yhondeh
Destrier
Posts: 122
Karma: 94
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Post by yhondeh on Dec 12, 2016 18:00:10 GMT -5
Anyone else having problem with this Facebook share button in your hanger? Every time I hit it, it freezes up War Robots app.
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Post by Deadalready on Dec 12, 2016 19:13:21 GMT -5
Anyone notice game freezes since update? I'm getting a MASSIVE amount of lag since update. Lots of teleporting bots and suddenly dying because an invisible projectile hit me.
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Post by BLYTHE on Dec 12, 2016 19:41:20 GMT -5
Why do they always come out on android before iOS... T_T Google Play's approval process is less stringent than Apple's.
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Post by CΛΜΡΞΓ™ on Dec 12, 2016 21:33:34 GMT -5
Question: are punisher Cossacks now viable in Silver? no... lol
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Post by Zhøu™ on Dec 12, 2016 22:01:21 GMT -5
Anyone notice game freezes since update? I'm getting a MASSIVE amount of lag since update. Lots of teleporting bots and suddenly dying because an invisible projectile hit me. Same. This update rendered my usual playing device unplayable. Everything just stutters...works fine on my phone though. Many are having this issue as well.
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Post by CΛΜΡΞΓ™ on Dec 12, 2016 22:05:53 GMT -5
Have they ever released an initial update without something going wrong?
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 12, 2016 22:15:00 GMT -5
Yes, I'm sure of it. Maybe not very frequently...
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Dec 12, 2016 23:46:19 GMT -5
I'm getting a MASSIVE amount of lag since update. Lots of teleporting bots and suddenly dying because an invisible projectile hit me. Same. This update rendered my usual playing device unplayable. Everything just stutters...works fine on my phone though. Many are having this issue as well. Game is now unplayable for me. Good job with the quality assurance, Pix. Argh.
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Post by thalandar on Dec 13, 2016 0:19:13 GMT -5
Mine runs ok on android but randomly just closes to phone desktop so it's an exited game outcome.. Stupid
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Post by SGT D00M! on Dec 13, 2016 3:14:10 GMT -5
Minor lag issues...kinda used to seeing these post update and they ussually sort themselves out fairly quick. I haven't had a hangar crash in a long time, so Pix has been improving the game bugs over time. I'm not really on-board with the whining.
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Post by B30RLL on Dec 13, 2016 3:31:54 GMT -5
The Center Beacon saying rhino movement may have also been secretly buffed? As in they are more nimble? Anybody able to test this?
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Post by CΛΜΡΞΓ™ on Dec 13, 2016 3:37:22 GMT -5
The Center Beacon saying rhino movement may have also been secretly buffed? As in they are more nimble? Anybody able to test this? looks the same to me.
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Dec 13, 2016 3:43:43 GMT -5
While the game itself continues to run smoothly on my device, I noticed a lot of players with issues. Griffins who jumped showed like 4 frames during the jump. DBs unloading all their rockets to exactly the position where I was 20 seconds ago etcetc
Not to mention some Clanmates who simply disco all the time (and hadnt any issues before)
Oh, and I saw a jumping Lancelot...
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Post by Strayed on Dec 13, 2016 3:50:35 GMT -5
If tcb is right...Finally! A rhino buff!
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Post by SGT D00M! on Dec 13, 2016 4:08:43 GMT -5
Oh, and I saw a jumping Lancelot... Secret buff.....
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Post by Deadalready on Dec 13, 2016 4:18:11 GMT -5
Question: are punisher Cossacks now viable in Silver? We look to you to confirm any Cossack theories
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DRTYDAV
Destrier
Posts: 69
Karma: 43
Pilot name: DRTYDAV
Platform: Android
Clan: Wolf
League: Expert
Favorite robot: Timber Wolf
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Post by DRTYDAV on Dec 13, 2016 11:22:43 GMT -5
Yes, I also have the problem that my game freezes, got slower. BTW, even reaching the hangar takes by far more time. Everything got slower. I reinstalled my whole system, but the game still sucks. On FB some guys told me they have the same problem. thanks for confirming this. I rebooted my tablet and it made no difference. It must be happening to more than just you and me. I noticed many players on both teams with super low damage yet their hangers are good. i see a pattern here. Disconnects suck! I have gotten disconnected on 2 games just this morning, definitely more than normal, and ditto on really good hangars for both blues and reds with low damage and beacon when I can see the results.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 13, 2016 11:40:19 GMT -5
I had a period of REALLY bad lag too... after the update. Just waiting for the Clan and chat portions to load was intolerable, not to mention the lag experienced IG. I don't know that it was just the game, however, as I had DC problems before the update as well. But nowhere NEAR the lag issues. I got a WiFi extender last night and it seemed to clear all my issues up.
*shrugs*
Maybe my in house connection problems were compounding the Server problems... as I have heard, and somewhat noticed, that after updates it takes a bit for things to smooth out.
IDK.
Perhaps try and reboot everything... router and modem (if they are separate) and your device. Play a game or two in the same room as the router and see if the lag is still insurmountable. If so, then let PIX know... either through the in game option to provide bugs and feedback, or through the FB page...
Either way... Good Luck!
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Post by miatahead on Dec 13, 2016 12:24:57 GMT -5
So they buffed the double barrels and not the single? Dammit, I've been leveling the wrong one...
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 13, 2016 12:26:21 GMT -5
No, it got a boost too.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 13, 2016 12:35:16 GMT -5
Lvl 8 Punisher was 139... now is 243.
Lvl 8 Punisher-T was 190... now is 243.
Lvl 8 Molot was 265... now is 315.
Lvl 8 Molot-T was 200... now is 315.
They boosted everything and then brought the damage per bullet up for the Mediums to match the damage per bullet of the Lights. Remember... mediums have twice the RoF as Lights.
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typewriter
Destrier
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Posts: 61
Karma: 42
Pilot name: Typewriter
Platform: Android
Clan: [Шικ²] ШικΣd
League: Silver
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Post by typewriter on Dec 13, 2016 14:05:01 GMT -5
But that precedent was already set by other weapons, If I am not mistaken... For instance... Orks are the same damage per missile as the Pinata, but shoot 2x the amount. Same with CRVs and Tulumbus... and the Hydra is, in effect, the spiral on roids, and the former is about 2x the damage of the latter. Firearms were the deviation. Orks have longer reload time than Pinatas, and Tulus than CRVs. If you look at their full cycle DPS, or DPM as some call it, the medium weapons will be ~1.5x of the light weapons. Similar for hydra/spiral, and even taran/magnum. Full cycle DPS = damage of the whole magazine / (unload time + reload time)
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 13, 2016 14:16:19 GMT -5
Fair enough... on paper, over a full cycle, it is a large difference... however... as far as the person on the business end is concerned... the initial burst is what matters and, in general, the Mediums do about 2x the damage. But yes, I get that there is a difference over time. Realistically, firearms that are styled as 2 of the same thing stacked, if each were being reloaded at the same time, would not have a longer reload time than a single weapon... the medium rocket weapons hold more per weapon than the light versions... so it makes sense to me. Considering, even after the buff, how little damage is done by firearms, I just don't feel, personally... that it is OP. I think, again, that it restored the balance and actually made them a viable weapon system for higher tiers. It will take time to see just how far up that extends... but overall I am happy they made them strong enough to matter again... and did so in a way that makes sense... to me, at least.
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Post by Dredd77 on Dec 13, 2016 14:17:29 GMT -5
I'm on iOS, not ANdroid, so no update for us just yet. Can confirm I'm seeing lag this past 24 hours, though.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 13, 2016 14:17:49 GMT -5
I heard the Zenit was buffed? Anyone know of that? !!!! Ugh... if so... there will be more of them. Sigh.
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Post by SGT D00M! on Dec 13, 2016 14:22:38 GMT -5
But that precedent was already set by other weapons, If I am not mistaken... For instance... Orks are the same damage per missile as the Pinata, but shoot 2x the amount. Same with CRVs and Tulumbus... and the Hydra is, in effect, the spiral on roids, and the former is about 2x the damage of the latter. Firearms were the deviation. Orks have longer reload time than Pinatas, and Tulus than CRVs. If you look at their full cycle DPS, or DPM as some call it, the medium weapons will be ~1.5x of the light weapons. Similar for hydra/spiral, and even taran/magnum. Full cycle DPS = damage of the whole magazine / (unload time + reload time) Fairly certain that the accuracy of the T guns is lower then the accuracy of the singles.
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oldJUNK
Destrier
Posts: 14
Karma: 4
League: Gold
Favorite robot: Griffin
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Post by oldJUNK on Dec 13, 2016 14:31:23 GMT -5
I'm getting a MASSIVE amount of lag since update. Lots of teleporting bots and suddenly dying because an invisible projectile hit me. Same. This update rendered my usual playing device unplayable. Everything just stutters...works fine on my phone though. Many are having this issue as well. Thank you for sharing, I almost call up my broadband company to scold them due to all recent lag... seems like the problem is not on my side.
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Post by Gdu4ever on Dec 13, 2016 20:24:01 GMT -5
Lvl 8 Punisher was 139... now is 243. Lvl 8 Punisher-T was 190... now is 243. Lvl 8 Molot was 265... now is 315. Lvl 8 Molot-T was 200... now is 315. They boosted everything and then brought the damage per bullet up for the Mediums to match the damage per bullet of the Lights. Remember... mediums have twice the RoF as Lights. Taking your Lvl 8 Punisher as example, 243/139 = 1.75. Meaning a 75% buff - which is clearly not possible. There must be some problems with it, so don't invest like crazy.
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Post by Gdu4ever on Dec 13, 2016 20:27:44 GMT -5
I heard the Zenit was buffed? Anyone know of that? !!!! Ugh... if so... there will be more of them. Sigh. It seems to me the hit rate is improved by certain means, but the output is unaltered. Anyone can confirm?
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Dec 13, 2016 23:03:24 GMT -5
Lvl 8 Punisher was 139... now is 243. Lvl 8 Punisher-T was 190... now is 243. Lvl 8 Molot was 265... now is 315. Lvl 8 Molot-T was 200... now is 315. They boosted everything and then brought the damage per bullet up for the Mediums to match the damage per bullet of the Lights. Remember... mediums have twice the RoF as Lights. Taking your Lvl 8 Punisher as example, 243/139 = 1.75. Meaning a 75% buff - which is clearly not possible. There must be some problems with it, so don't invest like crazy. It does seem dubious. I dont trust the in-game information at all. Wish Pix would actually explain what they did.
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