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Post by boomsplat on Jan 24, 2017 10:30:25 GMT -5
If you are level 30, go to 6/6 heavies right away, because you'll face that anyway. Whatever your top level weapon is will determine what you will face. So if you have 2/10 mag Gep you will face 10/10 or 10/9 heavies. Know that up front and adjust your hangar accordingly. Once you do the match making will make sense again and you will have decently balanced games after you run a few. I wish this were consistently true. My ios hangar of 6/7 heavies still gets matches with multiple heavies in the 10/10 to 12/12 range. It would be interesting to know how many games people have played who see things stabilizing vs those of us who are still seeing craziness. Has anyone been tracking # of matches in that way? I've probably played 30-50 iOS matches in the last week. Hey Trogon Z, I'm a 5 slot lvl 30 60% win rate pilot running a H6/9 line up on IOS - it took me 3 days of shear frustration before I started to see better matches. In Day 5 and 6 most matches started to meet my expectations....as my win rate went up, I knew to expect stiffer competition. I still occasionally got a few that didn't make sense but even the old MM gave us some head scratch'ers sometimes. I feel like it has settled down a lot now. The one area that is still in a bit of turmoil is squad play. When we form a squad of 6 running about the same type of equipment, even now we see a lot of 12/12 squads, especially at peak times in the evening. I think petvb a 12/12 pilot in top IOS clan just posted something to this effect in another thread - half of his matches are against squads like mine. Frustrating for both of us for the same reason. When we run 2-4 person squads, the matches are much better with only occasional 12/12 pilots in the mix. We've even added in a few 12/12 pilots into our 6/9 pilots in squad and it can work in off peak times to get to good matches.....but squad play for me is the one area that is still disappointing. I'm hoping your experience is better, but I don't know if the larger player base in Android is beneficial or detrimental to getting to balance sooner. Cheers!
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Post by Trogon on Jan 24, 2017 10:33:39 GMT -5
If you think about it - when you play a sport or game like chess or tennis against an evenly matched opponent, you should win about 50% of the time. That's not the same as "forcing" you to a 50% rate - it's just attempting to match you up with even competition. We all like to win, but if you win 60-90% of the time, that means your opponents are really not even with you. This is just wrong in so many levels. I mean do you even read what you write and use some logic to analyze it? Your comparission to chess and tenis is just a joke in my eyes. Maxed player vs maxed player applies to that but not players that have 6 or more levels apart and not to mention bots(gold, wsp, heavy, light, etc..). Just look at it like this in chess both players start with the same pieces in the same position, same with tennis. Nobody has there super chess pieces that can jump everywhere or rackets that boost your accuracy... With this MM WHEN you win too much or do too much damage you will start games with uneven odds against you, how is that fair? I mean if I get matched with players that are equally skilled like me or EVEN more/better than me , I don't mind at all as long as they have similar bots and levels to mine. Don't make simple mistakes like this because I'm forced to question many of you provoters as just biased consumers. The logic is sound. Thanks for the personal attack, btw. Please re-read the follow-on post above where I said this: "I was not speaking to the success of the current MM implementation, more to the theory of the 50% win rate being sound if the purpose is to make even matches. In the vast majority of cases, matching hangars that are 3-6 levels different will never be even, unless the lower-level player is a superstar pilot. Because this is a team game with vast variations of possible hangar setups, finding that elusive "even" match must be a lot harder than in a game that is much"simpler" to measure skill, like chess."
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fan2x
Recruit
Posts: 2
Karma: 0
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Post by fan2x on Jan 24, 2017 10:35:44 GMT -5
I can only say one thing: it is not fun to play with people who have 25 more lv than you. I mean, adding weapon by weapon and bot. If you are level 30, go to 6/6 heavies right away, because you'll face that anyway. Whatever your top level weapon is will determine what you will face. So if you have 2/10 mag Gep you will face 10/10 or 10/9 heavies. Know that up front and adjust your hangar accordingly. Once you do the match making will make sense again and you will have decently balanced games after you run a few. My hangar is 6/8 and only game against 12/12 has days. Can argue that the handicap is fair, that the system will adjust better with time etc. But for now, it has no fun at all. The game is boring and my games completely unbalanced. And even if I come by 8/8, I will continue playing with 12/12 and it will still be unfair ...... and annoying.
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Post by 『 Dᴇᴀᴛʜ 』 on Jan 24, 2017 10:48:58 GMT -5
This is just wrong in so many levels. I mean do you even read what you write and use some logic to analyze it? Your comparission to chess and tenis is just a joke in my eyes. Maxed player vs maxed player applies to that but not players that have 6 or more levels apart and not to mention bots(gold, wsp, heavy, light, etc..). Just look at it like this in chess both players start with the same pieces in the same position, same with tennis. Nobody has there super chess pieces that can jump everywhere or rackets that boost your accuracy... With this MM WHEN you win too much or do too much damage you will start games with uneven odds against you, how is that fair? I mean if I get matched with players that are equally skilled like me or EVEN more/better than me , I don't mind at all as long as they have similar bots and levels to mine. Don't make simple mistakes like this because I'm forced to question many of you provoters as just biased consumers. The logic is sound. Thanks for the personal attack, btw. Please re-read the follow-on post above where I said this: "I was not speaking to the success of the current MM implementation, more to the theory of the 50% win rate being sound if the purpose is to make even matches. In the vast majority of cases, matching hangars that are 3-6 levels different will never be even, unless the lower-level player is a superstar pilot. Because this is a team game with vast variations of possible hangar setups, finding that elusive "even" match must be a lot harder than in a game that is much"simpler" to measure skill, like chess." No need to re-evaluate what this game is about... It's not so hard to find those "even" matches as the old MM did that fairly well, not perfect but light years better than the current one. One example is that everytime I used my Fury I got placed with many other players that used it and even gold tier sometimes(massive furies there), likewise when I was running a non-fury hangar, I rarely encountered them. And not to mention the levels were almost perfectly matched to mine. However there was a major flaw that is the gepard maddness which could've been fixed with other methods that didn't have to do anything with the MM(many users already explained many of them). Sorry if I did attack you personally.I am very unstable these last few days :/
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Post by Trogon on Jan 24, 2017 10:53:12 GMT -5
The logic is sound. Thanks for the personal attack, btw. Please re-read the follow-on post above where I said this: "I was not speaking to the success of the current MM implementation, more to the theory of the 50% win rate being sound if the purpose is to make even matches. In the vast majority of cases, matching hangars that are 3-6 levels different will never be even, unless the lower-level player is a superstar pilot. Because this is a team game with vast variations of possible hangar setups, finding that elusive "even" match must be a lot harder than in a game that is much"simpler" to measure skill, like chess." No need to re-evaluate what this game is about... It's not so hard to find those "even" matches as the old MM did that fairly well, not perfect but light years better than the current one. One example is that everytime I used my Fury I got placed with many other players that used it and even gold tier sometimes(massive furies there), likewise when I was running a non-fury hangar, I rarely encountered them. And not to mention the levels were almost perfectly matched to mine. However there was a major flaw that is the gepard maddnes which could've been fixed with other methods that didn't have to do anything with the MM(many users already explained many of them). Sorry if I did atack you personally.I am very unstable these last few days :/ np I don't know if I agree the old MM was better at producing "even" matches. I had a 70%+ win rate, some had 90%+. I think the jury's still out on whether this new MM will be better in the long run. It's certainly a bit crazy right now.
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 24, 2017 10:53:53 GMT -5
I had a win % of 92 2 days ago.. yesterday my Match ups were unbearable for the lvl of bots I had. I was up against multiple 12/12 max players
Basically I lost lost lost and then I lost some more. Eventually I ended up at sub 50%... Now I dominate some.. However I still lose matches because the majority of players just do not conceive the importance of beacons... I mean our beacon gauge was low but we only had 2 enemy bots left.. my teammates walked past beacons to chase bots they couldn't catch... We lost... that's frustrating because I use to be able to make up for bad teammates... Now the majority of my losses will have much to do with teammates
NOW our clan was mostly a silver farming clan.. With a bunch of us farming for gold hangars.. We run gold occasionally but farmed the hell out of silver.. Well last night we had 6 clan members runnig our famred gold hangars and we won 10 outta of 11... the loss was our inexperience at the gold lvl.
SO overall not the end of the world but I still would prefer multiple transparent tiers with escalating rewards the more upward you move
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 24, 2017 10:59:06 GMT -5
guys, I ran a bland "basic" rookie hangar until I lost %30. Now Ican run my normal gep hangar and mop up. This system is danged whack. I only had to lose for a few hours before My bronze line up matched with bronze. my ELO is reset and I can build what tier I want to be in. Yep its a damage and win % game IF YOU STILL WANT OT BE A FARMER OR FARM SOME ......you load up 5 cossacks... just cap beacons tilL all 5 bots are vaporized.. don't even bother shooting other bots .... Once your bots are vaporized leave game start another rinse and repeat for about 30 battles. Now if the team wins a match and you got most beacons you;ll get beacon gold, if they lose ... well thats th epoint.. Then once your win % is 40% climb back to the top and rinse and repeat. Its not as efficient as seal clubbing in silver and bronze but if your like me and love to farm gold to speed up upgrads this is probably the new way of system manipulating.. As long as your not just sitting there doing nothing and take a beacon or do minimal damage your repair costs are nill and you won't be flagged for sandbagging when they add that into the game
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 11:00:27 GMT -5
If you are deliberately tanking your performance rating, you don't deserve to play. If you are fielding your worst equipment to tank your hanger score to attempt to compensate for a high performance rating, you don't deserve to play the game. Both of these activities are a violation of Pixonic's Terms of Sevice.
If you really are honestly feilding your best equipment and performing to the best of your skills, and yet still getting matched up against inappropriate opponents, I'm sorry, but the onl;y answer really is to grit your teeth and keep playing until your own performance rating gets sorted relative to everybody else's. The only remaining discrepancies at that point will be former clubbers cheating. Hopefully Pixo will grow some balls and start banning people for cheating.
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Post by 『 Dᴇᴀᴛʜ 』 on Jan 24, 2017 11:04:41 GMT -5
No need to re-evaluate what this game is about... It's not so hard to find those "even" matches as the old MM did that fairly well, not perfect but light years better than the current one. One example is that everytime I used my Fury I got placed with many other players that used it and even gold tier sometimes(massive furies there), likewise when I was running a non-fury hangar, I rarely encountered them. And not to mention the levels were almost perfectly matched to mine. However there was a major flaw that is the gepard maddnes which could've been fixed with other methods that didn't have to do anything with the MM(many users already explained many of them). Sorry if I did atack you personally.I am very unstable these last few days :/ np I don't know if I agree the old MM was better at producing "even" matches. I had a 70%+ win rate, some had 90%+. I think the jury's still out on whether this new MM will be better in the long run. It's certainly a bit crazy right now. Just for clarification. I was talking about high silver/ low gold MM- it was very balanced and after reaching 80% winrate, your competition became increasingly stronger and more challenging but not more than 2-3 levels which resulted in many games played 'til the last second and very addictive! As for the low silver and bronze tiers, yes, it was broken because I could make a full hangar of thunder/taran boas and ravage the newer players, resulting in 90%+ winrate but that could've been dealt with by just putting level 30 players away from the others and everyone would be happy. I am currently upgrading my lvl 6 bots but it will takes months(years?) until I will be even with my current opposition. Mostly I play 1-3 games a day now, it's not fun being sandbagged all the time...
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Post by nexushub on Jan 24, 2017 11:32:40 GMT -5
I hope so A weird effect I have seen personally is I can't engage someone long enough to do damage ... I just seem to die so quickly without inflicting damage I am barely getting 100k damage (my best score is 750k) my weapons just don't seem to be registering damage ... even when I pummel someone who is engaged with another teammate ... I still don't get big score maybe I'm just a sh1t pilot Oh wow I really thought it was just me! Have been hitting bots with all 3 of my Trident salvos but only 2% of their hp goes down when it should at least be 33%. And this problem is with other weapons too but not so significantily. Yes I am in range...xD It's me to, a few games ago I unloaded 4 pinta salvos into a gep at 178 meters and didn't even scratch his paint. Iv noticed now every few games my damage completely don't register and some game I will unload on someone, they will run away and the die up to 10 seconds later with me getting credit for the kill.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 11:43:05 GMT -5
die up to 10 seconds later with me getting credit for the kill. These are usuually referred to as "lag hits". While it could be a sign of cheating (look up 'lag switch') it's most likely just a symptoms of a really poor connection with the server... and prolly not your connection.
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Post by shivaswrath on Jan 24, 2017 12:06:44 GMT -5
where are the HP upgrades if iOS has been implemented?
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lordevilbajskorv
Destrier
Posts: 13
Karma: 4
Pilot name: Lord Bajskorv
Platform: iOS
League: Gold
Favorite robot: Bulgasari
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Post by lordevilbajskorv on Jan 24, 2017 12:13:41 GMT -5
I must have played over 100 matches since the update and I feel is is very much as before. Some matches blow big time, some matches total domination, some matches are very close and very good. Most recently, like yesterday and today, I have played among the best matches ever on this game. Very close, very competitive.
I am L30 with 5 slots of 12/12 bots. Have played since spring 2015.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jan 24, 2017 12:34:19 GMT -5
At this point, I've played enough games that things should've stabilized. And they have, in a way. I'm generally placed in battles when the other players have up to level 12 heavy bots (mine are mainly med 4) with weapons that average around 8 (which is the same as mine). But if I win two games in a row, then I see weapons up to 12 and have zero chance. The system doesn't seem to remember that I can't contribute at that level, so we rinse and repeat. It seems like it is missing some sort of sanity check. Like 『 Dᴇᴀᴛʜ 』 , if this is how it is going to be then I've got a huge amount of bot leveling that needs to be done and I'm seriously considering blowing the 8k gold I have to speed that up... or tanking and hopefully resetting my rating so that I can perhaps get placed in a more appropriate spot. That doesn't sit well with me, but it almost seems like I'm being encouraged not to try when I'm placed out of my hangar depth.
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bearre
Destrier
Posts: 122
Karma: 78
Pilot name: Bearre
Platform: Android
Clan: None
League: Silver
Favorite robot: RDB Griffin
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Post by bearre on Jan 24, 2017 14:11:49 GMT -5
I too have tried to be patient and let the new system work. I have a mid level hanger of all 6/7 bots three heavies and one medium. Two days ago my win percentage was 64% and all was good in my little corner of the world.
Over the last two days now I've dropped to 28% and the slaughter continues. It seems to stabilize where I get matches against equivalent bots when I hit 28 then after two to three wins its back to getting slaughtered again.
I've read how it's supposed to even out after a dozen games and that the system is mathematically sound and fair. However the bottom line for me is that two days ago I enjoyed the game and was doing well in it, that's no longer true. I hope this changes as I would like to to go back to having fun with WB.
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Post by Dredd77 on Jan 24, 2017 14:21:17 GMT -5
I've read how it's supposed to even out after a dozen games and that the system is mathematically sound and fair. However the bottom line for me is that two days ago I enjoyed the game and was doing well in it, that's no longer true. I hope this changes as I would like to to go back to having fun with WB. A dozen games is wildly optimistic. I'm on Day Six (iOS), and it's been stable for me yesterday and today.
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 24, 2017 14:23:46 GMT -5
If you are deliberately tanking your performance rating, you don't deserve to play. If you are fielding your worst equipment to tank your hanger score to attempt to compensate for a high performance rating, you don't deserve to play the game. Both of these activities are a violation of Pixonic's Terms of Sevice. If you really are honestly feilding your best equipment and performing to the best of your skills, and yet still getting matched up against inappropriate opponents, I'm sorry, but the onl;y answer really is to grit your teeth and keep playing until your own performance rating gets sorted relative to everybody else's. The only remaining discrepancies at that point will be former clubbers cheating. Hopefully Pixo will grow some balls and start banning people for cheating. Who are you to say who doesn't deserve to play Games are methods of stress reduction.. If tanking and farming brings you joy.. YOU MORE THEN DESERVE TO DO SO
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Jan 24, 2017 14:32:43 GMT -5
Then go play World of Tanks, where that mentality is quite popular. It's no longer welcome here.
Who am I? Just an ordinary denizen of this planet, in charge of very little indeed. Just like you. So who are you to say that newbies deserve to be clubbed just because you enjoy being a bully?
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Post by zman on Jan 24, 2017 14:34:42 GMT -5
I did some testing last night and this morning. There indeed apprars to be a shelf of you equip very low level bots.
Equipping 1/1 Cossacks gave me the same matches as equipping my ~9/10 hanger. Literally all lvl 30 pilots, nothing weaker than 9/9 or 10/10. Many others have reported this and assumed that the MM doesn't care about your hanger, just your performance. This is not true.
When equipping a 6/6 Raijin as my best Bot, the MM performed much better. Over half the opponents in each Mach were around 6/6-8/8 which seems reasonable given my relative skill and Elo. There were a large chunk of the opponents that were still way too strong, and not appropriate competition but it looked a lot like the turbulence I've been talking about. The strong players getting themselves sorted out towards the top.
One thing I need to establish is how the raw Elo core works, is a phenomenal pilot running a 6/6 hanger able to achieve the same Elo as the 10/10 phenomanel pilot? If they are equal then it is easy to plug and play a new hanger when the MM continues to settle down. Or, does hanging a stronger hanger let a player achieve a higher Elo than their skill would at a lower strengthed hanger. Or, is this a factor of the system that needs to build up the low strength hanger Elos and smooth out the player's base's Elo. If Elo is more elastic than I hope then when a player selects a new hanger their competition will be too easy or too hard for a while till it adapts. Or a strong Hanger dropping to a weak hanger will have too strong of opposition and a weak hanger equipping their strong Hanger will have too weak opposition for a while. Jury will be out for this for a while unless Pix wants to pull back the curtain and give us a peak..... yeah.... right.... anyway now....
To all the android players, you're only on day two. No one south of 9/9 Heavy hangers will be see much stabilization yet. You need at least a couple more days before it gets as good as the IOS is getting, and that ain't great yet south of 9/9. But, IOS is still improving day by day and will continue to do so for at least the near future. And it settles from the top down.
Keep playeing, don't lose hope, these are the growing pains of implementing a new system, made worse by a lack of communication.
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Post by boomsplat on Jan 24, 2017 14:36:47 GMT -5
I've read how it's supposed to even out after a dozen games and that the system is mathematically sound and fair. However the bottom line for me is that two days ago I enjoyed the game and was doing well in it, that's no longer true. I hope this changes as I would like to to go back to having fun with WB. A dozen games is wildly optimistic. I'm on Day Six (iOS), and it's been stable for me yesterday and today. bearre, I'll echo dredd77 with the timeframe for IOS and your H6/7 line is not that far from mine. It took 3-4 days for my matches to stabilize and full 6 squad play is still not reliable. The matches Day 5-7 are pretty good. It's like we are in the messy middle of this whole thing for those of us with weps level 6-10. We had to get the 12/12 pilots up and out and we had to progress ourselves upwards....so that seems to be why it takes longer than some of the other folks. If someone is out there saying 12 matches for the game to stabilize, then you have to ask a lot of questions about them. I have heard some who seem to be similar to my line up getting there faster, but I really don't understand why. The only advice is to keep playing and not take losses personally. That is about it.
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Post by zman on Jan 24, 2017 14:37:44 GMT -5
I've read how it's supposed to even out after a dozen games and that the system is mathematically sound and fair. However the bottom line for me is that two days ago I enjoyed the game and was doing well in it, that's no longer true. I hope this changes as I would like to to go back to having fun with WB. A dozen games is wildly optimistic. I'm on Day Six (iOS), and it's been stable for me yesterday and today. A dozen games would only work if you had a very strong 9/9+ hanger. It settles from the top down and anyone with a mid to low strength ha get really takes a pummeling. Hey Dredd, mind dropping in a 1/1 hanger and see if you get the bizarre lack of reduction in competition. I see a noticeable difference going from a 9/9.7 to a 6/6, but a 1/1 hanger looks just like 9/9+ competition.
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 24, 2017 14:39:31 GMT -5
Wow does this new system SUCK
Can't even squad with clan mates because our lesser players don't have the bots to hang.. Just got 3 clan members slaughtered 3 games in a row cause we were overly outgunned by a ton. I could hang but they were bottom 3 every match and we lost all 3
Sorry lets go back to the old system... This will make many clans useless because you obviously can not mix high and low players and keep it fair
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Post by Dredd77 on Jan 24, 2017 14:43:33 GMT -5
zman I actually did try that the other day. Here's what I was up against. I'd intended to do more, but I felt like such a jerk after this one game. All my teammates battling their hearts out, and there I am in my L1/1 hangar getting pulped while contributing nothing, for some experiment. I couldn't bring myself to do another...
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lordevilbajskorv
Destrier
Posts: 13
Karma: 4
Pilot name: Lord Bajskorv
Platform: iOS
League: Gold
Favorite robot: Bulgasari
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Post by lordevilbajskorv on Jan 24, 2017 14:43:35 GMT -5
Again, having played this wonderful game for quite some time, this is how it works me thinks. Every now and then Pix throw thngs around by changing the MM, introducing new bots, introducing WSP, etc. I was doing very good with my Pattons and Boas and then the Griffin came. With Molots. Totally ruled. Then came the Rogatka and Orkans. Total domination. Then came Tarans. The Rhino. Lancelot. MM has been redesigned more than I can remember.
If you can just stick it out eventually it will be fine, or so I hope. I don't think Pix want to piss off people, they just want to evolve the game. Hopefully for the better. Of course they want us to go the short way dishing out cash on AU. I have gone the looong way. Not saying that my way is the right way.
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Post by zman on Jan 24, 2017 14:44:36 GMT -5
Wow does this new system SUCK Can't even squad with clan mates because our lesser players don't have the bots to hang.. Just got 3 clan members slaughtered 3 games in a row cause we were overly outgunned by a ton. I could hang but they were bottom 3 every match and we lost all 3 Sorry lets go back to the old system... This will make many clans useless because you obviously can not mix high and low players and keep it fair New MM is selecting squad matches just like it did in the Old one, using the strongest layer Matchmaking Score which Ian hanger+Elo. I'll bet money you had the strongest hanger and the strongest Elo of the bunch so yes, they were treated like liabilities. Same as the old MM, which calculated based off the strongest hanger. Teamwork and coordination may overcome that kind of deficit, but major mixed squadding is just as unviable as it was before.
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 24, 2017 14:47:25 GMT -5
Then go play World of Tanks, where that mentality is quite popular. It's no longer welcome here. Who am I? Just an ordinary denizen of this planet, in charge of very little indeed. Just like you. So who are you to say that newbies deserve to be clubbed just because you enjoy being a bully? ROTFLMAO I was a noob I fought thru geps and stalkers and came out the other end, and I'm a damn good pilot because of it Who are you to say I can not play this game the way I choose to, and farm build a multiple bot weps max hangar. Serioulsy That's the game I have been playing for th elast year, that's the game I was willikng to pay $350 to support What have you've done besides think you have some sort of gamers moral superiority Knee slappin funny stuff here
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Post by zman on Jan 24, 2017 14:48:57 GMT -5
zman I actually did try that the other day. Here's what I was up against. I'd intended to do more, but I felt like such a jerk after this one game. All my teammates battling their hearts out, and there I am in my L1/1 hangar getting pulped while contributing nothing, for some experiment. I couldn't bring myself to do another... Awesome, thanks. So, you saw the same thing I did except even more stark for me. I hated doing it too, ran four games contributed nothing but beacons and won't 10 GP, haha. Do you have a lineup of bots where you could test where this shelf is? I don't have many low level bots and it'll take time to level them up... or lots of gold for an experiment. Wish i didn't start my next long upgrade, haha. A 1/6 Fuijin gave me the same results. I should just speed level that to 2 this afternoon with gold and test out what level it stops shelving and adapts to give reasonable games. Right now it's between M1/6 and H6/0.
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pj
Destrier
Posts: 63
Karma: 20
Pilot name: iii-PJ
Platform: iOS
Clan: Lethal Injection
League: Expert
Server Region: North America
Favorite robot: Aphid Patton
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Post by pj on Jan 24, 2017 14:49:05 GMT -5
This was my hangar and stats as of Dec 31st 2016 compared to my current stats. The only changes I've made are having gotten rid of the Fury from my active rotation replacing it with the stalker and adding another Trident to my Carnage. Before: Currently:
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Post by boomsplat on Jan 24, 2017 14:52:19 GMT -5
I did some testing last night and this morning. There indeed apprars to be a shelf of you equip very low level bots. Equipping 1/1 Cossacks gave me the same matches as equipping my ~9/10 hanger. Literally all lvl 30 pilots, nothing weaker than 9/9 or 10/10. Many others have reported this and assumed that the MM doesn't care about your hanger, just your performance. This is not true. Hey zman, Unsure this is relevant or useful for the experiment you are running, but here is some info I ran across last week - didn't want to share it as I don't want to encourage it but others have already posted it here on the forum. There have been a number of posts on other sites with level 30 pilots doing the same (but for more nefarious purposes) - literally unarmed cossacks or ECU cossacks and having to go 30-40 match losing streaks in order to see a different level of competition....until that time, they were seeing what you saw - H9/9+ pilots. Now unfortunately that unlocked the new version of clubbing because once they drove their win rate to between 0 and 30%, they were able to take advantage of that reduced level of competition to smash their way back up. And the odd thing is that on the way back up, it takes awhile for the Elo score to adjust even with a much heavier power hanger (I think some dropped in what I would guess as H7/9 line ups)...sounds like they could play 20 some games and then have to head down again. So this is allowing the mismatches to take place with a wide swath of lower power players which is resulting in even more instability for them as they see odd things from players going up and down intentionally as well as other players trying to set their Elo initially. So the responsiveness of the Elo to hanger changes is another matter altogether in this new scheme. Cheers!
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Post by zman on Jan 24, 2017 15:01:00 GMT -5
I did some testing last night and this morning. There indeed apprars to be a shelf of you equip very low level bots. Equipping 1/1 Cossacks gave me the same matches as equipping my ~9/10 hanger. Literally all lvl 30 pilots, nothing weaker than 9/9 or 10/10. Many others have reported this and assumed that the MM doesn't care about your hanger, just your performance. This is not true. Hey zman, Unsure this is relevant or useful for the experiment you are running, but here is some info I ran across last week - didn't want to share it as I don't want to encourage it but others have already posted it here on the forum. There have been a number of posts on other sites with level 30 pilots doing the same (but for more nefarious purposes) - literally unarmed cossacks or ECU cossacks and having to go 30-40 match losing streaks in order to see a different level of competition....until that time, they were seeing what you saw - H9/9+ pilots. Now unfortunately that unlocked the new version of clubbing because once they drove their win rate to between 0 and 30%, they were able to take advantage of that reduced level of competition to smash their way back up. And the odd thing is that on the way back up, it takes awhile for the Elo score to adjust even with a much heavier power hanger (I think some dropped in what I would guess as H7/9 line ups)...sounds like they could play 20 some games and then have to head down again. So this is allowing the mismatches to take place with a wide swath of lower power players which is resulting in even more instability for them as they see odd things from players going up and down intentionally as well as other players trying to set their Elo initially. So the responsiveness of the Elo to hanger changes is another matter altogether in this new scheme. Cheers! Thanks boom. Yeah, that is just running enough matches, snag a beacon, eject, rinse wash and repeat and the system will tank your elo for all those losses. If it gets low enough it can offset in a much stronger hanger and give very very easy matches for the entire uprise. I know Pix is looking at putting in more protections for the lowest level pilots from this. I have a feeling the hanger portion of the equation is just a bit too small, or the erraticness hasn't let it develop quite yet. Time will well... so will some experimenting once it quiets down. You are right though, people intentionally tanking their Elo to club the upswing are definitely harming the Elo sorting process and making it more chaotic and take longer.
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