smanker
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Post by smanker on Jun 6, 2017 23:31:02 GMT -5
I really get pissed off when people say maps like Yamantau and Springfield are bad, I mean, they choose heavy bots whose weakness is their low mobility, so the maps, are actually more balanced than others. People who hate on these maps, if you're going to use a heavy bot, don't ?firetruck?ing complain. Need some yoga bro
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Post by ΜØØSE on Jun 7, 2017 0:29:26 GMT -5
Because the faraway beacons across the riverbed often force you to choose between:
1. Beacons, win, and scant silver
2. Damage, lose, and good silver
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Post by robomanalpha on Jun 7, 2017 0:42:41 GMT -5
It is two types of maps merged into one... One side has open area with little cover And another area lots of cover...
So player stick to their favorites sides and when situation is unsuitable...they have to step to the other side....and that's the problem.
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Post by fιяєfℓαмє on Jun 7, 2017 1:06:09 GMT -5
It's a big map and sometimes too many trebuchets sniper and gekkos.
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Post by Tatamat on Jun 7, 2017 1:29:24 GMT -5
I like it. Most fun both for Gareth (hiding behind hills while crossing from Farm to High Rise) both midrange Naty (fully profiting from its 600m range).
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Post by Deleted on Jun 7, 2017 2:58:04 GMT -5
Starting out all the maps were interesting but as I leveled up and learned how to play I began to hate Springfield. There were always snipers that'd cut me down before I could get anywhere. Eventually I learned more, specifically, as has been mentioned, I learned patience, and now SF is great, maybe my favorite. Instead of just blindly running to reds or beacons I move out cautiously, watching intently for where snipers are and timing my movements or taking a longer way round. I find it a very strategically challenging map because you have to account for all ranges most of the time. Occasionally though I'll see there's no snipers and these are battles are trippy. Kinda throws me, like really, I can just walk out in the open like this. The worst thing about SF is when we all spawn city side and I'm the only blue that tries to go into the fields. That's the players though, not the map. I also prefer asymmetry and SF has the most. I also like maps with multiple battlefront regions so when I respawn I get to think about where I'm needed. Yama is so dumb in this respect, it's just go for center, go for center, ad nauseam. I also tend to run faster bots so maybe that's another factor why the size of SF doesn't bother me. Yeah, Springfield was my favorite map when I first played this game. Map was wide open without obstacles to get in my way. Plus you could see to the horizon so you didn't need to know the layout of the map. I'd march out in the open, unload my weapons, die and repeat. Then when you get better, you realize the river bed is a death trap with snipers and rockets flying everywhere. Also, you notice that the spawn points are uneven, and one side tends to win like 90%+. Then you hate the map more and more.
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Post by Uhnonimis on Jun 7, 2017 7:07:59 GMT -5
I like all the maps. Variety is fun, and it favors a flexible hangar and a flexibly minded player. Springfield gives you great variety on a single map.
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Post by TravLar on Jun 7, 2017 8:17:03 GMT -5
I love this map. The imbalance at the spawn points is true though but its not too serious. If you spawn at the bottom end, NOT the dam side, you've got to drive up through the built up section and take those two beacons plus your home beacon at the farm. You have an advantage from that end in the built up section, the reds have much less cover. Driving over open ground to the center beacon on the right is murder (or suicide actually)
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Post by Deleted on Jun 7, 2017 10:02:23 GMT -5
Because you have those guys
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Post by cheap on Jun 7, 2017 14:24:42 GMT -5
i like springfield it is a good challenge of a map where you gotta be careful and not charge off cause there might be snipers about. plus you gotta try to use cover effectively to get around in the big open spots. the only map i hate is DC, not because of the size or all the building but cause i get dropped in that damn map so often.
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Post by Thunderkiss on Jun 7, 2017 14:27:28 GMT -5
Because too many people don't understand where the fight should be depending on where you spawn.
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Post by make7upyours on Jun 7, 2017 19:56:32 GMT -5
i enjoy springfield. im more of a midrange guy tho.
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Post by pirateb0t on Jun 7, 2017 21:23:43 GMT -5
Two bots that shine in springfield (aside from the sniper setups) are the rog with tulumbas and gareth. Both can let their hair down and run wild on the map. There are enough hills and obstacles to conceal and drive the enemy nuts with beacon caps. The only way they can really catch you is to be spaced out enough to camp their beacons with anciles or something but it's unlikely you'll get that scenario every time.
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Post by Paps on Jun 7, 2017 22:22:02 GMT -5
Springfield is my favorite map (used to be Yamantau) to play. Even when I had no 600+ range in my hangar. Reminds me of some MechWarrior maps. Also got a good mix of terrains. Not an easy map, but fun overall. Having good teammates is a must or it can be extraordinarily frustrating.
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Post by Lynx on Jun 8, 2017 3:41:56 GMT -5
It's not the size of the map that bugs me, though it does take forever to beacon cap. It's the asymmetry. If the devs wanted to they could make it symmetrical and still keep the farm side/city side aspects of it. But how it is now, if you spawn on the dam side all it takes is a rog to jump the wall to the right and grab that beacon and you've got an early lead 3:2. The other team has a much farther trip to grab the farm beacon. If you've read the "history" of War Robots they posted on fb a while back you'll know it's because that map was the first one created, and at the time they were actually making a car racing game, not a robot fighting game. What bugs me more though is how they ruined Shenzhen with the spawn points. They said it was because if you spawned on the side with the big blue building then you had an extra 150m or so to reach the center. Hey here's an idea, shorten that side or make the other side longer and give us back the corner spawn points. I hate rounding that first corner only to have half my life taken out by a tt fury 3 seconds into the match. Sorry if that was a rant...As for moon, it's my new fave! Only the campers hate it, except for the pesky hydra Fujins. Can't wait for the new valley map,should be more of the same. Car racing?Hmmm....Trying to imagine racing on SF map
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Post by moody on Jun 8, 2017 4:52:25 GMT -5
I think much smaller scale vehicles...
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Post by hyderier on Jun 8, 2017 5:24:22 GMT -5
It's not the size of the map that bugs me, though it does take forever to beacon cap. It's the asymmetry. If the devs wanted to they could make it symmetrical and still keep the farm side/city side aspects of it. But how it is now, if you spawn on the dam side all it takes is a rog to jump the wall to the right and grab that beacon and you've got an early lead 3:2. The other team has a much farther trip to grab the farm beacon. First 3 minutes of beacon bar are irrelevant. Only hurry for capping beacons early is, then you get to do something else sooner, or if you're seriously after MoC. And the farm beacon cuts both ways, it's also easier to defend, and a great sniping position.
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Post by Russel on Jun 8, 2017 5:42:04 GMT -5
Even if you didn't read their blog, it's their worst designed map. The old spawn points used to be heavily one-sided. But even if you never experienced it, with the new spawn points, the map isn't really symmetric or balanced. Now, I don't think maps have to be totally symmetric. Look at powerplant, and it has the beach side and the powerplant side. But it's still balanced for the most part. I don't have a problem with unbalanced maps since it gives one side more of a challenge. But I think many do want to play on balanced maps where both teams of randoms have 50/50 chance of winning. For clans with 90%+ win rates and not enough Legend clans to matchmaker with, then using an unbalanced map can even the playing field against a bunch of random Experts that they are going to roll over anyways. Even slightly unbalanced maps can be fun and see which side in a clan vs clan battle has the better generals. How come Powerplant is not symmetrical? It's the same as DeadCity\Moon and more symmetrical than any other. On topic - I don't like being spawned on the dam. 9 out of 10 times I'm getting TripleTreb shot in the face, followed by 4 Gekko beams and "LEGS DAMAGED", hinting that I need to choose another bot.
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Post by Thunderkiss on Jun 8, 2017 7:30:38 GMT -5
Because too many people dont know where to go depending on their spawn, or what to do when they get there.
Frustrating to spawn in non-dam city in the gully and see everyone run for center.
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Post by Thunderkiss on Jun 8, 2017 7:32:30 GMT -5
Even if you didn't read their blog, it's their worst designed map. The old spawn points used to be heavily one-sided. But even if you never experienced it, with the new spawn points, the map isn't really symmetric or balanced. Now, I don't think maps have to be totally symmetric. Look at powerplant, and it has the beach side and the powerplant side. But it's still balanced for the most part. I don't have a problem with unbalanced maps since it gives one side more of a challenge. But I think many do want to play on balanced maps where both teams of randoms have 50/50 chance of winning. For clans with 90%+ win rates and not enough Legend clans to matchmaker with, then using an unbalanced map can even the playing field against a bunch of random Experts that they are going to roll over anyways. Even slightly unbalanced maps can be fun and see which side in a clan vs clan battle has the better generals. How come Powerplant is not symmetrical? It's the same as DeadCity\Moon and more symmetrical than any other. On topic - I don't like being spawned on the dam. 9 out of 10 times I'm getting TripleTreb shot in the face, followed by 4 Gekko beams and "LEGS DAMAGED", hinting that I need to choose another bot. Not when you factor in spawn points. Then there are clearly good spawns and bad spawns, and No map should have either.
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Post by Deleted on Jun 8, 2017 8:04:58 GMT -5
I hate thefury trebs. I hate them when your entire squad is running light bots.
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Post by Deleted on Jun 8, 2017 8:09:21 GMT -5
How come Powerplant is not symmetrical? It's the same as DeadCity\Moon and more symmetrical than any other. On topic - I don't like being spawned on the dam. 9 out of 10 times I'm getting TripleTreb shot in the face, followed by 4 Gekko beams and "LEGS DAMAGED", hinting that I need to choose another bot.[/quote] Those two spawn sides are fair. What's not fair about Powerpoint is the hill vs beach side in which the hill side usually has dominant control of 2 beacons while the beach side has control over 3.
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Post by Russel on Jun 8, 2017 9:13:01 GMT -5
Those two spawn sides are fair. What's not fair about Powerpoint is the hill vs beach side in which the hill side usually has dominant control of 2 beacons while the beach side has control over 3. Ah, I see what you mean. But any team could take any side they want, I think it's fair enough in terms of gameplay - who will get to the more favorable location first.
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Post by Deleted on Jun 8, 2017 16:10:31 GMT -5
Even if you didn't read their blog, it's their worst designed map. The old spawn points used to be heavily one-sided. But even if you never experienced it, with the new spawn points, the map isn't really symmetric or balanced. Now, I don't think maps have to be totally symmetric. Look at powerplant, and it has the beach side and the powerplant side. But it's still balanced for the most part. I don't have a problem with unbalanced maps since it gives one side more of a challenge. But I think many do want to play on balanced maps where both teams of randoms have 50/50 chance of winning. For clans with 90%+ win rates and not enough Legend clans to matchmaker with, then using an unbalanced map can even the playing field against a bunch of random Experts that they are going to roll over anyways. Even slightly unbalanced maps can be fun and see which side in a clan vs clan battle has the better generals. How come Powerplant is not symmetrical? It's the same as DeadCity\Moon and more symmetrical than any other. On topic - I don't like being spawned on the dam. 9 out of 10 times I'm getting TripleTreb shot in the face, followed by 4 Gekko beams and "LEGS DAMAGED", hinting that I need to choose another bot. Well, I meant a slightly different thing. For Dead City, it's symmetrical along both axis. That means you can draw a red line horizontally and vertically to cut the map in half, and it would have symmetry on both ends. There are slight differences, and your right beacon is closer to them than the left beacon, so that is the beacon that usually ends up being captured more if they decide to go for one of your home beacons. Same with Moon map to a degree. You can divide the map 4 ways, horizontal, vertical, and the diagonals. And one side would be a mirror image of the other. With Powerplant, it does have symmetry, but only along one axis. That's what I meant when I said "totally symmetric", so I didn't explain it before. So that means symmetry along at least 2 of the axis. Even if the spawn points are balanced, do people want to play on maps that are so symmetric. I like the interest that it creates, so when I go left or right to beach side or hillside beacon on Powerplant, the games will have a different feel to them. If you go left or right on Dead City, it feels pretty much the same to me.
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Post by Russel on Jun 8, 2017 16:38:13 GMT -5
Well, I meant a slightly different thing. For Dead City, it's symmetrical along both axis. That means you can draw a red line horizontally and vertically to cut the map in half, and it would have symmetry on both ends. There are slight differences, and your right beacon is closer to them than the left beacon, so that is the beacon that usually ends up being captured more if they decide to go for one of your home beacons. Same with Moon map to a degree. You can divide the map 4 ways, horizontal, vertical, and the diagonals. And one side would be a mirror image of the other. With Powerplant, it does have symmetry, but only along one axis. That's what I meant when I said "totally symmetric", so I didn't explain it before. So that means symmetry along at least 2 of the axis. Even if the spawn points are balanced, do people want to play on maps that are so symmetric. I like the interest that it creates, so when I go left or right to beach side or hillside beacon on Powerplant, the games will have a different feel to them. If you go left or right on Dead City, it feels pretty much the same to me. Yep, I think that this is interesting and equal for everybody thing, when map _MIGHT_ be symmetrical. For the the Moon is somewhat like playing a game where everybody must use same robots with same loadouts. Not much fun. But if the map is not symmetrical in every axis, but provide same opportunities to every player - I like that map. Like Yamantau. And Powerplant. And Canyon. Not sure what I think about Springfield, though.. I like it sometimes and dislike other days.
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Post by ༒ƜƦƛƖƬӇ༒ on Jun 8, 2017 16:54:43 GMT -5
Springfield is just a tough map.. It has been said many times in here, people have no clue in how to fight the map.. It can be a lot of fun, depending on the spawn spot.. I have a high winning percentage on Yam and Springfield.. Yet on YAM there are times I just don't feel like dealing with a big map.. so I will bounce out of Yam.. Springfield, I kind of like.. I have a mid-range setup so it works well for me.. But how many times do you spawn with players that ignore one side.. Spawn near the dam, the forget about the dam beacon .. Its can be a frustrating map if you are playing solo, much more fun in a clan/squad situation..
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Post by Russel on Jun 8, 2017 18:02:45 GMT -5
Springfield is just a tough map.. It has been said many times in here, people have no clue in how to fight the map.. It can be a lot of fun, depending on the spawn spot.. I have a high winning percentage on Yam and Springfield.. Yet on YAM there are times I just don't feel like dealing with a big map.. so I will bounce out of Yam.. Springfield, I kind of like.. I have a mid-range setup so it works well for me.. But how many times do you spawn with players that ignore one side.. Spawn near the dam, the forget about the dam beacon .. Its can be a frustrating map if you are playing solo, much more fun in a clan/squad situation.. In iOS Gold Springfield occasionally is turned into a cityscape knife-fight, I'd say with 80% occurrence, if spawn points were Dock\City. Typical story of a Springfield battle goes like this: Sometimes in such a battle I just could be bored with all these knife-fighting, hop on my bot and go for a walk to a country side Pretty often when I'm back, I see guys are pretty tired, standing there, smoking cigarets, or lying on the floor, staring at the clouds But lately, doctors said I am not allowed to hike the mountains all by myself, and just closed the doors Obviously, I got mad and killed everybody
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Post by Paps on Jun 8, 2017 18:38:51 GMT -5
Smells like iOS. 4 slot Experts an whatnot.
Nicely done, btw ?
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Post by Paps on Jun 8, 2017 18:43:50 GMT -5
Burn the non-five slot heretic!
Just kiddin'. You're doing well with what you're runnin, looks like. Can't ask for more than that at the end of the day.
Gamblin' bug has got me a couple events as well. Heh. Understandable.
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Post by T34 on Jun 8, 2017 19:11:41 GMT -5
I was playing at springfield last night (generally I skip it). stood around in a fury all game at the edge of the buildings. top scored. and didn't lose one HP! had plenty of sips of wine while the tridents were reloading. Red Gary running for the beacon... bang.. not so fast anymore. plasmahead coming accross the river bank, bang bang and he was strapping on bandages. Griff jumping.... lets see how good my target practice is.
I think that map heavily favours certain setup and if those setups come out to play and the other team has the wrong bots - its game over. this scenario takes place a bit too often at SF IMO and all the running around needed for capping beacons compounds it.
on the flip side, variety is good, the more maps the better even if they are not the best maps.
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