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Post by easystrider on Aug 2, 2024 23:51:38 GMT -5
So now that everybody had a chance to play it for a while, what are your thoughts on it? Still feels too dark for me and definitely it's not the best looking one, that's for sure. But visuals are secondary and when it comes to play style I have to say I like it. First, camping is next to impossible on it so that's a huge plus in my book. Since it's crammed in so much it can be overwhelming and give the impression that action is happening all around you (which it often is). That's another plus for me, since it requires extra awareness where the enemies are at, since most of them will likely be within firing range. And anything that will decrease chances of getting Yamantau is ok in my book. I also like the layout, with two beacons slightly more to the side sometimes these can be flipped uncontested. The other three including "home" beacons feel like in play for both sides all the time. Overall, I'm thumbs up on it.
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Post by Method Games[YT] on Aug 3, 2024 5:02:02 GMT -5
Yep a little too dark and the side beacons are annoying to get to if you don't have a flying/jumping/super OP meta fast bot to get there. I'm finding myself ignoring those beacons as half the time you will change them only for an enemy to go and reclaim it so you waste time just dawdling around everywhere.
The map does not really require skillful planning so it just becomes a FFA style battle. Head to centre area and just brawl it out or bounce around like a pinball between beacons.
Still, I'd rather that than Yamantao anytime of the day.
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Post by dinnerplain on Aug 3, 2024 5:34:44 GMT -5
Still, I'd rather that than Yamantao anytime of the day.
Pixonic ruined Yamantao with the redesign. At both ends there were places where you could get cover and hide but no.. and they got rid of going around the back too...
The new map is too dark but great when you're hungry for bacon.
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Post by gus169 on Aug 3, 2024 6:21:34 GMT -5
Yeah, I think I like it. I'm not a fan of the aesthetic - too dark, too alien - but it suits my playstyle very well. I agree with most of what others here have said.
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Post by Eradicator1 on Aug 3, 2024 6:49:25 GMT -5
Still, I'd rather that than Yamantao anytime of the day.
Pixonic ruined Yamantao with the redesign. At both ends there were places where you could get cover and hide but no.. and they got rid of going around the back too...
The new map is too dark but great when you're hungry for bacon. Crimmins calls it Shamantao. I miss running behind and pulling players away so that your team can reclaim beacons. Or sneak up behind and take out long range bots. It can be done now, just not as effectively.
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Post by pwn☆broker on Aug 3, 2024 10:56:35 GMT -5
So now that everybody had a chance to play it for a while, what are your thoughts on it? [snip] I also like the layout, with two beacons slightly more to the side sometimes these can be flipped uncontested. The other three including "home" beacons feel like in play for both sides all the time. Overall, I'm thumbs up on it. I could not find a map of Ground Zero, so I did my best to make my own. (I also found a secret DOM / BR sniper position on the map too and don’t forget to cap the “purple” beacon ). Hope this helps the community… PS. The new Yamantau map is not all you guys bash-on-it to be… there are some really cool positions to fight from, it’s mostly balanced from both drop points ( Cdr. Crimmins , do your stats say otherwise?) and there’s an ice ledge terrain hazard. All in all, it’s much more balanced with the redux. YMMV
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Post by gus169 on Aug 3, 2024 11:15:02 GMT -5
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Post by pwn☆broker on Aug 3, 2024 11:32:43 GMT -5
Thank you, but you, sir, are the true artiste! <=== my forum icon is by gus169 (TM).
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Post by kamikazejohnson on Aug 3, 2024 18:42:18 GMT -5
Certified Hover Approved!
Strider likes it too.
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Post by Cdr. Crimmins on Aug 3, 2024 18:44:03 GMT -5
So now that everybody had a chance to play it for a while, what are your thoughts on it? [snip] I also like the layout, with two beacons slightly more to the side sometimes these can be flipped uncontested. The other three including "home" beacons feel like in play for both sides all the time. Overall, I'm thumbs up on it. I could not find a map of Ground Zero, so I did my best to make my own. (I also found a secret DOM / BR sniper position on the map too and don’t forget to cap the “purple” beacon ). Hope this helps the community… PS. The new Yamantau map is not all you guys bash-on-it to be… there are some really cool positions to fight from, it’s mostly balanced from both drop points ( Cdr. Crimmins , do your stats say otherwise?) and there’s an ice ledge terrain hazard. All in all, it’s much more balanced with the redux. YMMV The Sham is balanced, it’s just that Yamantau was so much better. When I watch old videos on it you realize how much they squashed the vertical and how much terrain they took away… for what reason? It’s a shadow of the original IMO. I miss Yamantau. Pity I’ll never get to play on it again.
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Post by easystrider on Aug 3, 2024 18:53:31 GMT -5
The map does not really require skillful planning so it just becomes a FFA style battle. Head to centre area and just brawl it out or bounce around like a pinball between beacons. Yea, I was going to mention it about pinballing between beacons, sometimes it does feel like there's too much of that happening. But I would say since map is small sooner or later somebody will be there to defend the beacon so it's not just running around from beacon to beacon. However, one thing I'll never do on that map is to head out to center and just brawl. If I do that then most likely will end up with curie on one flank, raptor on another and my bot as good as gone. I avoid that center area like a plague because it's where anybody can attack you from multiple sides, heck I have ambushed people there with my fly bots myself. It also doesn't help that I don't have a meta hangar. I have to chose my battles bit more carefully.
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Post by pwn☆broker on Aug 3, 2024 19:14:02 GMT -5
[snip] [snip pic] PS. The new Yamantau map is [snip] mostly balanced from both drop points ( Cdr. Crimmins , do your stats say otherwise?) [snip] The Sham is balanced, it’s just that Yamantau was so much better. When I watch old videos on it you realize how much they squashed the vertical and how much terrain they took away… for what reason? It’s a shadow of the original IMO. I miss Yamantau. Pity I’ll never get to play on it again. Good to know you have the balanced stats to prove it. Thank you. What I remember about the old Yamantau map when it came out, and I played on it a maybe a year, was that is was totally unbalanced for one side/drop-point and knife-fighting was next to non-existent due to it being a super-snipers paradise. All in all, IMHO, re-sizing and re-balancing the new Yamantau was one of the few good things Pixonic has done to the game. Oh well, haters gonna hate. Thanks again.
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Post by dinnerplain on Aug 3, 2024 22:58:04 GMT -5
The Sham is balanced, it’s just that Yamantau was so much better. When I watch old videos on it you realize how much they squashed the vertical and how much terrain they took away… for what reason? It’s a shadow of the original IMO. I miss Yamantau. Pity I’ll never get to play on it again. Good to know you have the balanced stats to prove it. Thank you. What I remember about the old Yamantau map when it came out, and I played on it a maybe a year, was that is was totally unbalanced for one side/drop-point and knife-fighting was next to non-existent due to it being a super-snipers paradise. All in all, IMHO, re-sizing and re-balancing the new Yamantau was one of the few good things Pixonic has done to the game. Oh well, haters gonna hate. Thanks again.
It still is a sniper's paradise. The difference now is the capability of robots and weapons. A well played Crisis/Retro mix, or titan with the new sniper guns, can still own that map. The center beacon on Yam is still not a place you want to hang out. It used to be that being in there just meant you got hammered with Zenit/Norricum and suffered because you couldn't escape the explosions. Now shield this and shield that make those old weapons useless so camping on center in Yam is more sustainable but still not the place to be.
What the new Yam is missing is the advanced tactics that were possible. Multiple levels for robots taking out the side beacons is gone, for example. That really added to the complexity, strategy, and tactics required for the map. In other words, Yamantau has been dumbed down.
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Post by pwn☆broker on Aug 4, 2024 0:08:06 GMT -5
IDK… here is the old Yamantau map vs the new Yamantau map. They moved A forward and B back. Removed the easy access ramp to Center between E and A (the old strong side). Reduced the sniper platform from in front of C. And shortened the map overall. I don’t really see any “multiple levels” in either map… but when I played the old map I was 100% F2P when the Aries-train was finally challenged by the Leech-through-wall meta… having neither, I left the game thereafter, only to return in 2021. OLD ===> NEW ===>
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Post by dinnerplain on Aug 4, 2024 2:03:26 GMT -5
IDK… here is the old Yamantau map vs the new Yamantau map. They moved A forward and B back. Removed the easy access ramp to Center between E and A (the old strong side). Reduced the sniper platform from in front of C. And shortened the map overall. I don’t really see any “multiple levels” in either map… OLD ===> In the old map, the "A" beacon could be activated by being at it on the ground level or the ledge above it. For the beacon at "B", you could activate it at the same level as the beacon or being underneath the platform.
using the map as presented, on the right of "C" you could go underneath the platform when you'd come from the other end of the map and wanted to charge up before attacking.
There was also a period where you could activate the center beacon, D, from the ground.
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Post by Cdr. Crimmins on Aug 4, 2024 10:23:00 GMT -5
A has been moved up twice. The old map you have there was the changed map. Originally A was farther back way out on a catwalk. Even back then, there was no ‘good’ side. Both had their advantages and disadvantages. I really enjoyed the vast space though. But we can’t have that. You can see it in this early Adrian video. As well as attacking beacons from below. Man those weapons sounds were something else.
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Post by BB on Aug 4, 2024 10:59:41 GMT -5
It’s dark and kinda blah looking, but it favors fast and mobile spaz play and punishes slugbots and campers. As a jump unit spammer I like it
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Post by dinnerplain on Aug 4, 2024 11:05:03 GMT -5
You can see it in this early Adrian video. As well as attacking beacons from below. Man those weapons sounds were something else.
that must have been very early on as I dont remember yam being like that. the segmented roofing along the path to the right...
... but all of the buildings at the end the video started, yeah, remember that ... and the congestion that happened trying to get through that "gap"
ah, the days of snipers when sniping didn't result in insta-kill and you could actually play the game.
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Post by easystrider on Aug 4, 2024 13:21:21 GMT -5
Good to know you have the balanced stats to prove it. Thank you. What I remember about the old Yamantau map when it came out, and I played on it a maybe a year, was that is was totally unbalanced for one side/drop-point and knife-fighting was next to non-existent due to it being a super-snipers paradise. All in all, IMHO, re-sizing and re-balancing the new Yamantau was one of the few good things Pixonic has done to the game. Oh well, haters gonna hate. Thanks again.
It still is a sniper's paradise. The difference now is the capability of robots and weapons. A well played Crisis/Retro mix, or titan with the new sniper guns, can still own that map. The center beacon on Yam is still not a place you want to hang out. It used to be that being in there just meant you got hammered with Zenit/Norricum and suffered because you couldn't escape the explosions. Now shield this and shield that make those old weapons useless so camping on center in Yam is more sustainable but still not the place to be.
What the new Yam is missing is the advanced tactics that were possible. Multiple levels for robots taking out the side beacons is gone, for example. That really added to the complexity, strategy, and tactics required for the map. In other words, Yamantau has been dumbed down.
My thoughts too. It's less of a map problem than the screwing up of the weapons' balancing by Pixonic. If you have ~600m homing bullet weapons and etc that do more damage and are easier to aim than brawling weapons, why on earth would you want to get close to that center beacon? I never liked yamantau but in the old days you'd occasionally have very good hard fights for that center beacon, unlike on any other map that I can think of. These days if you try to hold that center you'll either get with hit with idiotic orbital strikes or one of the campers will get you.
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Post by 079 on Aug 7, 2024 13:09:32 GMT -5
I don’t really see any “multiple levels” in either map… but when I played the old map I was 100% F2P when the Aries-train was finally challenged by the Leech-through-wall meta… having neither, I left the game thereafter, only to return in 2021. The old Yamatau did not have the extra ramps to the side bridges in the center of the map, meaning the only way to get up on them in that area of the map was the treacherous center beacon. It made the beacon even more of a choke point than it already was, and meant skirmishes in the snow were not uncommon, unlike now where everyone funnels to center in some way. I am fine with the extra ramps, but the downsizing of the map, death pits, and beacon repositions were entirely unnecessary. People complain about the map being a stalemate sniper fest, but with how fast and utterly indestructible modern meta bots are, I feel that sentiment is rather dated.
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Post by kamikazejohnson on Aug 7, 2024 13:21:24 GMT -5
I don’t really see any “multiple levels” in either map… but when I played the old map I was 100% F2P when the Aries-train was finally challenged by the Leech-through-wall meta… having neither, I left the game thereafter, only to return in 2021. The old Yamatau did not have the extra ramps to the side bridges in the center of the map, meaning the only way to get up on them in that area of the map was the treacherous center beacon. It made the beacon even more of a choke point than it already was, and meant skirmishes in the snow were not uncommon, unlike now where everyone funnels to center in some way. I am fine with the extra ramps, but the downsizing of the map, death pits, and beacon repositions were entirely unnecessary. People complain about the map being a stalemate sniper fest, but with how fast and utterly indestructible modern meta bots are, I feel that sentiment is rather dated. What's funny is that Yam was always my least favourite map, but now that they changed a bunch of the things that made it so unpleasant in my mind...I don't like it lol. Goes to show how strong an impact familiarity can make. It will take me a while to get used to the changes. Springfield and Canyon are both better Sniper maps than Yam now.
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Post by 079 on Aug 7, 2024 13:22:51 GMT -5
Back on topic to Ground Zero, it think it is a good addition to the game as all maps are, but I do think there is some wasted potential. As I said in a previous post and many others have pointed out, the aesthetic of the map feels kinda cheap and tacky, and easily is its worst aspect. If Pixonic toned it down a little, or played into it more like making the map have unlevel terrain akin to the background image or making the purple tornado more substantial (heals you, teleports you to random positions, moves around, literally anything other than a stationary map hazard), the map would feel more cohesive. Pixonic hyped up this map as the reason Earth was abandoned in the lore, but its visuals do not really communicate that.
On the other hand, I do really like its gameplay though. The crowded, more amorphous beacon placements make more battles even more hectic than Dead City or Valley, and the two far beacons serve as anchors to reward map awareness (go there if nobody is defending them). The small size means meta bots will dominate by being able to go anywhere in seconds, but they kill me no matter the map so I do not hold that against Ground Zero. Gameplay matters the most, and this map nailed that for me, justifying it in spite of its visuals.
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Post by kamikazejohnson on Aug 7, 2024 13:30:50 GMT -5
To me one of the most noteworthy things about the map is a lack of a clear "home beacon" for each team. Keeps the battle much more dynamic.
Would definitely be fun if Pix played with physics on this one though. Would really make.the map unique.
For that matter, having Gravity slightly different on different maps would be fun too.
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Post by satanonwheels on Aug 7, 2024 19:36:56 GMT -5
I gave up on beacons a few years ago to focus on one game mode (cheaper and quicker than building bots for three modes), so yeah. As far as tdm goes, the side ramps make the map much more challenging for my prismas. The center isn't as fun as it used to be, but short ranged stealth bots have more options. Not a map for tanks anymore. Speed and range rule.
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Post by satanonwheels on Aug 7, 2024 19:38:42 GMT -5
As far as ground zero is concerned, it is a map for cheater bots (current meta).
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Post by widadordo on Aug 14, 2024 10:07:44 GMT -5
Too dark for my taste.
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Post by Wolfblood7 on Aug 14, 2024 18:29:50 GMT -5
Overtook carrier and became my least favourite map. Whoever came up with that colour theme needs to be sacked... lol.
Also, what's with the stupid trenches as well? Makes it so much more annoying to navigate.
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