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Post by RIP_HARAMBE on Feb 24, 2024 23:39:35 GMT -5
So I've been thinking about this build for a while and in anticipation of the upcoming Arbalest buff (+20%!) I took a pair to MkIII. What's my best heavy weapon to go along with it? Yes, very serious about this. Thoughts on modules welcome, too
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Post by munkeeee on Feb 24, 2024 23:57:13 GMT -5
Keep it in the fam with a trebuchet. Why not right? A classic classic
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Post by RIP_HARAMBE on Feb 25, 2024 0:06:23 GMT -5
Keep it in the fam with a trebuchet. Why not right? A classic classic 21 second reload, though. Even post nerf Reaper has to be better. Also I don't have a Treb but I do have MkII of all the poll options. Of course if the case gets made I'll level a Treb, but...
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Post by gus169 on Feb 25, 2024 8:33:48 GMT -5
yeah, it's that reload. I still run a Treb, but only for the 'trolling' value. it was recently pointed out to me that the Zeus outputs comparable damage, 4 times as often. given the nature of the bot, I think that might be useful
edit - my Treb is Mk3, damage 30254 every 21 sec. My best Zeus is Mk2.5, damage 25580 every 5 sec. Plus, arbalest is only 6 sec reload
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Post by Adazahi on Feb 25, 2024 9:53:56 GMT -5
Same guy from reddit here. Strider is not a good robot for long range. Closer ranged gameplay, or at least mid ranged suits it better. Snipers tend to want firepower and trade off either speed or durability in exchange (Crisis, Behemoth, Erebus, etc) The speed you get from a scout like strider is wasted if you use it as a sniper. But if you must, Gauss is your best heavy option, as its charge up time matches up closely with that of arbalest if you use the powerman skill.
Regardless, your effectiveness with such a build is unlikely to be all too high as the damage is going to be all too low here.
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Post by Adazahi on Feb 25, 2024 9:58:53 GMT -5
yeah, it's that reload. I still run a Treb, but only for the 'trolling' value. it was recently pointed out to me that the Zeus outputs comparable damage, 4 times as often. given the nature of the bot, I think that might be useful edit - my Treb is Mk3, damage 30254 every 21 sec. My best Zeus is Mk2.5, damage 25580 every 5 sec. Plus, arbalest is only 6 sec reload Back in the day, when War Robots knew a thing known as "balance" Zeus, Treb, and Thunder were balanced together in an interesting way, they all had essentially the same damage value for a single shot, but the amount of times they could shoot that shot reduced as the range increased. The whole idea back then was that even though Zeus can shoot 4 times more often then trebs, trebs could dance outside of Zeus' range and still poke holes in the enemies. Unfortunately those days are over, and Trebuchet's long reload time leaves it so weak that Arbalest outperforms it. And it actually was buffed, should only take 18 seconds to charge up now. But it's still so bad :( Also, hilariously enough, Zeus deals almost identical damage to Ion, it's medium version. With Ion getting a buff next update. And Arbalest too. What a riot.
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Post by RIP_HARAMBE on Feb 25, 2024 10:49:06 GMT -5
Same guy from reddit here. Strider is not a good robot for long range. Closer ranged gameplay, or at least mid ranged suits it better. Snipers tend to want firepower and trade off either speed or durability in exchange (Crisis, Behemoth, Erebus, etc) The speed you get from a scout like strider is wasted if you use it as a sniper. But if you must, Gauss is your best heavy option, as its charge up time matches up closely with that of arbalest if you use the powerman skill. Regardless, your effectiveness with such a build is unlikely to be all too high as the damage is going to be all too low here. Maxed out Arbalest does 12,875 with the 20 point buff coming in 9.9 Reaper at 2.4 does 42,500 post nerf Pilot skill adds 7% x 5 max, so I'm figuring an average of 3 = 21% boost. Maxed NA gives 28.5% Dropping in damage potential is 68,252 with average boost from pilot it's 83,585 If I can survive long enough to get a full stack on the NA makes it 101,695 potential per burst. It's not Champs League damage, but that is part of the point of the build. edit: Gauss cool-down is 8 seconds, Arbalest is 6 and less with the Powerman I already have equipped. Gauss does 31k at Mk3 so this does not seem to be an improvement on the Reaper I already have. Planning to use this on long maps with cover e.g. Yamantau, Canyon, Springfield so speed is helpful and I am basically baiting proper sniper builds with it. edit 2: I like high-speed glass cannons. Shoot and scoot.
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Post by gus169 on Feb 25, 2024 10:57:30 GMT -5
yeah, the Reaper looks pretty good if you want that 1100m. it's a weird thing to do with a Strider. I like it
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Post by RIP_HARAMBE on Feb 25, 2024 12:17:51 GMT -5
I just ran some numbers on my Reaper Crisis, which is my proper sniper build with 2x Retro Reaper 1.10 and 2x Reaper 2.4
Right now it puts out 208,000 with pilot skills and modules and up to 257,000 with Ability and Showdown Drone bonuses. Max NA takes this to 259,000 / 308,000.
Post-Nerf these numbers drop to 177,000 / 218,000. With maxed NA: 220,000 / 262,000.
Planning to run it post-nerf with 4x 1.10 Retro Reaper for 160,000 / 198,000. With maxed NA: 219,000 / 261,000.
If the Crisis with 4x Heavy does ~ 225,000 it seems reasonable for the Strider to do ~ 90,000 while still being a good beacon catcher.
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Post by Adazahi on Feb 25, 2024 14:59:54 GMT -5
Maxed out Arbalest does 12,875 with the 20 point buff coming in 9.9 Reaper at 2.4 does 42,500 post nerf Pilot skill adds 7% x 5 max, so I'm figuring an average of 3 = 21% boost. Maxed NA gives 28.5% Dropping in damage potential is 68,252 with average boost from pilot it's 83,585 If I can survive long enough to get a full stack on the NA makes it 101,695 potential per burst. It's not Champs League damage, but that is part of the point of the build. It's not just that it isn't champs league damage. It's that it isn't damage in general, and probably not something that you'd want to invest in because there are much better platforms. Just keep in mind. A sniper with "champion league damage" kills a luchador in 2-3 mags. A sniper with "not champion league damage" should still reliably drop tank bots. edit: Gauss cool-down is 8 seconds, Arbalest is 6 and less with the Powerman I already have equipped. Gauss does 31k at Mk3 so this does not seem to be an improvement on the Reaper I already have. Planning to use this on long maps with cover e.g. Yamantau, Canyon, Springfield so speed is helpful and I am basically baiting proper sniper builds with it. edit 2: I like high-speed glass cannons. Shoot and scoot. The idea here was that you would use powerman on the Gauss, not the Arbalest, and instead of powerman for Arbalest you take some damage boosting skill because the Arbalests aren't really going to be your main damage source. With this being done, your gauss now cools down in 5.6 seconds, matching your arbalests almost perfectly. Also, damage per burst isn't everything... Gauss was already a sidegrade to reaper even before the nerf because it deals better cycle DPS with powerman. Less damage per shot, okay. But more shots. And since you want to use Arbalests, you'll be exposing yourself to shoot anyway, so may as well shoot all of your weapons, no? Planning to use this on long maps with cover e.g. Yamantau, Canyon, Springfield so speed is helpful and I am basically baiting proper sniper builds with it. edit 2: I like high-speed glass cannons. Shoot and scoot. You know, trying to beat a sniper with a quick sniper isn't a bad idea. But you're hyper investing in doing that too much to that point where you can't do anything other than maybe dodge a Crisis' shots (if it's using Reaper not Gauss) and then take it out in 2 shots since it's so fragile (but you should really be able to one shot it, and since you can't it's gonna be tough to get the second shot in. You like your glass-scoot-shooters? Okay, a sniper build that's not "champion league damage" but still pretty decent is a Weber Typhon. Since you really really like your speedy snipers, you can run ghost instead of River Chase. I'd say don't do this because snipers want damage more than they want speed, but oh well. Anyway, mk1.12 (not maxxed) no damage boosts considered, it's already at 120k damage per burst, and with ghost you're gonna cook a strider in terms of mobility since insane speed doesn't have a cooldown. Throw on Quantum Radar and you're the bane of all Crisis. Or Phase shift, a less situational module which can dodge their shots and take them down since stealth is dropped/
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Post by Adazahi on Feb 25, 2024 15:11:07 GMT -5
I just ran some numbers on my Reaper Crisis, which is my proper sniper build with 2x Retro Reaper 1.10 and 2x Reaper 2.4 Right now it puts out 208,000 with pilot skills and modules and up to 257,000 with Ability and Showdown Drone bonuses. Max NA takes this to 259,000 / 308,000. Post-Nerf these numbers drop to 177,000 / 218,000. With maxed NA: 220,000 / 262,000. Planning to run it post-nerf with 4x 1.10 Retro Reaper for 160,000 / 198,000. With maxed NA: 219,000 / 261,000. If the Crisis with 4x Heavy does ~ 225,000 it seems reasonable for the Strider to do ~ 90,000 while still being a good beacon catcher. You're comparing an under leveled build to a leveled one... I ran the numbers on my crisis, and it deals in the ballpark of 575k damage per mag (pre nerf, will be reduced to 490kish after) and could be pushed even further if I used overdrive units. What I am advising is just that you look to the future of what a build could possibly do, because your strider has basically reached it's maximum potential at 90k damage wheras your crisis can continue to improve (and it has stealth with decent speed too - can run beacons in a pinch if need be). As long as you know what you're getting into with strider, have fun, but don't expect a whole lot because strider is much better suited for other roles.
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Post by RIP_HARAMBE on Feb 25, 2024 18:23:06 GMT -5
You like your glass-scoot-shooters? Okay, a sniper build that's not "champion league damage" but still pretty decent is a Weber Typhon. Since you really really like your speedy snipers, you can run ghost instead of River Chase. I'd say don't do this because snipers want damage more than they want speed, but oh well. I do Indeed.
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Post by gus169 on Feb 25, 2024 19:52:39 GMT -5
Yeah, 'anti-sniper' is a thing (the Stoner SR25 taught me that), and it's always a bit weird. My Treb/MolotT Fenrir is built on that principle, using a shield and sustained fire, rather than your dash-based approach. I'm really interested in how that thing performs for you. Keep us posted (if you don't mind)
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Post by RIP_HARAMBE on Feb 25, 2024 21:58:00 GMT -5
Yeah, 'anti-sniper' is a thing (the Stoner SR25 taught me that), and it's always a bit weird. My Treb/MolotT Fenrir is built on that principle, using a shield and sustained fire, rather than your dash-based approach. I'm really interested in how that thing performs for you. Keep us posted (if you don't mind) Oh, I miss Molot Ts! For some reason I have all 5 hangars open, actively running 3 hangars. I'm thinking about a specialized sniper hangar for the long maps with the usual suspects plus some funzies like the Strider. I threw a 2.4 Reaper on there and so far it does okay but obs very squishy. 2-3 kills per match, tops.
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Post by gus169 on Feb 25, 2024 23:01:39 GMT -5
For some reason I have all 5 hangars open, actively running 3 hangars. I threw a 2.4 Reaper on there and so far it does okay but obs very squishy. 2-3 kills per match, tops. chuckles. with what they did to gold, you might as well have 5 hangars open. I'm not sure why I don't and 2-3 kills sounds pretty good, considering. I'd be happy with that, and I'm sure you'll get some nice streaks as you get used to the quirks
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