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Post by BigBear on May 31, 2023 12:40:12 GMT -5
I revived my hanger after leaving the game when pilots dropped,the power range is around 5300 due to everything being pretty well ranked but everything is retro,no new bots or weapons with the last weapon I obtained being DL 8's.
Now my issue is 85% of my games daily are losses, originally I didn't bother about it and put it down to other players having up to date bots and weapons and better fire power,after a few weeks of losing so much I started to view each match result,the good point is the majority of games are with and against live players the bad point is my A.I team are very poor.
I found a lot of my opponents are of a lower power level but score around a thousand or more damage than me by ripping my team apart.
Right now I have dropped a bot to reduce my hanger power to see what results I get,if the losses were close calls and not such a regular norm I wouldn't mind but the amount of games I lose no matter how I play makes me think there is something behind this more than just poor teammates.
I have added a screen shot of my last game today before I gave up and closed the game,I'm trying to get some fun from playing but I'm not finding much at the moment.
This is not a moaning post just trying to work out what is going wrong and you guys might have an insight.
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Post by Koalabear on May 31, 2023 12:59:15 GMT -5
That's interesting. I lose most of my games against humans and while observing their playstyle, I've noticed that other humans tend to focus on killing my team's mechs. I've had so many games where I thought I was winning only to turn around and I'm the only blue left. A lot of times, my human opponent has less SP than me.
I think it's the camping playstyle and its very difficult to beat. The only way to beat it is to out-camp the other player. The nerf of EMs has reduced the camping with sniper playstyle but AI EM equipped mechs don't miss and human campers have just taken to running Helix Racks now which can be worse.
One of the most annoying things is the 3 beacon maps where it all comes down to who can cap the centre beacon first and can then play the rest of the match sniping or happily killing blues with HR, JR or RM or DL or etc...
Another annoying thing is the proliferation of Lancers equipped with EMR or HR - but mostly EMR. They just jump on top of a building and spam the same moves over and over and its very hard to get the cause the red AI is so much tougher. In fact, I've noticed that when my SP is higher than my opponents, their AI team mates tend to be smarter and mine are lobotomized. Too bad I can't prove it though.
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Post by titando on May 31, 2023 14:05:29 GMT -5
I played this game again for the first time in several months. Lost my first 3 matches, closed the game again. Will not open it again. These game companies are really stupid. They need to give a player a bit of hope. Everyone likes to win.
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Post by S1E1 on May 31, 2023 14:32:30 GMT -5
I have noticed this too. Normally I focus on killing my human opponent in every mode except FFA. But since bots got maxed this hasn't been working for me. In the time I am taking to hunt down my human opponent, they've taken out way more of my team's bots. Ditto on prioritizing beacons. I think part of it is just the lethality of maxed AI amplifies everything. I mean all the regular annoyances are still there: dumbo AI teammates, terminator enemy bots, etc. But I think it is also now just more possible for AI bots just get on a streak because they kill each other so fast. The numbers start to tilt against you and game over man.
Looking at that specific match you posted though, I would say that one was dumb AI teammates. Anytime the cumulative point score for a bot teammate is just in the hundreds, that's a pretty safe bet. Also interesting that your opponent had so many assists. He was matching you in damage, but his AI was smarter and it was finishing off more of your team's bots.
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Post by BigBear on May 31, 2023 14:42:52 GMT -5
Good to read it's not just me then,though I still can't work out why the losses are so consistent and with other live players scoring over a thousand damage than me at the same time.
I don't particularly target other live players in a match, whatever is in front of my I try and take out,but yeah some of these new weapons pack a lot of damage, mistakes a very costly opposed to how I remember things.
That's why for now I am testing reducing my hanger strength to see if it reduces enemy A.I Rambo style when I'm up against opponents with lower hanger strength which I seem to be regularly up against.
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Post by salvia on May 31, 2023 14:57:24 GMT -5
What's your hangar OP ?
Mine is also pretty ancient since I'm F2P and the new progress path still hasn't opened, and I too accumulated a string of defeats since the Great Weakening of everything except Legendary items.
However my recent addition of Surge has given me some pleasure back. It's a great equaliser of power, which can finish off pretty much any of the newest mechs (except Bastion and its damn explosive/freezing shield... not impossible to take down, but you better have a decent amount of HP left).
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Post by nocluevok on May 31, 2023 16:34:12 GMT -5
I had a 16 kill, 3 beacon loss once. My AI teammates apparently spent their time in a circle jerk until I was the only one left.
Doesn't seem to matter what you do when the MM wants you to lose, human opponent or not. Most of the time, it's a pretty one-sided affair win or lose.
I gave up worrying about my win/loss record as it's not worth an ulcer.
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Post by BigBear on May 31, 2023 17:13:08 GMT -5
Wouldn't say I'm worrying about it,just interested if it was something I was doing wrong with the meta change since I last played.
I know previously if you had a run of losses you could guarantee a run of wins,that doesn't seem to be a thing anymore,I can't even say I can blame MM as it isn't really putting me up against seriously OP players,just A.I really dictating play and outcome.
As mentioned Surge is a fun bot to play and after a few days of playing I decided to splash my saved A coin on obtaining one and upgraded it,just waiting for another thousand A coins now to take it up another level.
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Post by Danny Linguini on May 31, 2023 17:30:57 GMT -5
I’m on a 15-game losing streak myself, though admittedly some of it is self-inflicted, as after 5 straight slaughters, I start playing to lose (i.e., like my lobotomized bot teammates) until I feel like playing for real again. Otherwise it’s just too frustrating. I know I’m not the only one - I’m seeing a lot of players running single mech hangars and mechs with no weapons. They’re probably as fed up with this ‘system’ as I am. I have no idea what matchmaker is doing any more, how it decides who your human teammates and opponents are, how stupid/aggressive your AI mates and opponents are, or who’s getting the wins out of all this. It’s obviously being manipulated, but I’ve yet to figure out how or why or what the motivation is supposed to be. They seem to have taken the W R approach and twisted it into something even more senseless. You’d think they’d at least dangle a little carrot and let you reap the rewards of upgrading your gear for a game or two, but no - I’m finding that upgrades (or purchase of any kind) = instant losing streak. I don’t get it. But I’ll tell ya what, it’s almost as much fun seeing how long I can extend that red result streak. BigBear, I’ve lost count of my game results that look like yours … and the cussing that goes with it. It makes no sense. I’d suggest just playing it out, try to grab some cheap pilots and collect implants that will enhance your mechs and weapons. Cranking them up does make a difference, even on legacy weapons. In the mean time, wear those losses as a badge of honor. Or something.
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Post by OU812? on May 31, 2023 17:54:56 GMT -5
I had a 16 kill, 3 beacon loss once. My AI teammates apparently spent their time in a circle jerk until I was the only one left. Doesn't seem to matter what you do when the MM wants you to lose, human opponent or not. Most of the time, it's a pretty one-sided affair win or lose. I gave up worrying about my win/loss record as it's not worth an ulcer. This tends to be my experience. That said, I’ve been on a streak with more wins than loses and some close games. Could be because I went through a ton of losses Sunday and barely played Monday-Tuesday. I also think the loses and severity of red AI is meant to push us into spending. Doesn’t seem to work in my case.
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Post by Danny Linguini on May 31, 2023 18:02:47 GMT -5
Here’s another one of those head-scratchers (just so y’all don’t feel bad).
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Post by Koalabear on May 31, 2023 21:47:21 GMT -5
So, today, after reading some of the posts here, I decided to try to change my playstyle. I wouldn't say I camped, but I didn't go after every red I saw and I didn't try to flip beacons as fast or as much as possible. Instead, I focused on defending the centre beacon as much as possible. I would take the centre beacon in my Surge rather than flanking with my KS at the start of the match. On some maps, this worked really well, especially against AI reds. On other maps, with the wide open centre beacon like Arena, I would still flank first and just concentrate on killing anything trying to take centre and would only take centre myself if there were no mechs around. This worked better....still can't do anything about camping humans since I'm not running RM12 anymore but oh well. Shrug those off I guess. Campers gonna camp camp camp camp...
Man, now I want to max my Gatecrasher asap and shelve my Bastion! Sheesh, I keep flip flopping between those two!
Side note, I squadded with a Friend today who had an Eclipse. Not sure if it was maxed but her SP is like 12k+ so it likely was. What an amazing mech! It's like a tougher 「deteriorated bum-bum」 Shadow! She was running GB12 on hers and I was thinking that I'd likely run AT12 or MR12 on mine if I ever pick one up. I don't have the appetite to spend that much though! My daughter is going to an out of town university in the Fall! I think Eclipse with HR12 will be the new meta mech.
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Post by BigBear on Jun 1, 2023 2:28:29 GMT -5
Well guys I have to say a big thanks,to see other players experiencing the same as me makes me feel a little better but as confused as you about the reasoning behind it,as Danny said you would think you would get the dangled carrot for a while to keep you interested as that is human nature,but no it would seem Plarium are happy to grind us into the ground with long loss runs.
Maybe camping is the way forward but to me a mech battle game in an arena should be about going toe to toe not hiding in the shadows but I suppose we have to dance to the developers tune.
Happy camping campers.
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Post by Danny Linguini on Jun 1, 2023 6:01:16 GMT -5
So, today, after reading some of the posts here, I decided to try to change my playstyle. I wouldn't say I camped, but I didn't go after every red I saw and I didn't try to flip beacons as fast or as much as possible. Instead, I focused on defending the centre beacon as much as possible. I would take the centre beacon in my Surge rather than flanking with my KS at the start of the match. On some maps, this worked really well, especially against AI reds. On other maps, with the wide open centre beacon like Arena, I would still flank first and just concentrate on killing anything trying to take centre and would only take centre myself if there were no mechs around. This worked better....still can't do anything about camping humans since I'm not running RM12 anymore but oh well. Shrug those off I guess. Campers gonna camp camp camp camp... Man, now I want to max my Gatecrasher asap and shelve my Bastion! Sheesh, I keep flip flopping between those two! Side note, I squadded with a Friend today who had an Eclipse. Not sure if it was maxed but her SP is like 12k+ so it likely was. What an amazing mech! It's like a tougher 「deteriorated bum-bum」 Shadow! She was running GB12 on hers and I was thinking that I'd likely run AT12 or MR12 on mine if I ever pick one up. I don't have the appetite to spend that much though! My daughter is going to an out of town university in the Fall! I think Eclipse with HR12 will be the new meta mech. What I’m slowly learning and coming to grips with is that you can’t build a hangar to account for every situation and scenario. If you build for CQC and beacon capping, you’re vulnerable to campers and snipers. If you build to snipe, you’re vulnerable to fast and aggressive CQC mechs. If you try to cover everything, you end up not very good at anything, at least not until you get your whole hangar maxed or near-maxed, and I’m nowhere near having anything maxed yet. Just a general observation, not a hard and fast rule. More than anything, though, it depends on what kind of opposition the MM throws at you. If it hits you with an aggressive and coordinated team, it doesn’t really matter what you’re running - they’re gonna get ya. And then there are games when I swear AI is watching what I spawn and sends whatever mech and weapon combo best counters it.
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Post by reconnecting on Jun 1, 2023 13:52:46 GMT -5
I find I do better when I have at least two live teammates. We get more wins. I played like three matches cpc yesterday solo and only won one. I had to use KS with RM12s to do that to finish the daily tasks. Reds had used RMs so I retaliated. 😉
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Post by A.c.r.u.x. on Jun 2, 2023 7:03:51 GMT -5
On topic. Luckily I haven't seen an issue so much in matches and I'm one if I see it's a person on the other side I go for them. I still win ~80+% of my matches solo or teamed.
Off topic. I'm seeing a steady increase of players notably from my friends list being away for 1w+ now. I myself have declined a great deal in matches played over the last month. Sometimes I just login in the morning collect.. and repeat the next day, I haven't finished a task in probably weeks now.
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Post by BigBear on Jun 2, 2023 10:36:16 GMT -5
Well I followed Koalas tip about being aggressive and trying to get the centre beacon and started using Surge with MR's instead of Killy and I have seen a rise in wins and some good toe to toe scrapping as live players fight to turn it.
(Off Topic) When I returned I had around 50 players in my list,of them around 40 were over a week logging in,the others are well advanced of my hanger and the couple of games we teamed up was pointless as MM pitched us against similar high rank hangers and I just got roasted.
I do have to say on the Euro servers I still see a lot of live players,when I watch Foggys YT videos he calls it hunt for live players and plays a lot of solo games,maybe because he doesn't play MA much anymore the MM doesn't team him with live players.
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Post by reconnecting on Jun 2, 2023 14:47:14 GMT -5
Well I followed Koalas tip about being aggressive and trying to get the centre beacon and started using Surge with MR's instead of Killy and I have seen a rise in wins and some good toe to toe scrapping as live players fight to turn it. (Off Topic) When I returned I had around 50 players in my list,of them around 40 were over a week logging in,the others are well advanced of my hanger and the couple of games we teamed up was pointless as MM pitched us against similar high rank hangers and I just got roasted. I do have to say on the Euro servers I still see a lot of live players,when I watch Foggys YT videos he calls it hunt for live players and plays a lot of solo games,maybe because he doesn't play MA much anymore the MM doesn't team him with live players. I remove players on my friends list who are over one week since last played. Then I play a couple matches and add some new friends.
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Post by salvia on Jun 3, 2023 4:42:36 GMT -5
I remove players on my friends list who are over one week since last played. Then I play a couple matches and add some new friends. I do the same, save for a few players whose name are funny or with whom I used to play frequently and were good (just in case they eventually come back). When I was more active, I used to put the threshold at three days. Also I think everybody realised it by now, but just in case : when the game says someone hasn't been online for one week... it's at least one week. It can be two weeks or six months. The counter just doesn't keep tabs after a week of disconnection. I'm pretty sure it's because Plarium knows it'd mak them look bad that so many players abandon their game.
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Post by Danny Linguini on Jun 5, 2023 11:27:40 GMT -5
This might be the best one yet. All three MVP’s, 16 kills, 3 beacons, and I LOSE. Unbelievable.
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Post by Danny Linguini on Jun 8, 2023 8:37:34 GMT -5
I find it truly astounding how easy and plentiful they made the pride skins in accolade challenge, which I have zero interest in acquiring. Why can’t they make the really useful stuff that easy to get.
And another aside - in a moment of utter brain-deadedness, I reinstalled W R after a three year layoff. Exactly why, I cannot say, other than my memory is crap and I needed to remind myself how bad it was/is. And it is quite bad. I think I got up to level 12 over a couple of days, but I think it’s around level 4 or 5 that the game starts showing its true colors. I also forgot what a pain in the gazzochis the single-threaded upgrade process is. I was dealing with the beatings, because I know what they’re trying to do. But when I started coming up against titans while I’m still many levels away from them, that was enough of that. MA’s mentally challenged/lobotomized AI, as annnoying and frustrating as it is, has nothing on Pigsonic’s dastardly ways.
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Post by nocluevok on Jun 10, 2023 15:47:55 GMT -5
I find it truly astounding how easy and plentiful they made the pride skins in accolade challenge, which I have zero interest in acquiring. Why can’t they make the really useful stuff that easy to get. I'm wondering if I don't collect the skins will I get compensated with coinage.
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Post by OU812? on Jun 10, 2023 19:31:56 GMT -5
I find it truly astounding how easy and plentiful they made the pride skins in accolade challenge, which I have zero interest in acquiring. Why can’t they make the really useful stuff that easy to get. I'm wondering if I don't collect the skins will I get compensated with coinage. If I can recall, the tokens are compensated with credits. Back in the development phase it was A-Coins, which was crazy awesome.
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Post by salvia on Jun 11, 2023 8:53:15 GMT -5
I have no interest for this propaganda operation either, and just collected the tokens to get credits.
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Post by Koalabear on Jun 11, 2023 15:23:35 GMT -5
You'll probably get 10k credits per token. There was like 17 tokens or something right? I used them all so I lost count. I collected all the skins if only to make sure they don't put them in the Crate Rush later on and I waste 10 or 20 fortune keys on them.
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Post by salvia on Jun 11, 2023 15:55:55 GMT -5
You'll probably get 10k credits per token. There was like 17 tokens or something right? I used them all so I lost count. I collected all the skins if only to make sure they don't put them in the Crate Rush later on and I waste 10 or 20 fortune keys on them. 27 tokens in total. That'd be 270k credits. Yeah I thought about the fortune keys aspect, but OTOH redeeming the tokens would validate Plarium's propaganda... still on the fence abou that. We'll get the skins one way or another, after all...
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Post by S1E1 on Jun 14, 2023 2:02:49 GMT -5
So I have been chewing on this theory. Basically that the change isn't with matchmaker, but that the maxed bots combined with the nerf of many human players' main bots has altered AI dynamics. And one area that I'm convinced it occurs is the fact that bots are programmed to prioritize whatever mech has the lowest health. In my matches, AI is fielding Brickhouses and Bastions, and that means that even at full health, some of my mechs are automatically the lowest HP in the enemy's field of vision. Plus I take damage so quickly now, that if I don't start the lowest health mech on the field, I quickly become it. That makes AI come straight for me. It also means that I have to take more frontal shots, which have the least damage. When I am higher health than my teammates, the AI ignores me more and often turns to the side, exposing itself for a higher damage shot. Which is particularly necessary given the high HP of enemy bots.
I'm not saying matchmaker isn't gunning for me too. I am definitely seeing in match after match on CPC that if I draw a single human opponent, my AI becomes hella stupid. But I used to be able to turn the tide more and now I can't.
Also wondering how big win streaks in FFA might factor into this. Not sure what time period matchmaker is using for targeted win rate. FFA gives you a win for top 3, so really grinding a week out might mess everything else up for reals.
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Post by Koalabear on Jun 14, 2023 7:45:19 GMT -5
In my experience, the red AI ALWAYS prioritizes me over the blue AI. I've seen over and over how a red is pummeling a blue and then will switch targes and shoot ME. It's machine solidarity I guess!
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