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Post by Insane Demon on May 4, 2017 10:57:53 GMT -5
This is a further move towards a 2 mode game...the Free to play mode/ no rewards...and the League mode where you get rewards to compete. Is this good or bad?
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sethile
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Post by sethile on May 4, 2017 14:33:41 GMT -5
I don't give a monkey's what "fun, rewards and progression you get", as long as once you're in LQ, you're in it for good. But if you have a chance of coming out of LQ better off than someone who spent the same amount of time in the normal game, I'll be annoyed. Then put on your hat of annoyance, as that is exactly what's occurring. LQ is more varied, random and fun. Plus you can come out of it better off than if you were in NQ. But be happy that you don't have to play against these people in your games, until everyone whines about it being unfair, and then they all come back to the NQ if the LQ gets shut down. Then those people will whine even harder that their games are being ruined again.
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sethile
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Post by sethile on May 4, 2017 14:40:19 GMT -5
This is a further move towards a 2 mode game...the Free to play mode/ no rewards...and the League mode where you get rewards to compete. Is this good or bad? Probably bad. Firstly: doesn't stop Tankers. Huge benefits for Tanking games, ruining everyone's fun and progression. Then they get to maximise returns by climbing back up Leagues in easy mode. Secondly: those not in League still need to progress otherwise just play Test server... A lot of people would still want to play competitive but are trying to improve their hanger first. The game still needs to foster and grow these players or its player base would shrink. Honestly, Leagues should only give League points. League rewards at reset should give you all the gold as if you tanked and climbed back up. Winning in higher leagues should give better rewards note: not reduced rewards for the rest)
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sethile
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Post by sethile on May 4, 2017 14:52:20 GMT -5
I play alongside my clan's member even when i'm sure to Lose the game - and when you play whith guys that have tree slot with low level bot you surely Lose...-even this means i'm not able to reach higher League... Maybe you should look at this from another angle. You've knowingly joined a team in a Champion match dooming any other Blues on your team to a loss... So in effect the same result as a Tanker... Understand though I'm with you. The current MM is only effective if clans are all of about the same level. Otherwise squadding is not encouraged by in game mechanics as a whole. If I wanted progression, then I wouldn't want you in my team. A loss for everyone. Team mates should be squadding. That keeps teams/clans humming along and everyone happy. No one normally says much about their solo close matches, but the close team ones they do... Social interaction shouldn't be punished with lack of progression. I also understand why MM rounds up everyone. Otherwise it would be exploited. LQ as it stands right now does not suffer from these issues. Far more social play, fun, team work and progression for my team (note: we have a huge spread of player hangers). Don't change it. By all means improve the NQ.
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Post by U Camp = I Camp on May 4, 2017 14:53:03 GMT -5
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Post by ou812gr8m8 on May 4, 2017 15:04:18 GMT -5
Wow, a LOT of info there! Will add a Silver multiplier for better higher-level rewards Will re-introduce Gold for top-two on losers team Will add reward for capping beacons Will "cut the battle rewards and freeze rating" of players who spoil others' matches New match-making "mode" for mid-summer New ability for custom match-making (choose map, choose team-mates). Squads in matches to be auto-matched with other squads.
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Post by U Camp = I Camp on May 4, 2017 15:17:43 GMT -5
Wow, a LOT of info there! Will add a Silver multiplier for better higher-level rewards Will re-introduce Gold for top-two on losers team Will add reward for capping beacons Will "cut the battle rewards and freeze rating" of players who spoil others' matches New match-making "mode" for mid-summer New ability for custom match-making (choose map, choose team-mates). Squads in matches to be auto-matched with other squads. Indeed. I'm curious about this part... "Also unlocking robots and equipment is most likely to be tied to league progression. This feature was planned from the very beginning but with the current state of content it didn’t make much sense — when players can get Lancelot? What to do with robots, which are already spread across different leagues?"
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Post by ou812gr8m8 on May 4, 2017 15:54:41 GMT -5
It means they want to tie the unlocking of more powerful bots and weapons to league progression, but they can't because we already have access to everything. :-)
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Post by KaneoheGrown on May 4, 2017 16:09:31 GMT -5
Means you need to be Master+ for a Dash when they're released for wsp...
I kid, I kid... Could you imagine the hate and discontent that would create?
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Post by ou812gr8m8 on May 4, 2017 17:37:30 GMT -5
Means you need to be Master+ for a Dash when they're released for wsp... I kid, I kid... Could you imagine the hate and discontent that would create? It actually makes sense to me. They need incentives for people to climb the leagues, but don't want to offer Gold and Silver for fear of the "rich getting richer". I could see it happening.
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Post by tenayshuzd on May 5, 2017 3:52:58 GMT -5
As I'm busy grinding my way through the tasks, have tanked a few times to prioritise hanger and task, such as beacon capping ideally on Moon and Dead City. Now if my team are abysmal or map doesn't suit I go all out with my bots and get killed quick, onto next map. It's not ideal, wastes a bit of time but sometimes there's a pay off and I swing the outcome in my favour. Swings and roundabouts. Think gold incentivises my play, I aim for whatever the specific task at hand is but if I can help out my team by luck or opportunity I will, get a lot of accidental bonuses that way.
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Post by Cdr. Crimmins on May 5, 2017 8:19:23 GMT -5
This post just makes me giggle so much. "In fact with the pilots under L15 gone" Seriously? Why don't we say "With people who had no idea how they got there, who have no chance of winning, enjoying the game or earning anything gone, I can't beat the snot out of them and take top honors easily and without effort". Cry me a river about how long it will take you to be matched up. As for getting rid of LQ and using another anti-leaver mechanism, what? Right when it will kick into high gear? In regular queuing in iOS I almost never see the same faces again. It's a big deal when I spot one I remember. And hey, when those 50% of the players who are in there to earn resources leave because they can't they will swell the player pool back out in the Real League. You know, the one you should be playing in. if you like prison, stay in. If not, get out. Hey jackson, too scared to reply to my face. I'm one of the very few people in LQ who specifically does not kill noobs running around in cossacks and destriers, even when they are standing there motionless firing at me. And if I see an off the shelf vityaz or golem I'll ignore it too unless it's headed straight for a beacon. Most people kill all of these in an attempt to increase likelihood of damage gold. I forego it and I have been complaining about clueless novices thrown into LQ since it's inception. The reason you probably dont see the same players over and over is because you either don't play much or youre not in a high enough league, or both. I did reply directly to you. I quoted you. And you undoubtably received notification of same, just as I did when I logged into the forum just now. Please read the thread before replying. Edit: If you are leaving the noobs be in there, then kudos to you. That's honorable.
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Deleted
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Post by Deleted on May 5, 2017 8:46:09 GMT -5
Hey jackson, too scared to reply to my face. I'm one of the very few people in LQ who specifically does not kill noobs running around in cossacks and destriers, even when they are standing there motionless firing at me. And if I see an off the shelf vityaz or golem I'll ignore it too unless it's headed straight for a beacon. Most people kill all of these in an attempt to increase likelihood of damage gold. I forego it and I have been complaining about clueless novices thrown into LQ since it's inception. The reason you probably dont see the same players over and over is because you either don't play much or youre not in a high enough league, or both. I did reply directly to you. I quoted you. And you undoubtably received notification of same, just as I did when I logged into the forum just now. Please read the thread before replying. Edit: If you are leaving the noobs be in there, then kudos to you. That's honorable. I didn't get an email like I usually do. I just happened to be reading the thread some more. Looking at it more closely it does appear to be a quote and reply rather than some sort of copy and paste, like I assumed, so my apologies.
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Post by Deleted on May 5, 2017 13:22:16 GMT -5
Now, they need to put a floor to the leagues so that you can't drop too low with higher weapons and incentivize the actual gameplay again (Ag rewards should have never been nerfed and the league point rewards system and the MM should not be connected. One's score should only affect their ranking, but their matches should be more focused on hangar, 1st, then skill, 2nd, within that hangar range) and things will start to play out like a game I want to play again. Hey! Finally someone else saying the same thing I am saying! Granted, I imagine that other people have been thinking of this, but this is the first time, since I joined the Forum, that I have seen someone else besides me 'explicitly' say that MM should be based first on hangar levels, and then on ranking. I really hope Pix sees all these requests to implement Tiers in the MM system, so that even if you tank, you end up affecting less people than you currently can with all the exploits. Thanks ???48!
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chiun
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Post by chiun on May 5, 2017 14:35:29 GMT -5
I would love to see some response on what I think are good potential improvements.
1) All robots have a gimmick. This means they have a shield, force field rush, jump, turret conversion or other power. This would give Destreirs or Schultz a reason for late game players.
2) Robot Varients Imagine if your Griffin could pick either jump or rush when in the load out screen. What if Leo had a lower hit point and higher speed variant?
3) Special weapon effects Have punishers slow the robot hit in movement speed and or turning speed. Have a Zeus actuallly give a speed boost to the robot hit to justify its high damage. Let Noricom cause all robots hit to take 150% more damage for 5 seconds. Have incindiary rounds that cause rockets and mistakes to home in on the effected mech for 5 seconds if they are within 100 M
4) New robot powers Have robots get a 5 second force field for 50K hp with a 20 second recharge. Have boosters that make your mech slide to the side with a 10 sec recharge.
Have an acceleration field that causes you and firefly mechs within 100 M to move faster.
Just some initial ideas.
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chiun
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Post by chiun on May 5, 2017 14:36:45 GMT -5
I would love to see some response on what I think are good potential improvements.
1) All robots have a gimmick. This means they have a shield, force field rush, jump, turret conversion or other power. This would give Destreirs or Schultz a reason for late game players.
2) Robot Varients Imagine if your Griffin could pick either jump or rush when in the load out screen. What if Leo had a lower hit point and higher speed variant?
3) Special weapon effects Have punishers slow the robot hit in movement speed and or turning speed. Have a Zeus actuallly give a speed boost to the robot hit to justify its high damage. Let Noricom cause all robots hit to take 150% more damage for 5 seconds. Have incindiary rounds that cause rockets and mistakes to home in on the effected mech for 5 seconds if they are within 100 M
4) New robot powers Have robots get a 5 second force field for 50K hp with a 20 second recharge. Have boosters that make your mech slide to the side with a 10 sec recharge.
Have an acceleration field that causes you and firefly mechs within 100 M to move faster.
Just some initial ideas.
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Post by arakos on May 6, 2017 6:12:02 GMT -5
Nice! Many good ideas here Edit: I don't like the leagues requisites for new items, however: "Also unlocking robots and equipment is most likely to be tied to league progression. This feature was planned from the very beginning but with the current state of content it didn’t make much sense — when players can get Lancelot? What to do with robots, which are already spread across different leagues? But what makes sense is this: the further you advance, the more mechanically intensive and skill-demanding robots and weapons you’ll get your hands on."
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Post by Uhnonimis on May 7, 2017 8:06:40 GMT -5
Second, to discourage exploiting the LQ, the rewards for LQ play will be either removed or diminished. SO glad to hear Pixonic will implement this. I recently posted a couple of possible mechanisms for this, which I believe would eliminate the incentive to tank for the vast majority of players. Some people disagreed, but their counter arguments made no sense whatsoever.
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Post by Uhnonimis on May 7, 2017 8:25:50 GMT -5
Once rewards are removed you will have "fading". Like a fat kid in a soccer game he does not wanna play...half assing it and trying to loose without getting called out and penalized... Fading will be the only workable tactic, but losses are not guaranteed when doing it...so its a gigantic pain in the sphincter... As for Tankers simply being spiteful and simply ruining games because they are hate filled priks... Well, there you are. Hope Pix makes the 2 modes so we don't have to put up with it anymore.. Pixonic can stop most fading if they take up one of the suggestions i made elsewhere. Rewards go away once your last 50 victory percentage goes below a certain point. I suggested 30%, but the exact number can be adjusted. Rewards come back when your rank goes back up to the level it was at when your victory percentage was last over a certain percentage. I had suggested 52%, but again, the percentage can be adjusted.
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kapil
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Post by kapil on May 8, 2017 22:02:08 GMT -5
Dear Pixonic, I am facing issues with new update as my game crashes in every game. I have reported several times but it is not resolved.
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Post by Strayed on May 8, 2017 22:56:17 GMT -5
We are not pixonic, please contact them through the ingame report option.
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Post by Lynx on May 9, 2017 3:27:03 GMT -5
Well for people like me with spotty internet connections,sometimes leaving games becomes necessary as it takes a minute or two to get back in the game.Reducing rewards will actually hurt people like me who had no intention of exploiting the game.Maybe they can implement a system to not cut rewards of people who leave the game due to network issues.
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Post by vin5240 on May 10, 2017 17:52:47 GMT -5
I think those in LQ can still get normal rewards through squad battles though.
Rather than this, I think if you want to discourage people leaving the battle, change it so that on the losing team, the top 2 players + the most beacon captured player should get some gold reward even if it's reduced. When we lose, we don't get anything so players will leave the battle because it's a waste of time to keep playing when they see that their team isn't too very well and start another game to save time.
If there was an incentive to keep playing even when you are losing, then more people would try harder and less people will leave. I'm in LQ, but because of this event, I rarely ever quit a battle because I still get 5 au for being the top damage dealer on my team even if my team lost.
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Post by vin5240 on May 10, 2017 17:54:43 GMT -5
I don't think I said what you said at all. If Pix removes rewards from the Leavers Queue to dis-incentivize quitting, and yet a player continues to quit on games, said player really has no cause to accuse Pix of running a Pay to Win game. In that scenario, Pix would still give rewards to those that play. All the quitter needs to do to earn free rewards is, you know, stop quitting and play. Nice pic! THIS IS SPARTA!!!!!! Lead the way my man! I'll be right behind you
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Post by Deleted on May 10, 2017 18:02:36 GMT -5
Nice pic! THIS IS SPARTA!!!!!! Lead the way my man! I'll be right behind you How the "warriors" in the Quitter Queue view their reflection in the mirror and how I view their vast and mighty forces are very different things....
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Post by vin5240 on May 10, 2017 18:06:08 GMT -5
Nice pic! THIS IS SPARTA!!!!!! Lead the way my man! I'll be right behind you How the "warriors" in the Quitter Queue view their reflection in the mirror and how I view their vast and mighty forces are very different things.... Are those elves with magical staffs? In that case, they are even more deadlier than regular humans
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Post by Deleted on May 10, 2017 18:35:27 GMT -5
Are those elves with magical staffs? In that case, they are even more deadlier than regular humans Touche sir! But seriously, it's just the image that comes up when I google "army of angry little gareths"...
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Post by vin5240 on May 10, 2017 18:54:55 GMT -5
Are those elves with magical staffs? In that case, they are even more deadlier than regular humans Touche sir! But seriously, it's just the image that comes up when I google "army of angry little gareths"... Oh hahahaha! I'm in LQ, but what happens is that I start a battle and then halfway through if my team is basically wiped out, blatently ignoring beacons, or if the red team has all 5 beacons and our beacon bar is close to losing, that's when I leave. It appears that our image is a bunch of stalkers and cossacks who are just purposely trying to screw their team over. I mean no harm! lol Even though I'm in LQ, I mostly squad with clanmates anyway because I don't need to worry about the other half of the field while I'm defending my side with a clanmate, and pair up according to our hangar. So if my clanmate runs a plasma Galahad, I run a thunder carnage to cover both our weakness because I have energy shield and my clanmate has a physical shield. I like it because it is team oriented. I get frustrated when I play with random people because most of the time I feel like I'm playing with a bunch NPC's who don't know what their doing. Every once in a while I get someone on my team who knows what their doing. For example today a plasma Galahad was trying to kill my DB griffen and then a rhino rushed in front of me with shield on so I stayed behind while my orkans were reloading and then jump up from behind and killed the Galahad. We killed 4 bots that way so shoutout to a guy named jesus lol! The funny thing in LQ is that I see the same people over and over again so I have a sense of who is good so I try to support them because they can dish out a lot of damage with their 12/12 hangar. After I got my rog through the event, I played most of my matches to the end because even the losers are compensated even if it's reduced. So even if we are losing, still not going to make it easy for them by leaving. I think having reduced gold for losers provide an incentive for the losing team to stay and keep fighting.
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Post by Deleted on May 13, 2017 9:11:48 GMT -5
Second, to discourage exploiting the LQ, the rewards for LQ play will be either removed or diminished. SO glad to hear Pixonic will implement this. I recently posted a couple of possible mechanisms for this, which I believe would eliminate the incentive to tank for the vast majority of players. Some people disagreed, but their counter arguments made no sense whatsoever. Even better solution why not just ban everyone in leavers queue? Instead of tying up resources for tankers, like no rewards leavers queue servers, that's pretty much a ban anyway.
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Post by metatron on May 14, 2017 2:07:13 GMT -5
Can someone explain to me what are you talking about? What is "tanking"? When do someone get classified as a quitter? Why do someone would like to be in the quitters list? Thanks.
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