57 GMT -5
Get Fortifier module and you won't regret it. Even at level 1, it makes the Aegis more dependable. Fortifier just cost you 2.5k au, and 25mil to upgrade each level. If you don't like it on Fenrir, still you can put them on any bots that have energy or physical shield. By the way, Bullwark, Ancilot and Ancile+Ecu Hellburner benefit the most from Fortifier. I am running two of these on each one of my fenrir. I love them. To be honest I can play way more aggressively with my fenrirs than I can my lvl12 Bullwark
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Post by CPDDPC on Aug 22, 2019 21:30:22 GMT -5
Off topic a little, I encounter a MK1 12 Fenrir yesterday with my Lancelot. I like the Fenrir and want one in my hangar, but after yesterday I think the Fenrir is not that much better than the old Lance, considering building and upgrading a new one. ?Lancelot MK1 12 HP:?base 182k + 10% Armor Module + 15% Tough Guy = 227k Shield: front 143k + 25% Physical Shield Expert = 178k side 114800 + 25% Physical Shield Expert = 143k ?Fenrir MK1 12 HP:?base 196k + 15% Armor Module = 225k The pilot was private so there maybe no armor skill, but if added 10% from Armor Expert, it would have 245k, and 50% resistance means 490k HP. So Fenrir 490k vs Lance 227k+178k=405k(count the front shield only) We fought 1 on 1, he use LV12 Scourge Calamity and I use Taran Redeemer, I won because his Calamity got boomed and during my reload I use the side shield to block damage If both bots has max pilot skills, the HP difference is about 60k(again,only count the front shield). and if Lance can use his side shield, he can win the Fenrir
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Post by cookieDad on Aug 22, 2019 23:34:24 GMT -5
Get Fortifier module and you won't regret it. Even at level 1, it makes the Aegis more dependable. Fortifier just cost you 2.5k au, and 25mil to upgrade each level. If you don't like it on Fenrir, still you can put them on any bots that have energy or physical shield. By the way, Bullwark, Ancilot and Ancile+Ecu Hellburner benefit the most from Fortifier. Fortifier for fenrir.. I have my thoughts. Correct me when I am wrong though. Fenrir MK1, lvl 12: HP 196K, Aegis 62K With fortifier: HP: 196K Aegis: 62K + 10% = 68.2K Total (if in mobile mode) = 264.2K Total (if in defensive mode) = 196K With basic armor kit max lvl: HP: 196K+ 4% = 203.84 Aegis: 62K Total (if in mobile mode) = 265.84K Total (if in defensive mode) = 203.84K However I think that the basic armor module stacks on top of any pilot skills, making it even more effective. And if it stacks on top of the damage reduction, even more so. This means that basic armor module for Fenrir is a better choice. For a bot such as Bullwark or Lancelot, having both physical & aegis shield, the fortifier is better.
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Post by akulon on Aug 22, 2019 23:52:50 GMT -5
Off topic a little, I encounter a MK1 12 Fenrir yesterday with my Lancelot. I like the Fenrir and want one in my hangar, but after yesterday I think the Fenrir is not that much better than the old Lance, considering building and upgrading a new one. ?Lancelot MK1 12 HP:?base 182k + 10% Armor Module + 15% Tough Guy = 227k Shield: front 143k + 25% Physical Shield Expert = 178k side 114800 + 25% Physical Shield Expert = 143k ?Fenrir MK1 12 HP:?base 196k + 15% Armor Module = 225k The pilot was private so there maybe no armor skill, but if added 10% from Armor Expert, it would have 245k, and 50% resistance means 490k HP. So Fenrir 490k vs Lance 227k+178k=405k(count the front shield only) We fought 1 on 1, he use LV12 Scourge Calamity and I use Taran Redeemer, I won because his Calamity got boomed and during my reload I use the side shield to block damage If both bots has max pilot skills, the HP difference is about 60k(again,only count the front shield). and if Lance can use his side shield, he can win the Fenrir Fenrir is fully protected by DR while Lancelot's shield has gap. To bypass the shield, shoot bottom side.
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Post by l》THE MACHINE《l on Aug 23, 2019 0:07:16 GMT -5
cookieDad you don't quite do justice to the shield vs the defense mode. The shield has infinite health because it recharges while the bot itself has double the normal health it says on the bot (50% damage means you have twice your normal health in effective hp) plus there is several different factors that also change the tables. You can have the legendary pilot with the recharge being faster (20%), then another normal pilot skill that increases the capacity by 20%. Then there are the modules, if you buy the fortifier then you should be fine to buy the Heavy Armor Kit so you need the increase of the health to be 12% per module. Then there are a number of pilot skills for health, they increase by a total percent of 17.5% meaning you can increase your health by a grand total of: ... (wait for it) ... 53.5%, that is quite a bit especially when you double it at the end because of the dmg resistance. Now the best way to go is to use the pilot skills for the shield AND the health since that is a total of 4 skills including the legendary pilot skill. Then you can add healing (mechanic preferably) and speed boosts or whatever it is that you want. It all depends on how you play fenrir though
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Post by l》THE MACHINE《l on Aug 23, 2019 0:17:43 GMT -5
Off topic a little, I encounter a MK1 12 Fenrir yesterday with my Lancelot. I like the Fenrir and want one in my hangar, but after yesterday I think the Fenrir is not that much better than the old Lance, considering building and upgrading a new one. ?Lancelot MK1 12 HP:?base 182k + 10% Armor Module + 15% Tough Guy = 227k Shield: front 143k + 25% Physical Shield Expert = 178k side 114800 + 25% Physical Shield Expert = 143k ?Fenrir MK1 12 HP:?base 196k + 15% Armor Module = 225k The pilot was private so there maybe no armor skill, but if added 10% from Armor Expert, it would have 245k, and 50% resistance means 490k HP. So Fenrir 490k vs Lance 227k+178k=405k(count the front shield only) We fought 1 on 1, he use LV12 Scourge Calamity and I use Taran Redeemer, I won because his Calamity got boomed and during my reload I use the side shield to block damage If both bots has max pilot skills, the HP difference is about 60k(again,only count the front shield). and if Lance can use his side shield, he can win the Fenrir however lancelot only has one form of protection and that protection has a max damage that it can protect you from not to mention how horridly slow he is (even with ghost it is bad) while fenrir has damage resistance which protects against ALL typical forms of damage AND a yellow shield which has no cap to the amount of damage it can block while also stopping all forms of damage. Fenrirs speed is also manageable because he can go for an infinite rush ability or a super tanky all out damage ability, he just has more flexability. Besides, the only weapons that work the best against him are viper sting and wasp, the latter 2 of which don't have much damage anyway so you wont see many counters. Lancelot doesn't have those perks, he has only one form of protection which can't block all typical types of damage and has a cap on the amount it can block, not to mention how slow he is. I know that the built in weapons ignore dmg res but I don't pay attention to that as it seems to be more of a bug than anything.
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Post by CPDDPC on Aug 23, 2019 0:59:20 GMT -5
however lancelot only has one form of protection and that protection has a max damage that it can protect you from not to mention how horridly slow he is (even with ghost it is bad) while fenrir has damage resistance which protects against ALL typical forms of damage AND a yellow shield which has no cap to the amount of damage it can block while also stopping all forms of damage. Fenrirs speed is also manageable because he can go for an infinite rush ability or a super tanky all out damage ability, he just has more flexability. Besides, the only weapons that work the best against him are viper sting and wasp, the latter 2 of which don't have much damage anyway so you wont see many counters. Lancelot doesn't have those perks, he has only one form of protection which can't block all typical types of damage and has a cap on the amount it can block, not to mention how slow he is. I know that the built in weapons ignore dmg res but I don't pay attention to that as it seems to be more of a bug than anything. Just a little comparison when I killed the Fenrir yesterday All you said are correct, the Fenrir can stand agaisnt any kind of punishment, but it is so expensive If I have extra resources, of course I will build a Fenrir to replace my Lance. But I still have tons of thing waiting for upgrade, so the Fenrir is not a top prioriy (You read my post yesterday, I have Ao-Jun, Ares, Falcon, Spark, Redeemer waiting for upgrade)
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Post by cookieDad on Aug 23, 2019 1:52:33 GMT -5
cookieDad you don't quite do justice to the shield vs the defense mode. The shield has infinite health because it recharges while the bot itself has double the normal health it says on the bot (50% damage means you have twice your normal health in effective hp) plus there is several different factors that also change the tables. You can have the legendary pilot with the recharge being faster (20%), then another normal pilot skill that increases the capacity by 20%. Then there are the modules, if you buy the fortifier then you should be fine to buy the Heavy Armor Kit so you need the increase of the health to be 12% per module. Then there are a number of pilot skills for health, they increase by a total percent of 17.5% meaning you can increase your health by a grand total of: ... (wait for it) ... 53.5%, that is quite a bit especially when you double it at the end because of the dmg resistance. Now the best way to go is to use the pilot skills for the shield AND the health since that is a total of 4 skills including the legendary pilot skill. Then you can add healing (mechanic preferably) and speed boosts or whatever it is that you want. It all depends on how you play fenrir though Agreed on your calculations, and your note that the Aegis shield has infinite health. All the pilot skill add-ons apply to whether you use the fortifier or the Armor Module. So that's why I left that out of the equation. Fortifier will only benefit the Fenrir when in Mobile Mode, being unable to use the heavy weapon and losing its DR. And an Aegis shield with only 62K at lvl 12, adding a few % will not make that much of an impact. I use the Mobile Mode just for the mobility... when rushing somewhere. But when attacked meanwhile, the Aegis shield will be depleted quickly anyhow, whether it is 62K or 68K. When brawling in the Defensive Mode, and with the 50% DR, that's when I need my armor, thus I want to max this using Armor Mods. Your experiences might have been different than mine, no reason to argue about it . But I tried both, and dropped the Fortifier after a few days. Luv it for the Bullwark and Lanc though!
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