Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jul 21, 2023 19:18:12 GMT -5
I have tried bendies, Redeemers, and K-Lasers and it is about as effective as decaf coffee waking up a tired Monday morning worker. Modules were 2 NA (Lvl 6/2) 1 RA (Lvl 3)
|
|
|
Post by 079 on Jul 21, 2023 19:40:25 GMT -5
|
|
|
Post by NexusBlade on Jul 22, 2023 12:48:08 GMT -5
It appears I have been summoned So a couple things to keep in mind with Seraph, and thats going to be the pilot and skills, drone, weapons, modules, mothership, and playstyle. Lets start with the pilot, you do have Victoria which is the correct and optimal pilot for Seraph as you boost it's flight duration and flight speed both of which are crucial for making this bot function properly... however your skills are not optimal... Foolhardy and Destroyer are solid however gunsmith, defense expert, and stubborn warrior are worthless on Seraph, a good Seraph build focuses primarily on speed and mobility and then also damage. Engine expert for instance is a must have, here is my exact pilot build: Road Hog T4, Spy T4, Engine Expert T4, Destroyer T4, Mechanic T4, Dodger T4, and Foolhardy Quartermaster, I recommend copying this exact pilot build. Next lets talk Drones, obviously drones are a pain to level and I won't pretend otherwise... however I would say Paraylsis is excellent for its Lockdown, though optimally I would run Beak or Kestrel for the added stealth/speed benefits, if you have non of these then a weaker drone can be used but less optimally. Now as for weapons this is where it really varies, I have tried many builds on my Seraphs over time... I initially did full mk3 HMG and had a lot of success and though HMG's still can do well they aren't as powerful as before, Top picks would be: Decays, Redeemers, and Hwangjes, You had mentioned you had tried Redeemers and Hwangjes already but I will say that if leveled properly and used properly both of those can and do excel on this platform with the caveat that with Hwangjes they must be fired in bursts to be effective, I currently run both of those setups with the 2 Seraphs I run in my main hanger. As for modules I swear by using 2x Nuclear Amplifiers and a Last Stand, I used the 2X NA and RA build for a while but the truth is RA is not a reliably effective module on Seraph, you really want the Last Stand for when you take on high damage you can survive longer and get a second shot at opponents. As for active modules I prefer to go fully into high mobility with jump unit, though it is a high skill curve module and must be used properly, easier go to modules might be things such as Phase Shift, Advanced Repair Unit and Unstable Conduit. For your Motherships I recommend Paladin, ideally with anti jamming support, lifesaver, and durability extender, the aegis shielding is immensely important for increasing the longevity of your bot and the turrets mentioned help more on top of that, lacking those turrets the aegis alone is still very good and if Paladin isn't an option then Northlight is a decent alternative. As for how to play Seraph, you want to make full use of its speed and smooth movement to outplay opponents instead of just charging at them or even worse just popping straight up into the air and shooting as some do... You want to use wide sweeping movements across your target and make use of circular movements to evade fire, only fully commit if you will get the kill and then try to land in a strategic location before launching your next assault. You want to be evasive, kite opponents, and utilize that high mobility and firepower to show those reds the Angel of Death
|
|
|
Post by shadethefluffmech on Jul 22, 2023 13:31:13 GMT -5
It appears I have been summoned So a couple things to keep in mind with Seraph, and thats going to be the pilot and skills, drone, weapons, modules, mothership, and playstyle. Lets start with the pilot, you do have Victoria which is the correct and optimal pilot for Seraph as you boost it's flight duration and flight speed both of which are crucial for making this bot function properly... however your skills are not optimal... Foolhardy and Destroyer are solid however gunsmith, defense expert, and stubborn warrior are worthless on Seraph, a good Seraph build focuses primarily on speed and mobility and then also damage. Engine expert for instance is a must have, here is my exact pilot build: Road Hog T4, Spy T4, Engine Expert T4, Destroyer T4, Mechanic T4, Dodger T4, and Foolhardy Quartermaster, I recommend copying this exact pilot build. Next lets talk Drones, obviously drones are a pain to level and I won't pretend otherwise... however I would say Paraylsis is excellent for its Lockdown, though optimally I would run Beak or Kestrel for the added stealth/speed benefits, if you have non of these then a weaker drone can be used but less optimally. Now as for weapons this is where it really varies, I have tried many builds on my Seraphs over time... I initially did full mk3 HMG and had a lot of success and though HMG's still can do well they aren't as powerful as before, Top picks would be: Decays, Redeemers, and Hwangjes, You had mentioned you had tried Redeemers and Hwangjes already but I will say that if leveled properly and used properly both of those can and do excel on this platform with the caveat that with Hwangjes they must be fired in bursts to be effective, I currently run both of those setups with the 2 Seraphs I run in my main hanger. As for modules I swear by using 2x Nuclear Amplifiers and a Last Stand, I used the 2X NA and RA build for a while but the truth is RA is not a reliably effective module on Seraph, you really want the Last Stand for when you take on high damage you can survive longer and get a second shot at opponents. As for active modules I prefer to go fully into high mobility with jump unit, though it is a high skill curve module and must be used properly, easier go to modules might be things such as Phase Shift, Advanced Repair Unit and Unstable Conduit. For your Motherships I recommend Paladin, ideally with anti jamming support, lifesaver, and durability extender, the aegis shielding is immensely important for increasing the longevity of your bot and the turrets mentioned help more on top of that, lacking those turrets the aegis alone is still very good and if Paladin isn't an option then Northlight is a decent alternative. As for how to play Seraph, you want to make full use of its speed and smooth movement to outplay opponents instead of just charging at them or even worse just popping straight up into the air and shooting as some do... You want to use wide sweeping movements across your target and make use of circular movements to evade fire, only fully commit if you will get the kill and then try to land in a strategic location before launching your next assault. You want to be evasive, kite opponents, and utilize that high mobility and firepower to show those reds the Angel of Death Do you do this with every bot??
|
|
|
Post by NexusBlade on Jul 22, 2023 15:08:40 GMT -5
It appears I have been summoned So a couple things to keep in mind with Seraph, and thats going to be the pilot and skills, drone, weapons, modules, mothership, and playstyle. Lets start with the pilot, you do have Victoria which is the correct and optimal pilot for Seraph as you boost it's flight duration and flight speed both of which are crucial for making this bot function properly... however your skills are not optimal... Foolhardy and Destroyer are solid however gunsmith, defense expert, and stubborn warrior are worthless on Seraph, a good Seraph build focuses primarily on speed and mobility and then also damage. Engine expert for instance is a must have, here is my exact pilot build: Road Hog T4, Spy T4, Engine Expert T4, Destroyer T4, Mechanic T4, Dodger T4, and Foolhardy Quartermaster, I recommend copying this exact pilot build. Next lets talk Drones, obviously drones are a pain to level and I won't pretend otherwise... however I would say Paraylsis is excellent for its Lockdown, though optimally I would run Beak or Kestrel for the added stealth/speed benefits, if you have non of these then a weaker drone can be used but less optimally. Now as for weapons this is where it really varies, I have tried many builds on my Seraphs over time... I initially did full mk3 HMG and had a lot of success and though HMG's still can do well they aren't as powerful as before, Top picks would be: Decays, Redeemers, and Hwangjes, You had mentioned you had tried Redeemers and Hwangjes already but I will say that if leveled properly and used properly both of those can and do excel on this platform with the caveat that with Hwangjes they must be fired in bursts to be effective, I currently run both of those setups with the 2 Seraphs I run in my main hanger. As for modules I swear by using 2x Nuclear Amplifiers and a Last Stand, I used the 2X NA and RA build for a while but the truth is RA is not a reliably effective module on Seraph, you really want the Last Stand for when you take on high damage you can survive longer and get a second shot at opponents. As for active modules I prefer to go fully into high mobility with jump unit, though it is a high skill curve module and must be used properly, easier go to modules might be things such as Phase Shift, Advanced Repair Unit and Unstable Conduit. For your Motherships I recommend Paladin, ideally with anti jamming support, lifesaver, and durability extender, the aegis shielding is immensely important for increasing the longevity of your bot and the turrets mentioned help more on top of that, lacking those turrets the aegis alone is still very good and if Paladin isn't an option then Northlight is a decent alternative. As for how to play Seraph, you want to make full use of its speed and smooth movement to outplay opponents instead of just charging at them or even worse just popping straight up into the air and shooting as some do... You want to use wide sweeping movements across your target and make use of circular movements to evade fire, only fully commit if you will get the kill and then try to land in a strategic location before launching your next assault. You want to be evasive, kite opponents, and utilize that high mobility and firepower to show those reds the Angel of Death Do you do this with every bot?? I try my best to optimize every build that I run, the way I see it if Im going to use something I want it to be as good as is possible. Of course in this case specifically Seraph is my favorite bot to run and I've been using them for a while, I used to run 3 but currently I run 2 as I wanted to open up room for a bit more diversity with new builds... But for the 2 I run I do very well with them
|
|
|
Post by pwn☆broker on Jul 22, 2023 16:24:29 GMT -5
-snip- Lets start with the pilot, ... -snip- Road Hog T4, Spy T4, Engine Expert T4, Destroyer T4, Mechanic T4, Dodger T4, and Foolhardy Quartermaster, I recommend copying this exact pilot build. Next lets talk Drones, ... -snip- Now as for weapons this is where it really varies, ... -snip- As for modules I swear by using 2x Nuclear Amplifiers and a Last Stand, ... -snip- For your Motherships ... Northlight is a decent alternative. -snip- ... You want to be evasive, kite opponents, and utilize that high mobility and firepower to show those reds the Angel of Death That was totally freaking awesome... OMG. Thank you sir. ---> disclaimer, I'm a newbie and YMMV with the below. insert **"I know nothing!" ~Schultz** gif here <--- Pilot/Abilities & Weapons: Victoria is the way to go (I run Spirit Smutas), but Otto works for me in a pinch on my second Unknown Seraph with Unknown Decay or Cryptic Redeemers. I am not a big fan of Foolhardy Quartermaster (my fat fingers forget) and look to Ferocious Guardian or Defense Expert to fill that gap. I've enjoyed solid results with the Daltokki drone.4 in BR and PvE. I would swear my Clocking Unit has auto-saved me from becoming a flying chicken more that a few times. (limited Last Stands are on my knife fighters.) Most importantly... MOTHERSHIPS. I exclusively run NorthLight and have found the Seraph often flys too high-up for the Aurora Borealis to take effect, relegating me to time my landings then blast it. (I've also notice a few discrepancies in its Attack Turret not working as others here on the Forum say it should.) Thanks again NexusBlade insert **Wayne's World - We're Not Worthy!** gif here
|
|
|
Post by NexusBlade on Jul 22, 2023 17:47:09 GMT -5
-snip- Lets start with the pilot, ... -snip- Road Hog T4, Spy T4, Engine Expert T4, Destroyer T4, Mechanic T4, Dodger T4, and Foolhardy Quartermaster, I recommend copying this exact pilot build. Next lets talk Drones, ... -snip- Now as for weapons this is where it really varies, ... -snip- As for modules I swear by using 2x Nuclear Amplifiers and a Last Stand, ... -snip- For your Motherships ... Northlight is a decent alternative. -snip- ... You want to be evasive, kite opponents, and utilize that high mobility and firepower to show those reds the Angel of Death That was totally freaking awesome... OMG. Thank you sir. ---> disclaimer, I'm a newbie and YMMV with the below. insert **"I know nothing!" ~Schultz** gif here <--- Pilot/Abilities & Weapons: Victoria is the way to go (I run Spirit Smutas), but Otto works for me in a pinch on my second Unknown Seraph with Unknown Decay or Cryptic Redeemers. I am not a big fan of Foolhardy Quartermaster (my fat fingers forget) and look to Ferocious Guardian or Defense Expert to fill that gap. I've enjoyed solid results with the Daltokki drone.4 in BR and PvE. I would swear my Clocking Unit has auto-saved me from becoming a flying chicken more that a few times. (limited Last Stands are on my knife fighters.) Most importantly... MOTHERSHIPS. I exclusively run NorthLight and have found the Seraph often flys too high-up for the Aurora Borealis to take effect, relegating me to time my landings then blast it. (I've also notice a few discrepancies in its Attack Turret not working as others here on the Forum say it should.) Thanks again NexusBlade insert **Wayne's World - We're Not Worthy!** gif here Heh, not a sir but you're very welcome I've been a big fan of Seraph ever since the bot dropped and have been running them mk3 in champs ever since, it may not be what it once was but when built to its strengths you can obliterate anyone if you play it right of course. Reaper Crisis is a big threat but if you can be evasive enough even those go down
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jul 22, 2023 21:48:24 GMT -5
It appears I have been summoned So a couple things to keep in mind with Seraph, and thats going to be the pilot and skills, drone, weapons, modules, mothership, and playstyle. Lets start with the pilot, you do have Victoria which is the correct and optimal pilot for Seraph as you boost it's flight duration and flight speed both of which are crucial for making this bot function properly... however your skills are not optimal... Foolhardy and Destroyer are solid however gunsmith, defense expert, and stubborn warrior are worthless on Seraph, a good Seraph build focuses primarily on speed and mobility and then also damage. Engine expert for instance is a must have, here is my exact pilot build: Road Hog T4, Spy T4, Engine Expert T4, Destroyer T4, Mechanic T4, Dodger T4, and Foolhardy Quartermaster, I recommend copying this exact pilot build. Next lets talk Drones, obviously drones are a pain to level and I won't pretend otherwise... however I would say Paraylsis is excellent for its Lockdown, though optimally I would run Beak or Kestrel for the added stealth/speed benefits, if you have non of these then a weaker drone can be used but less optimally. Now as for weapons this is where it really varies, I have tried many builds on my Seraphs over time... I initially did full mk3 HMG and had a lot of success and though HMG's still can do well they aren't as powerful as before, Top picks would be: Decays, Redeemers, and Hwangjes, You had mentioned you had tried Redeemers and Hwangjes already but I will say that if leveled properly and used properly both of those can and do excel on this platform with the caveat that with Hwangjes they must be fired in bursts to be effective, I currently run both of those setups with the 2 Seraphs I run in my main hanger. As for modules I swear by using 2x Nuclear Amplifiers and a Last Stand, I used the 2X NA and RA build for a while but the truth is RA is not a reliably effective module on Seraph, you really want the Last Stand for when you take on high damage you can survive longer and get a second shot at opponents. As for active modules I prefer to go fully into high mobility with jump unit, though it is a high skill curve module and must be used properly, easier go to modules might be things such as Phase Shift, Advanced Repair Unit and Unstable Conduit. For your Motherships I recommend Paladin, ideally with anti jamming support, lifesaver, and durability extender, the aegis shielding is immensely important for increasing the longevity of your bot and the turrets mentioned help more on top of that, lacking those turrets the aegis alone is still very good and if Paladin isn't an option then Northlight is a decent alternative. As for how to play Seraph, you want to make full use of its speed and smooth movement to outplay opponents instead of just charging at them or even worse just popping straight up into the air and shooting as some do... You want to use wide sweeping movements across your target and make use of circular movements to evade fire, only fully commit if you will get the kill and then try to land in a strategic location before launching your next assault. You want to be evasive, kite opponents, and utilize that high mobility and firepower to show those reds the Angel of Death So, I was flying like a putz, basically. But, thanks for you the advice! Am running a Paladin, but don’t have those nifty turrets (and they never seem to go on sale, but am done investing in this freaking game) except for anti-jamming. Now to find the wizard of the Nether build.
|
|