10.0 updates notes and new headaches
Apr 3, 2024 14:08:12 GMT -5
titando, Eradicator1, and 2 more like this
Post by munkeeee on Apr 3, 2024 14:08:12 GMT -5
that other time of the month where 「dookie」 goes sideways, AGAIN. I cannot be the only one thatâs getting headaches from these new IDEAS they call them. New bot is pure migraine meta. Read at your own peril.
NEW ROBOT: PATHFINDER
A high-tech support robot with good firepower and medium mobility, capable of weakening and immobilizing enemy robots. It has a unique defensive ability that can reduce the damage caused by several opponents at once.
Passive Ability: Enfeeble
Automatically applies the Suppression effect to opponents who shoot at the robot from 800m or less. One charge is spent upon activation. Reload: 12 sec.
Active Ability: Track
After a short delay, the robot applies the LOCKDOWN effect and marks the target with a special mark that increases incoming damage. If the target was destroyed while marked, the user of the ability, as well as the allies who took part in the KILL or ASSIST restore some of their durability and receive the HUNTER effect.
Effect: Hunter
Increases the characteristics of the robot until the end of the battle.
Damage bonus: 20%
Movement speed bonus: 10%
Maximum stacks: 6
Pilot: John Edward Orsted
Hunter's Mark. When using an active ability, Pathfinder temporarily disables the target's energy shields. The shield penetration bonus also applies to Pathfinder's allies.
Paintjob: Luminous
NEW DRONE: FREEZO
EvoLife's latest scout drone, designed to deploy freezing Freeze rockets on the battlefield with the elegance and deadliness of an owl, paralyzing foes with icy precision.
Freeze Rocket Gun
The built-in Freeze rocket gun with a range of up to 600 meters delivers a progressive Freeze effect on impact. Once fully accumulated, it significantly slows down the enemy and increases their vulnerability to damage.
On deployment: Speed
Increases the robot's Movement Speed.
Defence Points after Effects Applied
After the effects of Suppression, Freeze or Deathmark are applied to your enemy your robot receives Defence Points for some time.
Gray Damage Protection after Effects Dropped
After the effects of Countersuppression or Chargeable Countersuppression end, your robot receives temporary protection from gray damage.
NEW WEAPONS: MORANA, CHIONE, JOTUNN
A high-speed ice rocket launchers, developed by the scientists of EvoLife Corporation, which utilize the latest developments in freezing technology. Its salvoes of two consecutive rockets with the FreezeBlast effect allow for quick enemy elimination and suppression of their small units.
NEW MAP: GROUND ZERO
Classified information. To be announced.
NEW ULTIMATES: DESTRIER, ION, KIRK SIDER
Ultimate Destrier
The rarest modification of the Destrier robot. Surpassing the original in all aspects, it is a desirable trophy for any commander. Any weapons installed on this robot cannot be destroyed.
Ability: Annihilation Mode. Destrier speeds up and increases its damage output. Duration: 10 sec. Cooldown: 15 sec.
Ultimate Ion
Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range. The rarest modification of the Ion. Surpassing the original in all aspects, it is a desirable trophy for any commander. The damage of the weapon in PvE battles is increased by 50%.
Pilot: Kirk Sider
Years of Experience. If at least one Ultimate Ion is equipped on the Ultimate Destrier along with the pilot, the built-in weapon is activated, also increasing the damage of the Ultimate Ion
UNSTABLE CONDUIT CHANGES
The Unstable Conduit is an active battle module, capable of repairing robot's Durability, as well as activating a long-time Shieldbreaker. Duration: 45 sec. Reload: 5 sec. Activation cost: 200 powercells.
UNEQUIP ALL
Last year we holded a QoL survey. The leading feature was an ability to quickly switch all the equipment on the robot. We are adding special button that can be used to unequip weapons, passive modules, pilots, drones and painjobs in just one tap.
MODE ROTATION
You've been asking for new game modes. This is the first step. In the upcoming event, you will get new modes in the Rotating Mode queue every day. We'll start with simpler variations of existing modes, but more and more wild and experimental options might arrive in future updates as we monitor which rotating modes you love the most. Keep an eye out!
Also none of this comes at the expense of existing modes: Domination, Beacon Rush, Free For All, Extermination and TDM remain fully available in their queues.
New experimental modes:
War Robots Classic
Random Duel
BR Snipers Delight
TDM Brawlers Rumble
Fast TDM 5v5
Marksmen
Showdown
Assassins
Cat & Mice
WAR ROBOTS LIVE SHOW
Get ready for the War Robots Live Show, 10th Anniversary Edition. That's where the ultimate battle begins, and we will tell you about the coolest stuff coming right now and the exciting future of War Robots! Coming to your monitors 4/24/24. Save the date, Commanders!
NEW ROBOT: PATHFINDER
A high-tech support robot with good firepower and medium mobility, capable of weakening and immobilizing enemy robots. It has a unique defensive ability that can reduce the damage caused by several opponents at once.
Passive Ability: Enfeeble
Automatically applies the Suppression effect to opponents who shoot at the robot from 800m or less. One charge is spent upon activation. Reload: 12 sec.
Active Ability: Track
After a short delay, the robot applies the LOCKDOWN effect and marks the target with a special mark that increases incoming damage. If the target was destroyed while marked, the user of the ability, as well as the allies who took part in the KILL or ASSIST restore some of their durability and receive the HUNTER effect.
Effect: Hunter
Increases the characteristics of the robot until the end of the battle.
Damage bonus: 20%
Movement speed bonus: 10%
Maximum stacks: 6
Pilot: John Edward Orsted
Hunter's Mark. When using an active ability, Pathfinder temporarily disables the target's energy shields. The shield penetration bonus also applies to Pathfinder's allies.
Paintjob: Luminous
NEW DRONE: FREEZO
EvoLife's latest scout drone, designed to deploy freezing Freeze rockets on the battlefield with the elegance and deadliness of an owl, paralyzing foes with icy precision.
Freeze Rocket Gun
The built-in Freeze rocket gun with a range of up to 600 meters delivers a progressive Freeze effect on impact. Once fully accumulated, it significantly slows down the enemy and increases their vulnerability to damage.
On deployment: Speed
Increases the robot's Movement Speed.
Defence Points after Effects Applied
After the effects of Suppression, Freeze or Deathmark are applied to your enemy your robot receives Defence Points for some time.
Gray Damage Protection after Effects Dropped
After the effects of Countersuppression or Chargeable Countersuppression end, your robot receives temporary protection from gray damage.
NEW WEAPONS: MORANA, CHIONE, JOTUNN
A high-speed ice rocket launchers, developed by the scientists of EvoLife Corporation, which utilize the latest developments in freezing technology. Its salvoes of two consecutive rockets with the FreezeBlast effect allow for quick enemy elimination and suppression of their small units.
NEW MAP: GROUND ZERO
Classified information. To be announced.
NEW ULTIMATES: DESTRIER, ION, KIRK SIDER
Ultimate Destrier
The rarest modification of the Destrier robot. Surpassing the original in all aspects, it is a desirable trophy for any commander. Any weapons installed on this robot cannot be destroyed.
Ability: Annihilation Mode. Destrier speeds up and increases its damage output. Duration: 10 sec. Cooldown: 15 sec.
Ultimate Ion
Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range. The rarest modification of the Ion. Surpassing the original in all aspects, it is a desirable trophy for any commander. The damage of the weapon in PvE battles is increased by 50%.
Pilot: Kirk Sider
Years of Experience. If at least one Ultimate Ion is equipped on the Ultimate Destrier along with the pilot, the built-in weapon is activated, also increasing the damage of the Ultimate Ion
UNSTABLE CONDUIT CHANGES
The Unstable Conduit is an active battle module, capable of repairing robot's Durability, as well as activating a long-time Shieldbreaker. Duration: 45 sec. Reload: 5 sec. Activation cost: 200 powercells.
UNEQUIP ALL
Last year we holded a QoL survey. The leading feature was an ability to quickly switch all the equipment on the robot. We are adding special button that can be used to unequip weapons, passive modules, pilots, drones and painjobs in just one tap.
MODE ROTATION
You've been asking for new game modes. This is the first step. In the upcoming event, you will get new modes in the Rotating Mode queue every day. We'll start with simpler variations of existing modes, but more and more wild and experimental options might arrive in future updates as we monitor which rotating modes you love the most. Keep an eye out!
Also none of this comes at the expense of existing modes: Domination, Beacon Rush, Free For All, Extermination and TDM remain fully available in their queues.
New experimental modes:
War Robots Classic
Random Duel
BR Snipers Delight
TDM Brawlers Rumble
Fast TDM 5v5
Marksmen
Showdown
Assassins
Cat & Mice
WAR ROBOTS LIVE SHOW
Get ready for the War Robots Live Show, 10th Anniversary Edition. That's where the ultimate battle begins, and we will tell you about the coolest stuff coming right now and the exciting future of War Robots! Coming to your monitors 4/24/24. Save the date, Commanders!