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Post by Tatamat on Apr 20, 2017 5:17:01 GMT -5
Sometimes, it happens to me or my son that we don't have the number of beacons we expected to see in the battle aftermath -sometimes lower, sometimes higher. That's why a question arises how exactly are beacons assigned to players.
Starting with uncapped (white) beacon, it would be natural that the first bot that triggers blue countdown will get the beacon. However, what if: - another bot reaches beacon perimeter at the same time? (of course computer is able to determine the first one, possibly there is some time tolerance) - another bot arrives during the countdown and both stay? - the first bot leaves the beacon before it becomes blue and another bot (arriving later) finishes the job?
For red beacon, situation is similar with some addition: - changing from red to white doesn't mean anything, does it? - if it goes red->white->countdown blue->bot destroyed->white, it also doesn't mean anything, right? - If one bot starts countdown from red and another finishes countdown to blue, who's the lucky?
Connected to this topic comes the question how the Medal of Capture is assigned in case of equal amount of beacons. My assumption was that in such case the one who first gets his first beacon gets the medal, however it happened to me that I got the medal though I doubt I was the first. Is there time for which the beacon remained blue involved?
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Post by NokiaSåmsung on Apr 20, 2017 5:25:22 GMT -5
Uncapped beacons. If you reach it within the same time as the other player, both counts. Tried it, works.
Red beacons I think (need verification, I'm not sure), if red->white then it counts as captured hostile beacons (for 30au daily mission) On the countdown one, I have no idea but I guess it counts for all too.
Medal? I never bothered. Its irrelevant.
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tugipus
Destrier
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Karma: 21
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Post by tugipus on Apr 20, 2017 5:42:46 GMT -5
If you make it into the circle while the conversion is in process it will count for you. That goes for both red -> white and White -> blue. Medal award with equal count is supposed to be random.
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Post by Prowler on Apr 20, 2017 6:14:05 GMT -5
Every bot within the beacon perimeter when the beacon changes colour is credited for capturing that beacon. Does not matter if your first or last closer to it or having a more fancy skin. Some beacons can be taken from below or from behind a building (corner) Check the guides section. beacons
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Post by SlowReflexes on Apr 20, 2017 8:29:36 GMT -5
When changing a beacon to blue, everyone who is close enough to make the beacon turn *at the instant it turns blue* gets credit for a beacon capture. Yes, more than one person can get credit for capturing the same beacon.
If you get there first, start it turning, then a teammate comes along so you head somewhere else and are not close to the beacon when it turns, only the teammate gets credit.
Works similarly with turning beacons white. Turning a beacon from red to white is called 'liberating' the beacon, and factors into several possible daily tasks.
If you're close enough to influence the beacon at the moment it turns white, you get credit for liberating that beacon.
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Post by 0ppressor on Apr 20, 2017 13:22:10 GMT -5
It is my understanding that a beacon that is fully flipped from red to blue will also supercede a beacon that was just flipped from white to blue (in case of ties).
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Post by mijapi300 on Apr 20, 2017 13:24:59 GMT -5
It is my understanding that a beacon that is fully flipped from red to blue will also supercede a beacon that was just flipped from white to blue (in case of ties). Last news on this was directly from Pixonic, stating that the 5 Au goes to a randomly selected player among those tied for most captures.
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Post by 0ppressor on Apr 20, 2017 14:40:14 GMT -5
It is my understanding that a beacon that is fully flipped from red to blue will also supercede a beacon that was just flipped from white to blue (in case of ties). Last news on this was directly from Pixonic, stating that the 5 Au goes to a randomly selected player among those tied for most captures. Thank you for the clarification.
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Post by amidf on Apr 20, 2017 23:28:35 GMT -5
Last news on this was directly from Pixonic, stating that the 5 Au goes to a randomly selected player among those tied for most captures. Thank you for the clarification. But someone on this forum (sorry, forgot who) collected data that showed it was definitely not random. It turned out the factor in question was not number of wins as initially hypothesized, but the factor was strongly correlated with it. So while we don't know what the factor is, random it is not. -Amid
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Post by 0ppressor on Apr 21, 2017 10:06:15 GMT -5
Thank you for the clarification. But someone on this forum (sorry, forgot who) collected data that showed it was definitely not random. It turned out the factor in question was not number of wins as initially hypothesized, but the factor was strongly correlated with it. So while we don't know what the factor is, random it is not. -Amid I remember reading the same, which is why I posted what I did, but as I cannot find it, and it was not an official pixonic response, I simply defer to others.
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Deleted
Deleted Member
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Post by Deleted on Apr 21, 2017 11:38:05 GMT -5
Anecdotally, for me, it seems like every time I'm the last to capture a beacon before time expires I get the Au in the case of a tie.
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