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Post by OU812? on Nov 9, 2023 18:42:54 GMT -5
Fragment Gun EN 8s showed up as an offer today. Got me wondering how they compare to SG and Embers and ATs.
Specifically, I’m wondering what would make the best Tengu build. I do have a legendary SG range implant that could be used. All other implant considerations would be the epic type.
Thanks for the input.
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Post by S1E1 on Nov 10, 2023 0:18:55 GMT -5
My Ember 12 isn't levelled yet but it is definitely supposed to be better than Fragment Gun. Heard bad things about FG from folks who got it, but they were all endgame players and FG just wasn't good enough for that level. My impression is that Shotgun 8s are good up to a point (not sure what SP they stop being effective) and then they're just too weak. Embers presumably would be the next level but I doubt that Tengu can really work in endgame regardless, so likely it isn't worth collecting EG8 bps when you already have a ton of SG8 ones on hand.
Arcs are definitely the best of the bunch overall, but I think burst weapons are better on Tengu. Arcs are supposed to work too, just not as well. But then you have to go the AT6+10 route. I have both at 6.2/max and they're just not enough firepower for endgame on any mech. I never really got to play my Tengu. Wanted to and I followed the best builds closely for when I could finally upgrade it but then they did the readjustment and it was no longer viable for me. I think this advice still all holds but hopefully some mid-gamers will weigh in with a more experienced and up-to-date take.
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Post by OU812? on Nov 13, 2023 17:24:05 GMT -5
My Ember 12 isn't levelled yet but it is definitely supposed to be better than Fragment Gun. Heard bad things about FG from folks who got it, but they were all endgame players and FG just wasn't good enough for that level. My impression is that Shotgun 8s are good up to a point (not sure what SP they stop being effective) and then they're just too weak. Embers presumably would be the next level but I doubt that Tengu can really work in endgame regardless, so likely it isn't worth collecting EG8 bps when you already have a ton of SG8 ones on hand. Arcs are definitely the best of the bunch overall, but I think burst weapons are better on Tengu. Arcs are supposed to work too, just not as well. But then you have to go the AT6+10 route. I have both at 6.2/max and they're just not enough firepower for endgame on any mech. I never really got to play my Tengu. Wanted to and I followed the best builds closely for when I could finally upgrade it but then they did the readjustment and it was no longer viable for me. I think this advice still all holds but hopefully some mid-gamers will weigh in with a more experienced and up-to-date take. Thanks the advice. Yeah, the mech and weapons rebalance didn’t do the Tengu any favors. Tempted to just forget about it. My ATs are really leveled so those would be the cheapest build. What do you think of the prospect of using Ember 6/10 paired with ATs, etc? The embers could induce overheat and the ATs could do their thing. Viable?
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Post by S1E1 on Nov 14, 2023 1:19:05 GMT -5
Thanks the advice. Yeah, the mech and weapons rebalance didn’t do the Tengu any favors. Tempted to just forget about it. My ATs are really leveled so those would be the cheapest build. What do you think of the prospect of using Ember 6/10 paired with ATs, etc? The embers could induce overheat and the ATs could do their thing. Viable? Well I'd still prefer to hear from someone currently using Tengu with some of these weapons, but my instinct would be not to bother investing in Tengu (assuming you still have to upgrade it some). So far they haven't come out with a replacement for it, but I'd figure that it will happen sooner or later. The Ember + ArcT combo could work, but again I wouldn't invest in it. You have the range difference and you'd either have to split implants or ignore them for one weapon. Arcs are the best all around close-in weapon, so it seems like if you're going the 10+6 route you should just do those, since you already have upgraded them some. As for Embers, I think really the 12 is probably the one to invest in, if you were going to bother at all. And I'm not sure yet that they are worth the trouble. I've run into a few of them and played well they seem decent. But they don't really seem to be all that popular. They jumped from rare Frag Guns to epic Embers pretty quick. Who knows how soon a Legendary shotgun will come out. If you do invest in weapons, remember 10s are cheaper to upgrade than 6s/12s, although both of those are better priced than 8s/16s.
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Post by S1E1 on Nov 18, 2023 14:56:43 GMT -5
I was thinking a bit more on this. What about RG16? You'd have to manage your ammo carefully, but it packs a punch and you could stealth snipe too.
Other idea would be NL8s or NL16. Those are pretty powerful and solid close-in. I knew an endgamer who liked them for close-up on his Eclipse. Said ultimately they needed a gold pilot for a little more damage but they've released one now and probably don't need him for mid-game.
Given NLs are 3100 AC, I imagine it'd be better to just go with Embers (or wait for legendaries of either weapon type) but in case you already had them. My NL is shelved for upgrading and I keep forgetting I even own it.
Storm Racks look like they'd be the best option, but ONLY if you get the gold reload implant. Mayer put out a good video of him tearing it up in a Tengu with them, but it also is a bit misleading. It was in the test server (weaker AI) and he was running only 1 mech so his SP was low, but it was as maxed as possible. Still with the 5.5 sec reload it definitely was a good build. If you get the gold reload implant somehow, keep it in mind. I would probably wait for the 16 vs the 8. Not sure it's worth buying 8s of anything these days. For light mechs I always end up preferring a single 16EN weapon over two 8s for better corner shooting. And 16s have more long-term potential.
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Post by OU812? on Nov 21, 2023 17:29:44 GMT -5
I was thinking a bit more on this. What about RG16? You'd have to manage your ammo carefully, but it packs a punch and you could stealth snipe too. Other idea would be NL8s or NL16. Those are pretty powerful and solid close-in. I knew an endgamer who liked them for close-up on his Eclipse. Said ultimately they needed a gold pilot for a little more damage but they've released one now and probably don't need him for mid-game. Given NLs are 3100 AC, I imagine it'd be better to just go with Embers (or wait for legendaries of either weapon type) but in case you already had them. My NL is shelved for upgrading and I keep forgetting I even own it. Storm Racks look like they'd be the best option, but ONLY if you get the gold reload implant. Mayer put out a good video of him tearing it up in a Tengu with them, but it also is a bit misleading. It was in the test server (weaker AI) and he was running only 1 mech so his SP was low, but it was as maxed as possible. Still with the 5.5 sec reload it definitely was a good build. If you get the gold reload implant somehow, keep it in mind. I would probably wait for the 16 vs the 8. Not sure it's worth buying 8s of anything these days. For light mechs I always end up preferring a single 16EN weapon over two 8s for better corner shooting. And 16s have more long-term potential. Thanks again for sharing your thoughts on making a Tengu effective. Appreciated. I saw the vid you mention. Storm rack does look mighty effective and NL and RGs are worthy considerations. I’ve yet to jump on the barrage train. NL/CLs seem like interesting weapons. What I might end up doing is keeping it on the back burner. I’d like to get the Tengu’s legendary implants and pair it with a legendary pilot and make the most effective build possible. Maybe then a legendary close range weapon will come out or by the time that happens Plarium might have Tengu2.0 out. I’d hate to invest more resources than I have and have the Tengu surpassed. Thanks again for the advice. It’s a bummer EN8 weapons seem so deficient in the current meta. I’m a light bot enthusiast who’s finding it increasingly difficult to find my joy during matches. Cheers.
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Post by S1E1 on Nov 22, 2023 10:01:02 GMT -5
Thanks again for sharing your thoughts on making a Tengu effective. Appreciated. I saw the vid you mention. Storm rack does look mighty effective and NL and RGs are worthy considerations. I’ve yet to jump on the barrage train. NL/CLs seem like interesting weapons. What I might end up doing is keeping it on the back burner. I’d like to get the Tengu’s legendary implants and pair it with a legendary pilot and make the most effective build possible. Maybe then a legendary close range weapon will come out or by the time that happens Plarium might have Tengu2.0 out. I’d hate to invest more resources than I have and have the Tengu surpassed. Thanks again for the advice. It’s a bummer EN8 weapons seem so deficient in the current meta. I’m a light bot enthusiast who’s finding it increasingly difficult to find my joy during matches. Cheers. Backburnering it has been my plan. Which means I have several meta mechs currently in front of it, as well a Cheetah, the next non-meta funbot on my list. Sadly I figure it'll probably be another year before I get around to Tengu, but if 2.0 doesn't drop by then, I'll go for it. I'll immediately prioritize a 2.0 version if it comes out though. Honestly I am a bit surprised it hasn't already. On forums and Discord, etc, there are always calls to buff Tengu or upgrade it to 24EN mech. It has much more of a fan base than most mechs.
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Post by Danny Linguini on Dec 23, 2023 6:00:25 GMT -5
Anybody got any more experience/opinions on embers vs shotties? I’m starting to think about next steps for Tengu. I’m grabbing ember implants, just in case. My close-quarters pilot (Myna) is maxed, so I’m likely to stick with CQ weapons. Although I do have an Assault pilot (Major) who’s at R5, but consensus seems to be that Tengu isn’t too well suited for assault weapons - another reason to stick with CQ’s.
I’m still sticking with the low-medium tier 2-slot hangar strategy, so I’m not that concerned with end-game viability, just what to do when the current load outs stop being effective. I already put HR’s on the Lancer, so Tengu is next to show some love.
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Post by OU812? on Dec 23, 2023 9:02:33 GMT -5
Anybody got any more experience/opinions on embers vs shotties? I’m starting to think about next steps for Tengu. I’m grabbing ember implants, just in case. My close-quarters pilot (Myna) is maxed, so I’m likely to stick with CQ weapons. Although I do have an Assault pilot (Major) who’s at R5, but consensus seems to be that Tengu isn’t too well suited for assault weapons - another reason to stick with CQ’s. I’m still sticking with the low-medium tier 2-slot hangar strategy, so I’m not that concerned with end-game viability, just what to do when the current load outs stop being effective. I already put HR’s on the Lancer, so Tengu is next to show some love. Embers have a lot of advantages over shotties. That 1.5 sec reload is convenient and it provide a double damage chance frequently. Scape seems to think that embers outshine the new Repeaters at at least the lower EN levels.
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Post by S1E1 on Dec 24, 2023 3:20:12 GMT -5
Folks definitely like Embers. Until a legendary shotgun comes out, I think they're the top dog for close range burst weapons.
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Post by Danny Linguini on Dec 24, 2023 5:47:00 GMT -5
Well, I treated myself for Christmas and grabbed a pair of Ember 6’s and upgraded them to R5. Which kicked me up to Tier 4 … don’t know if that’s a good or bad thing yet. Right now they’ve got slightly more damage than Shottie 4+8, but a lot less range without an implant. So the long wait is on for at least an epic range implant to show up. First couple of games with them shows that the 2-shot clip is going to take some getting used to. With shotties and the Tengu tantrum jump, I could take out most reds with a jump and 2 or 3 rounds. Now I have to be ready to do the duck-n-dodge until the jump cools down if the two ember shots don’t do it.
Thanks for all y’all’s input - and Merry Christmas and happy whatever you celebrate to all!
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