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Post by kildyu71 on May 17, 2017 11:52:09 GMT -5
Punishers have always seemed like a fun weapon, but somewhat underpowered.
I'm wondering if the buff a few months ago (the 3-sec ramp-up) has made them more relevant than they used to be.
In particular, I'm wondering if they can replace plasma (i.e. Tarans/Magnums).
I have a Tarancilot and a Plasmahad that I was thinking of building Punishers for...
Am I out of my mind? Are Punishers not even in the same league as the plasma weapons?
In what situations are Punishers ideal? In what situations do they really suffer?
Anyone have any decent experience with them and willing to offer some insight?
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Post by jckidd on May 17, 2017 12:04:21 GMT -5
I have run them on griffins and Fijians (lvl 9/9 diamond/expert on iOS) and it works well to take down anciles. Stay beyond 350 and behind a bot to support it ?
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Post by drake1588 on May 17, 2017 12:05:26 GMT -5
Punishers are generally inferior to both plasmas. Damage isn't comparable until less than 200 meters, so always in rocket range. Burning down anciles can be good or bad depending on the situation. Punishers suffer a lot more than plasmas do against bots ducking in and out of cover. Reload time is significantly higher.
Generally, they just don't perform as well. If you wanted to be more of a support role, they could shine in stripping anciles for a tridents user/db griffon on your team to rip up ancilots and Carnages. Overall plasma is typically better unless you always squad with several teammates.
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Post by zman on May 17, 2017 13:26:08 GMT -5
I run Punisher Ts on two of my bots. Both are Lances, one is a Puncillot ie Dual Punisher Ts and Ancille, the other is Thunder/PunisherTs. I'm likely to drop the thunder for another Ancille. I'm in Masters III with a 10/10 hanger.
The Punisher T's put out a good amount of damage. Really, at around level 10 we're talking about 100k damage in ~14-15s. It is more DPS than a Taran, now, most of the time you won't be dealing optimal damage, but you are able to deal damage and drop ancilles at up to 500m.
My Puncillot is an absolute nightmare for Trident Furies, and is super solid in taking out Griffins. It works very well as a mobile harasser, staying out of the 300-350 range of the nastier weapons. I often flank or hold a position ~400-500m away from enemies and just dump magazines at them. It drives lots of enemies to cover, drops ancilles, takes down shields, and puts out good damage at that range.
You can't play them like you would Tarans, but they are definitely viable.
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gillur
Destrier
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Post by gillur on May 17, 2017 14:00:13 GMT -5
Always wanted to add punishers to my lineup. Figured on my lance, just behind on silver and skeered to waste upgrades on whatifs.
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Post by vigusfatbelly on May 17, 2017 14:06:34 GMT -5
Man.. the hate on the punishers from some is amusing. Running punishers on bots is a good idea. I have a staple in my hanger of a Leadhose Griffen. Two punisherTT's and 2 regular punishers, all at lvl 8. reading above where folks talk about the plasma setup being better.....nope. DPS, the mag/taran setup will produce more.. but DPC is MUCH higher with the punisher set up. I've said it before, and I'll keep on saying it... If I'm F2F with a Griff of the same level, or slightly higher, that is running the Plasma set up, I'll win that fight every time. IF I have a lead on distance, I can start firing from 499 yds away, and just keep advancing on them, and they will be dead and I'll walk away from the fight. If it's a sudden thing, it's still the same. From under 300yds the punishers are *devastating* I can take out a Griff with one cycle.. can you do that with *any* other weapons load out? Nope. I can load three punisherTT's on a Fujin and do mass damage as well.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 17, 2017 14:14:16 GMT -5
Ohhh man... this is my subject rightchere!
OK, Ima lay down the skinny. Know that you will most likely hear from most people a continued stream of "they suck!" from folks who either:
A. haven't used them since the buff and are going by the old experience B. people who have not worked out the best ways to employ them, use them as they would Tarans or Orks, and just get dismayed and put em back on the shelf C. people who have tried them at level 5 against level 8/9 bots/weapons and didn't think they were strong enough D. people who just parrot what other people say.
First... and this is a big one... they are NOT replacements for Plasma. If you only have one Plasma bot and are considering switching out... don't. You need at least 1 if not 2 Plasma bots... IMHO. No, these sorta fill the role of good damage in between Mid and Short range, and Anti-Ancile support. The are very similar to Thunders... in that they are outstanding up close but lose effectiveness, slowly, out to 500m. That said... even at 500m if you have multiple punishers, you can still cause pain. Especially in the one I wish to talk about first:
The absolute, quintessential, must-try Punisher bot, is the Griff. Follow Zman's advice above about how to employ them, because he is right on. Even though he is talking about a different bot...
I played a game today after putting my Punigriff back in, and it was death for the seeming overabundance of Carnages on the field.
Lemme say this, though. If you use this bot build... you have to remember to get the heck out of Trident splash when they shoot at you (JUMP AWAAAAY!) and to just plain avoid the Zeus bots if at all possible. But if you can get to a place that allows you to be covered from the long range Plasma, you can own anything closer than 400m and make most things out from 400 to 500m put their heads down. If they do not, they will die too, just a little slower.
Most folk don't dig these bad mamma-jammers, but, I am telling the truth, if you can figure out how to use them and stay alive, they are definitely still viable. I am in Android Gold and my Griff is level 8 and the Puns are all level 9, for transparency.
But don't just dismiss it if you don't have a Griff leveled enough or don't have enough leveled Puns to load it out... here are some alternatives for all punisher or mostly punisher builds that I can vouch for because I have used them a good bit (BTW, the way the range to damage ratio works for Punishers and Thunders, they are almost the same weapon so mixing them is fine):
1. Leo 1x Thunder 3x Punishers 2. Lancelot 1x Thunder 2x Punisher Mk2s 3. Fujin 3x Punisher Mk 2s 4. Galahad 1x Punisher Mk2 2x Punishers
Here are a couple of builds that I have ran that include Punishers but mix them with other weapons:
1. Natasha 2x Zeus 2x Punishers 2. Lancelot 1x Zeus 2x Punisher Mk 2s 3. Galahad 1 x Orkan and 2x Punishers (this works but really only shines in limited anti-ancile applications... It surprised me how well it worked... but I would still always recommend all Plasma for Galas, as the current state of the game sits... it just works.)
Builds that I will try soon:
1. Lancelot 1x Ancile 2x Punisher Mk 2s 2. Leo 1x Ancile 3x Punishers 3. Rhino 2x Punisher Mk 2s 2x Punishers 4. Griffon 2x Punishers 2x Orkans 5. Griffon 2x Punishers 2x Tulumbus 6. Doc 2x Tulumbuses 2x Punisher Mk 2s (the goal would be to use the Puns against Anciles and bots that get too close and follow up with Tulumbus when the shield is down and or, you create distance or make them hide to get away from your Puns since the Tulus will splash pretty well around corners)
Out of all of these that I have already tried... the two that I had the most success with are the Punisher Griff and the Lancelot Thunder Punisher.
The mixed weapon bot that I enjoyed the most... was the Natty Zeus Pun. That thing was awesome against Carnages and Fujins and damn good against equal level or less Ancilelots. Higher level Anciles will regen too fast for just 2 Punisher Mk 1s to do enough good... but if your Puns are equal level they should do the trick. The 2 Zeus are bad enough, but the Puns would drop the Ancile and keep it down and if anyone had Tridents or RDB or Molots, they didn't have to worry as I was just keeping the Ancile down as a matter of principle!
Above all, have FUN!
IMO, YMMV
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Post by Ron Gaul on May 17, 2017 14:16:33 GMT -5
Running an 8/8/8/8 Punisher Galahad at the moment. Possibly the best bot for that weapon, as the shield blocks plasma and Galahad can outrun short-range rockets.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on May 17, 2017 14:43:30 GMT -5
4. Griffon 2x Punishers 2x Orkans
I have tried and liked this build... I used it to jump on Ancilots. If you can begin firing the Punisher just before you jump strike, you will tear down the Ancile...while you are landing you can release the Orkans and tear it apart. The punisher at point blank can tear right through the shield.
The option of tearing down Anciles from 500m as support is also an option...Just take care to only fire the Punishers and not waste your Orks.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 17, 2017 15:23:29 GMT -5
4. Griffon 2x Punishers 2x Orkans I have tried and liked this build... I used it to jump on Ancilots. If you can begin firing the Punisher just before you jump strike, you will tear down the Ancile...while you are landing you can release the Orkans and tear it apart. The punisher at point blank can tear right through the shield. The option of tearing down Anciles from 500m as support is also an option...Just take care to only fire the Punishers and not waste your Orks. Hmmmm... OK, I think I will move that option to number 1.
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Post by zerosoul on May 17, 2017 15:37:12 GMT -5
I have tried a Griff with 2 magnums and 2 Punisher MK2 and it was a fun play , but as someone else said I needed a plasma bot. I might relive this build in the future or trade magnums for Aphids
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Post by Insane Demon on May 17, 2017 18:00:30 GMT -5
I have tried a Griff with 2 magnums and 2 Punisher MK2 and it was a fun play , but as someone else said I needed a plasma bot. I might relive this build in the future or trade magnums for Aphids That's what I'm currently using... a Griffin with two magnums and two Punishers. I was using two Aphids but the Griffin needs weapons that don't need to reload while it's on top of buildings or whatever. My damage has gone back up to 300k+. I got 7 kills and 400k+ damage in my first match this morning before I went to work... because I'm trying to complete another Headhuntng: Destroy 18 robots task.
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yohomymy
Destrier
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Post by yohomymy on May 17, 2017 18:20:57 GMT -5
punishers on a doc has only 1 second down time
infinite firing power
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er1k
Destrier
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Platform: Android
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Favorite robot: Carnage
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Post by er1k on May 18, 2017 6:47:09 GMT -5
I'm currently running a level 9 Galahad with level 8 Punisher + Punisher Mk II. I can't say I'm happy with it. There are just not enough favorable match ups. Any bot with weapon range 500+ is a problem (as usual). Any shielded bot is a problem. Any quick bot is a problem because decent aiming is much more important(difficult) than with plasma. You will miss a lot if they are competent. That leaves you with knifers like Griffin, Leo, Fujin, Boa, Carnage and the likes. Yeah, well ... these are the exact same bots that you would like to face in a Plasma Galahad. The only advantage over plasma is that you can fire from further away. However, damage output will be bad. Which means you will have to reload or get closer ... bad again. To top it off, it still requires to be having a firing line for quite some time to inflict actual damage. In higher leagues nobody will allow you to corner shoot him for that long. At some point your shield will break or someone will hit you with splash. Furthermore, I found that you can't drop anciles from a distance effectively. For carnages, this still works because the ancile is weak. For ancilots, you will spend full clips if you don't want to get close (which you shouldn't). After reload, you can start all over because ancile has recovered. To sum it up: Damage too low & too much exposure. The only success I had was when I could harrass heavy bots from some distance because bullet spread is less of an issue. So far, I wouldn't recommend this setup to anyone. Maybe I will try this on a Griffin next.
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Post by Ron Gaul on May 18, 2017 8:00:02 GMT -5
The point with punishers isn't always to deal damage; punishers tend to deal a little less damage than you'd like but a little more damage than you think. The punisher and punisher Mk2 are weapons used primarily to control the battlefield and force enemy bots behind cover. The hail of fire from a full punisher loadout is very demoralizing due to the way that it continuously drains your health, millimeter by millimeter. It's a diversionary tactic. And it kills plasma bots very, very fast. A punisher Galahad can tear down a plasma Griffin in one try, if you start firing from max range and close distance; your own shield won't even be broken by the end of the encounter. Plus, you can break enemy shields from much further out than they can touch yours. And you even deal damage to shield bots that are blocking your fire with their shields, because your spread of bullets simply goes around their shield.
Gunfighter set ups are much different to run than plasma or rockets. But in their proper roles, they are no less effective than anything else in the game.
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Post by CharismaticReaper99 on May 18, 2017 15:08:44 GMT -5
IMO, Plasma Weapons far overpower punishers and molots, but the only situation I find punishers suitable is on rhinos, preferably orkans (any missile weapon will do) and punishers work decently. level 11 Punishers are pretty beastly, but they only compare to level 8 magnums.
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Post by vigusfatbelly on May 18, 2017 16:13:29 GMT -5
The point with punishers isn't always to deal damage; punishers tend to deal a little less damage than you'd like but a little more damage than you think. The punisher and punisher Mk2 are weapons used primarily to control the battlefield and force enemy bots behind cover. The hail of fire from a full punisher loadout is very demoralizing due to the way that it continuously drains your health, millimeter by millimeter. It's a diversionary tactic. And it kills plasma bots very, very fast. A punisher Galahad can tear down a plasma Griffin in one try, if you start firing from max range and close distance; your own shield won't even be broken by the end of the encounter. Plus, you can break enemy shields from much further out than they can touch yours. And you even deal damage to shield bots that are blocking your fire with their shields, because your spread of bullets simply goes around their shield. Gunfighter set ups are much different to run than plasma or rockets. But in their proper roles, they are no less effective than anything else in the game. This. Absolutely this. A Griff Leadhose controls the battle field in a 360 radius up to about 600yds, if you factor in the jump ability. The LHG shreds anciles, and in one full cycle will absolutely take out a Carnage, Fujin, or pretty much any bot with an ancile except for a Leo or Lancelot. Those two, just because of their health pool. But you are able to push bots into cover, drive bots off of a beacon, and when piloted correctly, you can jump on and shred just about any bot you encounter.
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ziglodyte
GI. Patton
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Post by ziglodyte on May 18, 2017 20:46:42 GMT -5
I love Gatling-type guns so I try to work Punishers in.
Based on my personal experience, I do not recommend running them on Galahad. Plasma just works too well for him, and it lures you into rockets.
Gatling Griff is alright. But like Gally, it feels like Plasma gets you more mileage. The jump is synergistic at least, even more so than with plasma.
I don't have Fujin or Rhino, but I don't like them in theory because Fujin doesn't want to charge in close and Rhino really wants Magnums that can always fire in their light slot. Might be wrong about Rhino though.
I'm still not sure about the best Punisher platform, but my top cantidates are Lance, Gary, and I guess Leo?
I say Lance and Leo because they can run Punder combos. Punishers pair more naturally with Thunders than anything else in terms of range. Both can pester at 500 and decimate in your face.
Punisher Gareth seems worth considering because he has the speed to get in close and can use them naturally for the mid-close support and beacon fighting Gary can excel at.
Punishers are basically a longer-exposure, in-your-face ambush weapon very similar to Thunders. The reload is rough though, so you need to be able to soak up a moderate amount of damage while you expose yourself and having the speed to hit and run will help a lot too. I intend to test out a Punisher Stalker build as well, which I think could take more advantage of Stealth than Magnum/Pinata/Aphid Stalker.
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ziglodyte
GI. Patton
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Post by ziglodyte on May 20, 2017 3:22:19 GMT -5
After doing more testing, Punisher Stalker seems like a no-go. Not enough dmg from two light Punishers and the stealth doesn't last long enough to let you unload as much as you want.
Punisher Rog, on the other hand, seems much more viable. It's jumping let's you get in close and more importantly get back out to reload, and jump to dodge the Aphids and rockets that fly around in close range. And two med Punishers can dish out acceptable dmg. Pog can duel Orkatkas, clear out campers, flank very effectively. Based on my testing I'll take a Pog over a Punisher Griff now.
Lance, Gary, and Rog are my top three Punisher platforms now. I can imagine a Punisher Doc being a really fun and effective non-stop-spray-of-bullets support bot as well theoretically, but don't have one to test with.
The thing about Punishers is that they are kinda stuck between plasma and rockets, so for the most part it's hard to ever justify them over either. The only advantages Punishers have are being able to harass at 350-500, blow away Ancile for rocket buddies, and do more dmg per clip within 200. The range versatility is their selling point and it's hard to quantify that so they are underrated. To best use these advantages, you need mobility and a flanking/support/harassment mindset. Rog and Doc are the top-tier for this sort of gameplay so they are the best options I think, in theory.
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Post by CharismaticReaper99 on May 20, 2017 10:22:48 GMT -5
I don't understand why punishers are part of the game. Molots, after looking at the stats, are just overall better than Punisher, a level 1 moot does 300 damage/hit and goes for 800m, level 1 punisher does 237 damage/hit and goes for 500m. Maybe Punisher has higher ROF? But then again, Molots have their increased fire rate ability. If anyone knows, care to explain it?
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Post by drake1588 on May 20, 2017 10:31:39 GMT -5
I don't understand why punishers are part of the game. Molots, after looking at the stats, are just overall better than Punisher, a level 1 moot does 300 damage/hit and goes for 800m, level 1 punisher does 237 damage/hit and goes for 500m. Maybe Punisher has higher ROF? But then again, Molots have their increased fire rate ability. If anyone knows, care to explain it? Much, much smaller ammo capacity on the molot. Fire rate is far higher on punisher as well. If they want to make them viable alternatives to plasma or rockets, they need shorter reload times. In the case of the punisher, an overheat mechanic is probably the best way to do it. Unlimited ammo, but builds up heat as it fires in ramp up mode. Not firing it reduces the heat meter, and use the current reload time as the overheat cool down period if it fully overheats.
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Post by Firebeard on May 20, 2017 11:09:51 GMT -5
I don't understand why punishers are part of the game. Molots, after looking at the stats, are just overall better than Punisher, a level 1 moot does 300 damage/hit and goes for 800m, level 1 punisher does 237 damage/hit and goes for 500m. Maybe Punisher has higher ROF? But then again, Molots have their increased fire rate ability. If anyone knows, care to explain it? MOLOT (L1): Rate: 5 Clip: 70 Output: 21k PUNISHER (L1): Rate: 237 Clip: 220 Output: 51k Punishers do greater damage however, they are Spray and Pray. Only 30-50% of the rounds will impact the target outside 400m. They can take down Ancile Shields because the 'shields are large and every round hits the shield. Molots have a greater range and higher accuracy so, over distance the Molot outperforms the Punisher.
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Post by CharismaticReaper99 on May 20, 2017 16:57:51 GMT -5
I don't understand why punishers are part of the game. Molots, after looking at the stats, are just overall better than Punisher, a level 1 moot does 300 damage/hit and goes for 800m, level 1 punisher does 237 damage/hit and goes for 500m. Maybe Punisher has higher ROF? But then again, Molots have their increased fire rate ability. If anyone knows, care to explain it? MOLOT (L1): Rate: 5 Clip: 70 Output: 21k PUNISHER (L1): Rate: 237 Clip: 220 Output: 51k Punishers do greater damage however, they are Spray and Pray. Only 30-50% of the rounds will impact the target outside 400m. They can take down Ancile Shields because the 'shields are large and every round hits the shield. Molots have a greater range and higher accuracy so, over distance the Molot outperforms the Punisher. "Spray and Pray", I got the vertix.io reference can I? Or maybe you didn't mean to make a reference.
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Post by Firebeard on May 21, 2017 4:07:50 GMT -5
MOLOT (L1): Rate: 5 Clip: 70 Output: 21k PUNISHER (L1): Rate: 237 Clip: 220 Output: 51k Punishers do greater damage however, they are Spray and Pray. Only 30-50% of the rounds will impact the target outside 400m. They can take down Ancile Shields because the 'shields are large and every round hits the shield. Molots have a greater range and higher accuracy so, over distance the Molot outperforms the Punisher. "Spray and Pray", I got the vertix.io reference can I? Or maybe you didn't mean to make a reference. "Spray..." the area with bullets "...and Pray" you hit something. Weapons like the Punishers are, as another Poster mentioned, Suppression weapons.
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Post by TravLar on May 22, 2017 3:42:12 GMT -5
I really like Drake's post about an overheat mechanic rather than a reload time although it does spoil the pseudo-realism aspect of requiring time to reload. But it would add a feature to punishers that would give a good reason to using them in a setup. It would give them their slot between plasma and rockets.
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Post by ⓣⓡⓘⓒⓚⓨ48 on May 22, 2017 9:14:31 GMT -5
After doing more testing, Punisher Stalker seems like a no-go. Not enough dmg from two light Punishers and the stealth doesn't last long enough to let you unload as much as you want. Punisher Rog, on the other hand, seems much more viable. It's jumping let's you get in close and more importantly get back out to reload, and jump to dodge the Aphids and rockets that fly around in close range. And two med Punishers can dish out acceptable dmg. Pog can duel Orkatkas, clear out campers, flank very effectively. Based on my testing I'll take a Pog over a Punisher Griff now. Lance, Gary, and Rog are my top three Punisher platforms now. I can imagine a Punisher Doc being a really fun and effective non-stop-spray-of-bullets support bot as well theoretically, but don't have one to test with. The thing about Punishers is that they are kinda stuck between plasma and rockets, so for the most part it's hard to ever justify them over either. The only advantages Punishers have are being able to harass at 350-500, blow away Ancile for rocket buddies, and do more dmg per clip within 200. The range versatility is their selling point and it's hard to quantify that so they are underrated. To best use these advantages, you need mobility and a flanking/support/harassment mindset. Rog and Doc are the top-tier for this sort of gameplay so they are the best options I think, in theory. Responding to the Bolded and Underlined part, that is why I always try and quantify them as being more of an up close support weapon than a direct contender with Plasma and Rockets. In other words, they work best as part of a team/squad that has players that can take advantage of their strengths and not worry about their weaknesses. If a DB Griff and a Thunder Punisher Lance work together, for example, no ancile bot will survive. Responding to all of your post and the previous one... Nice tests and good conclusions. Some Random thoughts: I have not tried it on the Rog... I think I will later. Nor the Doc, I wanted to pair them with Tulus on the Doc but could never give up that all Tulu Splash Party. I think the Galahad Punisher may work decently as a tagalong Ancile buster because it CAN sit out exposed and take hits on the shield... and the firepower is very similar to the Rog... but I prefer the Plasma setup as well... it honestly is one of the only bot setups that I feel has a true synergy for making the best of both the bot's and the weapons' strengths while minimizing the weaknesses. Few other setups work so perfectly. IMO.
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