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Post by Loop_Stratos on Dec 22, 2016 8:58:13 GMT -5
Surely people has tied captured beacons with someone else and not get the MoC? Unless you're clubbing or camping.
Honestly, it feels like only 1 out of 20 times do i get the MoC when i tie beacons. It is okay the first few times, but seriously, why must it be on random rolls? I wish they would implement a different system for it. Like, who did that first or if tied gives gold depending on beacons grabbed at a max of 3 Au.
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Post by CΛΜΡΞΓ™ on Dec 22, 2016 14:03:14 GMT -5
The solution to your problem is... get 1 more beacon .
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Post by Duodec on Dec 23, 2016 0:50:47 GMT -5
Even more annoying is when you would have that one beacon more but you were killed a split second before you finished turning it blue.
Or when you have more damage than the entire rest of the team combined, but the cossack who contributed 35k damage and no kills takes the gold.
Or when you started late but still managed to catch up on beacons and top damage.
Or they just followed you around and stood on the beacons with you while you did all the killing work (I've had this happen, I couldn't play the rest of the day because I was so upset at the game and the other player).
The system works off a duration of capture system. If your beacons are held longer you win. In other words go for your side beacon then center.
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Post by Deadalready on Dec 23, 2016 7:16:06 GMT -5
To my understanding, the person who collected X beacons FIRST, is awarded the medal. A cheeky method to use is to let enemy bots recapture beacons before killing them so you can gain an extra capture. Or if you're in a fast bot, share the closest beacon capture before running for the further ones.
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Post by sochilli (Saltesers) on Dec 23, 2016 8:07:08 GMT -5
You think 1 in 20 because you don't notice when you do.
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Post by Loop_Stratos on Dec 23, 2016 20:26:40 GMT -5
AFAIK it is random. I got it only a few times, 1 in 20 might be exaggerating, but the scale isn't on my favor. Of course most forget that they got good things and remembers the bad ones
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loneshiva
Destrier
Posts: 42
Karma: 18
Pilot name: [SAF] Ioneshiva
Platform: Android
Clan: SAF
League: Silver
Favorite robot: Boa (gonna love to give it to them in the FACE)
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Post by loneshiva on Dec 24, 2016 2:40:00 GMT -5
I'll notice that went there a tie on number of beacon. The guy who has the lower damage done always get the MOC.
Will try to take some picture for the record.
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Post by Loop_Stratos on Dec 24, 2016 3:05:33 GMT -5
I'll notice that went there a tie on number of beacon. The guy who has the lower damage done always get the MOC. Will try to take some picture for the record. Try and get damage less than the guy you tied with. If you're as unlucky you won't get the Au.
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Post by Fishin_Chip on Dec 24, 2016 22:29:00 GMT -5
Good to see I am not the only one with this issue.
Firstly, it is stated numerous places that in the case of a tie, the medal of capture (and its accompanying 5 gold) is awarded randomly. While I am pretty sure there are factors that can affect this, they have nothing to do with damage, captured first, held the longest, turned from red, or any other such criteria.
I have been running well under 5% on winning ties since I started playing this game. At one point, I documented my concerns including screenshots, statistics and videos in a bug report to Pixonic. Their response was to stand by their claim that it is awarded randomly.
If you go back to the wiki, you can find a thread I posted where I documented my experiences. I quit adding to that thread at 3 wins out of 69 ties (#52,63,64), it wasn't really very interesting anymore. As follow up on this, I don't think I have won a coin flip since I was moved to [2wik], for sure not while squadding with other clan members, and I squad quite a bit.
There is no official reason! Pixonic says it is random. Random just happens not to like you very much.
Or me, either. You get used to it.
Cheers!
ps. There are screenshots showing more damage, less damage, more kills, etc in that thread. I disproved (to my satisfaction, anyway) every theory that I could think of that there is a reliable way to ensure winning the beacon tie.
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Post by darkshogun on Jan 24, 2017 15:13:59 GMT -5
"Good to see I am not the only one with this issue." I happy to find your post. I am quite new in this game, but this issue cause headache every day to me also.
I do not have sat., but I never ever get WoC medal in case of tie. It is quite frustrating.
I have only one question: Do the other player got the gold of WOC?
OK I do not get it (We can call it is "random"), but maybe the other player does not get it either ! Maybe he blame me, that I sotlen his golds !
So maybe in case of tie the game do not get any gold to anybody!
what do you think?
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Post by nocluevok on Jan 25, 2017 6:50:55 GMT -5
I would think a liberated beacon should actually count for more than a captured one.
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Deleted
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Post by Deleted on Jan 25, 2017 9:11:57 GMT -5
I would think a liberated beacon should actually count for more than a captured one. Liberated beacons do count for more from my experience. I have had a lower score, tied for 3 beacons each with someone who had scored slightly higher. He had a fast bot the first round and got 3 fairly quickly. While my heavy was lumbering along. All of mine were liberated beacons (the center one) and I got the reward.
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Post by Fιεχροιητ™ on Jan 25, 2017 9:18:51 GMT -5
I would think a liberated beacon should actually count for more than a captured one. Liberated beacons do count for more from my experience. I have had a lower score, tied for 3 beacons each with someone who had scored slightly higher. He had a fast bot the first round and got 3 fairly quickly. While my heavy was lumbering along. All of mine were liberated beacons (the center one) and I got the reward. That's really interesting, never thought liberating beacons counting as more. Thanks!
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Post by Conflict's Student on Jan 25, 2017 9:26:51 GMT -5
I have also wondered if there are hidden considerations like (a) # of liberated beacons as nocluvok mentions, or another possibility (b) time that each beacon remains blue after you capture it. Other possibilities include (c) simply being random (boring but probable) or (d) almost always showing the other guy getting 5 gold when actually no one does (an entertaining thought, although completely unrealistic because screenshots would eventually give it away).
But I still tell myself it's (d) when I lose the tie.
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Post by nocluevok on Jan 25, 2017 11:38:18 GMT -5
I would think a liberated beacon should actually count for more than a captured one. Liberated beacons do count for more from my experience. I have had a lower score, tied for 3 beacons each with someone who had scored slightly higher. He had a fast bot the first round and got 3 fairly quickly. While my heavy was lumbering along. All of mine were liberated beacons (the center one) and I got the reward. Thought that might be the case. I've won the tie quite often even after avoiding the stampede to cap the home beacon. Honestly, I capture more when I'm not focused on them. I know it has to irritate the pilot that was running around, huffing and puffing the whole match to get the gold.
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Deleted
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Post by Deleted on Jan 30, 2017 5:43:33 GMT -5
With everybody talking about the WW, since it seems to have turned players upside down. This an example of a battle I just fought. Little guy ran around capturing the beacon for the first time, came back with larger bots later. Me lumbering, singing, "I'm am working on the Railroad" till my heavy gets to a beacon and liberated it. One thing good is on daily task, if you have to capture 18 beacons, tally 1 and if you also have liberate 13 beacons, tally one. Bad thing is, why the heck do I have to keep liberating that same beacon over and over. The center one of course. come on guys a little help here. He forgot about defending positions and went off on his own to register kills and damage, I was more concerned about winning. That's what my 5th bot was doing, smoldering and on last leg, when the game ended. And smelly was also liberating beacons, but I got more points than him. You will see I got less damage points, but same amount of beacons and the 5 gold for that. Just some food for thought.
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Post by buzzard on Jan 30, 2017 9:30:16 GMT -5
I have also wondered if there are hidden considerations like (a) # of liberated beacons as nocluvok mentions, or another possibility (b) time that each beacon remains blue after you capture it. Other possibilities include (c) simply being random (boring but probable) or (d) almost always showing the other guy getting 5 gold when actually no one does (an entertaining thought, although completely unrealistic because screenshots would eventually give it away). But I still tell myself it's (d) when I lose the tie. I have seen your option b cited in this forum a number of times- tie decided by length your captured beacons held (i.e. the contribution to the blue bar). I havent seen any documentation on this, but I wasnt looking. May be more than meets the eye.
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Post by Loop_Stratos on Jan 30, 2017 9:39:07 GMT -5
Also the FAQ of pixo says it is random IIRC.
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Post by buzzard on Jan 30, 2017 9:39:56 GMT -5
Also the FAQ of pixo says it is random IIRC. Ahh. Good to know.
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Post by [AURA] Pîśtäçhįø on Feb 3, 2017 2:11:49 GMT -5
If you are talking about same beacon count for the other mate and himself gets it all
The first one to achieve more beacon gets MOC. That's why the mate that had same BC ( beacon count ), because he was very early to achieve the 3 BC and you are late to achieve it
Sincerely, pistachio.
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Post by Deleted on Feb 3, 2017 2:34:54 GMT -5
I don't believe the FAQ for one, we all know how transparent and informative about things Pixonic is. And it's definitely not the first one to cap most beacons and be tied with someone else. I would never win moc by liberating the same amount of beacons. That's the only way I get beacons generally by liberating them. Yet I win moc if tied for most beacons. I have seen this happen many times. Especially now since it's something I look for since this thread was first started.
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Post by suntron on Feb 3, 2017 4:04:22 GMT -5
If your beacons are held longer you win. In other words go for your side beacon then center. I like this idea. It incentives good play but I don't like the idea of first to get most beacons because it leads to bad play.
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Post by nocluevok on Feb 5, 2017 5:54:09 GMT -5
If your beacons are held longer you win. In other words go for your side beacon then center. I like this idea. It incentives good play but I don't like the idea of first to get most beacons because it leads to bad play. Just an observation that seems to hold true.... A liberated beacon appears to be worth more than a captured one. Case in point, yesterday I liberated 2 beacons during a match I got dropped into late. The player I tied with captured the home beacon and another easy one at the start. I got the Moc. It's a theory that repeatedly seems to hold water.
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