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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Apr 24, 2017 12:43:13 GMT -5
Not sure if this has been already proposed but hey who cares...
Gold Damage Reward System
Applicable Leagues: Diamond, Expert, Masters and Champion (lower leagues are standard gold rewards) Winning Team gets gold only of course. Beacon and kill gold reward separate and added on to the GDR.
1 gold per 100 k of damage rounded down.
Example: 860k of damage would result in 8 gold plus any beacon or kill gold rewards one might get. Damage and beacons would still matter
Ok, hit me with your best shots!
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Post by [apotheosis] on Apr 24, 2017 12:49:27 GMT -5
I have a couple of comments.
On the plus it would allow higher players the ability to adapt hangers to meta changes more quickly. This would result in a faster shifting meta and make the game less stale.
On the minus, it would move many players down to diamond from higher tiers as damage would be easier to achieve there.
Plus, it would encourage pilots to move out of gold quickly, and may deter lower level tanking.
Minus, it provides IOS users of equivilant hangers a significant advantage over android users as diamond in IOS is a different world. This would further seperate the platforms and likely upset android players that miss out on gold theyd get with the same hanger on IOS.
Im fairly nuetral, just offering feedback.
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Post by Deleted on Apr 24, 2017 12:49:38 GMT -5
I would actually say 200K for 1 gold and the gold is rounded up. Your idea makes gold more farmable than using the previous Gepards.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 24, 2017 12:51:41 GMT -5
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Post by ewing411 on Apr 24, 2017 14:07:05 GMT -5
Not sure if this has been already proposed but hey who cares... It's still a valid post. Unique. I had a vaguely similar post that worked damage amounts into gold distribution. Math was involved so most people avoided it like the plague.
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Post by ewing411 on Apr 24, 2017 14:13:16 GMT -5
My only two cents would be if gold was to be earned by damage totals then change (3/2/1) or remove the top three placement gold rewards since those are already damage based.
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