|
Post by OU812? on Jun 1, 2023 10:02:38 GMT -5
Just curious what the community thinks of RGs vs the post nerf EMRs. Thoughts, suggestions, and pithy comments appreciated. Thanks!
|
|
|
Post by Koalabear on Jun 1, 2023 11:56:00 GMT -5
I've shelved my EM16s for now and will pull them out for some TDM maps. My RG16s have been perma-glued onto my Guardian and wild horses can not pull them off. For me, the RG's instant damage plus no CQ damage drop off, and faster firing rate (albeit longer reload) have kept this my mainstay weapon since Beta. The EM16 means following your target for a second after the button push and for me, it means more exposure and concentration in keeping the crosshairs on my target. I'm sure I an get to a point where I can learn to use them as well as the RG but the only mech I can consider using it on is the Panther cause the Stasis Field gives me the time and protection to make full use of the gun. But, my Panther has GB16 and for me, it's a better weapon than the EM16 because it's a very forgiving weapon, has a ton of ammo, reloads while firing and makes perfect use of the Stasis Field. If I had another Panther, then for sure I'd field the EM16 as well.
Hmm...maybe I should get the Puma? Nah...
|
|
|
Post by reconnecting on Jun 1, 2023 13:57:28 GMT -5
I have both EMRs (12 and 16) and RG16s so I will try to compare their new situation in some tdms and report back. EMRs on Panther did okay ish yesterday in cpc.
|
|
|
Post by S1E1 on Jun 1, 2023 15:09:42 GMT -5
I am having some issues with post-nerf EMRs. It depends on the map. Was frustrating as hell in last week's tourney, particularly as I was against 3 different AI snipers and a bot with DLs that might as well have been a sniper. In this week's FFA though, EMRs are doing fine and I am keeping RGs on my Guardian as my backup/late-in-the-game sniper. For CPC I have switched my Panther to RG16s, but that also lets me put Archangel on my EM12 Redeemer. Without Baron, the damage output on EM12s can get really frustrating vs Bastions and Brickhouses, where I have to land like 5 shots to take them out. In human-v-human customs I am not running EMRs at all. Between the warning laser and my timing being off, it's just not working for me against skilled human players. Sticking to RG16s which are the better anti-human weapon anyway, because of the instant hit and that it is such a peekaboo playstyle that the longer reload is less of an issue.
|
|
|
Post by Koalabear on Jun 2, 2023 7:28:49 GMT -5
I am having some issues with post-nerf EMRs. It depends on the map. Was frustrating as hell in last week's tourney, particularly as I was against 3 different AI snipers and a bot with DLs that might as well have been a sniper. In this week's FFA though, EMRs are doing fine and I am keeping RGs on my Guardian as my backup/late-in-the-game sniper. For CPC I have switched my Panther to RG16s, but that also lets me put Archangel on my EM12 Redeemer. Without Baron, the damage output on EM12s can get really frustrating vs Bastions and Brickhouses, where I have to land like 5 shots to take them out. In human-v-human customs I am not running EMRs at all. Between the warning laser and my timing being off, it's just not working for me against skilled human players. Sticking to RG16s which are the better anti-human weapon anyway, because of the instant hit and that it is such a peekaboo playstyle that the longer reload is less of an issue. It just occurred to me. All this switching around of builds and pilots and stuff, they really should just make implant be like weapons and mechs where you upgrade the implant itself and it sticks. The downside to that idea of course is that it'll be harder to try out new combinations. But (selfishly) for me, I feel that I'm at a point where I'm not really open to trying new things. I've got the weapons I like to where they are decent but not OP and I got mechs that can carry them. The only new thing I really want right now is the Eclipse but I might settle for upgrading my Redeemer instead.
|
|
|
Post by OU812? on Jun 2, 2023 8:23:40 GMT -5
I am having some issues with post-nerf EMRs. It depends on the map. Was frustrating as hell in last week's tourney, particularly as I was against 3 different AI snipers and a bot with DLs that might as well have been a sniper. In this week's FFA though, EMRs are doing fine and I am keeping RGs on my Guardian as my backup/late-in-the-game sniper. For CPC I have switched my Panther to RG16s, but that also lets me put Archangel on my EM12 Redeemer. Without Baron, the damage output on EM12s can get really frustrating vs Bastions and Brickhouses, where I have to land like 5 shots to take them out. In human-v-human customs I am not running EMRs at all. Between the warning laser and my timing being off, it's just not working for me against skilled human players. Sticking to RG16s which are the better anti-human weapon anyway, because of the instant hit and that it is such a peekaboo playstyle that the longer reload is less of an issue. It just occurred to me. All this switching around of builds and pilots and stuff, they really should just make implant be like weapons and mechs where you upgrade the implant itself and it sticks. The downside to that idea of course is that it'll be harder to try out new combinations. But (selfishly) for me, I feel that I'm at a point where I'm not really open to trying new things. I've got the weapons I like to where they are decent but not OP and I got mechs that can carry them. The only new thing I really want right now is the Eclipse but I might settle for upgrading my Redeemer instead. I’m right there with you. I’m interested in trying new builds, but leery of using the resources to do it. I have things where I like them, with the exception being my attempts to keep my light bots relevant. If only lights got 18EN…… I’ll get an eclipse when the price is right. I’ve realized that Plarium’s bread and butter is early adopters and those willing to spend to rush upgrades to get weaps and mechs competitive. That’s not me. I tend to let BPs collect organically and only bring my Bastie, Crasher and Senti out when an an event or tasks call for it. The trouble in doing it this way is that by the time I get something ready for prime time it’s counter or replacement is released and I’m late to the party. This phenomenon isn’t nearly as bad in MA as it was in War Robots though. (Yet) EDIT: Heaven help us if the cost to remove implants returns.
|
|
|
Post by reconnecting on Jun 2, 2023 14:42:31 GMT -5
I have both EMRs (12 and 16) and RG16s so I will try to compare their new situation in some tdms and report back. EMRs on Panther did okay ish yesterday in cpc. I played a couple quick matches yesterday in tdm and made a video. I don't know why it came out sideways or how to fix it. 🙄 Any way EMRs 12 and 16 on Panther played about as well as Guardian with Railguns 16s. I'm not comparing damage but just overall play performance. Today I am playing with Panther and Railguns 16s as I like how they shoot better. Maybe I'll make another video. 😁
|
|
|
Post by OU812? on Jun 2, 2023 16:03:15 GMT -5
I have both EMRs (12 and 16) and RG16s so I will try to compare their new situation in some tdms and report back. EMRs on Panther did okay ish yesterday in cpc. I played a couple quick matches yesterday in tdm and made a video. I don't know why it came out sideways or how to fix it. 🙄 Any way EMRs 12 and 16 on Panther played about as well as Guardian with Railguns 16s. I'm not comparing damage but just overall play performance. Today I am playing with Panther and Railguns 16s as I like how they shoot better. Maybe I'll make another video. 😁 Thanks for posting your vid and observations. So EMRs perform better on shielded bots now and best on the AI. Sounds like a typical nerf. (Not that I’m complaining.)
|
|
|
Post by Koalabear on Jun 2, 2023 22:30:54 GMT -5
For me, that shot delay always meant that EMR was better on a shielded mech. If I didn't already have GB16 cloned, I'd be running EMR on my Panther. But, GBs require the Stasis Field even more than the EMRs do. The best situation for Panther with GB16 is spawning and then facing down a bunch of weakened mechs. It can take down 3-5 weakened mechs FASTER than EMR16 while EMR16 can take down single full HP mechs FASTER than GB16. It's all very situational. Bottom line, EMR16 requires a level head, patience and a steady hand. GB16 lets me spray and pray and as soon as I see an X hit marker, I simply hose that target til it either gets to cover or it dies. That's the true advantage of beams.
RGs on the other hand, needs that knee jerk reaction that early adopters had to learn with the LA series. Plus, once you've learned to use RGs, it serves much better as a brawling weapon than a sniper weapon (at least for me). Paired with Guardian, there isn't anything I can't take down in a stand up fight - Redeemers still give me problems though.
|
|