deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Aug 27, 2024 7:57:45 GMT -5
With the implant change and the introduction of mods, I figured now would be a good time to re-work my main hangar.
I've got a stash of 18k A-Coins and 5.7 million credits saved up to fund any A-Coin weapon purchases and upgrades, along with 850k implant parts after stripping everything off my mechs. Maxed or near-max items in my inventory are:
Maxed Mechs: Eclipse, Surge, Bastion, Onyx, Panther, Orion, Guardian (with system crash range implant), Brickhouse, Stalker Rank 6.1+ weapons: Railgun 16 & 12, EM Rifle 16 & 12, Disc Launcher 16 & 12, Grav Beam 16, Ember 12, Arc 12, Helix 12, MR 12, RM 12 Pilots (maxed unless noted): Archangel, Baron, Asami, Stefania, Myna, Boar, Major, Neev [6.4], Asmodeus [3.1], Neymar, MVP Neymar
I was thinking about buying Minigun 12 and doing something like this: - Panther with Grav Beam 16s and Asami - Bastion with Minigun 12s and Asmodeus (maybe with some rushed level upgrades bought with A-Coins) - Eclipse with Ember 12s and Myna - Orion with either Railgun 12 or EM Rifle 12 and Archangel or Baron - Either Surge with Arc 12s and Neev or Onyx with either Railgun 16 or EM Rifle 16 and Archangel or Baron (depending on map)
Are Disruptors or Nade Launchers worth investing in with the rest of my stash of resources or should I hold out for some of the newer content to become available for A-Coin purchases (hopefully in the near future)?
|
|
|
Post by Koalabear on Aug 27, 2024 8:34:28 GMT -5
I can't tell you what you should do with your hangar, but I can tell you what I did with mine.
First thing I did was shelve my two favourite builds: Guardian RG16 and Eclipse RG12. The RG16 was maxed. RGs took a major nerf with the advent of mods. Yes, there are still humans who use them effectively and if you do use them, use them late match and if possible, against human opponents. At my level, most humans don't have the high level mods that AI bots do, but the ones that do are very hard to kill.
The other thing I did was to make two hangars with changes in some mechs. So, for my TDM or 2v2 hangar, I run:
Eclipse EG12 Surge AT12 Seeker NL12 Aegis Dis12 Panther GB16
I did originally find utility with Disc Launchers and they can be effective against mods, but I still dislike their firing mechanic and what I use them for can be done with Nades. Disruptors can be fun because they are challenging to use. But, are they effective? Yes and no. While they do better in small enclosed spaces, I've used them effectively on larger maps by shooting them at unsuspecting targets down range. Where they become less effective is when I'm facing human opponents who know how to evade. The damage from Disruptors can be inconsistent. Sometimes I do very little damage and sometimes I get critical hits or outright kills. I'm still playing around and learning though.
My CPC hangar changes a few things up. Eclipse NL12 Surge AT12 Seeker EG12 Aegis CL12 Panther HR16
I like Nades on Eclipse for larger maps because it gives me more engagement ranges and options. Also, raining down bombs from a cloaked Eclipse from 90m on unsuspecting targets can be hilarious against both humans and AI. I don't think humans really expect it at that range. Up close, while there are other weapons that can do damage faster, at least on the Eclipse I have some ability to evade while spraying and praying. Seeker with EG12 is great against humans but only so so against AI. I have to be VERY selective with my targets. The new weapon I bought was Cryo Launcher 12. Similar firing mechanic to Nade Launchers but with less damage balanced by the Stasis debuff. The role of the Aegis is to support advances or stop incursions. Since it does this similar to a Panther with GB16, I decided that for my Panther in this hangar, I would go with HR16. On most CPC maps, having an indirect homing weapon is still practically necessary.
I also ran RM12s for a while after mods hit, and while they did have some initial success, I find that it's very map and team dependent. On those tiny 3 CP maps, they can rock but only if your team acts as a meat shield. Still...I'll take them out once in a while to change things up and will usually run them on KS or Stalker.
As for mods, I haven't pulled the trigger on them yet. I'm a bit wary about raising my SP too high too fast as that puts me in games with opponents who have high level mods (both AI and human). But, whenever I play with my clan mates, I keep getting pulled into those games any way and when I do, I'm in a serious disadvantage. Also, while the MM did get better for a while, I find that even when I play solo, I'm getting more and more games with high level mod opponents.
Still, I think I'm close to pulling the trigger and I think what I'm gonna do is get as many mods as possible with what I have instead of picking a couple of mechs and leveling up their mods. I'm leaning towards the epic front facing multi layer shield vs the perimeter shield because most of the damage I get is head on. Then I'll spend my basic mod points on things like Canopy and Hull mods.
As for new weapons, I am thinking about Miniguns but I hesitate because functionally, they're very similar to Graviton Beams. Where they're better is the spray and pray mechanic which is good against opponents who are either cloaked or hiding their centre of mass. Other weapons I'm thinking about for when they become available is Pod Guns, Savante and maybe Revoker.
|
|
|
Post by nocluevok on Aug 27, 2024 14:46:55 GMT -5
Eclipse w/miniguns! My go-to Murder Hornet is embarrassingly fun to run.
|
|
deviant
Destrier
Posts: 93
Karma: 76
|
Post by deviant on Aug 28, 2024 2:39:23 GMT -5
Thanks - sounds like mini gun 12s might be a good start.
|
|
|
Post by Koalabear on Aug 28, 2024 7:24:52 GMT -5
Eclipse w/miniguns! My go-to Murder Hornet is embarrassingly fun to run. Hmmm, I do see this build a lot and it does seem like it can be fun...just have to spin up the gun before hitting cloak and stepping out of cover for the attack run. I'm currently tapped out for resources though so maybe once I save/buy up to 7500 acoins again, I'll consider this. How important is the damage buffs though? MGs are already pretty powerful but they're still a sustained damage weapon. Can I make do with Case or should I save/splurge for Asmodeous when he becomes available?
|
|
|
Post by nocluevok on Aug 28, 2024 9:54:18 GMT -5
Eclipse w/miniguns! My go-to Murder Hornet is embarrassingly fun to run. Hmmm, I do see this build a lot and it does seem like it can be fun...just have to spin up the gun before hitting cloak and stepping out of cover for the attack run. I'm currently tapped out for resources though so maybe once I save/buy up to 7500 acoins again, I'll consider this. How important is the damage buffs though? MGs are already pretty powerful but they're still a sustained damage weapon. Can I make do with Case or should I save/splurge for Asmodeous when he becomes available? Case works fine, but I'm looking to upgrade myself. Without the damage implant the minigun output drops about 110k. The recoil implant is where you make the money though... more rounds on target vs spray and pray.
|
|
|
Post by reconnecting on Aug 28, 2024 14:34:49 GMT -5
Hmmm, I do see this build a lot and it does seem like it can be fun...just have to spin up the gun before hitting cloak and stepping out of cover for the attack run. I'm currently tapped out for resources though so maybe once I save/buy up to 7500 acoins again, I'll consider this. How important is the damage buffs though? MGs are already pretty powerful but they're still a sustained damage weapon. Can I make do with Case or should I save/splurge for Asmodeous when he becomes available? Case works fine, but I'm looking to upgrade myself. Without the damage implant the minigun output drops about 110k. The recoil implant is where you make the money though... more rounds on target vs spray and pray. What is the name of the recoil implant? They're a bit hard to understand when I look at them. Also I get confused between chain gun and minigun. Which is better? Chain gun's stats seem better. I got chain gun and Case recently.
|
|
|
Post by nocluevok on Aug 28, 2024 17:17:59 GMT -5
Case works fine, but I'm looking to upgrade myself. Without the damage implant the minigun output drops about 110k. The recoil implant is where you make the money though... more rounds on target vs spray and pray. What is the name of the recoil implant? They're a bit hard to understand when I look at them. Also I get confused between chain gun and minigun. Which is better? Chain gun's stats seem better. I got chain gun and Case recently. Minigun Recoil is it's name.. Not sure if the Chain Gun is a "heavy weapon" or not. The minigun tosses more rounds down range in a bigger hit cone. Less need for accuracy than the chain gun.
|
|
|
Post by Koalabear on Sept 4, 2024 7:20:05 GMT -5
I've only used the CG8 a little bit when I first got it and judging from my experiences with it and at being killed by the MG, I think it comes down to personal taste. Sure, the MG has far greater damage potential and damage per magazine, but it also doesn't fire right away. On the flip side, the CG does start firing right away but very slowly and then ramps up. While the CG has a much smaller magazine and therefore much less damage potential per magazine, it also reloads much faster than the MG's horrendously long reload time. And yes, the CG is a Heavy weapon. IDK, I think the CG is also more accurate, making it a better mid range and up weapon while the MG, when used right, absolutely shreds in close range.
For me, since I already have decent long range weapons like the GB, I think I'm in favour of the MG over the CG. The slow initial firing of the CG means that you're giving your target warning and gives them time to respond before the hail of bullets come.
|
|
|
Post by reconnecting on Sept 4, 2024 15:44:51 GMT -5
. For me, since I already have decent long range weapons like the GB, I think I'm in favour of the MG over the CG. The slow initial firing of the CG means that you're giving your target warning and gives them time to respond before the hail of bullets come. I'm leaning toward the chain gun, though MGs have killed many of my mechs. I don't mind the gradual buildup of damage rate. There's also an implant for that iirc. I still might experiment with both weapons for awhile.
|
|