inspirace
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Post by inspirace on Dec 10, 2017 23:09:31 GMT -5
Range-wise, Punishers and Storm / Gust appear somewhat similar. I have a level 10-ish Punisher set for a leadhose setup, and right now use it for a Galahad as a beacon capper / Ancile eraser / quasi-mid-ranger in the second hangar for larger maps. It has been doing its job very well so far. Now, Storm components are building up, so inevitably this will be my second component weapon (first was a Tempest). Now I wonder whether I should replace the PunisherT with this Storm, or just ignore the Storm and keep upgrade Punishers. ... So the question: being component gears, will Storm-Gust setup be better than the leadhose setup (PunisherT + Punisher) in every aspects? Or will they somehow fill different niches / roles? Should I just replace Punishers with Storm-Gust as I get them, or will there still be a future for Punishers? Thanks in advance, ... EDIT: I ran some numbers to compare damages of Storm, Thunder, and PunisherT in this post: war-robots-forum.freeforums.net/post/225450Let me know if there is any error.
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Post by ezekielcrow on Dec 10, 2017 23:24:29 GMT -5
Im looking forward to trying that out as well. Too bad storm wasnt on the test server. Based on play, the storm and gust seem to deal damage at a faster rate (taking beacons). But punishers can keep pressure up longer (holding beacons).
I think it'd be a shame though. Storm and Gust look nowhere near as cool as a Punisher set-up.
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Post by gloryoncliff on Dec 10, 2017 23:47:50 GMT -5
Storm is really strong which has same output as thunder. but I won't give up the punishers which can give pressure to opponent a longer time. also when reload button is came out, it gives punishers a big step upgrade.
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Post by ѻﻭɼﻉ on Dec 11, 2017 1:35:32 GMT -5
I see a lot of these sort of black and white hangar discussions, which is odd to me. Do we not switch our hangar around quite often to suit our moods? If so, why discuss things in terms of a fixed replacement?
I would at least finish the Gunship upgrades to 12. The Stormgust build will be fun and powerful too, but again, I’d finish what I started, then work on the next build, especially since the Gust isnt even available yet.
One of the feedbacks I’ve given Pix is that many people would like to see the Gust be longer in design; that it’s too short. In the test server survey, design questions are included, but even if you don’t do test server, you can see the Gust design now, and if you don’t like it and want to contribute, message Pix with that feedback/request.
Anyways, considering everything is L8 in TS, the Stormgust Griffin and Rhino looks to be pretty intense L12+. Leadhose Griff or a Stormgust will both be fun, and both will be powerful, especially if taken to Mk2 L12 ?
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inspirace
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Post by inspirace on Dec 11, 2017 1:38:32 GMT -5
paging any online VSTF member - WilsonK? we have a post need a quarantine here
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Post by tekkamanblade on Dec 11, 2017 1:54:42 GMT -5
I tried to ask some youtuber about punisher vs storm at point blank, 100m, 200m, 300m?but no reply. Storm is still performing the same role of thunder, you have to be real close to deal damage. Punisher is more range friendly, it's ok to just sit back and chill at 400m and being effective. I got my 2 Punisher 2 Punisher T at lvl12, tried it on griffin but result is not good due to griffin's glass body, can't do knife and get smoked by all kinds of snipers and hydras. Don't recommend building towards that. Storm Gust Griffin can give it a try, but I think it requires perfect jumping and will be very helpless after taking out the target. Don't recommend either.
So now I'm running a Punisher Ancilot. It's a pretty good ground holder and have better reach out and survival than Tarans. A full clip at close range can take out Galahad. Love it very much. I stay at 360m 370m to mess with PDB griffs and once they decided to jump at me, I rush towards them, the moment they landed, dead. I give my Tarans to PDB and it does a far better job at dishing out damages than Punisher griffin, since youtube Adrian did a test at 300m PDB > Pun, 250m break even.
I don't think storm will take over punisher, they have different roles. Storm you have to play face to face, it's your major banger, pick the perfect moment, 5 seconds it's over. But punisher can play as a mid range and chillout style bot, often drop when you don't know what to do and just drain some bots in the mid game. IMO storm gust thunder, you either put it on a pure heavy tank like Lance Leo and beacon bomb 1v 2 reds. Or get a constant high mobility bot(I don't consider griffin is, it's just a strike bot, still very slow)
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Post by Loop_Stratos on Dec 11, 2017 1:55:10 GMT -5
Never used a storm nor gust, but considering Thunder I think Puns are midrangers that can brawl while Shotguns are close range weapons with added bonus of ancile stripping and longetivity.
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Post by WilsonK on Dec 11, 2017 2:01:05 GMT -5
paging any online VSTF member - WilsonK ? we have a post need a quarantine here Haha that post looks fine to me?
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Post by WilsonK on Dec 11, 2017 2:03:31 GMT -5
Range-wise, Punishers and Storm / Gust appear somewhat similar. I have a level 10-ish Punisher set for a leadhose setup, and right now use it for a Galahad as a beacon capper / Ancile eraser / quasi-mid-ranger in the second hangar for larger maps. It has been doing its job very well so far. Now, Storm components are building up, so inevitably this will be my second component weapon (first was a Tempest). Now I wonder whether I should replace the PunisherT with this Storm, or just ignore the Storm and keep upgrade Punishers. ... So the question: being component gears, will Storm-Gust setup be better than the leadhose setup (PunisherT + Punisher) in every aspects? Or will they somehow fill different niches / roles? Should I just replace Punishers with Storm-Gust as I get them, or will there still be a future for Punishers? Thanks in advance, For me, I love banging. Thus my Carnage is a staple in my hangar. I might just replace one of my PDB Griffs for a Bang Griff in time! AND it seems that Storm and Gust fires faster than thunders, even if the damage is lower, but with the S-G combo, it will definitely pack a punch!
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Post by WilsonK on Dec 11, 2017 2:05:19 GMT -5
Storm is really strong which has same output as thunder. but I won't give up the punishers which can give pressure to opponent a longer time. also when reload button is came out, it gives punishers a big step upgrade. I'm curious, your definition of same output being single shot damage? Or over-time accumulated damage?
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inspirace
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Post by inspirace on Dec 11, 2017 2:12:11 GMT -5
I see a lot of these sort of black and white hangar discussions, which is odd to me. Do we not switch our hangar around quite often to suit our moods? If so, why discuss things in terms of a fixed replacement? I would at least finish the Gunship upgrades to 12. The Stormgust build will be fun and powerful too, but again, I’d finish what I started, then work on the next build, especially since the Gust isnt even available yet. One of the feedbacks I’ve given Pix is that many people would like to see the Gust be longer in design; that it’s too short. In the test server survey, design questions are included, but even if you don’t do test server, you can see the Gust design now, and if you don’t like it and want to contribute, message Pix with that feedback/request. Anyways, considering everything is L8 in TS, the Stormgust Griffin and Rhino looks to be pretty intense L12+. Leadhose Griff or a Stormgust will both be fun, and both will be powerful, especially if taken to Mk2 L12 ? Bcs of not enough resources, I sometimes have to make a black-and-white decisions. If Storm-Gust are ultimately better than Punishers, I will have to stop upgrading Punishers and prioritize on other weapons, until I get Storm-Gust. If both are doing their jobs in just slightly different fashion, than I will just stick with Punishers and not even getting components for Storm or Gust. (Design-wise, I prefer Punishers much much better, than those somewhat underwhelming tubes) I guess Storm-Gust will have higher burst DPS with decreasing firepower when reloaded shots start to fire. Punisher will have more sustained fire which will actually increase after the barrels heated up. Storm-Gust may have an edge since these days burst damage is important. But will that edge be big enough to abandon already leveled Punishers? Another solution is to build a second bot doing the same role - beacon runner, Ancile eraser, and quasi-midranger in one bot. Then I can definitely test both. Perhaps a Storm-Gust Rhino?
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inspirace
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Post by inspirace on Dec 11, 2017 2:14:58 GMT -5
paging any online VSTF member - WilsonK ? we have a post need a quarantine here Haha that post looks fine to me? Yeap. But we cannot see the post before a mod or a VSTF member unlock it. Perhaps you did so already since I can see it now
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Post by WilsonK on Dec 11, 2017 2:16:28 GMT -5
Haha that post looks fine to me? Yeap. But we cannot see the post before a mod or a VSTF member unlock it. Perhaps you did so already since I can see it now Haha gotcha, pardon me, I just recently came back to War Robots actively, so I might have lost a little bit of touch around new features and stuff both in the game as well as in the forums.
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naclty
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Post by naclty on Dec 11, 2017 2:19:05 GMT -5
Storm is really strong which has same output as thunder. but I won't give up the punishers which can give pressure to opponent a longer time. also when reload button is came out, it gives punishers a big step upgrade. I'm curious, your definition of same output being single shot damage? Or over-time accumulated damage? In cycle terms they do the same damage. The storm does less damage per shot, but does 15 shots in 10 seconds to the thunders 10, net result is that the damage output is about the same.
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Post by WilsonK on Dec 11, 2017 2:23:54 GMT -5
I'm curious, your definition of same output being single shot damage? Or over-time accumulated damage? In cycle terms they do the same damage. The storm does less damage per shot, but does 15 shots in 10 seconds to the thunders 10, net result is that the damage output is about the same. Haha yes, it's kinda therapeutic to see Storm dashes from time to time... the rate of those pellets firing off is just damn fun to look at (and receive as well)..
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Post by robocain on Dec 11, 2017 6:46:22 GMT -5
When the occassional tanker runs into my 9/9 Storm Bulgasari with his Cossack, it goes bam-bam-bam and the Cossack is ripped apart. Just a matter of about two seconds.
I love the Storm and I'm looking forward to the Gust. I think these weapons are a huge benefit to the variety on the battlefield. A whole new world is opening up for knife fighters like me. Every single bot in the game will soon be able to go all out shotgun style like the Thunder Carnage.
Vityaz, Golem, Natasha, Leo, Patton...it will be a lot of fun for me trying all the vintage bots with shotguns.
We can all get prepared for painful encounters in beacon rush when Storm and Gust have found their way to the inventories. Every bot spawning in front of you can potentially pack a deadly punch. I see how devastating my Bulgasari can be. It is far superior to a Orkan build when I spawn him on a very busy beacon. There are several killer bots about to rise from the dust with the new shotguns.
I'm working on components for my fifth Storm weapon right now. Bought three of them when they were released and got my fourth from components a couple of days ago. I always try to get both the daily WSP and Au offers for Storm/Hover. I will be after the Gust aswell when it gets released. Really looking forward to it!!
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Post by Koalabear on Dec 11, 2017 7:46:50 GMT -5
I finally had a decent encounter with my Storm equipped Rog. Makes me think there might be a future after for me for this weapon. I was very underwhelmed with only one Storm and I might continue getting the components until I have 3 to put on my Bulg. I think comparing the Storm and the Punisher T is a wrong idea. They are used for slightly different styles of playing. Punishers are best on something that can take hits and survive. Griffin is great, but ONLY if you get the first shots in and when the speed of the rate of fire ramps up. Remember, it's a sustained damage weapon. Storms are a burst weapon. So, you don't need to hang around exposed to do your damage. It's pow pow duck, pow pow duck. But, you still need decent HP to be able to get in that close to do full damage. The Storm has a closer grouping than the Thunder - which I like. But overall damage is still pretty low for me because I haven't been able to get in close enough in a Rog.
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Post by ezekielcrow on Dec 11, 2017 8:46:50 GMT -5
I finally had a decent encounter with my Storm equipped Rog. Makes me think there might be a future after for me for this weapon. I was very underwhelmed with only one Storm and I might continue getting the components until I have 3 to put on my Bulg. I think comparing the Storm and the Punisher T is a wrong idea. They are used for slightly different styles of playing. Punishers are best on something that can take hits and survive. Griffin is great, but ONLY if you get the first shots in and when the speed of the rate of fire ramps up. Remember, it's a sustained damage weapon. Storms are a burst weapon. So, you don't need to hang around exposed to do your damage. It's pow pow duck, pow pow duck. But, you still need decent HP to be able to get in that close to do full damage. The Storm has a closer grouping than the Thunder - which I like. But overall damage is still pretty low for me because I haven't been able to get in close enough in a Rog. Hmmm. Something about your post made me think of trying storm/gust on the Hover. Drop in whamma-jamma and fly out. Its got beef enough to take a few hits as well. Also does anyone here do the "up-up-and-away" while playing with the hover? Just checking..
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Post by Koalabear on Dec 11, 2017 9:35:57 GMT -5
I finally had a decent encounter with my Storm equipped Rog. Makes me think there might be a future after for me for this weapon. I was very underwhelmed with only one Storm and I might continue getting the components until I have 3 to put on my Bulg. I think comparing the Storm and the Punisher T is a wrong idea. They are used for slightly different styles of playing. Punishers are best on something that can take hits and survive. Griffin is great, but ONLY if you get the first shots in and when the speed of the rate of fire ramps up. Remember, it's a sustained damage weapon. Storms are a burst weapon. So, you don't need to hang around exposed to do your damage. It's pow pow duck, pow pow duck. But, you still need decent HP to be able to get in that close to do full damage. The Storm has a closer grouping than the Thunder - which I like. But overall damage is still pretty low for me because I haven't been able to get in close enough in a Rog. Hmmm. Something about your post made me think of trying storm/gust on the Hover. Drop in whamma-jamma and fly out. Its got beef enough to take a few hits as well. Also does anyone here do the "up-up-and-away" while playing with the hover? Just checking.. Not me. When I hit the ability button, I'm more the "please don't treb me, please don't nashorn me, please don't kang dae me, please don't zeus me, etc..." you get the picture!
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Post by bronzeknee on Dec 11, 2017 12:07:29 GMT -5
Storm is really strong which has same output as thunder. but I won't give up the punishers which can give pressure to opponent a longer time. also when reload button is came out, it gives punishers a big step upgrade. I'm curious, your definition of same output being single shot damage? Or over-time accumulated damage? The damage of the Thunder and the Storm is the same over 10 seconds: war-robots-forum.freeforums.net/thread/17427/storms-performs-thundersNow if the Gust is somehow the same as the Storm (which sounds ridiculous, but the Storm matches the Thunder which is also ridiculous)... then the Rhino could be quite strong again.
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inspirace
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Post by inspirace on Dec 11, 2017 13:44:24 GMT -5
I'm curious, your definition of same output being single shot damage? Or over-time accumulated damage? The damage of the Thunder and the Storm is the same over 10 seconds: war-robots-forum.freeforums.net/thread/17427/storms-performs-thundersNow if the Gust is somehow the same as the Storm (which sounds ridiculous, but the Storm matches the Thunder which is also ridiculous)... then the Rhino could be quite strong again. EDIT: all my calculations about Thunder and Storm omitted an important factor - reloading during the first 5.71 (Storm) and 5 seconds (Thunder). as soon as the first shot was fired, the reload begins, At 0 sec, Storm fires the first shot and starts reloading, 7 shots remaining. Per second, Storm fires 1.4 shots and reload 0.7272... shots, so it will take 7 / (1.4 - 1/1.375) = 10.41 sec to fully deplete the store of seven shots, during which it fired 15.56 shots (adding the one fired at 0 sec). So I guess what bronzeknee calculated was correct for Storm. So now conclusion should be changed, too. Storm and Thunder will have higher damage potential at any point, than PunisherT ... On the other hand, PunisherT may have better concentration of fire at longer range, ...
Thanks for these numbers. But I think it's a bit different from what is listed on Wiki.
Wiki says the full reload time for 8 rounds is 11 sec. So in 10 sec, Storm will fire 8 shots for the first 5.71 sec (1.4 shots per sec), followed by 3 more reloaded shots (one reloaded shot in every 1.375 sec). Likewise, Thunder will fire 5 shots for the first 5 sec (1 shots per sec), followed by 2 more reloaded shots (one reloaded shot in every 2 sec).
If wiki is correct, the max damage should be : Level 12 Storm: 8832 damage per shot | 11 rounds in 10 seconds = 97,152 total damage | Reload time = 10 seconds continuous fire every 1.375 sec, after unloading 8 shots in first 5.71 sec,
Level 12 Thunder: 14,720 damage per shot | 7 rounds in 10 seconds = 103,040 total damage | Reload time = 10 seconds continuous fire every 2 sec, after unloading 5 shots in first 5 sec,
Let me know if I am missing anything.
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Now I can compare the Storm (and Thunder) with Punisher T. Punisher T does this much damage for the first 10 second: - starting from cold barrels: 760 damage per shot * (8.3 shots / sec * first 3 seconds + 12.45 shots / sec * next 7 seconds) = 85,818 - starting from heated barrels: 760 damage per shot * 12.45 shots / sec * 10 seconds = 94,620 So for the first 10 seconds, it does slightly less max damage than Strom (or Thunder), even when started with heated barrels. Punisher T has 220 shots in one clip, and it will take total 18.67 seconds to empty it: (220 - 8.3 *3) / 12.45 + 3 = 18.67 And 760 damage per shot * 220 shots per clip = 167,200. So PunisherT deals maximum 167,200 damage in 18.67 sec, and goes on silent for 10 sec for reloading.
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Now how much damage Storm and Thunder do in 18.67 sec?
Storm damage in 18.67 sec = 8,832 damage pre shot * ( 8 + rounddown((18.67 sec - 5.71 sec) / 1.375 sec per shot) ) = 150,144
Thunder damage in 18.67 sec = 14,720 damage pre shot * ( 5 + rounddown((18.67 sec - 5 sec) / 2 sec per shot) ) = 161,920
So at 18.67 sec, PunisherT rivals Storm and Thunder.
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How about 28.67 sec? PunisherT will now finally be ready to fire again. Meanwhile, Storm and Thunder will do these damages:
Storm damage in 28.67 sec = 8,832 damage pre shot * ( 8 + rounddown((28.67 sec - 5.71 sec) / 1.375 sec per shot) ) = 211,968
Thunder damage in 28.67 sec = 14,720 damage pre shot * ( 5 + rounddown((28.67 sec - 5 sec) / 2 sec per shot) ) = 235,520
PunisherT damage in 28.67 sec = the same as damage in 18.67 sec = 167,200
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Conclusions:
- Thunder does slightly higher damage than Storm, but not as much higher as expected as a heavy weapon would do compared to a medium weapon. A Storm Haechi will have higher burst damage in the first five seconds than a Thunder Carnage, although damage per one shot will be slightly higher in Thunder Carn.
- PunisherT has less burst damage (first 10 sec) and slightly higher damage at 18.67 sec when the clip emptied. At 28.67 sec, definitely Storm and Thunder will do more, because the silent reload time of PunisherT.
- The remaining question, which cannot be calculated from numbers, is the bullet spread over different ranges.
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Post by gloryoncliff on Dec 11, 2017 22:30:43 GMT -5
Storm & Thunder are real time reload weapons. i think Storm can do around 15 non-stop fires in 11 sec and deal 132480 damages with Lv12.
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inspirace
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Post by inspirace on Dec 11, 2017 23:48:45 GMT -5
Storm & Thunder are real time reload weapons. i think Storm can do around 15 non-stop fires in 11 sec and deal 132480 damages with Lv12. Can you share how you calculated the damages? I come up with this (actually in one of my above post) based on the numbers in Wiki. Basically, Storm will fire 8 shots in 5.71 sec quickly and then slow down to one shot per every 1.375 sec: Level 12 Storm: 8832 damage per shot * 11 rounds in 10 seconds = 97,152 total damage | continuous fire every 1.375 sec, after unloading 8 shots in first 5.71 sec, Read more: war-robots-forum.freeforums.net/post/225450I don't own a Storm yet, so no way to verify,
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Post by tekkamanblade on Dec 12, 2017 0:30:41 GMT -5
Thanks for these numbers. But I think it's a bit different from what is listed on Wiki. Wiki says the full reload time for 8 rounds is 11 sec. So in 10 sec, Storm will fire 8 shots for the first 5.71 sec (1.4 shots per sec), followed by 3 more reloaded shots (one reloaded shot in every 1.375 sec). Likewise, Thunder will fire 5 shots for the first 5 sec (1 shots per sec), followed by 2 more reloaded shots (one reloaded shot in every 2 sec). If wiki is correct, the max damage should be : Level 12 Storm: 8832 damage per shot | 11 rounds in 10 seconds = 97,152 total damage | Reload time = 10 seconds continuous fire every 1.375 sec, after unloading 8 shots in first 5.71 sec,
Level 12 Thunder: 14,720 damage per shot | 7 rounds in 10 seconds = 103,040 total damage | Reload time = 10 seconds continuous fire every 2 sec, after unloading 5 shots in first 5 sec,Let me know if I am missing anything. ... Now I can compare the Storm (and Thunder) with Punisher T. Punisher T does this much damage for the first 10 second: - starting from cold barrels: 760 damage per shot * (8.3 shots / sec * first 3 seconds + 12.45 shots / sec * next 7 seconds) = 85,818 - starting from heated barrels: 760 damage per shot * 12.45 shots / sec * 10 seconds = 94,620 So for the first 10 seconds, it does slightly less max damage than Strom (or Thunder), even when started with heated barrels. Punisher T has 220 shots in one clip, and it will take total 18.67 seconds to empty it: (220 - 8.3 *3) / 12.45 + 3 = 18.67 And 760 damage per shot * 220 shots per clip = 167,200. So PunisherT deals maximum 167,200 damage in 18.67 sec, and goes on silent for 10 sec for reloading.
... Now how much damage Storm and Thunder do in 18.67 sec? Storm damage in 18.67 sec = 8,832 damage pre shot * ( 8 + rounddown((18.67 sec - 5.71 sec) / 1.375 sec per shot) ) = 150,144
Thunder damage in 18.67 sec = 14,720 damage pre shot * ( 5 + rounddown((18.67 sec - 5 sec) / 2 sec per shot) ) = 161,920So at 18.67 sec, PunisherT rivals Storm and Thunder. ... How about 28.67 sec? PunisherT will now finally be ready to fire again. Meanwhile, Storm and Thunder will do these damages: Storm damage in 28.67 sec = 8,832 damage pre shot * ( 8 + rounddown((28.67 sec - 5.71 sec) / 1.375 sec per shot) ) = 211,968
Thunder damage in 28.67 sec = 14,720 damage pre shot * ( 5 + rounddown((28.67 sec - 5 sec) / 2 sec per shot) ) = 235,520
PunisherT damage in 28.67 sec = the same as damage in 18.67 sec = 167,200... Conclusions: - Thunder does slightly higher damage than Storm, but not as much higher as expected as a heavy weapon would do compared to a medium weapon. A Storm Haechi will have higher burst damage in the first five seconds than a Thunder Carnage, although damage per one shot will be slightly higher in Thunder Carn. - PunisherT has less burst damage (first 10 sec) and slightly higher damage at 18.67 sec when the clip emptied. At 28.67 sec, definitely Storm and Thunder will do more, because the silent reload time of PunisherT. - The remaining question, which cannot be calculated from numbers, is the bullet spread over different ranges. Sweet sweet data. As we know that Punisher has way less bullet spread than the other two, if don't consider 10 sec reload, punisher is actually insane. Just make sure to find a cover to spend that 10sec safely. Wow I didn't know punisher can be this good. Glad I maxed a pair of them.
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inspirace
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Post by inspirace on Dec 12, 2017 0:48:42 GMT -5
Thanks for these numbers. But I think it's a bit different from what is listed on Wiki. Wiki says the full reload time for 8 rounds is 11 sec. So in 10 sec, Storm will fire 8 shots for the first 5.71 sec (1.4 shots per sec), followed by 3 more reloaded shots (one reloaded shot in every 1.375 sec). Likewise, Thunder will fire 5 shots for the first 5 sec (1 shots per sec), followed by 2 more reloaded shots (one reloaded shot in every 2 sec). If wiki is correct, the max damage should be : Level 12 Storm: 8832 damage per shot | 11 rounds in 10 seconds = 97,152 total damage | Reload time = 10 seconds continuous fire every 1.375 sec, after unloading 8 shots in first 5.71 sec,
Level 12 Thunder: 14,720 damage per shot | 7 rounds in 10 seconds = 103,040 total damage | Reload time = 10 seconds continuous fire every 2 sec, after unloading 5 shots in first 5 sec,Let me know if I am missing anything. ... Now I can compare the Storm (and Thunder) with Punisher T. Punisher T does this much damage for the first 10 second: - starting from cold barrels: 760 damage per shot * (8.3 shots / sec * first 3 seconds + 12.45 shots / sec * next 7 seconds) = 85,818 - starting from heated barrels: 760 damage per shot * 12.45 shots / sec * 10 seconds = 94,620 So for the first 10 seconds, it does slightly less max damage than Strom (or Thunder), even when started with heated barrels. Punisher T has 220 shots in one clip, and it will take total 18.67 seconds to empty it: (220 - 8.3 *3) / 12.45 + 3 = 18.67 And 760 damage per shot * 220 shots per clip = 167,200. So PunisherT deals maximum 167,200 damage in 18.67 sec, and goes on silent for 10 sec for reloading.
... Now how much damage Storm and Thunder do in 18.67 sec? Storm damage in 18.67 sec = 8,832 damage pre shot * ( 8 + rounddown((18.67 sec - 5.71 sec) / 1.375 sec per shot) ) = 150,144
Thunder damage in 18.67 sec = 14,720 damage pre shot * ( 5 + rounddown((18.67 sec - 5 sec) / 2 sec per shot) ) = 161,920So at 18.67 sec, PunisherT rivals Storm and Thunder. ... How about 28.67 sec? PunisherT will now finally be ready to fire again. Meanwhile, Storm and Thunder will do these damages: Storm damage in 28.67 sec = 8,832 damage pre shot * ( 8 + rounddown((28.67 sec - 5.71 sec) / 1.375 sec per shot) ) = 211,968
Thunder damage in 28.67 sec = 14,720 damage pre shot * ( 5 + rounddown((28.67 sec - 5 sec) / 2 sec per shot) ) = 235,520
PunisherT damage in 28.67 sec = the same as damage in 18.67 sec = 167,200... Conclusions: - Thunder does slightly higher damage than Storm, but not as much higher as expected as a heavy weapon would do compared to a medium weapon. A Storm Haechi will have higher burst damage in the first five seconds than a Thunder Carnage, although damage per one shot will be slightly higher in Thunder Carn. - PunisherT has less burst damage (first 10 sec) and slightly higher damage at 18.67 sec when the clip emptied. At 28.67 sec, definitely Storm and Thunder will do more, because the silent reload time of PunisherT. - The remaining question, which cannot be calculated from numbers, is the bullet spread over different ranges. Sweet sweet data. As we know that Punisher has way less bullet spread than the other two, if don't consider 10 sec reload, punisher is actually insane. Just make sure to find a cover to spend that 10sec safely. Wow I didn't know punisher can be this good. Glad I maxed a pair of them. there could be an error in my calculations ... too tired to verify them myself. If we have the “load out calculator” which plots maximum damage potential per first one minutes, we can visualize how these weapons do damages over time without running numbers all the time ...
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Post by gloryoncliff on Dec 12, 2017 1:37:13 GMT -5
The real time reload rate of Storm is 1 shot / 1.375 sec. Fire 8 rounds in 5.71 sec, you can reload 4.16 bullets after that. Next, 4.16 rounds in 2.97 sec, then reload 2.16 bullets. 2.16 rounds in 1.54 sec, then reload 1.12 bullet as last fire.
That means 8 + 4.16 + 2.16 + 1.12 = 15.44 rounds. you can finished them in 11 sec fire rate without waiting time.
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inspirace
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Post by inspirace on Dec 12, 2017 1:59:49 GMT -5
gloryoncliff thanks for pointing that out. I forgot the fact that Thunder and Storm can reload even during the initial 5.71 and 5 seconds. as soon as the first shot was fired, the reload will begin. So what bronzeknee wrote in the beginning was correct... I will have to correct the calculations but too tired atm... will try it later,
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Post by gloryoncliff on Dec 12, 2017 2:18:19 GMT -5
Actually, if we just compare 19 sec output, Storm will not do much more damages than Punisher T. Both are doing good job in their role. However, when you compare in 11 sec, Storm is stronger (132480) than Punisher T (94620). Also when you compare 29 Sec (Cycle of Punshier T), Storm's value will come out.
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Post by gloryoncliff on Dec 12, 2017 2:34:32 GMT -5
i will keep going to MKII my punisher T, since its visual effect can make your opponent feel annoying and real pressure in mid-range. Storm? no question. its must be used with MKII later on.
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Post by Russel on Dec 12, 2017 2:41:47 GMT -5
Ran an actual test of Storm (mk2 lvl7), Punisher T (lvl9), Thunder (lvl9). Single-weapon outfit, Boa vs Boa and Golem vs Golem. On Shenzhen shootout results were the following: Thunder is SLIGHTLY better than a Storm at close range (seems like Thunder got bigger spread). At 150m+ Storm is a better weapon. Storm is WAY weaker than a Punisher T. However you should understand that in real-life situation nobody would just stand there and collect bullets. And when your target is trying to fight back - reload-while-firing and ability to time your shots are way better. That, of course, means that Thunder deal _less_ damage than Punisher T. Bonus points: Punisher T usually was blown off from a Boa before it can kill the enemy :-D Another bonus point: Using Thunder on a Boa vs Storm Boa was 9 out of 10 win for Boa. However using Golem favors Storm more often. So it's either hitbox of the Boa is wider, or Thunder is better against higher-HP bots. Oh my, I missed pointing out an important detail. We were testing it vs small-hitpoints bots (Boa and Golem both lvl1, and also lvl6 Griffins), so it takes less than a clip for Punisher. So all abovesaid about Punisher is ONLY for when you don't need to reload. If you take reload into account - the situation, of course, changes drastically.
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