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Post by LITu2 on Jun 1, 2017 4:43:20 GMT -5
Well, I can live with that but all the seals in Bronze won't be so happy with my 9/9 Griffins, Leos and 10/10 Rhinos, but hey if it's OK with you its OK with me. You don't find me crying about the MM set up or the tanking, I just play. The point of the thread, which you seem to have missed, is not that I can't cope with Gold tier, I do just fine, its the inequality of the point allocation for bots that win the game. As I keep saying, no beacons no win. You can win on low damage but you cannot win without beacons, doesn't matter how high your damage. If you end of in bronze with 3 leveled stalkers and a rhino without actively tanking...you use a bit of help. Try to off with you 9/9 griffs and you'll find it pretty handy for capping, just takes a little longer. If a beacon is defended, take Rhino or leo, take it out and cap it. If you're doing fine in gold, is this thread simply a statement of your intent to cap? All said and done, the best advice I can give is to set you hangar up to win, don't worry about what league you're in and just play. The Bronze bit is hyperbole, although at -22 a pop silver might be a reality. I am doing fine in Gold, I go up and down from 3 to 1 to 3 to 1, and I switch my hangar around. It depends on the daily tasks and what I feel like. But the times I enjoy most are when I'm using the stalkers and I'm winning, they're brilliant little bots and there's nothing as cool as creeping up behind a heavy, especially Ancillot or Carnage and letting lose a round of Pinatas. I've switched over to stalkers because I'm tired of spending 2/3 of the match time lumbering halfway around the world on Springfield, Yamamoto and Canyon in heavy bots. Sure Griffins can jump but then its plod, plod, plod until they're ready to jump again. I'm not really that interested in game points, although losing 22 seems a bit harsh. However I do think an extra gold reward for 2nd beacon cap score or proportionally more silver for light bots would be good. I'd also like to see a beacon cap average on the hangar page.
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Post by LITu2 on Jun 1, 2017 4:53:23 GMT -5
Taru on Android ran a 5 maxed Stalker hangar... He got a bunch of beacons but was generally killed off within 5 or 6 minutes. When I'd see him on the map I'd just camp the beacon in a heavy and pound him when his stealth dropped. Maxed end players run bots that can brawl because the damage lost from running lights is too big a deficit for a team to generally overcome. Rogs and Galahad are the defacto beacon runners of Champ. They cap AND hold beacons. Stalkers and Gareths (generally) can't do what the "fast" mediums can do. But why buy Rogs and Galahads if they're not used in the top tiers? The point being made loud and clear on this thread is that the only way forward in this game is with brawlers. There doesn't seem to be any point in investing time or gold anything that won't survive in top tiers.
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Post by KaneoheGrown on Jun 1, 2017 5:08:02 GMT -5
Dunno who's saying Rogs and Galas aren't used in top tier. They're prevalent in many Champion League hangars I squad with. Rogs have fantastic speed for running down far beacons. Plasma Galahads are still one of the best anti Taran Ancilots bots available. Stalkers and Gareths are seen far less in Champs compared to the two mediums.
I agree with your last statement completely. Plainly, no you shouldn't invest time or currency in dead end bots/weps. You should be setting up your hangar early with an end game vision. It makes zero sense (to me) to work on maxing uncompetitive bots or weapons if your aim is to get to top tier. Time and resources should always be focused on end game meta gear.
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Post by LITu2 on Jun 1, 2017 6:06:03 GMT -5
So I would assume you're subtly saying good-bye Stalkers?
It was more of an assumption I made because I don't hear much reference made to/of them at the top tiers and when I occasionally look at their hangars and I don't recall seeing many, if any Rogs and Galahads. I've just had another look and there are a couple of Galahads, one hangar with 4 of them, one Gareth but no Rogs. Ah well, I'm learning. The rocket buffs may make a difference to this.
Thanks for your input.
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Post by KaneoheGrown on Jun 1, 2017 12:58:28 GMT -5
If you're looking at Legends league hangars be sure to look at non-tanking hangars. There is a huge difference in hangar make up between the two. A "tanker champ" hangar (from what I've seen runs Gala and Gary heavy) would get smoked checked in a real deal max hangar fight.
Standard flair in Champion hangars are generally 2 Lance, 1 Fury, and two fillers. Fillers tend to be Galas, Griff's, Rogs (though their growth in top end has slowed since the rocket buff), Carns.
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Post by MCYL on Jun 1, 2017 18:42:56 GMT -5
If you're looking at Legends league hangars be sure to look at non-tanking hangars. There is a huge difference in hangar make up between the two. A "tanker champ" hangar (from what I've seen runs Gala and Gary heavy) would get smoked checked in a real deal max hangar fight. Standard flair in Champion hangars are generally 2 Lance, 1 Fury, and two fillers. Fillers tend to be Galas, Griff's, Rogs (though their growth in top end has slowed since the rocket buff), Carns. Most tankers would get smoked regardless of what he's in. Did that often enough with my fortnight down in LQ.
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Post by LITu2 on Jun 1, 2017 19:01:53 GMT -5
If you're looking at Legends league hangars be sure to look at non-tanking hangars. There is a huge difference in hangar make up between the two. A "tanker champ" hangar (from what I've seen runs Gala and Gary heavy) would get smoked checked in a real deal max hangar fight. Standard flair in Champion hangars are generally 2 Lance, 1 Fury, and two fillers. Fillers tend to be Galas, Griff's, Rogs (though their growth in top end has slowed since the rocket buff), Carns. That's been my impression - the real Legends hangars. I didn't realize there were Legends tankers, certainly not at that level. I was looking at the Legends League bar on the league page off my hangar page.
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Post by KaneoheGrown on Jun 1, 2017 19:59:36 GMT -5
If you're looking at Legends league hangars be sure to look at non-tanking hangars. There is a huge difference in hangar make up between the two. A "tanker champ" hangar (from what I've seen runs Gala and Gary heavy) would get smoked checked in a real deal max hangar fight. Standard flair in Champion hangars are generally 2 Lance, 1 Fury, and two fillers. Fillers tend to be Galas, Griff's, Rogs (though their growth in top end has slowed since the rocket buff), Carns. That's been my impression - the real Legends hangars. I didn't realize there were Legends tankers, certainly not at that level. I was looking at the Legends League bar on the league page off my hangar page. Players were still awarded league points in LQ matches. Hence you really have to look carefully at hangars to determine whether they are legitimate Champion league players, or guys who simply farmed easy points in LQ. Generally (imo) the easiest way to tell is by Avg damage. A 200-300k avg damage Champ is almost guaranteed to be a LQ player. There's simply too much damage points in a top tier match (everyone's running 3 or more maxed heavies) to have averages below 400k. For instance my hangar (typical 2 Lance, 1 Griff, 1 Fury, 1 Galahad) holds 776k total damage available to reds. Assume similar hangars with other Champ/Master players and a full squad has around 4,656k points of damage available per game. In my average games right now, the "lowest" score on my team is 450-500k, majority of everyone else is commonly 600+, and the top scorer is around 1M. Again this has become my normal match these days. I simply can't see anyone consistently pulling wins @ 200-300k in Champs.
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Post by LITu2 on Jun 1, 2017 22:18:48 GMT -5
Wow, those are really high averages! One game I got 600 and something K but I don't know how I did it. That's a really good yardstick to measure their hangar by. I guess you could say averages over 400 would be the Gold Standard in this game, except the Gold tier is only half way up the Tier ladder. How many hours a week do you play?
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Post by KaneoheGrown on Jun 1, 2017 23:19:22 GMT -5
Maybe an hour or two a day. I don't play nearly as much as I used to. Games normally to the distance when I squad with my clan though. We're often pitted against like league and level (master+ leagues, max hangar) so games always come down to the wire.
The reason damage is so high is because we're all running meta setups (Lance's, Griffs, Furies, Galahad's, Rogs). We all have the staying power to slug it out, and the weapons that correspond with the appropriate bot. If you want to survive in top tier you need to be appropriately geared. Some fight against it, but its the way the game is set up.
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Post by LITu2 on Jun 2, 2017 2:35:19 GMT -5
I get that, and when I play my heavies, as I'm doing now the damage scores are much higher. I see the word 'Meta' quite a bit, is that the current trend or view of the best setups? It seems to take a long time and large amounts of silver to get weapons and bots all up to Level 11 or 12. I've been playing since February and I'd say the average of everything I have is about 8.
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