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Post by Koalabear on Apr 24, 2024 10:40:59 GMT -5
Ok, I saw this thing available for Acoins and picked it up. It was at R4 and I've ranked it to R5 for now and am pausing here since I was focused on maxing Seeker first.
But...now what?
I have purple implants for damage and range for the EG. But I don't have Neev and my gold pilot for CQ is set on Surge with AT implants that are all highly leveled.
So...do I just use G-Lock? Do I wait for Neev? Part of me thinks G-Lock simply because as a surprise ambusher, most of my attacks will be from behind so the Legendary pilot won't give that much benefit. G-Lock is only at R5 and I can bring him to R6 easily with 7k pilot marks which I have. Just wondering if it's worth the investment.
What would you guys do?
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Post by S1E1 on Apr 24, 2024 16:49:47 GMT -5
I currently use G-Lock, although I am thinking of switching down the road. I think G-Lock should work fine for Seeker, because you'll always be doing back or side damage, like you said. You might need to fire twice for some mechs with side damage, but you have shields so it should be alright.
Where G-Lock falls short is with other mechs. I use him on Eclipse, and combined with only having purple implants, it can take up to 4 rounds to finish off an enemy. When I get enough scrap, I'll switch to Myna myself. I am even thinking of spending real $ on implants to get the gold ones for Ember. Never done that before, but they seem kinda worth it and are cheaper b/c there are only two.
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Post by reconnecting on Apr 25, 2024 14:45:35 GMT -5
I would go with what I have rather than wait.
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Post by S1E1 on Apr 29, 2024 4:07:57 GMT -5
Speak of the devil! The Legendary Implants 2x Chance.modifier they got running was extra kind to me. Snagged the gold Ember DMG implant with today's first free crate!. Going to be a while before I have the scrap to level and use it, but man this is awesome!
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Post by Koalabear on Apr 29, 2024 8:42:29 GMT -5
Wow nice!
I've got my EG12 to the point where I just need 1800 acoins to rank it up to R6 and clone it. But, I'm gonna hold off of that. I have enough acoins and I suppose I can run it on Eclipse or Surge for now just to get a feel for it...
But, I need 8k acoins to max my Seeker, so I'm going to save up for that. My reasoning is that it takes a very long time to get 8k acoins but getting 1800 is a cinch. So better to go for the bigger wait first.
But...if I spend the 1800 acoins now, I can start using it...
But...I only have purple implants and a purple pilot and don't really want to disassemble Mina and my AT12 implants...
But...lately I've been feeling the pinch with AT12s due to the drastically reduced max range. I used to be able to hit targets out to 60m, which made my Surge very versatile and I could engage reds sometimes without having to dash in. But, lately, dashing is the only way to get into AT range, and if that's the case, the EGs should out-DPS the ATs.
Plus...I recently got humbled by an Eclipse running maxed EG12s. It gave me traumatic flashbacks to the Magnum Gepard days of War Robots!
Hmmmm...
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Post by Koalabear on Apr 29, 2024 11:16:06 GMT -5
Just watched this video. Basically, fully maxed, the EG12 kills a bit faster than AT12, but the AT12 does full damage out to 44m now, whereas the EG has to be up close and personal. Based on this, I would normally declare the AT the overall winner, but have to remember that you don't need to get the red brackets on your target in order to hit it with EG. This is big, especially when running it on the Seeker or running and gunning with Eclipse.
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Post by S1E1 on Apr 29, 2024 13:28:56 GMT -5
EG12 is definitely the better weapon. You can instakill an enemy, weave through cover while reloading, and you don't have to keep the target on them the whole time. I am barely playing my AT12s and that seems to be the case with most endgamers.
I feel ultra-jinxed when it comes to saying a pilot should come out soon. Perhaps the reverse will hold as well, because I don't think we'll see a close-in pilot for a bit. Revoker is being rolled out and it is apparently almost as good as the Ember Guns, so I imagine they'll milk as much real $ as they can off people buying Neev or the chihuahua before they release it in-game.
Generally my rule is to prioritize tourney earnings in my upgrades, which these days mostly means the best earners for the FFA maps. Overall that is EG12 which is built for FFA/5v5/2v2 far more than for CPC. Seeker doesn't seem like the best tourney mech, BUT it is useful taking out human opponents. Also, it does well in the first FFA map, where folks just sit in the spawn shoot up high and teleport around from there. I don't think it actually earns points fast enough in most matches, but it tends to take the top spot in matches against 3 other human players. And if you're facing a particularly troublesome player who keeps targeting you, then it could be good to have in the mix.
I guess the question would be are there particular days/particular maps you try to earn on and if you feel Embers would help you do it quicker. If grinding isn't important or your setup is good enough for now, then focusing on Seeker is fine. Sometimes you definitely do just have to decide to go for it and just focus on one mech til you get it done.
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Post by Koalabear on Apr 29, 2024 14:00:53 GMT -5
I tend to prefer CPC games over TDM matches. While I am doing better now in FFA games, I still do not like this mode very much. When I do play it, my top mechs are RG12 Eclipse, AT12 Surge and RG16 Guardian.
I feel like I should wait to see if I can get the gold EG damage implant before I pour any more resources into this...sigh...IDK. Maybe I'm just having a hard time letting go of my AT12s. They were solid for so long and are still very good weapons.
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Post by S1E1 on Apr 30, 2024 0:49:20 GMT -5
If CPC is your priority then go do Seeker first. It is much better for that mode than Ember. Also, while I think it's a total fluke that I won the gold Ember DMG implant (I rarely see gold DMG implants), you're looking at like 10k in A-Coins to level Seeker and then EG12. That will take long enough that maybe the Revoker rush will be over and a gold pilot will drop.
AT12s are still good enough. But Surge RG12 is the best Surge setup AND the best RG12 setup.
As reference, here are some of my faves right now for FFA maps:
Freeside: Eclipse EG12 Surge RG12 Guardian RG16 Panther EMR16
Atlas Foyer: Eclipse EG12 Surge RG12 Panther RG16 Gatecrasher EMR16 or Orion EMR12
Red Shift: Eclipse EG12 (MG12 seems to work well too) Surge RG12 (AT12 is solid too) Gatecrasher EMR16 Onyx RG16 (great for spawning in bottom right corner) Panther MG16 (not popular but actually great if you have levelled pilots)
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Post by Koalabear on Apr 30, 2024 7:04:40 GMT -5
We're gonna have to disagree on the best Surge and best RG12 setup! LOL! I still love my Eclipse with RG12...even though I now split time with that and NL12 on the Eclipse.
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Post by S1E1 on May 20, 2024 12:33:55 GMT -5
Koalabear - Neev just became available for A-Coins. But they also have a gacha crate event running until the end of today where you can get her for credits instead. 50,000 credits per spin, 25 attempts, with all the other prizes being 2,000 scrap for implants. So max cost is 1,000,000 credits to get Neev and 38,000 implant scrap. I had won Neev already in an old Playoff Event, but I still spent the credits for the scrap - it's a better return than buying the rare/blue implants every day.
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Post by OU812? on May 20, 2024 16:14:55 GMT -5
Koalabear - Neev just became available for A-Coins. But they also have a gacha crate event running until the end of today where you can get her for credits instead. 50,000 credits per spin, 25 attempts, with all the other prizes being 2,000 scrap for implants. So max cost is 1,000,000 credits to get Neev and 38,000 implant scrap. I had won Neev already in an old Playoff Event, but I still spent the credits for the scrap - it's a better return than buying the rare/blue implants every day. Thanks for the info. I may not have noticed otherwise and missed out. What’s the top prize if you’d already acquired Neev? Just curious what consolation they’re throwing at early adopters.
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Post by S1E1 on May 20, 2024 18:15:35 GMT -5
Koalabear - Neev just became available for A-Coins. But they also have a gacha crate event running until the end of today where you can get her for credits instead. 50,000 credits per spin, 25 attempts, with all the other prizes being 2,000 scrap for implants. So max cost is 1,000,000 credits to get Neev and 38,000 implant scrap. I had won Neev already in an old Playoff Event, but I still spent the credits for the scrap - it's a better return than buying the rare/blue implants every day. Thanks for the info. I may not have noticed otherwise and missed out. What’s the top prize if you’d already acquired Neev? Just curious what consolation they’re throwing at early adopters. It's all just 2,000 implant scrap. 1 Neev and 19 of the same 2k scrap prizes. And you still have watch the whole "spinning" thru prizes animation even though they're all the same. 🙄
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Post by Koalabear on May 21, 2024 8:31:34 GMT -5
I lucked out today as I didn't play at all this past week. The gacha for Neev was still available and it was worth the 1 million credits to get her. Got a ton of implant parts too. This is the type of gacha that is worth it to me. I tend to buy the blue implants every day and spend over 40k credits for basically 400 implant parts. But, this gacha was 50k for 2000 implant parts so it was worth it. I may even take a break from buying the blue implants now cause I now have 58k implant parts stocked up.
I'm trying the EG12 with Neev right now on Vortex. The EG12 is at R5.6 and is ready to level up and clone. I wasn't in a rush before but now I'm thinking I have the resources now, I might as well clone it and slap it on my Surge to try out, now that I have another legendary CQC pilot. It'll take a while to level her up, but it should still be fairly effective on Surge. I've been trying on Vortex today and it's really hard and underwhelming due to only have one EG12 and squeaky new Neev.
What do you think?
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Post by S1E1 on May 21, 2024 15:17:01 GMT -5
Overall I like EG12 more on Eclipse than Surge. Surge does fine with it, but because of the short range, it's way more about waiting until you can dash and freeze. You can't really make use of dashing to relocate and the snipe or shoot targets at mid-range distances. That's why I prefer RG12s on Surge and then EG12 (or MG12) on Eclipse.
Close up, AI can see you even in stealth, so there's definitely a learning curve to Embers in terms of making the approach right, and weaving while reloading. But the gameplay is fun. Definitely try them on Surge, but I think you'll really enjoy them on Eclipse. You can get capped quick, but when you go on a tear, oh man it is a blast!
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Post by Koalabear on May 22, 2024 7:34:08 GMT -5
I think I need to get Neev and my damage and range impants up before I try it on Eclipse. I try not to get too close with Eclipse because the cloak doesn't always protect you. On small maps, I've been toasted a lot by EG12 Eclipses so I know this is an effective build. But for now, I need a helpless captive audience for mine! LOL.
Can't wait to max my Seeker now cause that was the mech I'd envisioned from the get go for my EG12.
So far on Surge, it kills in about the same amount of time as my maxed AT12s so I have a good feeling about them.
As for Eclipse, I'm now trying AT12s on it in my second hangar. So far, I do like it because despite the range, it's a bit more forgiving that RG12. RG12 is still my top build for Eclipse but I've had fun and success with NL12 and now I'm trying AT12. I will definitely try EG12 at some point. I feel like it'll play like my SG8 Shadow, which was a ton of fun.
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Post by Koalabear on May 28, 2024 8:32:42 GMT -5
Just a couple of new thoughts about this gun now that I'm using it on both Surge and Seeker. Still haven't tried it on Eclipse yet.
Ok, on Seeker, this thing ROCKS. I don't even have to line up with the red bracket or the red mech. As soon as I materialize, I can fire and still score solid hits, and because it's hits to the back, I do major damage even on the first volley. I've killed light and medium mechs that didn't have full HP this way. The second volley, does way more damage due to overheat, but actually becomes a bit problematic. Due to the long reload, my target usually has time to turn and fire at me. If there are other reds around, then I'm dead for sure. If the target is alone, then I have a good chance. The best way to play Seeker with EG12 (with any weapon really) is to first make sure what your target is, make sure it's alone and make sure it's distracted before teleporting in. Also making sure of it's placement is a good idea too. Unfortunately, I don't have that kind of patience and will just teleport in and hope for the best. Mechs that are bad to target are: Bastion, Surge, Zephyr, Nomad and Guardian - although with Guardian, it's a 50/50 chance.
With Surge, EG12 plays similar to with AT12, but with some notable differences. You absolutely must be very aware of your range because hitting the fire button just outside your range is a loss of a critical volley, unlike ATs which would just spark a bit to let you know you're out of range. Engagement cadence is a bit different too. Where with ATs, you can kill 1 or 2 targets and then have to retreat cause you're out of juice, the EGs lets you keep engaging at a steady pace. You can typically get off 2 solid volleys during the dash and EMP, rest and hide to let your ability cool down and the boom boom again. Personally, I think I still prefer ATs though because of how long I've been using them and because of the little bit longer range lets me engage reds a bit further out if need be.
I thought about alternate firing the EGs in order to engage the overheat faster, like firing left and then mashing the big red button right after. Other than a nice BOOM BOON BOOM BOOM beat, I don't really see a difference in performance because I still have to wait for the second volley to kill my target regardless of the little bit of extra damage I do thanks to the overheat for the second gun.
I only have purple implants for damage and range, but as I level Neev up and level the implants up, I do see a difference in power. Like for example, I now have a better change of finishing off wounded reds on the first shot where before, I needed both volleys to take out wounded reds.
I'll come back with more observations as I progress but so far, I think I do like the EG12. It's not just their power, but they're challenging to use with high reward, and they really do sound like proper shotguns.
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Post by Koalabear on Jun 11, 2024 11:48:32 GMT -5
Ok, so I've moved my EG12 to my Seeker and today I have even ranked up my pilot another level. I also leveled my implants another level and there is a big difference already. My pilot is nowhere near maxed yet, but hitting mechs in the back and close range does a ton of damage. My instances of leaving my target alive with a sliver of HP is going down. It still depends a lot on how healthy my target is. I'm learning to not get too eager and target full HP mechs - especially since I don't know what they are. Instead, I look for debuff symbols and mid to low HP targets.
Seeker with EG12 is NOT invincible, but if you play it smart, it's hard to keep up with it. I remember I had this one game with mostly human players and I decimated the other team...mostly because they just didn't know how to deal with a Seeker. Of course, my ratio of successful play vs getting killed really fast still favours getting killed really fast, but at least I see an improvement.
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