In conjunction with the EMR nerf, they seem to have added about 1 second to Redeemer's ability where you are incorporeal but you stand still before backtracking. So you can line up a shot with EMRs, activate the lasers and then go invincible before your weapon fires. Definitely a nasty little trick, and one I am going to be practicing. If I can get it to work dropping down from on high, that'll be the ultimate trick shot.
So apparently everyone is saying the delay is actually a nerf. The visual of becoming invulnerable starts immediately but you can still take damage. I was a little skeptical, but this testing video is definitely persuasive:
There was an official announcement from plarium that it was a bug, and it's already fixed. Tbh, for me this is clearly a buff and nerf + childish explanation.
Dear everyone! We want to clarify the topic of Redeemer’s ability that has been under discussion since 2.29.01 update.
As it is mentioned in Mech Arena | Mech Spotlight | Redeemer video (https://www.youtube.com/watch?v=oMQ04GhqmXk), Redeemer’s backtrack ability doesn’t activate instantly - it is supposed to be enabled after 0.5sec delay by default, giving opponents half a second to take Redeemer down.
Some time ago, the backtrack delay disappeared, and for a while, Redeemer’s backtrack ability was activating instantly without any delay at all. The 2.29.01 update that was released on Monday, May 22, fixed that - in the update, there was a fix that turned back on the 0.5 sec backtrack delay that was missing. Currently Redeemer’s backtrack functions the way it is supposed to