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Post by reconnecting on Oct 12, 2023 16:22:08 GMT -5
I have two offers on my accounts for Nomad. On Smurf account it’s 9.99 at 3 stars(!). On my main it’s 1.99 at 2 stars(?). Is Nomad good as a general Mech, harassing, lobbing javs? Is it good for a fast hangar for cpc? What does everyone think?
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Post by Redfiend on Oct 12, 2023 16:57:38 GMT -5
It's Killshot+, if your smurfs is floating R3(T3-4), it's going to have more health than most of what you have access to, on top of being Killshot+.
Wouldn't recommend spending anything on this game in it's current state.
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Post by S1E1 on Oct 12, 2023 18:01:44 GMT -5
I bought a 2 star offer a while back. It's up to 3.6 now. Still too weak to play it much. But it is really just a Killshot with more health and the ability to ram someone twice (or ram them and then dash away although at my current HP I haven't been able to try that). At max it has 11k more HP than Surge, which is 60k more than Killshot. That's why I got it. I enjoy Killy but it's health has become a problem for endgame.
I'd say it is worth $2 and upgrading slow if you want the fun of running a better Killshot, otherwise skip it. I feel like even with the improvements, it is still going to be handicapped against a growing field of stealth mechs, freeze mechs, and quick kill weapons. And remember the two dash ability only gives you a second dash if you hit an enemy mech with the first one. The ability damage lists at 70k (1k more than Killy). I'm assuming that is per dash, so it can do double damage? Not actually sure. That could come in handy. But if all you're looking for is a Jav platform and you already have invested in Killshot, I doubt it's worth the A-Coins.
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Post by S1E1 on Oct 12, 2023 18:10:11 GMT -5
Oh and you gotta put MA in the thread title or else Ogre is gonna getcha! 😈
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Post by Koalabear on Oct 12, 2023 20:19:29 GMT -5
I have two offers on my accounts for Nomad. On Smurf account it’s 9.99 at 3 stars(!). On my main it’s 1.99 at 2 stars(?). Is Nomad good as a general Mech, harassing, lobbing javs? Is it good for a fast hangar for cpc? What does everyone think? IDK if it's worth it. I know I won't be getting it any time soon cause I need to max my mechs as soon as possible and I'm good with my line up right now. I run my KS with HR12 and I really like it and pretty much only use my dash for getting away or kamikaze attacks. IMO, a double dash isn't going to do much if you don't kill your target before it kills you.
Also, it being a legendary mech, it will artificially raise your SP level even if you keep it at a low level.
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Post by Danny Linguini on Oct 12, 2023 20:40:10 GMT -5
I have the $9.99 offer as well, and I’ve been mildly tempted, only because of how much I liked playing the Killy in past lives. But I’m resisting the temptation… for one, it’s going to take me forever and more acoins than I’ll probably see in this lifetime to max my two low-end mechs as it is; and for two, I’m pretty sure throwing a tier 8 mech in the mix will push me much further up the food chain than I have any desire to go. I have all the shotties and javs in the parts bin that my Tengu and Lancer can ever carry, and legendary pilots on both, with most higher-end implants still to be collected to keep me busy with upgrades for a good long time.
But if you’re already playing a Killy in your rotation and it’s holding its own against your typical opponents, and you already have a T7 or T8 mech in your mix, it could be a fun and worthwhile addition. I guess it could depend on how much you’ve already got invested in your Killy and can take that stat hit while the Nomad gets comparably leveled up.
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Post by Redfiend on Oct 12, 2023 20:44:36 GMT -5
I bought a 2 star offer a while back. It's up to 3.6 now. Still too weak to play it much. But it is really just a Killshot with more health and the ability to ram someone twice (or ram them and then dash away although at my current HP I haven't been able to try that). At max it has 11k more HP than Surge, which is 60k more than Killshot. That's why I got it. I enjoy Killy but it's health has become a problem for endgame. I'd say it is worth $2 and upgrading slow if you want the fun of running a better Killshot, otherwise skip it. I feel like even with the improvements, it is still going to be handicapped against a growing field of stealth mechs, freeze mechs, and quick kill weapons. And remember the two dash ability only gives you a second dash if you hit an enemy mech with the first one. The ability damage lists at 70k (1k more than Killy). I'm assuming that is per dash, so it can do double damage? Not actually sure. That could come in handy. But if all you're looking for is a Jav platform and you already have invested in Killshot, I doubt it's worth the A-Coins. The second dash can't damage the same target as the first.
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Post by S1E1 on Oct 13, 2023 12:04:38 GMT -5
The second dash can't damage the same target as the first. Ugggh... that's annoying. Good to know though, thanks.
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Post by reconnecting on Oct 13, 2023 14:55:35 GMT -5
I have Slingshot because my Smurf is only up to tier III. Also Lancer. So I bought Nomad for 9.99 on the Smurf and leveled it a bit. I saw videos and liked the idea of double hit dash and evading with second dash. Also it has much higher hp than Slingshot. It performs well in my 2k sp hangar. Still getting the hang of the double dash. And I also bought it for my main account as a second Killshot sort of. It was 1.99 so eh why not.
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Post by Redfiend on Oct 13, 2023 16:32:21 GMT -5
reconnecting yea, they made Slingshot and Puma REALLY bad. There's no reason to rank up anything under legendary except a handful of epic mechs and weapons unless you're going to go achievement hunting. I just wish lower ranked mechs and weapons were cheaper to upgrade credit and Acoin wise. 6.7 Puma and essentially have the same stats as 4.7 Panther/Killshot, on top of their abilities being worse. Being the same cost to go from 4.7 to 6.7 pretty much nullifies the weapon advantage, except for the AI, because all of their crap is free. The worst part of low SP is that the AI doesn't seem to run more than 3 mechs until the 1800+ sp mark, using 3 slots hangars to excuse R4-5 Paragon and Lancers with r3-5 weapons and legendary pilots. The AI overlevels bad gear and has the best pilots/implants to make low teir gear seem better than it is, while the sheer cost of this game incentivises players to buy their way up instead of upgrading anything. The monetization directly contradicts the "suggestions" made by the gearhub missions, and AI loadouts people spend 90% of their ggameplay interacting with.
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Post by reconnecting on Oct 14, 2023 14:25:11 GMT -5
My intention for my Smurf account is to keep it low SP, under 2500, with diverse and fun mechs/weapons. Like I might run an all-fast-mech hangar at times. Or all tanks. 😀 My main has maxed stuff and some nice magic toys. But it actually got to be frustrating playing it at 8000 to 9000 sp. So I will try to keep my smurf limited to 3 or 4 stars.
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Post by Redfiend on Oct 14, 2023 19:50:04 GMT -5
My intention for my Smurf account is to keep it low SP, under 2500, with diverse and fun mechs/weapons. Like I might run an all-fast-mech hangar at times. Or all tanks. 😀 My main has maxed stuff and some nice magic toys. But it actually got to be frustrating playing it at 8000 to 9000 sp. So I will try to keep my smurf limited to 3 or 4 stars. Unless you plan to spend SIGNIFICANT amounts of cash, r4 is as high as you're going to get in the next year or so anyway. The AI staggers the ranks of it's mechs and weapons. 2k-2500, Common/white gear showing up will be 4.7 or 5.x, Uncommon/green gear will be R4, and Rare/Blue gear will be R3. Be aware that the the AI seems to LOVE running 2 Frag Gun mechs. When they decide to hate you they'll just travel as a wall of buckshot with a Mortar mech or R5 Javelin Paragon in tow. My main account is 9kish too. The only "top" mechs I have at R6 are Surge, Panther, and Bastion. Everything else I have at R6 was neutered by the grade update.
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Post by Koalabear on Nov 2, 2023 8:56:59 GMT -5
Ok, had to post here about my recent Nomad encounters....holy moly this mech is freaking tough!!
I don't know the maxed specs, but I once hit this thing with at least 5 RG12 blasts and it still killed me! Plus, contrary to popular belief, yes it can smash you twice. Not only that, it's dash is not like the KS or Surge. It's more like a teleport that hits you instantaneously. So, I withdraw my original opinions...yes, this thing would be killer in CPC. It's pretty killer in other game modes too. And I think, but someone else will have to confirm, because it's on a ball instead of a wheel, it doesn't have to rotate it's bottom part to switch strafing direction. Like the mechs that hover, it just moves in the different direction which makes it freakishly hard to hit.
IDK, I'm personally having trouble with this mech. More than once, I've gone head to head with an AI piloted one and been left with smoking scraps of my mech. The only mech that has had any real success is my Surge. Add this to the AI's new boxing weave tactics, I now tend to try to avoid the Nomad if I see it before it sees me. Unfortunately, you just can't run or hide from this monster.
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Post by S1E1 on Nov 2, 2023 10:02:02 GMT -5
Ok, had to post here about my recent Nomad encounters....holy moly this mech is freaking tough!! I don't know the maxed specs, but I once hit this thing with at least 5 RG12 blasts and it still killed me! Plus, contrary to popular belief, yes it can smash you twice. Not only that, it's dash is not like the KS or Surge. It's more like a teleport that hits you instantaneously. So, I withdraw my original opinions...yes, this thing would be killer in CPC. It's pretty killer in other game modes too. And I think, but someone else will have to confirm, because it's on a ball instead of a wheel, it doesn't have to rotate it's bottom part to switch strafing direction. Like the mechs that hover, it just moves in the different direction which makes it freakishly hard to hit. IDK, I'm personally having trouble with this mech. More than once, I've gone head to head with an AI piloted one and been left with smoking scraps of my mech. The only mech that has had any real success is my Surge. Add this to the AI's new boxing weave tactics, I now tend to try to avoid the Nomad if I see it before it sees me. Unfortunately, you just can't run or hide from this monster. ^^ Totally second this! ^^ Nomad is the most problematic AI mech in endgame. It can take a lot of hits and there is some weird thing with it, especially when it is low on health where direct hits appear to be glancing blows. Don't know if that is lag, it turning on its ball, a small hitbox, or a bug, but there have been a ton of times where I think I finished it off and a whole RG16 shot barely registers on the damage bar. I do think that movement wise, AI gets a level of performance out of it that humans won't be able to replicate. But it has definitely bumped up on my upgrade list for the health alone and how quick it can double dash across most of a map. It isn't just a better Killshot, it's Killy on steroids. In terms of dealing with AI, it is my highest priority target, although you have to be cautious taking the shot, especially with all the sniper builds it has. I've deprioritized enemy AI Eclipses to make sure to focus on Nomads. I've found my AI teammates are pretty good at dealing with Eclipses in stealth mode, but Nomads give them a lot more trouble.
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Post by Koalabear on Nov 2, 2023 10:56:19 GMT -5
^^^ That's exactly what happened to me! Usually two double blasts is enough to kill most mechs - except things like full HP Bastion. So...lets do a little math...
My RG12s do 188,941 per magazine, so that's 62,980 per shot, so that's 125,960 for each double blast. I hit that Nomad squarely with 2 double blasts for 251,921 damage and it had a sliver of HP, which makes sense cause it has I believe 254k HP. But, I also nailed it one last time with a single blast that did NOTHING. I know I hit it cause I saw a hit indicator...The Nomad is supposed to have damage reduction (a la War Robots...sheesh) while in dash, so maybe there's something wrong with the timing?
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Post by S1E1 on Nov 2, 2023 11:21:28 GMT -5
^^^ That's exactly what happened to me! Usually two double blasts is enough to kill most mechs - except things like full HP Bastion. So...lets do a little math... My RG12s do 188,941 per magazine, so that's 62,980 per shot, so that's 125,960 for each double blast. I hit that Nomad squarely with 2 double blasts for 251,921 damage and it had a sliver of HP, which makes sense cause it has I believe 254k HP. But, I also nailed it one last time with a single blast that did NOTHING. I know I hit it cause I saw a hit indicator...The Nomad is supposed to have damage reduction (a la War Robots...sheesh) while in dash, so maybe there's something wrong with the timing? Yeah I was thinking it could be dash related too. But I feel like I've had it happen and then there hasn't been a dash right after, so I don't know. I'll see the hit indicator, even a sliver of damage on the health bar. I think it might just be bugged tbh. There have been a whole set of ability problems lately. That's why they switched to 5v5 from FFA this week. It had been FFA but then lots of the abilities weren't working. I probably should just ask support what's going on.
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Post by reconnecting on Nov 2, 2023 14:36:19 GMT -5
I had a ton of fun with Nomad and Helix 6 on the tournament map yesterday. It's fast, mobile and hits close-in enemies with that dash. I made more kills than I have in a long time. And my hangar is all 3 or 4 stars. Of course on less open maps I switch it to missile racks. ;-) AI is still sometimes a pain though.
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Post by Koalabear on Nov 2, 2023 20:06:00 GMT -5
Do you ever have situations where you have a sliver of HP but don't die on the next shot?
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Post by Danny Linguini on Nov 2, 2023 20:23:01 GMT -5
Do you ever have situations where you have a sliver of HP but don't die on the next shot? A few times my Tengu has surprised me (and maybe a red or two), getting a few more kills when it’s just a hair away from death. In fact I’ve won at least one game killing the last couple of reds in that condition.
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Post by reconnecting on Nov 3, 2023 13:52:17 GMT -5
Do you ever have situations where you have a sliver of HP but don't die on the next shot? I haven't noticed this but I will look out for it.
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