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Post by Koalabear on Feb 2, 2024 13:18:14 GMT -5
So, one of my Friends got this on hi second pull of 4 tokens. He nailed my KS in the opening rush as I was not expecting it and then I nailed him with a lucky shot with my Eclipse. Man, if this thing catches you unawares, you are doomed! I'm not sure what counters there are. Guardian for sure if you can whip around fast enough. Redeemer maybe. Eclipse and Surge to counter ambush. Zephyr if you can survive long enough and maybe even Hemlock. Looks like the max EN might be 24EN cause he's at R6 and only has 20EN. If I had a Seeker, I think I would put either RGs or MRs on it. The key is to kill your target before you get teleported back and to survive long enough in case your shield doesn't hold up.
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Post by reconnecting on Feb 2, 2024 13:24:30 GMT -5
At first glance he's a Surge with a shield. Or maybe a Redeemer. Time to check out some youtube videos about it.
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Post by OU812? on Feb 3, 2024 10:52:11 GMT -5
Looks like Seeker will be 24EN. Ruffles vid is a good one. He seems to think it’s fairly balanced with a few caveats.
We could pretend it’s a floating spider….
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Post by Koalabear on Feb 6, 2024 9:08:55 GMT -5
So, here's a thought...
What happens if a Seeker teleports behind my Guardian and I whip around and System Crash it? Will it teleport back or will it be stuck?
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Post by OU812? on Feb 6, 2024 18:05:09 GMT -5
So, here's a thought... What happens if a Seeker teleports behind my Guardian and I whip around and System Crash it? Will it teleport back or will it be stuck? Good question. What if I unload my Pod gun on a blue Seeker just prior to its teleport? Wouldn’t that be fun.
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Post by S1E1 on Feb 7, 2024 15:45:50 GMT -5
I'm not feeling it on this mech tbh. I knew a top meta mech would drop soon enough to try and scramble my plans and make me focus on upgrading it instead, but this seems a bit too OP or blatant, idk. I wish it would at least show a big flash or something when it activates its ability like Guardian or Surge. The lock-on indicator is a bit of a warning, but something more would be nice before you take two barrels in the back.
The Pod Gun has me excited though. 300m range, 100m lock-on and curving sticky mines? Seems both useful and fun as hell.
I guess I'll see how this shapes up, but I think I am going to pause on the meta this year. Even if Seeker becomes the new dominant bot, that is no longer translating into much of an advantage earning A-Coins. Tourney is just messed at this point. And I have got a pretty deep hangar by now. Feels like I might as well just keep adding weapons, pilots, and try maxing some of my neglected fun bots like Cheetah and Tengu.
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Post by Koalabear on Feb 8, 2024 9:25:56 GMT -5
I haven't seen the Pod Gun in action at all so I don't really have an opinion on it. I'm not an overall fan of the barrage weapons though, based on my experience with Nade Launchers. I pretty much only use it now in my first couple of games on my second hangar where I have 3 pilots that are not maxed yet, so I can get the Pilot experience task done in 2 games.
But Seeker...remember Phantom and Scorpion in War Robots? I LOVE the idea of Teleport so I've decided to halt my development of Vortex and Scorpius to save up credits and A-coins for when I can get my hands on this bad boy. The Seekers I've seen in the game don't seem to last long though. Like I'll see them kill my mech, but when I look for that player in my next mech, I see them in a new mech. Maybe the players are not playing them right and are teleporting into a nest of mechs, which is too aggressive and bite off more than they can chew.
I think there are a couple of counters to Seeker. Bastion, for example...I certainly would not want to attack a Bastion with it's shield up! Guardian, if it can whip around and crash the Seeker before it dies could work. Eclipse cause it can't be targeted while under Cloak. Surge, if it can activate it's ability before it dies. Tengu might have a chance but max 16EN vs max 24En doesn't bode well for the Tengu. Onyx might have a chance and maybe Aegis.
The Seeker would also need powerful burst weapons. So MR and SR would work, but I'm thinking RG might work better. ATs due to recent nerf might take too long to kill a target.
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Post by S1E1 on Feb 8, 2024 12:18:14 GMT -5
Here's Scape's vid on the Pod Gun. It doesn't arc like other barrage weapons, but it does do a tracking curve like DLs, though less so. The area denial potential is crazy. Same with the distance. His 2nd match with them on a Lancer is great (admittedly it was on the best possible Lancer map). When the 12s come out, both Stalker and Orion are definitely going to great mounts for these.
So far most of the players I've faced with Seeker have been p2w noobs who have like all the latest mechs maxed like Vortex, etc. The guys who just aren't going to play it well. But soon enough real players will be fielding them. From what I remember, it has about the same health as Hemlock, which goes down relatively quick, but can't really be one shot killed. Seems best to pick off players on the margins rather than go in the center. One decent player I face did just that and avoided me, while picking off all my AI on the sides. So staying near teammates in center mass might be the best counter, tbh. Surge's dash isn't unless you maybe slam into something right in front of you and freeze them in the 15m radius. Otherwise you just go straight forward and they nail you. And my guess is Ember12s are going to be the weapon of choice. Four rounds basically instantly in the back at 200% damage, with the second pair having critical damage? Doubt most mechs will be able to turn around or respond at all.
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Post by Koalabear on Feb 9, 2024 9:46:08 GMT -5
So, I had an encounter with Seeker in my Surge and can confirm that the Surge is NOT a great counter. Sure, I stopped the Seeker in its tracks but I could not deal a death blow to it before it teleported back. Interestingly enough, the next time I saw that player, he was in a different mech, so the longevity of Seeker in the hands of noobs isn't great.
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Post by BigBear on Feb 10, 2024 6:02:03 GMT -5
Seen a few of these Seekers mechs today in 2v2 maps for the event challenge and it's pretty much been game over,by the time you realise there is a Seeker you are one or two bots down,you can't hang back as you need the kills so they just keep popping off your hanger.2v2 maps are this mechs strong point and as much as i hate this game mode anyway i hate it even more now.
I can see why so many high level players are buying this mech,stick maxed weapons on it with a gold pilot and sheeessshhhhh.
Will this open the floodgates for more OP stuff ?, Paylarium will see a big income influx from this and think they struck oil.
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Post by reconnecting on Feb 10, 2024 14:06:27 GMT -5
I've seen just one Seeker, probably an AI in 5v5. But my hangar sp is purposely low at 2500 to 3000. So yeah I don't see too many p2w players. I want one of course, but I'm cutting back on game spending. It's an interesting mech for sure. Maybe next Christmas. Lol.
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Post by nocluevok on Feb 10, 2024 15:36:41 GMT -5
Not 100% certain this worked, but when I got tagged by Seeker, I put my back to a wall and it never popped in.
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Post by Danny Linguini on Feb 10, 2024 19:29:27 GMT -5
Had one on my team earlier. Noob with a whopping 250 games, but only around 2600 SP, so he’s not a total whale … yet. But it’s the first time in a long time I was on the winning team and didn’t get the most kills. He waited until I softened them up with helixes, then teleported in and out for the kills. I’m not looking forward to playing against one. I’m sure it’s only a matter of time - I’m seeing more and more magic mechs every day … and my SP is only 2223. Crazy.
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Post by S1E1 on Feb 10, 2024 21:21:04 GMT -5
Not 100% certain this worked, but when I got tagged by Seeker, I put my back to a wall and it never popped in. Yeah, putting my back to the wall is helping me. I tried putting Panther's fence down lengthwise and then straddling it, but it didn't really help. Just hit me with each gun on either side of the fence. FYI the lock-on indicator goes from white to red when they jump in. Not the best warning because you have to keep your eyes off the field but it is something I guess. These things are merciless in squad matches. One guy just hangs back and pops in and out while you're trying to deal with all his teammates. 🙄
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Post by Koalabear on Feb 28, 2024 9:02:33 GMT -5
So, I'd been hmming and hawing again. I really wanted to get Orion but didn't have enough bps to max it. Then, the Seeker comes out and I'm like "uh oh, I really want this mech". So, what do I do?
Yes, I fully plan on getting both but just picked up the Seeker today because it's "on sale" at R3. Ugh, It's gonna take a LOT of A-coins to max this puppy but hopefully it's the second last thing I splurge on in this game. The last thing being Ember or Repeater.
In my main hangar, I see this replacing my KS in most cases and I'll likely run it with MR12 until I get my hands on a better CQC weapon - although that's debatable cause if I nail a target from behind with a MR12 salvo, most mechs will crumble.
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Post by Koalabear on Feb 29, 2024 10:00:05 GMT -5
Ok, first thoughts on Seeker...
I ranked it up once to get 16EN so that I can put dual MR8 or single RG16 on it. I went with RG16.
First thought: must get Ember Gun on this! When you first teleport, you lose the targeting brackets so you need something that can hit even when you're not targeting something. The teleport is a bit disorienting so it take a second to reorient yourself, aim and fire. Ideally, you want to be firing the second you appear. The AI also whips around REALLY fast so you must destroy your target ASAP. It is comparable to a Surge in that you can get close really fast, but unlike Surge, you don't have leisurely time to kill your target.
I guess I'll try SG8 on it next.
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Post by Koalabear on Mar 4, 2024 9:38:05 GMT -5
Quick update, SG8 does NOT work well with Seeker. It takes too long to dish out it's damage. I'm not familiar with Fragment Gun, but I'm guessing the firing mechanics of it are similar to SG, if so in that case, I will bypass getting FG and just wait to see if I can get Ember.
I think Missile Racks should work too. They deal full damage faster than Shotguns and you don't have to aim them as precisely as RGs. Currently at 16EN though, my MR8 wouldn't even scratch a target so I'll have to wait until I can max the Seeker before I can try MR12 on it.
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Post by Koalabear on Apr 23, 2024 14:31:30 GMT -5
So, I used up most of my accumulated acoins and was only able to bring it to R6.5. I have enough for one more upgrade and can bring it to R6.6 and might do that later. Then, it's all about getting another 4k acoins for that last push. Ugh...I totally miscalculated. I forgot that the last few upgrades need a ton of blueprints.
My eventual goal is to get the Ember Gun 12 and put that on my Seeker. Most of the human piloted Seekers I encounter have EG12 and it's basically instant death. I've also been killed with Repeater 12 and that's also pretty much instant death too.
For now, my plan is to use my R6.6 MR12. I might spend the credits to max it since I have enough blueprints. I think it'll work too and probably won't get SR12 because if I hit a target from behind, it really doesn't matter if I have MR12 or SR12...it's most likely gonna die.
But...EG12...that's the dream!
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Post by S1E1 on Apr 24, 2024 16:30:39 GMT -5
I've gotten hit by some players using MR12. Definitely deadly, seems like reload time pairs up well enough. It should be a good substitute til you get your Embers levelled.
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Post by Koalabear on May 3, 2024 8:44:21 GMT -5
Ugh...one more upgrade to go. Last level needs 27 blueprints. Crap, I forgot how expensive it is to max things... That's 6480 acoins.
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Post by Koalabear on May 3, 2024 8:45:00 GMT -5
I've gotten hit by some players using MR12. Definitely deadly, seems like reload time pairs up well enough. It should be a good substitute til you get your Embers levelled. One of the achievements for Seeker is using Nades, so I guess I'll be using that build too. The Embers can wait!
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Post by nocluevok on May 23, 2024 6:54:57 GMT -5
So far the only consistant counter once I've been targeted by a Seeker is keep my back against a wall or a drop-off. Works most of the time, minus the occasional appearance on the left or right side.
Managed to have some fun plastering their return marker with sticky bombs a couple of times. SUPRIZE! 🤣
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Post by Koalabear on May 23, 2024 7:54:32 GMT -5
If you put your back to a wall or drop off, what happens? I haven't been able to consistently do the wall thing and have never seen the drop off thing.
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Post by S1E1 on May 23, 2024 11:36:52 GMT -5
Orion does pretty well against AI Seekers, if you have the ability ready. But humans all use Embers so there isn't any time to turn around.
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Post by nocluevok on May 25, 2024 11:13:46 GMT -5
If you put your back to a wall or drop off, what happens? I haven't been able to consistently do the wall thing and have never seen the drop off thing. Not sure on the Seeker's end, but the lock indicator disappears or they end up behind you staring at a wall. Every now and then it pops up to the side.
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Post by nocluevok on May 25, 2024 11:18:41 GMT -5
If you put your back to a wall or drop off, what happens? I haven't been able to consistently do the wall thing and have never seen the drop off thing. PS: They won't teleport if your back is to the edge of a drop that would kill you if you fell off. Handy on the ship map.
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Post by S1E1 on May 25, 2024 20:31:56 GMT -5
And if you're on the top of a 2 story map, they tend to materialize below you. The airship map is a good example. If you're sniping from either of the elevated spots on each side the center beacon, Seekers end up in the bottom sections below.
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Post by Koalabear on May 27, 2024 7:29:20 GMT -5
I just maxed my Seeker this morning and will now be using the Seeker more often. Hopefully I can add some more tidbits of my own soon. So far, I'm using with NL12 but will definitely be using it with EG12 as well. I have two hangars and I figure this way I can use both builds and train both pilots. I will also be using it with MR12 but that will be less often cause my pilot for missile rack is maxed already. Using with MR was hit or miss - literally. The splash is smaller than NL so that I do have to aim a bit before firing. If I fire too soon, I end up missing with part of the salvo and it's downright embarassing to be behind a mech in the sweet spot and not have anymore ammo to fire to finish off the last sliver of HP and have to wait to teleport back and hope my HP lasts long enough to do so.
Nades so far are ok against AI. I can finish off some reds with most of the ammo and if they die, then I can turn and fire at other reds further away before I teleport back.
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Post by S1E1 on May 31, 2024 12:47:02 GMT -5
OK, I think I have figured out the counter to Seeker. Used it successfully several times. Basically, when they lock on to teleport in, start backpedaling. You end up behind them, and assuming you have ammo, just blast them in the rear. Timing can be tricky. AI often stays locked in so you have to try and pull it off when the indicator goes red. Humans often lock and teleport in close together, can just start backpedaling with the white indicator, but that's not always the case. Also there tends to be a little lag in PvP matches (at least for me). Of course you need space to backup, if they come in at your side, then you're likely toast.
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Post by BigBear on May 31, 2024 13:54:03 GMT -5
Great advice,now all I have to do is master actually noticing the lock on warning sign in the first place,somehow I'm oblivious to it until it's to late.
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