Deleted
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Post by Deleted on May 20, 2017 19:39:59 GMT -5
It seems to me that all these buffs in the game creates even more complaints and it will always outclass many different weapons. But what about nerfs? We have never had one in the game. What needs nerfs? And why?
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Post by Prowler on May 20, 2017 20:23:21 GMT -5
I think that there should be no difference at max level. All heavy bots same HP all medium bots same HP all light bots same HP at max level. Similar for weapons Same DPS at max level. heavy, medium, light. example Taran (medium) vs Orkan (medium) Taran has advantage in DPS if they where the same than the your choice will based on player preference rather than what can do the most damage. they just do the same damage in a different way. No need for buff or nerf.
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ziglodyte
GI. Patton
Posts: 147
Karma: 111
Pilot name: Light Legs
Platform: Facebook
Clan: ANgr
League: Master
Server Region: North America
Favorite robot: Gareth
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Post by ziglodyte on May 20, 2017 21:33:49 GMT -5
I haven't progressed to them being an issue, but Tarancilots seem like the biggest problem. Such unique tankiness and the most viable counter seems to be another version of the same bot with the Thundorkalot.
Possible nerfs: no Ancile for Lance, just like Butch. Make Ancile disable movement. Change in Lance hardpoints to reduce firepower so it's more of a pure tank.
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Post by ♧SGT FURY 24/7♧ on May 20, 2017 21:56:32 GMT -5
I take down Tarancilot all the time with Plasmahad. Don't whine. Lvl up and take em out!
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ziglodyte
GI. Patton
Posts: 147
Karma: 111
Pilot name: Light Legs
Platform: Facebook
Clan: ANgr
League: Master
Server Region: North America
Favorite robot: Gareth
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Post by ziglodyte on May 20, 2017 22:30:37 GMT -5
I take down Tarancilot all the time with Plasmahad. Don't whine. Lvl up and take em out! I'm saying this based on browsing Legends hangars and seeing almost nothing but Lances, Galahads, and Griffs, not much personal experience. I'm a big fan of variety so I already don't like that Griffs are around 1/3 of the bots I see.
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Post by The VVatcher on May 20, 2017 23:58:09 GMT -5
Two people are trolling. Why would anyone wana nerf Rogatka and Doc.
Lance without Ancile is good but not dominant. It already got its shield nerfed. Which was a stupid move to accommodate ancile use.
Trident and Ancile goes hand in hand imo. If you nerf Ancile, trident will dominate once again. So if you nerf one, nerf the other.
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Post by Firebeard on May 21, 2017 5:45:35 GMT -5
The only thing would need to be Buffed, in my opinion, is the velocity or the range of the Orkan.
Too little range, too little speed, makes an inefficient weapon.
OK .. The "Quick Draw" needs a redesign, as well .. but that's it.
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Post by critter667 on May 21, 2017 6:06:27 GMT -5
Buffing the speed of heavies would reduce viability. Any limited advantage medium bots have would evaporate.
Rather I would like the 2 changes to increase viabilty...
+10 base speed to all lights. +10 base speed to all mediums. Increase turning rate for all bots to compensate
Have beacon capture time be based on bot size. Smaller bots capture faster then mediums and finally heavies.
This gives better roles to all. Lights are scouts. Mediums hold until the heavies get in place and drive the lights away.
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Post by miscanthus on May 21, 2017 6:06:47 GMT -5
The Ancile is a little over the top, but if it ever gets substantially nerfed all the trident Furies will be back. I'd rather deal with the Ancilots.
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Post by every1jockzjay on May 21, 2017 6:52:13 GMT -5
I vote trident... needs explosion size reduced imo
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Post by suntron on May 21, 2017 7:05:10 GMT -5
I think Ancile is fine it is gold after all but Taran is cheap wsp weapon there and there are loads in the TT. I prefer to see buffs and new weapons rather than nurfs though. I think the bots need more works than the weapons though. I'd wait till the Orkan buff plays out before more changes though.
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Post by Ron Gaul on May 21, 2017 7:49:15 GMT -5
I think that there should be no difference at max level. All heavy bots same HP all medium bots same HP all light bots same HP at max level. Similar for weapons Same DPS at max level. heavy, medium, light. example Taran (medium) vs Orkan (medium) Taran has advantage in DPS if they where the same than the your choice will based on player preference rather than what can do the most damage. they just do the same damage in a different way. No need for buff or nerf. I hope that's sarcasm, because if not that's an absolutely ridiculous idea. You're confusing balance with equality. Balance is where objects are different and yet all useful in some form; equality is where everything is exactly the same. If everything is the same, nothing I say better than anything else. Because, do we really want a Lancelot with the same HP as a Raijin? Or a Griffin with the same HP as a Leo? If Lancelot has Raijin's health, no one would ever use Raijin again; Lancelot's speed and armor would make it the far better choice. Likewise, Leo is currently viable only because it has such a massive health pool. It's faster than Natasha and Fury, but only marginally so. And now you want to take the Griffin, already far superior to the Leo in most situations, and effectively double its HP? Leo no longer has any advantage over Griffin; it becomes completely useless. And the same thing happens if you bring the Leo's HP down instead of raising the Griffin's health up. The only way equal health works is if all bots have similar firepower and similar speed and similar abilities. Which, even if there are minor differences, RUINS the diversity this game currently offers. Natasha would have to lose firepower if it had as much HP as Leo - otherwise Leo would be at a major disadvantage. So, let's replace one of Natasha's heavy hard points with a light one. There, now they also have equal weapons. Oh wait, now Leo is faster than Natasha. Definitely not equal. So let's make Natasha faster. There, now they're all balanced. Oh crap, they're the same thing... It's a bloody awful idea. Because the only way it works is if everything is the same thing. Which is laughably ridiculous. As far as nerfing anything in the current meta, this version is possibly the most balanced I've ever seen it. Even the notorious junk heap of days gone by, Natasha, is finally a respectable choice. Natasha is a genuine threat to Fury drivers. The time when massed Gepards freely terrorized Silver tier is also ended, and the Gepard is relegated to a useful but not overpowered role. Rhino no longer runs rampant in Gold tier and above; it's been checked by the arrival of the Britbots. Rhino is still strong as ever, but other bots have been made more powerful to counter it. Coincidentally, Rhino is also one of the few bots able to solo counter the Ancilot effectively. Thus, the Rhino's own nemesis is also the Rhino's prey. The only areas where I see any imbalance is in the complete and utter uselessness of the Golem, Vityaz, and Boa above Silver tier; the similarity between the Kang Dae and the Nashorn; the Ecu's lack of usability; and Fujin's inability to climb walls. I wouldn't nerf anything. Instead, increase the power of the other bots/equipment to match.
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×Carliex
Destrier
Posts: 85
Karma: 94
Pilot name: ×carlie×
Platform: Android
Clan: Nitro Squad
League: Expert
Server Region: Europe
Favorite robot: Galahad
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Post by ×Carliex on May 21, 2017 19:25:16 GMT -5
Someone once summed up the essence of this game perfectly: rock, paper, scissors.
Tridents don't work on anything that has a speedy ancile regeneration, namely the Fujin. It takes at least 3 goes at getting through to a Carnage, which doesn't regenerate as quickly.
A Zeus or plasma weapons will cut fujin and carnage right down. Zeus are ineffective on ECU / Brit bots.
Lancalots, with or without ancile, are easily taken out by a full on assault from an Orkans Fujin. Simlarly, I always have a Trident Carnage for Brit bots, especially Gareths, which are the bane of my existence.
Taran Gareths easily take out a Carnage at close range.
Swings and roundabouts. Paper, rock, scissors. Have a balanced hangar.
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Deleted
Deleted Member
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Post by Deleted on May 21, 2017 19:26:09 GMT -5
A game that is rock paper scissors should't have a skill based matchmaking. Just saying.
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×Carliex
Destrier
Posts: 85
Karma: 94
Pilot name: ×carlie×
Platform: Android
Clan: Nitro Squad
League: Expert
Server Region: Europe
Favorite robot: Galahad
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Post by ×Carliex on May 21, 2017 20:11:13 GMT -5
It just means that there's always a way of taking out a particular weapon/bot combination. With that, what system of match making would work?
My experience of being ridiculously outmatched and barely moving before being annihilated could hardly speak towards skill. Sometimes I'm left wondering what the fudge is going on.
I have to say, Gold III appears much more settled than Silver I. I don't know if this has coincided with any changes, but from regularly getting my butt handed to me in Silver, to an average of 60% win rate and regular 5-7k damage in Gold, there seems to be something afoot! I R suspicious!
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×Carliex
Destrier
Posts: 85
Karma: 94
Pilot name: ×carlie×
Platform: Android
Clan: Nitro Squad
League: Expert
Server Region: Europe
Favorite robot: Galahad
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Post by ×Carliex on May 21, 2017 20:12:49 GMT -5
Tankers missing Gold tier and heading down to Silver?
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Post by zer00eyz on May 21, 2017 20:28:33 GMT -5
A game that is rock paper scissors should't have a skill based matchmaking. Just saying. You must be having a laugh right? Rock, paper, scissors is a metaphor, and your taking it too far. The actual game is.. well its wacky. They do have tournaments for it, and it can get expensive if your wrong... www.telegraph.co.uk/men/thinking-man/11051704/How-to-always-win-at-rock-paper-scissors.htmlStop slighting rock paper scissors, it deserves better (you should laugh at this, but its true).
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Post by MCYL on May 21, 2017 20:32:51 GMT -5
I haven't progressed to them being an issue, but Tarancilots seem like the biggest problem. Such unique tankiness and the most viable counter seems to be another version of the same bot with the Thundorkalot. Possible nerfs: no Ancile for Lance, just like Butch. Make Ancile disable movement. Change in Lance hardpoints to reduce firepower so it's more of a pure tank. Taran ancillots AINT unstoppable. Go on the wiki and do the math, all bots & weapons equal it loses every time to a Plasmahad. That frontal shield is much weaker than a Galahads at the same level. Face to face in the open the ancillot will go down every time (less dps, less shield HP). In a corner shooting fight the Galahad can bring 3.5 Magnums worth of DPS to bear, ancillot only 1.5. Ancillots have advantages being its corner shooting is excellent with its weapon placement and they can stop RDBs & Tridents that invariably join in. When I'm in my tarancillot, plasmahads are perhaps my greatest threat, more than another ancillot.
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SprintingGoat
Destrier
Posts: 78
Karma: 67
Platform: iOS
Clan: theU
League: Champion
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Post by SprintingGoat on May 21, 2017 23:28:00 GMT -5
i personally think they need to rework EVERYTHING... people groan about how long it takes to kill an Ancilot, but i think that's how long it should take to kill all heavy bots.
it has got to the point now, where the majority of bots get killed too quickly.... 'Death Button' shouldn't be a thing.
The game would be better served by more sustained firefights... where the outcome was determined by cornershooting, flanking, double/triple teaming, etc.
The game is drifting toward speed... and i don't think that's a good thing.
Mechs are supposed to be massive, lumbering robots that can take some punishment.
I actually enjoy 1 v 1's with Ancilots.
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