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Post by zer00eyz on Jun 1, 2017 0:19:00 GMT -5
The day that was foreseen has arrived...
We knew it was coming, pix told us (and I'm honest to god shocked it happened, and ON TIME)....
They changed the league scores again, and the cappers are coming out to shead a river of tears that will flood first the forums, and then the world...
Im not sure that you will be able to move them to rants fast enough, in fact I would like to propose something.
Crying cappers get their own sub forum so we don't even have to pollute rants with their salty tears, squeaky whining, and complete and utter nonsense about how no one cares about their play style. I say this not only as a forum user but as a forum user who drives a capping hanger more days that not. Please do this for me, because my fellow cappers are about to make me look bad... help me hide the shame they are about to create for themselves and myself as one of the non whiny non crying ones.
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Deleted
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Post by Deleted on Jun 1, 2017 0:28:27 GMT -5
Hey Mods...let's play the game and have fun!
Is this a rant/whine or whine/raaaant?
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smanker
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Post by smanker on Jun 1, 2017 0:30:07 GMT -5
Love killing all the lil cossacs
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Post by zer00eyz on Jun 1, 2017 0:52:46 GMT -5
Hey Mods...let's play the game and have fun! Is this a rant/whine or whine/raaaant? Kidding aside, I can't wait for custom games... I have already suggested to dredd a "fight the mods day" with level 1 bots and weapons only. Its a 「dookie」 post, and a warning that there is weeks of 「dookie」 posting on the horizon!
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Post by hyderier on Jun 1, 2017 1:06:55 GMT -5
zer00eyz Did I miss some memo? Why are cappers sad? I thought the new league point reward system allows cappers to rapidly get to tier, where their capper hangar does competitive damage. At least I look forward to being able to have a hangar which can both cap beacons and do competitive damage (because dropping stops at the level of competitive damage). Did I miss some detail about battle rewards?
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Post by llama4president on Jun 1, 2017 1:08:21 GMT -5
zer00eyz Did I miss some memo? Why are cappers sad? I thought the new league point reward system allows cappers to rapidly get to tier, where their capper hangar does competitive damage. At keast I look forward to being able to have a hangar which can both cap beacons and do competitive damage (because dropping stops at the level of competitive damage). Did I miss some detail about battle rewards? the -22 point prize for the last losing position.
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Post by hyderier on Jun 1, 2017 1:10:31 GMT -5
zer00eyz Did I miss some memo? Why are cappers sad? I thought the new league point reward system allows cappers to rapidly get to tier, where their capper hangar does competitive damage. At keast I look forward to being able to have a hangar which can both cap beacons and do competitive damage (because dropping stops at the level of competitive damage). Did I miss some detail about battle rewards? the -22 point prize for the last losing position. But that's just the thing. For a developing hangar with few gold bots and weapons, that.s a -22 point reward!
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Post by llama4president on Jun 1, 2017 1:16:40 GMT -5
the -22 point prize for the last losing position. But that's just the thing. For a developing hangar with few gold bots and weapons, that.s a -22 point reward! Pixonic felt that tanking was being penalized recently, so they had to rebalance the system to solve the slow tanking issues.
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Post by zer00eyz on Jun 1, 2017 1:19:11 GMT -5
zer00eyz Did I miss some memo? Why are cappers sad? I thought the new league point reward system allows cappers to rapidly get to tier, where their capper hangar does competitive damage. At least I look forward to being able to have a hangar which can both cap beacons and do competitive damage (because dropping stops at the level of competitive damage). Did I miss some detail about battle rewards? See, cappers (most of them, not me) have some crazy sense of entitlement. One that says "I don't have to follow the meta" and "I deserve to be promoted" --- the new league scoring system forces their hand... They either need to play the damage game too (cap and HOLD, not just flip a beacon to blue) or maintain a super high win rate (and thats probably possible). Between the league score change, and the missile mechanics change, this style of play is in for a bit of hurt... Can you still play as a pure "cap grabber" yea, probably, but at a more realistic league for your lack of damage output because your running willy nilly all over the dam map.
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Post by zer00eyz on Jun 1, 2017 1:20:31 GMT -5
But that's just the thing. For a developing hangar with few gold bots and weapons, that.s a -22 point reward! Pixonic felt that tanking was being penalized recently, so they had to rebalance the system to solve the slow tanking issues. Ok, its cute, but really? You loose the same amount of points in 4 games that you did in 5 games ---- it honestly isn't that big of a change.
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Post by llama4president on Jun 1, 2017 1:24:14 GMT -5
Pixonic felt that tanking was being penalized recently, so they had to rebalance the system to solve the slow tanking issues. Ok, its cute, but really? You loose the same amount of points in 4 games that you did in 5 games ---- it honestly isn't that big of a change. 20% decrease in tanking time. Rockets received only around 10% buff, that's unfair!
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Post by hyderier on Jun 1, 2017 1:24:52 GMT -5
But that's just the thing. For a developing hangar with few gold bots and weapons, that.s a -22 point reward! Pixonic felt that tanking was being penalized recently, so they had to rebalance the system to solve the slow tanking issues. Well yeah, it's also a tankers (by which I mean those, who enter matches hoping the blues lose, and take what ever steps to help it happen) paradise. It remains to be seen if that is good or bad, but it probably won't be good...
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Post by llama4president on Jun 1, 2017 1:32:35 GMT -5
Pixonic felt that tanking was being penalized recently, so they had to rebalance the system to solve the slow tanking issues. Well yeah, it's also a tankers (by which I mean those, who enter matches hoping the blues lose, and take what ever steps to help it happen) paradise. It remains to be seen if that is good or bad, but it probably won't be good... I don't see this update helping / making life better for anyone but tankers. I thought after the early fail implementation of MM they would have learned that putting high loss points is just helping tankers. But this world is awesome as you get surprised everyday xD.
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Post by zer00eyz on Jun 1, 2017 2:09:57 GMT -5
Well yeah, it's also a tankers (by which I mean those, who enter matches hoping the blues lose, and take what ever steps to help it happen) paradise. It remains to be seen if that is good or bad, but it probably won't be good... I don't see this update helping / making life better for anyone but tankers. I thought after the early fail implementation of MM they would have learned that putting high loss points is just helping tankers. But this world is awesome as you get surprised everyday xD. So this is a somewhat legit complaint that you are somewhat right in having when looking at any individual game... however when you look at the system as a WHOLE the way things were quickly breaks down. Lets look at some "bad actors" in the system, bad because they have a negative impact on the functioning of the WHOLE not just the part. In the old points distribution you could maintain your league score by getting top damage every game with a 40% win rate. There were a large number of ways to do this. Ignore beacons, Have a poor hanger (high level but outside the meta), Have poor hanger diversity (2 snipers, a mid...), Actually be somewhat terrible.... Im sure you can think of more but you get the point. The issue is that these players were forming a league points dam of sorts that was preventing, or limiting or down right blocking other players from advancing till they had much better gear or a much higher win rate. Because of how gold is distributed, there was a reward for this sort of behavior as well (hey everyone likes gold). When pix said "people weren't advancing" to paraphrase, they weren't kidding.... because there were clusters of mis-aligned players blocking them. By switching to "damage" as the only filter (not damage and winning) you can move these players UP through the system, and create some open space for others to advance.... I know what the next argument is already! But people are going to focus on damage, and ignore beacons.... And I have a few responses to that: There are already lots of players who do this.... by choice by poor hanger selection... there are tons of reasons that folks ignore beacons, and capping hangers were the thing that was propping them up. Are more players going to focus on damage over beacons? Maybe -- but they are one kind of bad actor and we have another bad actor in the system that makes this behavior more desirable. Before the last event I could pretty much say "5v6 has a 20% chance of pulling out a win. Post event, 5v6 is close enough to zero to call it that. The distinction is that players caught on that "if I'm going to loose I might as well drop and pull another game" so 5v6 would cause someone (or more than one) to choose to fade, or drop as well quickly reducing the chances of pulling out a win. So the bad actor of "damage over beacons" is one who is likely to stay in a 5v6... and you too now have the opportunity NOT to be punished for someone elses behavior (the original dropper) or not punished as badly as before... I expect that we will be back to that same 20% chance of winning those 5v6 matches soon. Because players are much more mobile, pix should be able to tighten up the ranges of players it will put together in any given match... rather than "all of gold" being a pool they might get down to throwing two levels of players together in a match (gold III and silver I... or gold II and gold III) --- and this would be "better" because your no longer trying to free players from those who are forming those dams to advancement. Ultimately you are asking about "tankers" --- well pix seems to get that they need to make punishments for them "more harsh" that they should not get rewards... once they start driving people OUT of that queue, I assume that they will spin some of those knobs and dials and make it much easier to get in there as well. This catches the egregious offenders, but again our 40% win rate player isn't clubbing seals, he's eating sharks just a bit smaller than himself, and doing it for most of his wins, while screwing up the system with his pervasive losses. The argument could be made, that this player is more harmful as they are harder than most to pick out in a crowed....
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Post by llama4president on Jun 1, 2017 2:24:21 GMT -5
I don't see this update helping / making life better for anyone but tankers. I thought after the early fail implementation of MM they would have learned that putting high loss points is just helping tankers. But this world is awesome as you get surprised everyday xD. So the bad actor of "damage over beacons" is one who is likely to stay in a 5v6... and you too now have the opportunity NOT to be punished for someone elses behavior (the original dropper) or not punished as badly as before... I expect that we will be back to that same 20% chance of winning those 5v6 matches soon. -- Ultimately you are asking about "tankers" --- well pix seems to get that they need to make punishments for them "more harsh" that they should not get rewards... once they start driving people OUT of that queue, I assume that they will spin some of those knobs and dials and make it much easier to get in there as well. This catches the egregious offenders, but again our 40% win rate player isn't clubbing seals, he's eating sharks just a bit smaller than himself, and doing it for most of his wins, while screwing up the system with his pervasive losses. The argument could be made, that this player is more harmful as they are harder than most to pick out in a crowed.... So you are saying that Pixonic is punishing top damage dealers by making them raise up even when they lose. I'm in the ?poo-poo?.
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Post by zer00eyz on Jun 1, 2017 2:50:26 GMT -5
So the bad actor of "damage over beacons" is one who is likely to stay in a 5v6... and you too now have the opportunity NOT to be punished for someone elses behavior (the original dropper) or not punished as badly as before... I expect that we will be back to that same 20% chance of winning those 5v6 matches soon. -- Ultimately you are asking about "tankers" --- well pix seems to get that they need to make punishments for them "more harsh" that they should not get rewards... once they start driving people OUT of that queue, I assume that they will spin some of those knobs and dials and make it much easier to get in there as well. This catches the egregious offenders, but again our 40% win rate player isn't clubbing seals, he's eating sharks just a bit smaller than himself, and doing it for most of his wins, while screwing up the system with his pervasive losses. The argument could be made, that this player is more harmful as they are harder than most to pick out in a crowed.... So you are saying that Pixonic is punishing top damage dealers by making them raise up even when they lose. I'm in the ?poo-poo?. I suggested two groups of people were being "punished" players who were on the wrong side of 5v6's (league points loss for factors out of their control) and tankers who are shoved in the tanker queue to get fewer rewards (now? at some future date?).... No where did I say that pix is punishing damage dealers by raising them up....
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Post by llama4president on Jun 1, 2017 3:14:00 GMT -5
So you are saying that Pixonic is punishing top damage dealers by making them raise up even when they lose. I'm in the ?poo-poo?. I suggested two groups of people were being "punished" players who were on the wrong side of 5v6's (league points loss for factors out of their control) and tankers who are shoved in the tanker queue to get fewer rewards (now? at some future date?).... No where did I say that pix is punishing damage dealers by raising them up.... lol , well i wasn't really clear, sorry. For me getting league points when you lose is a punishment , as the next battle will be harder, and i missed the rewards as it was just a simple loss
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Post by zer00eyz on Jun 1, 2017 3:25:45 GMT -5
I suggested two groups of people were being "punished" players who were on the wrong side of 5v6's (league points loss for factors out of their control) and tankers who are shoved in the tanker queue to get fewer rewards (now? at some future date?).... No where did I say that pix is punishing damage dealers by raising them up.... lol , well i wasn't really clear, sorry. For me getting league points when you lose is a punishment , as the next battle will be harder, and i missed the rewards as it was just a simple loss This is even more interesting: Lets assume that you "remove" the players who are consistently high damage from the system (by promoting them)... Now you have the opportunity to end up in those top spots win or loss, but you still have an equal chance of finishing dead last win or loss --- your going to settle into a range of league points (200 or so) and stay there, with some deviation. Over a long enough time (assuming hangers and skill were frozen for everyone) your games would be 50/50 and your chance of a given finish spot would be 1/12 (or 1/6 depending on how you want to count finishes, however these are the same). Because the system isn't static, and there are tons of outside variables this isn't going to be the actual case, but your points should remain in the same range. Tankers, droppers, disconnctors, people who put the game down to have a life, should have a lower impact to your league score and you should be able to better maintain your level of play.
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Post by Deleted on Jun 1, 2017 3:27:30 GMT -5
What's a beacon? And what is this "capping" of which u speak? You know war robots is game of shooting bad red robots, yes?
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Post by ruavinagigglem8 on Jun 1, 2017 9:11:46 GMT -5
I'm a Capper, and I'm not all that fussed about my league position - I play for fun.
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Post by NerfDroid [Retired] on Jun 1, 2017 12:03:06 GMT -5
I still don't fully understand what they "fixed" with the emphasis on leagues. Before, you had people trying to figure out the right combo of levels to yield a slight advantage but you mostly had similar levels of bots and weps competing. Now you have people in leagues with wildly variable levels of hangars...I get up to Gold I with a 6/7 hangar and it plain sucks! Not competitive in the least bit so down I go or I tank by capping beacons to get back down.
Why can't they just create some algorithm to estimate hangar strength and let skill decide who wins?
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Post by greyhawk on Jun 1, 2017 12:43:10 GMT -5
Please stop crying for everything! Just shut up and play! (The game is 「fluffernutter」ing awesome!)
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Post by Deleted on Jun 2, 2017 0:10:27 GMT -5
Hey Mods...let's play the game and have fun! Is this a rant/whine or whine/raaaant? Kidding aside, I can't wait for custom games... I have already suggested to dredd a "fight the mods day" with level 1 bots and weapons only. Its a ?poo-poo? post, and a warning that there is weeks of ?poo-poo? posting on the horizon! Level 1 Cossacks and I'm in! But, there should be a few more qualifiers: 1. weapon type 2. squad or not 3. approval by the competition committee to establish pedigree (no tankers allowed because we know they have no skill, an by chance if one of those damn tankers can actually pilot a bot that moves fast we don't lose a high profile battle for mod status) 4. wrf post to War Robots win ratio...some are just to high 5. do the winners or losers assume the mod duties let's play
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Post by Insane Demon on Jun 2, 2017 0:38:55 GMT -5
I still don't fully understand what they "fixed" with the emphasis on leagues. Before, you had people trying to figure out the right combo of levels to yield a slight advantage but you mostly had similar levels of bots and weps competing. Now you have people in leagues with wildly variable levels of hangars...I get up to Gold I with a 6/7 hangar and it plain sucks! Not competitive in the least bit so down I go or I tank by capping beacons to get back down. Why can't they just create some algorithm to estimate hangar strength and let skill decide who wins? So, basically, you're too skilled for your weak hangar... lol... that sounds like a personal problem, not a league problem. Upgrade your subpar hangar.
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Post by Strayed on Jun 2, 2017 0:52:53 GMT -5
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Post by seanh on Jun 2, 2017 6:27:11 GMT -5
Well I am a relative noob, and while only playing the new league a few days I like it, a lot more than the old one.
I am probably not playing well for the âoptimalâ rewards, but I have been trying my best to win. Isnât that the point? I get beacons and try my damnedest to hold them, then move on to the next. While I was not over concerned about what league I was in, I donât like losing and certainly didnât like falling back down in league tables. The MM sends me on roller-coaster of wins and losses and under the old system league points when up and down like a yoyo.
Now I maintain or increase league points when loosing if I play well but loose anyway. The MM is currently kicking my 「bum-bum」, but I am still moving up the league score regardless. Often getting 10 league points in a loss, more than I have gotten in some wins. So even when a match is clearly going to be lost I certainly have an incentive to fight it out until the bitter end. Now I know you might say that league points are no reward, they are only going to move you into a bigger shark tank and make life harder all around, having to level up to stay completive while getting a reduced haul of coinage? But isnât that the point? Get better, get a bigger gun, try harder?
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Post by acdcfan on Jun 2, 2017 6:38:49 GMT -5
once you get to Diamond 1 or Master league you will find out those matches are over in less than 5 min....and you will see Ancilots, Lancelots and Leocilots everywhere.
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Post by trustmeimdoctor on Jun 2, 2017 10:40:06 GMT -5
Capping beacons wins games. I see nothing to cry about.
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Post by NerfDroid [Retired] on Jun 2, 2017 10:42:38 GMT -5
I still don't fully understand what they "fixed" with the emphasis on leagues. Before, you had people trying to figure out the right combo of levels to yield a slight advantage but you mostly had similar levels of bots and weps competing. Now you have people in leagues with wildly variable levels of hangars...I get up to Gold I with a 6/7 hangar and it plain sucks! Not competitive in the least bit so down I go or I tank by capping beacons to get back down. Why can't they just create some algorithm to estimate hangar strength and let skill decide who wins? So, basically, you're too skilled for your weak hangar... lol... that sounds like a personal problem, not a league problem. Upgrade your subpar hangar. Vitriol aside, it is a league problem. They've made a decision that makes the game less enjoyable for non-maxed players (in my opinion). Your solution takes a lot of time; from 6 to 7 is about a day+ per weapon and robot...i'll see you in about a month with my 7/7 hangar still underpowered and still pogoing. Why can't I just fight other 6/6 hangars along the way? That's why the test server is so awesome. Why can't they even at least factor hangar strength into the equation? Is there an answer to my question of why it was so bad before the league emphasis? What was the problem? Mag geps? Nerf 'em. Tanking? Still rampant. A single meta too dominant (and boring)?
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Post by Insane Demon on Jun 2, 2017 10:46:38 GMT -5
So, basically, you're too skilled for your weak hangar... lol... that sounds like a personal problem, not a league problem. Upgrade your subpar hangar. Vitriol aside, it is a league problem. They've made a decision that makes the game less enjoyable for non-maxed players (in my opinion). Your solution takes a lot of time; from 6 to 7 is about a day+ per weapon and robot...i'll see you in about a month with my 7/7 hangar still underpowered and still pogoing. Why can't I just fight other 6/6 hangars along the way? That's why the test server is so awesome. Why can't they even at least factor hangar strength into the equation? Is there an answer to my question of why it was so bad before the league emphasis? What was the problem? Mag geps? Nerf 'em. Tanking? Still rampant. A single meta too dominant (and boring)? You can't just fight other 6/6 hangars because you're probably "too skilled". You just want to win all the time against players who aren't as good as you. That's what you'd enjoy. Why don't you just quit playing?
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