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Post by shaolinrogue on Apr 19, 2017 16:03:41 GMT -5
I understood the new matchmaking was to fix issues such as 5 x 4/12 Gepard hangars 'Seal Clubbing' the new players , potentially putting them off the game. So why do we hear stories of new players < level 10 against seasoned veterans in the Leaver Queue getting obliterated in seconds by maxed hardware? Surely the problem has been made worse that could have been fixed by an adjustment to Gepard? Some food for thought. I created a brand new account to see what a "new" player experiences when just starting out. It honestly doesn't matter where the new players are, tankers screw them either way (in LQ or normal matchmaking). Once my 4 slot 5/5 (or less) all Ag account (2x Boa, Patton, Golem) got into Silver I've been demolished by 9/9 Au/WSP hangars. Ever try and take on a 9/9 Thunder Carn in a 5/5 Thunder/Tum Boa? There's zero chance to win. A lvl 5 Thunder and Tumbulas doesn't do anything (literally) to the Carnage's Ancile. Every game since exiting Bronze has been a debacle. I'm betting that new players are quitting in droves once they get into Silver League as there is absolutely nothing they can do when they face Galahad, Carns, and Gareths who are all premium weaponed out. Don't believe me? Try it out yourself. In 2 days or less you can hit lvl 20. Once you hit Silver League you'll see exactly what I saw. We're eating our own and no one seems to care... I'm doing this right now with the do over series and even at my most mismatched point ( 2 Cossacks 2 thunder shutze facing wsp bots & weapons & AG heavies ) I managed to stay above a 45% win/loss and made plenty of gold to have my 4th slot by level 15. Even though I haven't found it that painfull unlike a new player I have a sense of how long I'll have to take my lumps before I have enough resources to be competitive again. An actual new player would probably find this more discouraging & I have to concur that silver league is all over the place. Not just because of tankers/ditchers silver farmers & poor MM, but because silver is the middle ground of progression it is full of underperforming pilots with good equipment & excellent pilots punching way above their wieght class making the current MM algorithm insufficient.
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Post by Blurred Vision on Apr 19, 2017 16:07:39 GMT -5
My question would be: what is the breakdown of players per league and level, e.g., Expert I, Expert II, etc. I'd like to know, of the X number of War Robots players on iOS (or Android), what percentage of pilots are in what league and level.
I recently sent Pixonic screenshots of the most unbalanced match I've ever seen: reds had all Champ and Master level pilots, blues were all Expert and below. The response I received from Pixo is that many players are gold and below, so it's harder for MM to find all Expert level pilots for a match.
With that, I'd like to see metrics on exactly how many are in league and level.
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Post by shaolinrogue on Apr 19, 2017 17:01:37 GMT -5
My question would be: what is the breakdown of players per league and level, e.g., Expert I, Expert II, etc. I'd like to know, of the X number of War Robots players on iOS (or Android), what percentage of pilots are in what league and level. I recently sent Pixonic screenshots of the most unbalanced match I've ever seen: reds had all Champ and Master level pilots, blues were all Expert and below. The response I received from Pixo is that many players are gold and below, so it's harder for MM to find all Expert level pilots for a match. With that, I'd like to see metrics on exactly how many are in league and level. Asking for specific Data they likely don't have with them is not the most productive use of the roundtable IMO. Your asking them to Empirically prove they are not lying & I think we have more important things to ask them to focus on rather than crucifying them for their so far "BS" excuses.
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Post by farshmachine13 on Apr 19, 2017 18:25:46 GMT -5
I'd ask them why there is no report button for leavers/those who go afk, so that they are banned. Also I'd ask them why the ?firetruck? the games 5vs6 count for the league system. And I have a message for the leavers/afk themselves: Please, go die or get a vasectomy. Wish y'all get hit by a truck. Several times. Go kill urselves, stupid, ?special?ed, mother?firetruck?ing morons. But how would you know they were leaving intentionally?Banning people from the game just randomly is just as bad,or even worse than tanking/leaving. I thought that's pretty obvious that I do not ask them to be banned on the basis of one leave/report. But when it happens systematically, well, that's another thing. The perfect solution would be the following: If a player leaves the game in the first 2 minutes, or is afk more than 2 minutes and his team loses, then they get no rating changes (or at least let it be x0.5). And yes, I care a lot about not being banned (that's obvious from my posts) as I can not register another account.
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sacredtribune
Recruit
Posts: 3
Karma: 0
Pilot name: sacred_tribune
Platform: Both
Clan: ƊФMIИIФИ
Server Region: North America
Favorite robot: GL Patton
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Post by sacredtribune on Apr 19, 2017 21:12:43 GMT -5
I would ask "Why did you implement a simplistic point system instead of a variable one?" I.E. instead of a simple 1st gets X , 2nd gets Y, etc. why not use a system that awards based on a persons stats or comparatively amongst the match members.
My only other question would be "why are you trying to maintain a zero gain system if the system resets every month?" Seams to me like this is just adding an arbitrary factor into the equation without preventing anything that the reset doesn't already handle.
Also I would just like to wish you and everyone else involved good luck at the round table.
-sacred
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Post by Deleted on Apr 20, 2017 3:17:32 GMT -5
I'm sure there are countless examples, but here's my last match. Pix can confirm the pilot levels. Us: one master 3, 2 expert 3s, 2 diamond 2s, one gold 2. Them: one champion, 2 expert 1s, 3 diamond 2s. Why would it set up this way? They eclipse our levels in all positions 1-6. Why not make it even by putting the expert 1s with the master?
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Post by Deleted on Apr 20, 2017 4:43:16 GMT -5
Question, do they actually know, believe, care, that people have greatly reduced their play, that even some are quitting? Do they realize that there strategy is losing money, and is only getting worse?
I think its a fair thing to ask about the consequences of game changes.
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Post by Blurred Vision on Apr 20, 2017 8:53:11 GMT -5
My question would be: what is the breakdown of players per league and level, e.g., Expert I, Expert II, etc. I'd like to know, of the X number of War Robots players on iOS (or Android), what percentage of pilots are in what league and level. I recently sent Pixonic screenshots of the most unbalanced match I've ever seen: reds had all Champ and Master level pilots, blues were all Expert and below. The response I received from Pixo is that many players are gold and below, so it's harder for MM to find all Expert level pilots for a match. With that, I'd like to see metrics on exactly how many are in league and level. Asking for specific Data they likely don't have with them is not the most productive use of the roundtable IMO. Your asking them to Empirically prove they are not lying & I think we have more important things to ask them to focus on rather than crucifying them for their so far "BS" excuses. My actual intent may have been misrepresented or misinterpreted. I'm not interested in these data to prove or disprove what Pixonic told me, I'm really wondering just out of pure curiosity, and maybe a bit of vanity. I'd love to know if I'm in the 60th percentile, 80th percentile -- whatever -- of all pilots on iOS, how I stack up compared to all others, that's all. If Leagues are supposedly a way for similarly skilled pilots to be grouped, we should be able to know how many others are at our respective levels. This might help ease some of the angst felt when facing a very unbalanced match, providing some logic instead of leaving us feeling like we were just plain and simple 「dookie」 on.
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Post by docholliday on Apr 20, 2017 9:02:44 GMT -5
I would ask them about the current crashing/freezing issues. They credited several accounts with gold to compensate for this issue. They mentioned they are working on this issue. I would like to know what is causing these problems (regional problem?, GPU or CPU conflict?, etc.) and an ETA for a patch/fix. I emailed them asking if this is a device issue and if so do they have a list of supported devices. They indicated the problem is on their side and they are looking into it.
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Post by shaolinrogue on Apr 20, 2017 9:25:14 GMT -5
Asking for specific Data they likely don't have with them is not the most productive use of the roundtable IMO. Your asking them to Empirically prove they are not lying & I think we have more important things to ask them to focus on rather than crucifying them for their so far "BS" excuses. My actual intent may have been misrepresented or misinterpreted. I'm not interested in these data to prove or disprove what Pixonic told me, I'm really wondering just out of pure curiosity, and maybe a bit of vanity. I'd love to know if I'm in the 60th percentile, 80th percentile -- whatever -- of all pilots on iOS, how I stack up compared to all others, that's all. If Leagues are supposedly a way for similarly skilled pilots to be grouped, we should be able to know how many others are at our respective levels. This might help ease some of the angst felt when facing a very unbalanced match, providing some logic instead of leaving us feeling like we were just plain and simple ?poo-poo? on. Ok, I see what you mean. I too had hoped leagues would also represent a fair pilot->pilot comparison. Trouble is, without brackets for bot/weapon levels taken into account it's hard to judge a pilot's skill compared to another's. It takes a lot more skill to rock a Gareth at L9 than it does to run a 12/12 Fury, but the Fury pilot would "Score" better. Definitely something that needs improving by Pix moving forward but I think we have bigger fish to fry tomorrow.
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Post by porcupyne on Apr 20, 2017 11:08:56 GMT -5
In the new league system I would start to get annihilated as soon as I entered the Gold Leagues. So I tanked my score as soon as I entered it to stay in Silver where I could at least finish a battle.
When the new queue was implemented, I spent seven days in the Tanker League and emerged into Diamond 1.
I have seen no rows of zeros on the final scoreboard, everyone seems to get stuck in. I have edged my way up to Diamond 2 however when I examine the profiles the top slots are often Expert or higher.
I would like to know why they keep throwing high levels into the system? When all the team is about the same level the matches are exciting and fair. Just because there is an empty slot that needs filling, doing so with a radically higher level player just means the other side loses. These slots basically become a trump card. Your side has one Expert 2? Sorry, the others have a Master 1, you all lose.
As I saw in the Tanker League, smaller squad numbers made for fast vicious battles, much like the difference between a regular Football match and Five-a-side Football version. I would rather the matchmaker keep the slots blank and hold off excess players to ensure an even match. If there are only nine Diamond II players waiting for battle, I would much prefer that the battle be deployed as four against four and the ninth is kept waiting rather than see five against four, or to have that empty slot filled with an Expert who will just make the battle a seal club.
Since we are committing to maybe ten minutes of play, waiting a minute or two for a fair match with fewer numbers of players rather than a club fest just to make sure everyone get's a quick entry would be a decent investment.
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Post by Scuzzbopper on Apr 20, 2017 11:19:02 GMT -5
My actual intent may have been misrepresented or misinterpreted. I'm not interested in these data to prove or disprove what Pixonic told me, I'm really wondering just out of pure curiosity, and maybe a bit of vanity. I'd love to know if I'm in the 60th percentile, 80th percentile -- whatever -- of all pilots on iOS, how I stack up compared to all others, that's all. If Leagues are supposedly a way for similarly skilled pilots to be grouped, we should be able to know how many others are at our respective levels. This might help ease some of the angst felt when facing a very unbalanced match, providing some logic instead of leaving us feeling like we were just plain and simple ?poo-poo? on. Ok, I see what you mean. I too had hoped leagues would also represent a fair pilot->pilot comparison. Trouble is, without brackets for bot/weapon levels taken into account it's hard to judge a pilot's skill compared to another's. It takes a lot more skill to rock a Gareth at L9 than it does to run a 12/12 Fury, but the Fury pilot would "Score" better. Definitely something that needs improving by Pix moving forward but I think we have bigger fish to fry tomorrow. Although it is hard to pin down, I have some data that supports that there is a ~12.7% chance that better piloting (or at least better tactics and drop order selection)can overcome bot/weapon level superiority. This is withing a 2 bot deviation in terms of total bot hanger count. I have been on teams on more than a few times where the average bot level was 8,/weapon level 9 overcame bot level 10+/weapon level 10 + and prevailed because of good team tactics, piloting and excellent bot matching. It's up to the reader to decide if this is statistically significant for themselves, but for me it is. For what it is worth, if you include wins where total bot hanger count was superior and outside the deviation the number goes up to ~17.9%.
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Post by Deleted on Apr 20, 2017 18:27:21 GMT -5
So the other 85%..........
Remove drop selection, and what do you get?
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