Post by bombpilot on Jun 10, 2017 4:08:17 GMT -5
This thread is to suggest/complain abput the battle rewards you get after winning or losing. When you win, you'll get a gold reward if you get in the top 3. But it can be a pain for some players (not just me) to grind through winning battles and trying not to lose due to inexperienced teammates. I do in fact see a lot of players who are not strategic like higher tiers. Some tend to camp in the distance, which can draw the enemy closer to capping beacons. As a result, there's an increasing possibility of losing. If the team loses players will not receive any gold, which can be a bit of a bother, you won't even receive a single AU bar at all. The prices of robots are increasingly high and being able to win every battle can be a challenge just to receive like 50 gold which doesn't seem like an achievement. Here's the current setup, and what i think the win/lose reward should be changed to.
<1st place> 5-10 Au, with 50% X amount of silver after 3 successful battles.
<2nd place> 3 Au, with 50% X amount of silver after 3 successful battles.
<3rd place> 1 Au, with 50% X amount of silver after 3 successful battles.
<losers place> 0 Au.
<Squad battles> A daily gold bonus (3 gold per 3 battles won.)
Here's my suggestion/complaint about what the battle rewards should include. I feel that lower tiers can't progress without having to pay loads of money just to get a lancelot or even can be proven difficult to save up just for one Galahad bot. I've experiences a lot of lower tiers losing often, which means it can be hard to save up for a gold bot aside from getting daily bonuses, but that could take weeks and upon upgrading could take months for a galahad and since you get no gold for losing it'll be a difficult task.
A suggestion for battle rewards:
<1st place> 6-12 Au, with 50% X amount of silver after 3 successful battles.
<2nd place> 4 Au, with 50% X amount of silver after 3 successful battles.
<3rd place> 2 Au, with 50% X amount of silver after 3 successful battles.
<4rth place> 1 Au, with 50% X amount of silver after 3 successful battles.
<1st Losers place> 2 Au, X amount of silver.
<2nd losers place> 1 Au, X amount of silver.
<3rd losers place> 0 Au, X amount of silver.
Lastly, would be the squad battles. Not aure if you had this problem, but it's been an issue for me. It can takes hours to assemble a squad, and it can be a problem when your teammates aren't online. Once you finally assemble one, it can take up to 3 battles (regardless of tier) just to received a small lump of 3 gold, which again, doesn't seem like an accomplishment. My suggestion is simply just to make a slight buff in the squad battle rewards, not so it can be easier to get gold, but from my oppinion i feel that it would make the game more balanced and combat the imbalanced matchmaking system.
<1st place> 5-10 Au, with 50% X amount of silver after 3 successful battles.
<2nd place> 3 Au, with 50% X amount of silver after 3 successful battles.
<3rd place> 1 Au, with 50% X amount of silver after 3 successful battles.
<losers place> 0 Au.
<Squad battles> A daily gold bonus (3 gold per 3 battles won.)
Here's my suggestion/complaint about what the battle rewards should include. I feel that lower tiers can't progress without having to pay loads of money just to get a lancelot or even can be proven difficult to save up just for one Galahad bot. I've experiences a lot of lower tiers losing often, which means it can be hard to save up for a gold bot aside from getting daily bonuses, but that could take weeks and upon upgrading could take months for a galahad and since you get no gold for losing it'll be a difficult task.
A suggestion for battle rewards:
<1st place> 6-12 Au, with 50% X amount of silver after 3 successful battles.
<2nd place> 4 Au, with 50% X amount of silver after 3 successful battles.
<3rd place> 2 Au, with 50% X amount of silver after 3 successful battles.
<4rth place> 1 Au, with 50% X amount of silver after 3 successful battles.
<1st Losers place> 2 Au, X amount of silver.
<2nd losers place> 1 Au, X amount of silver.
<3rd losers place> 0 Au, X amount of silver.
Lastly, would be the squad battles. Not aure if you had this problem, but it's been an issue for me. It can takes hours to assemble a squad, and it can be a problem when your teammates aren't online. Once you finally assemble one, it can take up to 3 battles (regardless of tier) just to received a small lump of 3 gold, which again, doesn't seem like an accomplishment. My suggestion is simply just to make a slight buff in the squad battle rewards, not so it can be easier to get gold, but from my oppinion i feel that it would make the game more balanced and combat the imbalanced matchmaking system.