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Post by SoCalGrndR on Nov 20, 2016 10:59:42 GMT -5
I am seeing more Hydras in play in my tier and wondering wondering about counter tactics?
They have some type of VODOO on their homing abilities? ? They do not miss much!! I see them being paired w aphids & that is a very tough combo to crack? From a dps ranking I thought it was a weaker weapon that did not see much use? Did it get buffed up??
*Any advice on countering - other than attacking past their range?*
*I know they have to finish their 6 rounds before they can reload but very hard to count in any real fire fight.
I run (1) rdb griffin & rest of (5) slot hanger deals damage @ 350m. My tier is whatever 6/7-8 Ag heavys with a 6/7-8 Galahad. It has been debated.
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Post by stygianumbra on Nov 20, 2016 11:40:40 GMT -5
Use cover, a smart hydra griff is hard to kill on some maps since they can fire from cover themselves. Learn what will and what won't block hydras, don't jump or move to a position that has no cover available. They can be fired like spirals at the edge of targeting to go around buildings, it takes experience to know where you need to be standing to avoid being hit or a physical shield to block them. Honestly most games they do damage but I ignore them and win on beacons.
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Post by Deleted on Nov 20, 2016 11:59:17 GMT -5
I am seeing more Hydras in play in my tier and wondering wondering about counter tactics? They have some type of VODOO on their homing abilities? ? They do not miss much!! I see them being paired w aphids & that is a very tough combo to crack? From a dps ranking I thought it was a weaker weapon that did not see much use? Did it get buffed up?? *Any advice on countering - other than attacking past their range?* *I know they have to finish their 6 rounds before they can reload but very hard to count in any real fire fight. I run (1) rdb griffin & rest of (5) slot hanger deals damage @ 350m. My tier is whatever 6/7-8 Ag heavys with a 6/7-8 Galahad. It has been debated. Most times you're better off sticking to cover and ignoring them otherwise. Arty griffins tend to live long, most pilots don't punch out of them either. They're like spiral pattons, going out of your way to kill them will often get you 100% dead from an ambush.
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Post by blognio on Nov 20, 2016 12:52:30 GMT -5
Hydras are more for finishing off what was supposed to be finished, in my opinion
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Post by BLYTHE on Nov 20, 2016 21:24:38 GMT -5
Hydras are more for finishing off what was supposed to be finished, in my opinion Yup, I agree. They're often such an nuisance especially when they slam into you while you're trying to aim. I think Pix should ax any weapon that doesn't require line of sight--hydra, spiral, etc.
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Post by Mechronis on Nov 20, 2016 21:51:24 GMT -5
Hydras are more for finishing off what was supposed to be finished, in my opinion Yup, I agree. They're often such an nuisance especially when they slam into you while you're trying to aim. I think Pix should ax any weapon that doesn't require line of sight--hydra, spiral, etc. Whats with you "everything shoud be knife fighting" types?
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Post by BLYTHE on Nov 20, 2016 22:14:08 GMT -5
Yup, I agree. They're often such an nuisance especially when they slam into you while you're trying to aim. I think Pix should ax any weapon that doesn't require line of sight--hydra, spiral, etc. Whats with you "everything shoud be knife fighting" types? LOL. No, it's not that at all. I know it's somewhat reflective of modern warfare to have homing rockets but for a game that's supposedly based on skill I just don't think it's 'fair' to be able to shoot someone 600m away from behind cover.
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Post by BLYTHE on Nov 20, 2016 22:15:41 GMT -5
Like I said, make the weapon line of sight; that way we'll at least have a chance to shoot at you: RDB grifs can be a pain, but at least we can time the jumps and shoot.
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Post by Muhlakai on Nov 20, 2016 23:12:35 GMT -5
I think Pix should ax any weapon that doesn't require line of sight--hydra, spiral, etc. As long as such weapons are commensurately weaker than line of sight weapons, I don't have a problem with them. I think the Aphids are neat right now (even though I don't own any and don't plan to buy hem, either). The problem isn't what they're doing, just how efficiently they're doing it.
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Post by CΛΜΡΞΓ™ on Nov 20, 2016 23:16:37 GMT -5
I think Pix should ax any weapon that doesn't require line of sight--hydra, spiral, etc. As long as such weapons are commensurately weaker than line of sight weapons, I don't have a problem with them. I think the Aphids are neat right now (even though I don't own any and don't plan to buy hem, either). The problem isn't what they're doing, just how efficiently they're doing it. Yup, I'd be fine with a damage nerf to aphids. As for hydras and spirals, well they aren't good if you aren't the ONLY PERSON ON YOUR TEAM ADVANCING (*grumble grumble*)
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Post by Muhlakai on Nov 20, 2016 23:21:36 GMT -5
As for hydras and spirals, well they aren't good (*grumble grumble*) Fixed it for you. ?
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Post by CΛΜΡΞΓ™ on Nov 20, 2016 23:23:14 GMT -5
As for hydras and spirals, well they aren't good (*grumble grumble*) Fixed it for you. ? No no, you're lucky I stopped there, the grumble grumble represents a whole paragraph
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Post by SoCalGrndR on Nov 21, 2016 2:00:27 GMT -5
Thank you all for your input.
Part of my question was looking for opinions on them. Your responses have helped me decide that I will not look at them as possible future weapon. I team up with to run & gun but not as 2nd support to finish off.
I run a Galahad, 3x griffs, & a Leo. Looking to swap Leo for possible Carnage?
My style of play: *Run & Gun *Aim & Fire *Rockets & Plasma
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Post by Heishiro on Nov 21, 2016 2:07:17 GMT -5
no plan for a rhino?
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Post by SoCalGrndR on Nov 21, 2016 2:48:29 GMT -5
Heishiro,
Actually I do have a Rhino (lvl 4). I was running it plasma & swapped it out for 3rd Griffin. I will swap it with Leo, but I need 2 more Tarans &/or Orkans. I was getting to frustrated with Pilot errors (read location or direction) leading to untimely death. Looking at options, easiest was 3rd Griffin. I could do that immediately - its lvl 6 (no leveling) and I have 225 million in Ag. I can't spend it fast enough (upgrading). Will see what its like for level 10-12?
My ave kill #'s and ave damage both rose after the switch, so I haven't gone back.
I leveled 3 weapons to 8, focusing on that right now. I want my light rockets & Taran (on Galahad) to level 8 before I do anything else. Also, saving for 2 more Orkans (950 Au now). I do see a lot of weapon levels in the 9-10 range (reds). I want a little more punch to see how that works.
My other quandary is 17k in WS, keep contemplating: 2× Tarans 2x Tridents Carnage - already have 2 lvl 7 Thunders. Now I am content to wait. The Leo serves it place well (albeit slowly).
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Post by Mechronis on Nov 21, 2016 6:50:25 GMT -5
Whats with you "everything shoud be knife fighting" types? LOL. No, it's not that at all. I know it's somewhat reflective of modern warfare to have homing rockets but for a game that's supposedly based on skill I just don't think it's 'fair' to be able to shoot someone 600m away from behind cover. They add strategy to the game.....and as someone with a fujin and three lvl six hydras, I must say that the enemy will try to hunt you down. And it. Is. Hilarious.
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Post by jckidd on Nov 21, 2016 7:33:49 GMT -5
I don't understand how standing in front of someone and trying to dps each other off the map takes more "skill" than moving with tactical awareness behind cover and dealing damage. The idea is to deal damage and remain a viable weapons platform to continue to deal damage, not see who mechs out first.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 7:39:06 GMT -5
I don't understand how standing in front of someone and trying to dps each other off the map takes more "skill" than moving with tactical awareness behind cover and dealing damage. that is not how most knife fights go at all. At least not in my experience. You must choose your engagements in knife fighting, figure out how to play the engagement to your advantage, And have precise aim and timing when choosing to engage till your opponent is destroyed. With a hydra/ spiral bot, all you have to do is stay behind a wall and angle your rockets to ensure that they hit your target. Heck even sniping takes more skill than hydra spirals, at least you have to time your shots and choose your targets carefully when sniping
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Post by Muhlakai on Nov 21, 2016 9:24:33 GMT -5
I don't understand how standing in front of someone and trying to dps each other off the map takes more "skill" than moving with tactical awareness behind cover and dealing damage. The idea is to deal damage and remain a viable weapons platform to continue to deal damage, not see who mechs out first. Watch some videos of good players on YouTube. Look up Stew Pendous, Adrian (just search "Adrian war robots"), and The Center Beacon to start with. This will help you change the "stand still and blast" paradigm in your head. There's a thread here in the forums of videos people thought were excellent. Aha! Here: war-robots-forum.freeforums.net/thread/446
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 21, 2016 10:02:32 GMT -5
I disagree about Hydras not taking skill.
1.You have to be aware of everything from your immediate surroundings (buildings blocking your volleys which means you have to try different angles to see if any will fly correctly enough to get to the target, learning how to get them to curve the way you want is not intuitive),
2.You have to pay attention to which enemy you are stalking (is it a vulnerable bot? is it in cover? wasting shots on a bot that is under cover negates your purpose),
3. Watching your surroundings and being aware... is anyone attacking you? from where? How close are they and should you re-position?
There is a definite balance to running them to keep them from just being annoying, but rather to make them actual helpful weapons. Hitting other support bots that are attacking your beacon pushers are the best role they can play... trading support dps is pointless, really, if y'all aren't supporting the capping.
To be fair, I only have 1 that I use in low silver, occasionally, on a Golum with a Zeus and a Spiral... but I am thinking about the fuijin Hydras that I have seen in low gold. The ones that support their people well can cause a LOT of heartache. The Griffs that have been popping up since the Hydra buff update aren't quite as bad, but still a pain. Hence all the hate. If they make your job as a knife fighter more difficult, then they are doing their job. Being that it is usually on a Griff that has jump, or a Fuijin that has a ballistic shield, they are very tactical ranged weapons that can be employed in effective ways. A player who knows their bot and the weapon, can be an asset to their team. Staying mobile and knowing when to bail being foremost in the priorities, IMO.
I hate them, but I don't think that they are a No-Skill weapon. Anyone can use them, sure. But only skilled players can use them to their max potential. Just like all the weapons.
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Post by ZEBARUNNER on Nov 21, 2016 10:38:03 GMT -5
the hydra frustrates me .period. good luck to the people that think they are "OP" and good luck if youre using em'. ive honestly never soon anyone get over 400k damage when they only used hydras... which is pretty bed for my tier as my damage is usually around 500k-600k and every 5 battles or so i have a really bad map and do horrible and i often get dead city and near hit 1mil
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Post by josette2 on Nov 21, 2016 10:39:35 GMT -5
These things at best are only annoying in bronze. You can't cap / hold beacon with these on which is the main focus of the game.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 10:42:39 GMT -5
the hydra frustrates me .period. good luck to the people that think they are "OP" and good luck if youre using em'. ive honestly never soon anyone get over 400k damage when they only used hydras... which is pretty bed for my tier as my damage is usually around 500k-600k and every 5 battles or so i have a really bad map and do horrible and i often get dead city and near hit 1mil I don't think damage is a good way to gauge the effectiveness of a weapon/bot loadout. If the weapon is the most effective at doing something (the spiral/hydras are most effective at taking out bots in gold tier that hide away in places that no other bot can hit them, and trebuchets are most effective all-round for taking out carnages and stalkers in order for your team to more easily advance IMO.)
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Post by yhondeh on Nov 21, 2016 11:07:52 GMT -5
I don't understand how standing in front of someone and trying to dps each other off the map takes more "skill" than moving with tactical awareness behind cover and dealing damage. The idea is to deal damage and remain a viable weapons platform to continue to deal damage, not see who mechs out first. You need to start thinking strategic rather than tactical. The reason why your teammates are meching out "could" be because of you hiding and let your teammates deal with enemy themselves. What most campers don't realize is that you have much better success when you attack in numbers. Dividing enemy attention is very important. If you charge into enemy territory alone, you would be dead in seconds, but if 2-3 move in from multiple direction, your enemy would have to choose between the most dangerous of those 3. Chances are that 1 of these 3 could cap beacon/take a good strategic position etc. Don't be a coward and be a "threat" to your enemy. Surviving longest is not the purpose of this game. Winning is.
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Neg0Pander
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Post by Neg0Pander on Nov 21, 2016 11:07:59 GMT -5
These arguments have always gone on and always will go on. The point is, in my mind, that people should play the game however makes it fun for them. They should also want to help the team win, which makes it more fun.
Support bots, be it line of site Tridents, tulus or Lock on Hydra's/Spirals all play a role. If I a hydra griff can draw 1-2 bots away trying to hunt him down, he's actually contributed a lot to the battle, whether he did a lot of damage or no. I've spent way too much time chasing those guys down before. Experience pilots won't often fall for it, but most of the time someone will. Also, there's a lot to be said for pinning someone behind cover or peppering beacon runners with spirals/hydras. It makes the other team have to pause long enough for the cappers to get into position.
This game keeps evolving, and when a new tactic comes out, people quickly start using that tactic. Granted, most guys in higher tiers are just trying to do as much damage as possible, because there's no reward for bottom 3, even if you win, but that's besides the point. Or is it "beside the point"? Anyways.
I think all the weapons do serve some purpose. I've even had my day ruined by a Noricum.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 21, 2016 11:27:48 GMT -5
These arguments have always gone on and always will go on. The point is, in my mind, that people should play the game however makes it fun for them. They should also want to help the team win, which makes it more fun. Support bots, be it line of site Tridents, tulus or Lock on Hydra's/Spirals all play a role. If I a hydra griff can draw 1-2 bots away trying to hunt him down, he's actually contributed a lot to the battle, whether he did a lot of damage or no. I've spent way too much time chasing those guys down before. Experience pilots won't often fall for it, but most of the time someone will. Also, there's a lot to be said for pinning someone behind cover or peppering beacon runners with spirals/hydras. It makes the other team have to pause long enough for the cappers to get into position. This game keeps evolving, and when a new tactic comes out, people quickly start using that tactic. Granted, most guys in higher tiers are just trying to do as much damage as possible, because there's no reward for bottom 3, even if you win, but that's besides the point. Or is it "beside the point"? Anyways. I think all the weapons do serve some purpose. I've even had my day ruined by a Noricum. Since i can't hit the Like button twice... I concur enough to quote and +1 your post.
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Post by jckidd on Nov 21, 2016 11:50:30 GMT -5
I don't understand how standing in front of someone and trying to dps each other off the map takes more "skill" than moving with tactical awareness behind cover and dealing damage. that is not how most knife fights go at all. At least not in my experience. You must choose your engagements in knife fighting, figure out how to play the engagement to your advantage, And have precise aim and timing when choosing to engage till your opponent is destroyed. With a hydra/ spiral bot, all you have to do is stay behind a wall and angle your rockets to ensure that they hit your target. Heck even sniping takes more skill than hydra spirals, at least you have to time your shots and choose your targets carefully when sniping . Don't misunderstand me, of my five slots I keep a capper (or two) 2-3 knifers and only one mid range support (at the moment I'm feeling love for my quad pin Patton). I play a good variety, I just think support bits do have a role, and DO require skill if played properly. The problem as I see it, is most people play them as campers. Even in my pin Patton, I am moving forward to keep up the support and defending the beacons we have taken. To play them well takes good battlefield awareness, which is a skill.
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Post by zombiecyborg on Nov 21, 2016 12:09:46 GMT -5
Like many stated, to counter : cover. If your team is ahead on beacons, use the time you are "hiding from hydras" to assess the siutation of the game. Should you use them yourself? IMO, in short , no. Bots with physical shields help a lot. Figure out if you are a target and place your shiled towards the side they will hit you. I frustrate hydra users as much as possible by denying them the red flash when it is supposed to happen.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 17:15:11 GMT -5
I did not say that SUPPORT bots take no skill jckidd, I said that I do not believe that hydras and spirals specifiically take skill to use. Maybe it's just because I have messed around with them a lot in bronze, I don't know.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 17:16:55 GMT -5
Like many stated, to counter : cover. If your team is ahead on beacons, use the time you are "hiding from hydras" to assess the siutation of the game. Should you use them yourself? IMO, in short , no. Bots with physical shields help a lot. Figure out if you are a target and place your shiled towards the side they will hit you. I frustrate hydra users as much as possible by denying them the red flash when it is supposed to happen. you could also just get to the beacon asap and then choose a position where you have both cover and an ideal defensive position.
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