Current meta is to be rinsed, 9.9 new meta coming
Feb 28, 2024 8:34:41 GMT -5
BB, milty72, and 3 more like this
Post by munkeeee on Feb 28, 2024 8:34:41 GMT -5
9.9 update/rebalance/meta gutting notes are out. I know we should be happy the current meta is getting a nice chunk nerfed, but we all know this tune. The next will be worse.
check it out here.
warrobots.com/en/posts/376
A BIG F U TO THE NEWTON!!!
***edit***
AUTOMATIC AIMING (ADVANCED SETTINGS)
1) Consider the position of the target relative to the crosshair: The closer the target is to the crosshair, the higher is its priority
2) Consider the distance to the target: The closer the target is to your robot, the higher is its priority
3) Consider the Durability of the target: The lower the target's durability, the higher is its priority
4) Consider the position of the target in relation to covers: The target's priority is higher if it can be hit by direct fire
5) Increase the priority of previously attacked targets: Increases the priority of the attacked target based on the damage received. The effect lasts for a while and starts to gradually decrease
MANUAL TARGET SELECTION SETTINGS (ADVANCED SETTINGS)
1) Distance: From the nearest target to the furthest one
2) Distance: From the furthest target to the nearest one
3) Durability: From the target with the lowest Durability to the target with the highest Durability
4) Durability: From the target with the highest Durability to the target with the lowest Durability
ROBOTS
Curie: Curie turret #1 shot interval 0.1 → 0.2; Curie turret #2 shot interval 0.215 → 0.4
Erebus: Shield regeneration rate +10%
Leech: Durability +10%; Ability cooldown 16 → 14 sec
Ochokochi: Durability -25%; Ability cooldown 12 → 15 sec; Ability effects are active only during the charge phase
Ophion: Durability +10%; Speed 61 → 67 km/h; Flight duration 8 → 5 sec; Flight acceleration 250% → 150%; Built-in weapon range 500 → 350m; Built-in weapon dispersion +20%; Absorber damage bonus for built-in weapon decreased by 20%
Orochi: Durability +10%
Phantom: Durability +15%; Speed 60 → 65 km/h; Ability acceleration 134% → 150%
Revenant: Physical shields durability +10%; Ability cooldown 16 → 15 sec
Siren: Reflected damage 40% → 60%
Weyland: Defence points 40 → 46 (+15%)
TITANS
Arthur: Blast Wave damage +10%
Newton: Durability -22.5%; Defence points 220 → 160; Choke duration 9 → 5 sec; Choke cooldown 14 → 17 sec; You can no longer break free from Choke using Jump or Dash; Longshot damage -28%
Rook: Castling damage -25%; Castling suppression 75% → 60%; Castling cooldown 18 → 15 sec; Grey damage reduction 35% → 15%; Shield replenishment delay 6 → 10 sec
Sirius: Self-repair 0.15% per sec → 1.5% per sec
DRONES
Hiruko: Damage +10%; Slowdown MaxStack 25 → 80; Slowdown per stack -0.03 → -0.01; Slowdown duration 0.5 → 5 sec
Kestrel: On Kill: Fix → On Stealth: Fix; Grey durability repair 10% → 5%; Repair 17% → 10%; Close Range Death Mark Affector. Range 300 → 150m; Close Range Death Mark Affector. Damage 2550 → 1800
Whiteout: Damage +10%
SHIPS
Frozen Scorn: Damage +20%; Slowdown MaxStack 9 → 80; Slowdown per stack -0.07 → -0.01
Mute: Effect duration 11 → 7 sec
Paladin: Grey durability repair 25% → 15%; Aegis durability 305,000 → 250,000; Duration 10 → 8 sec
Gravity Amplifier: Damage +15%; Slowdown MaxStack 12 → 80; Slowdown per stack -0.07 → -0.01; Slowdown duration 8 → 5 sec
WEAPONS
Arbalest: Damage +20%
Bane: DoT damage per sec +10%
Cryo: Damage +5%; Reload 17 → 15 sec
Flux: Damage +7%
Hel/Skadi/Snaer: Damage +15%
Hydra: Damage +5%; AoE range 0.2 → 0.4
Ion: Damage +5%
Ksyphos: Damage -25%; Blast charge speed -15%
Labrys: Damage -35%; Blast charge speed -15%
Cestus: Damage -15%; Blast charge speed -15%
Reaper: Damage -15%; Reload 12 → 15 sec
Smuta: Damage +15%
Spark: Damage +10%
Splinter: Damage -42%; Reload 3.6 → 5 sec; Range 500 → 600m; Dispersion -20%; Slowdown MaxStack 5 → 80; Slowdown per stack -0.03 → -0.01
Shatter: Damage -30%; Reload 3.6 → 5 sec; Range 500 → 600m; Dispersion -20%; Slowdown MaxStack 5 → 80; Slowdown per stack -0.03 → -0.01
Brisant: Damage -25%; Reload 3.6 → 5 sec; Range 500 → 600m; Dispersion -20%; Slowdown MaxStack 5 → 80; Slowdown per stack -0.03 → -0.01
Tamer/Damper: Range 600 → 500m; Dispersion 0 → 0.0450; Rust max stack repair reduction 90% → 60%; Shot interval 0.1 → 0.2
Trickster/Deceiver: Range 600 → 500m; Dispersion 0 → 0.0450; DoT duration 15 → 5 sec; Shot interval 0.1 → 0.2
Volt: Damage +5%
TITAN WEAPONS
Basilisk: Damage +10%; DoT damage per sec +5%
Cinder: AoE range 125 → 130; Full reload 16 → 15 sec
Grom/Squall: Damage +7%
Fulgur: Damage -28.5%; Titan damage modifier 400% → 450%; Reload 5 → 12 sec
Tonans: Damage -35%; Titan damage modifier 400% → 450%; Reload 5 → 12 sec
Vadjra/Maha-Vadjra: Slowdown MaxStack 100 → 80; Slowdown per stack -0.008 → -0.01
ULTIMATES
Ares: Durability +13%
Invader: Durability +10%
Mender: Durability +10%
Spectre: Durability +13%
Avenger: Damage +15%
Blaze: Damage +10%; Slowdown MaxStack 15 → 80; Slowdown per stack -0.025 → -0.01; Slowdown duration 0.25 → 5 sec
Igniter: Slowdown MaxStack 15 → 80; Slowdown per stack -0.025 → -0.01; Slowdown duration 0.25 → 5 sec
Orkan: Damage +10%
Pulsar: Damage +10%
Punisher T: Damage +15%
check it out here.
warrobots.com/en/posts/376
A BIG F U TO THE NEWTON!!!
***edit***
AUTOMATIC AIMING (ADVANCED SETTINGS)
1) Consider the position of the target relative to the crosshair: The closer the target is to the crosshair, the higher is its priority
2) Consider the distance to the target: The closer the target is to your robot, the higher is its priority
3) Consider the Durability of the target: The lower the target's durability, the higher is its priority
4) Consider the position of the target in relation to covers: The target's priority is higher if it can be hit by direct fire
5) Increase the priority of previously attacked targets: Increases the priority of the attacked target based on the damage received. The effect lasts for a while and starts to gradually decrease
MANUAL TARGET SELECTION SETTINGS (ADVANCED SETTINGS)
1) Distance: From the nearest target to the furthest one
2) Distance: From the furthest target to the nearest one
3) Durability: From the target with the lowest Durability to the target with the highest Durability
4) Durability: From the target with the highest Durability to the target with the lowest Durability
ROBOTS
Curie: Curie turret #1 shot interval 0.1 → 0.2; Curie turret #2 shot interval 0.215 → 0.4
Erebus: Shield regeneration rate +10%
Leech: Durability +10%; Ability cooldown 16 → 14 sec
Ochokochi: Durability -25%; Ability cooldown 12 → 15 sec; Ability effects are active only during the charge phase
Ophion: Durability +10%; Speed 61 → 67 km/h; Flight duration 8 → 5 sec; Flight acceleration 250% → 150%; Built-in weapon range 500 → 350m; Built-in weapon dispersion +20%; Absorber damage bonus for built-in weapon decreased by 20%
Orochi: Durability +10%
Phantom: Durability +15%; Speed 60 → 65 km/h; Ability acceleration 134% → 150%
Revenant: Physical shields durability +10%; Ability cooldown 16 → 15 sec
Siren: Reflected damage 40% → 60%
Weyland: Defence points 40 → 46 (+15%)
TITANS
Arthur: Blast Wave damage +10%
Newton: Durability -22.5%; Defence points 220 → 160; Choke duration 9 → 5 sec; Choke cooldown 14 → 17 sec; You can no longer break free from Choke using Jump or Dash; Longshot damage -28%
Rook: Castling damage -25%; Castling suppression 75% → 60%; Castling cooldown 18 → 15 sec; Grey damage reduction 35% → 15%; Shield replenishment delay 6 → 10 sec
Sirius: Self-repair 0.15% per sec → 1.5% per sec
DRONES
Hiruko: Damage +10%; Slowdown MaxStack 25 → 80; Slowdown per stack -0.03 → -0.01; Slowdown duration 0.5 → 5 sec
Kestrel: On Kill: Fix → On Stealth: Fix; Grey durability repair 10% → 5%; Repair 17% → 10%; Close Range Death Mark Affector. Range 300 → 150m; Close Range Death Mark Affector. Damage 2550 → 1800
Whiteout: Damage +10%
SHIPS
Frozen Scorn: Damage +20%; Slowdown MaxStack 9 → 80; Slowdown per stack -0.07 → -0.01
Mute: Effect duration 11 → 7 sec
Paladin: Grey durability repair 25% → 15%; Aegis durability 305,000 → 250,000; Duration 10 → 8 sec
Gravity Amplifier: Damage +15%; Slowdown MaxStack 12 → 80; Slowdown per stack -0.07 → -0.01; Slowdown duration 8 → 5 sec
WEAPONS
Arbalest: Damage +20%
Bane: DoT damage per sec +10%
Cryo: Damage +5%; Reload 17 → 15 sec
Flux: Damage +7%
Hel/Skadi/Snaer: Damage +15%
Hydra: Damage +5%; AoE range 0.2 → 0.4
Ion: Damage +5%
Ksyphos: Damage -25%; Blast charge speed -15%
Labrys: Damage -35%; Blast charge speed -15%
Cestus: Damage -15%; Blast charge speed -15%
Reaper: Damage -15%; Reload 12 → 15 sec
Smuta: Damage +15%
Spark: Damage +10%
Splinter: Damage -42%; Reload 3.6 → 5 sec; Range 500 → 600m; Dispersion -20%; Slowdown MaxStack 5 → 80; Slowdown per stack -0.03 → -0.01
Shatter: Damage -30%; Reload 3.6 → 5 sec; Range 500 → 600m; Dispersion -20%; Slowdown MaxStack 5 → 80; Slowdown per stack -0.03 → -0.01
Brisant: Damage -25%; Reload 3.6 → 5 sec; Range 500 → 600m; Dispersion -20%; Slowdown MaxStack 5 → 80; Slowdown per stack -0.03 → -0.01
Tamer/Damper: Range 600 → 500m; Dispersion 0 → 0.0450; Rust max stack repair reduction 90% → 60%; Shot interval 0.1 → 0.2
Trickster/Deceiver: Range 600 → 500m; Dispersion 0 → 0.0450; DoT duration 15 → 5 sec; Shot interval 0.1 → 0.2
Volt: Damage +5%
TITAN WEAPONS
Basilisk: Damage +10%; DoT damage per sec +5%
Cinder: AoE range 125 → 130; Full reload 16 → 15 sec
Grom/Squall: Damage +7%
Fulgur: Damage -28.5%; Titan damage modifier 400% → 450%; Reload 5 → 12 sec
Tonans: Damage -35%; Titan damage modifier 400% → 450%; Reload 5 → 12 sec
Vadjra/Maha-Vadjra: Slowdown MaxStack 100 → 80; Slowdown per stack -0.008 → -0.01
ULTIMATES
Ares: Durability +13%
Invader: Durability +10%
Mender: Durability +10%
Spectre: Durability +13%
Avenger: Damage +15%
Blaze: Damage +10%; Slowdown MaxStack 15 → 80; Slowdown per stack -0.025 → -0.01; Slowdown duration 0.25 → 5 sec
Igniter: Slowdown MaxStack 15 → 80; Slowdown per stack -0.025 → -0.01; Slowdown duration 0.25 → 5 sec
Orkan: Damage +10%
Pulsar: Damage +10%
Punisher T: Damage +15%