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Post by Deleted on Dec 14, 2016 10:43:43 GMT -5
Did somebody ever put Molots on a Galahad? O.o
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Neg0Pander
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Post by Neg0Pander on Dec 14, 2016 12:14:05 GMT -5
Muhahaha I have 3 molots leveled up to 9 for Zeus/ Molot Vit,Tasha and Leo. I had considered a molot Patton, but decided against it. I use a molot Patton regularly, so I have the singles levelled, but the whole "T is 2x better than single" thing is pissing me off a bit. Might as well run a Molot /Molot T / hvy of your choice Golem as it will be better in every way. Wouldn't it make sense that a whole extra Molot on the "t" would be double damage? It never made sense to me that it was only 1.5X.
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Post by Duodec on Dec 14, 2016 12:29:58 GMT -5
I normally run 4/7 golems in silver, but with the guns buff I've been running level 6 Leos with a level 5 thunder and level 1 punishers. It's surprisingly effective, especially <300m and all for about the same MM score. From personal experience it also beats the double thunder/punisher Nat. just use a Taran/thunder boa dude I did run three for quite some time, but boredom abounds.
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Post by Deleted on Dec 14, 2016 14:38:20 GMT -5
I use a molot Patton regularly, so I have the singles levelled, but the whole "T is 2x better than single" thing is pissing me off a bit. Might as well run a Molot /Molot T / hvy of your choice Golem as it will be better in every way. Wouldn't it make sense that a whole extra Molot on the "t" would be double damage? It never made sense to me that it was only 1.5X. From a face validity perspective? Sure, it's two of the same weapon glued together. But not from a balance perspective. In the big picture, a medium mount can't be double the value of a light mount without increasing disparity between the bots (or relying on special mount-specific weapons to make certain bots viable). Just think about a Golem vs a Patton in that case... Golem would have the equivalent of 3 light mounts and still have a heavy to spare vs the Patton's extra light... that a huge edge in firepower for a bot that isn't any slower or weaker.
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Post by Curry Pot on Dec 15, 2016 17:07:00 GMT -5
For a while in the game's early history, the Ts always did twice the damage of single guns until every projectile gun was nerfed in update 0.9.0 (The thunder overtly got a damage buff but also got a huge accuracy nerf so its effective range went from 300m to <200m, and the Ts got the shortest end of the stick), and before then there weren't any real problems with balance.
Pattons were still able to compete with golems in low tiers because of one simple reason: cost. The Golem had the equivalent of 3 light hardpoints and that one hardpoint, and back then the only viable weapons that could go into that hardpoint were the Zeus and Thunder because Tridents didn't exist and the KwK only had around half the DPM of a single molot.
Today not that much has changed and the Patton is still viable in low tiers in competition with the Golem at midrange because the Trident is largely unobtainable for any player below level 20, and few players are willing to buy a Zeus. Pinata Pattons still have their place because a lot of players in low tier buy gekkos and other trash instead of Orkans so TOP Golems are not very common, and the patton can unload and hide faster. The same example goes for a lot of other bot comparisons.
Of course as you go up cost is no longer a major issue, but by then bullet throwers are basically useless, so the damage gap between singles and Ts becomes moot.
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Post by SGT D00M! on Dec 15, 2016 21:36:46 GMT -5
In the words of our Pixonic confidant: "Both Punisher and Molot got equalized to Punisher T and Molot T. Now they have lesser clips, more damage per shot and reload time equal to T analogues. DPS remained the same." Not exactly a buff... Sooooo no improvement in the light Molot?
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acethunder
GI. Patton
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Favorite robot: Gary
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Post by acethunder on Dec 15, 2016 21:43:55 GMT -5
Wouldn't it make sense that a whole extra Molot on the "t" would be double damage? It never made sense to me that it was only 1.5X. From a face validity perspective? Sure, it's two of the same weapon glued together. But not from a balance perspective. In the big picture, a medium mount can't be double the value of a light mount without increasing disparity between the bots (or relying on special mount-specific weapons to make certain bots viable). Just think about a Golem vs a Patton in that case... Golem would have the equivalent of 3 light mounts and still have a heavy to spare vs the Patton's extra light... that a huge edge in firepower for a bot that isn't any slower or weaker. Someone on my YouTube channel commented that Pixonic made a post on Facebook stating they were going to overhaul the bots completely for 2.5. Perhaps that might address the potential imbalance issue with the Molot buff? I can only speculate.
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Joker
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Post by Joker on Dec 15, 2016 21:44:17 GMT -5
I actually like this buff a lot. Great help to newer players against gepards. Geps still need a nerf but this is definetly a good start. Keeps noobs interested enough to keep themselves in the game and adds a new element to silver tier.
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Post by Gdu4ever on Dec 15, 2016 21:54:42 GMT -5
In the words of our Pixonic confidant: "Both Punisher and Molot got equalized to Punisher T and Molot T. Now they have lesser clips, more damage per shot and reload time equal to T analogues. DPS remained the same." Not exactly a buff... Sooooo no improvement in the light Molot? I feel like a slight buff. Increased DPS (ROF not changed; higher damage per bullet) but lesser clips.
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Post by vortex2917 on Dec 16, 2016 6:13:26 GMT -5
From a face validity perspective? Sure, it's two of the same weapon glued together. But not from a balance perspective. In the big picture, a medium mount can't be double the value of a light mount without increasing disparity between the bots (or relying on special mount-specific weapons to make certain bots viable). Just think about a Golem vs a Patton in that case... Golem would have the equivalent of 3 light mounts and still have a heavy to spare vs the Patton's extra light... that a huge edge in firepower for a bot that isn't any slower or weaker. Someone on my YouTube channel commented that Pixonic made a post on Facebook stating they were going to overhaul the bots completely for 2.5. Perhaps that might address the potential imbalance issue with the Molot buff? I can only speculate. wait all bots are getting overhauled?
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Post by War Child on Dec 16, 2016 6:53:51 GMT -5
meaning of overhaul:maintain,fix up,mend,renovate,rebuild,etc
...sooo does this mean they will change the stats of bots and some would look different?If so,then I hope it includes the gepard nerf and maybe redesign some bots to look more futuristic(*cough*vit/boa*cough*)
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Post by CΛΜΡΞΓ™ on Dec 16, 2016 7:13:57 GMT -5
I think we will all be in riot if the major overhaul does not include a gepard nerf.
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Post by SGT D00M! on Dec 16, 2016 7:53:12 GMT -5
I think we will all be in riot if the major overhaul does not include a gepard nerf. I think you mean "buff". Also, OP MOLOTS AND PUNISHERS ARE RUINING THE GAME AND NEED TO BE NERFED!!!! IF I SEE PUNISHERS ON THE OTHER TEAM I'M JUST GOING TO EJECT!
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Post by Mechronis on Dec 16, 2016 8:32:10 GMT -5
I think we will all be in riot if the major overhaul does not include a gepard nerf. I think you mean "buff". Also, OP MOLOTS AND PUNISHERS ARE RUINING THE GAME AND NEED TO BE NERFED!!!! IF I SEE PUNISHERS ON THE OTHER TEAM I'M JUST GOING TO EJECT! Wh-
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acethunder
GI. Patton
Posts: 136
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Pilot name: Ace Thunder!
Platform: iOS
Clan: Wiki
League: Gold
Server Region: Asia
Favorite robot: Gary
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Post by acethunder on Dec 16, 2016 9:17:05 GMT -5
Someone on my YouTube channel commented that Pixonic made a post on Facebook stating they were going to overhaul the bots completely for 2.5. Perhaps that might address the potential imbalance issue with the Molot buff? I can only speculate. wait all bots are getting overhauled? That's the impression he gave but nothing solid was mentioned. He also explicitly mentioned the Gepard being changed also, but I forget the details. It's all just speculation until the time comes anyway. So we will see.
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Post by SGT D00M! on Dec 16, 2016 9:24:05 GMT -5
I think you mean "buff". Also, OP MOLOTS AND PUNISHERS ARE RUINING THE GAME AND NEED TO BE NERFED!!!! IF I SEE PUNISHERS ON THE OTHER TEAM I'M JUST GOING TO EJECT! Wh- Tune your sarcasm detector...it's malfunctioning.
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Post by ᕲΣΣᕲƧ on Dec 16, 2016 10:22:35 GMT -5
I've been toying with a gunship gepard with level 6 punishers in silver. They aren't that great from 100+ meters but from less than 50m they are deadly. I wouldnt mind leveling them more but they are a very low priority, behind about 2 months of upgrades id rather have.
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Post by Loop_Stratos on Dec 16, 2016 10:24:28 GMT -5
Tune your sarcasm detector...it's malfunctioning. Tbh the impression i got from him was that he understood the sarcasm.
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Post by boomsplat on Dec 16, 2016 10:30:35 GMT -5
wait all bots are getting overhauled? That's the impression he gave but nothing solid was mentioned. He also explicitly mentioned the Gepard being changed also, but I forget the details. It's all just speculation until the time comes anyway. So we will see. I had posted this in a thread last week - I haven't seen any details but with the way pix releases info in random FB posts, it is hard to say what is real vs speculation: Here is a fun nugget I found today in the comments section on the War Robots FB (made 10 hours ago). Sounds like with the MM roll out a number of the anticipated bot buffs/nerfs are coming. USER: How about the "Rogatka will be receiving an upgrade soon" hoax? By the way, after the last upgrade the game lags horribly, and it never did before... PIXO: It was initially planned for 2.5 and still is. By the way, Rogatka won't be the only robot affected by balance tweaks next patch. It's going to be a pretty big one, so stay tuned!
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Post by B30RLL on Dec 16, 2016 10:40:21 GMT -5
Golem would have the equivalent of 3 light mounts and still have a heavy to spare vs the Patton's extra light... that a huge edge in firepower for a bot that isn't any slower or weaker. But you can't put 3 aphids on a golem I don't think the system is meant to be / will ever be perfectly fair and/or balanced. And honestly, not sure how much merit in critizing it - if you see a disparity, use it to your advantage (and don't tell others about it!)
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Post by Strayed on Dec 16, 2016 10:57:49 GMT -5
I hope this balance tweak doesn't come in the vein of the 0.9.0 update. That was the update that unbalanced the entire game.
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Post by Mechronis on Dec 16, 2016 12:09:24 GMT -5
Tune your sarcasm detector...it's malfunctioning. Tbh the impression i got from him was that he understood the sarcasm. Indeed I did.
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Post by SGT D00M! on Dec 16, 2016 12:40:27 GMT -5
Then I fail to get the point or humor of your response...
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Post by CΛΜΡΞΓ™ on Dec 16, 2016 13:08:08 GMT -5
As for the molot/punisher buff: I still don't think they're very good.
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Post by Deleted on Dec 16, 2016 13:11:32 GMT -5
Golem would have the equivalent of 3 light mounts and still have a heavy to spare vs the Patton's extra light... that a huge edge in firepower for a bot that isn't any slower or weaker. But you can't put 3 aphids on a golem I don't think the system is meant to be / will ever be perfectly fair and/or balanced. And honestly, not sure how much merit in critizing it - if you see a disparity, use it to your advantage (and don't tell others about it!) I don't expect perfection... but one bot simply being better than another in every measurable way is a fairly glaring imbalance (unless it is a premium bot, where $$$ trumps balance). I'd like to see every bot have a number of configurations where it is competitive - diversity is good for the game.
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Post by vortex2917 on Dec 16, 2016 16:16:40 GMT -5
As for the molot/punisher buff: I still don't think they're very good. yea I tested my rhinos with punishers and it's not that good. But the Taran aphid rhino is pretty good.
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Post by sochilli (Saltesers) on Dec 16, 2016 16:17:45 GMT -5
As for the molot/punisher buff: I still don't think they're very good. yea I tested my rhinos with punishers and it's not that good. But the Taran aphid rhino is pretty good. Really? I tested a Punisher Rhino at it was a brilliant anti-mid-range counter
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Neg0Pander
Site Designer!
Grab 'em by the Griffin
Posts: 329
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Pilot name: Neg0Pander
Platform: Android
Clan: WIKITTENS [WiKi]
League: Silver
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Post by Neg0Pander on Dec 16, 2016 17:05:12 GMT -5
As for the molot/punisher buff: I still don't think they're very good. I think I agree. It's not a very fun playstyle either. I've been trying to give them a chance, but pretty much all my other weapons are still better.
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Post by Sybill on Dec 16, 2016 17:27:59 GMT -5
Bought five Griffins and equipped two with Punishers and the rest with Molots. Brought weapons to level 2. Seems to work: Molots reduce a Leo's health continuously, and my Punishers took out a dual Thunder Natasha at close range. I expected to go down first.
Tried this for two longer sessions, often managed to be among the top scorers. Almost no wsp/au bots present and seldom other than ag weapons - both is good. Was different a few weeks ago, but surely two sessions are not enough to say there was a change in mm. Maybe not really exciting battles, but that's not the point here.
Pixo made a very clever move, an Aphid nerf would have caused a storm of protest as the majority of people voted to leave them as they are on fb.
I wonder if to expect something similar for the Zenit and Noricum?
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Post by Curry Pot on Dec 16, 2016 17:31:17 GMT -5
I had a pile of punishers left over from my pre- 0.9.0 days and I dusted them off and tried them out today; they still aren't strong enough to compete with equivalent level plasma or rockets, although it was a lot of fun running bullet spam setups. The griffin punisher gunship was a particularly entertaining bullet hose, but punishers still don't do enough damage to be worth using.
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