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Post by Koalabear on May 1, 2023 13:56:04 GMT -5
Ok, so blueprints for the NL12 have trickled off and I'm starting to think of other 12EN weapons I can use. I have 3 24EN mechs maxed, KS, Ares and Surge and plan to max Bastion in the future. I've shelved my Ares but still use KS for CPC and Surge is used all the time. I'm thinking of another weapon that I can use interchangeably on KS, Surge and Bastion until I figure out which build I like best.
My MR12 is currently at 3.7. I have 327 blueprints for it and I have Neymar Jr decently leveled. I like him as a pilot for Bastion because then I have the option of playing around with CB12 as well.
I'm currently sitting on 400k credits and 4600 acoins. Should I pull the trigger and see how far I can upgrade the MR12? I do have the purple reload implant that should reduce the reload speed from 10s to just over 8s. I figure with that, it might do well on Surge and KS and free up AT12 for Bastion. Or, it might be bearable on Bastion thanks to it's shield.
What do you all think?
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Post by S1E1 on May 1, 2023 15:32:27 GMT -5
I have the bps and AC upgrade costs in my little notepad. For Epic EN12: 3.7-4.1 = 950 AC 4.1-5.1 = 1875 AC, 54 bps, 265k credits 5.1-6.1 = 1875 AC, 96 bps, 450k credits 6.1-Max = 360 bps, 1.735M credits
So except for needing some more credits, you definitely can double it and get it into the mid-sixes. I have mine at 6.2 myself. I don't really like it against humans all that much. My implants are all L4 (including the purple reload & damage and the gold radius) so not maxed, but the reload speed and the slow firing are big issues for me. You have stay out in the open while unloading it and that's a big problem against AI these days. Also it is such a EMR/DL meta now that against decent human players it just isn't that good. I know some players are better with it than me, but in my book it is more a fun, skill weapon to run that can feel like a hindrance against human opponents. It does work however on all 4 of the mechs you mentioned.
I know we've chatted about this before and I kinda forget why you don't want to get a DL12, but by far and away that is the top EN12 weapon you're missing. Only EMR12 beats it out tbh. It doesn't destroy maxed bots quite as fast these days as it used to, unless it is on a Stalker or Brickhouse, but avoiding line of sight while firing makes it just so, so useful.
Anyway just my 2¢. MR12 has its charms and I like playing a lot more than CB12, but these days I am mostly doing so because I am levelling up the Diesel pilot.
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Post by OU812? on May 1, 2023 17:28:20 GMT -5
Yes. I’ve got Missile rack 12s on my Orion/KS and it’s lots of fun. I’ve seen several players use it effectively on Surges too.
Like S1E1 points out, you won’t reach EMR levels of effectiveness.
That said, my MR12 Orion was my favorite and most effective mech last night in tourney. No, I didn’t dominate, but I haven’t paid Plarium enough to dominate in the current meta.
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Post by Koalabear on May 1, 2023 20:14:48 GMT -5
I have the bps and AC upgrade costs in my little notepad. For Epic EN12: 3.7-4.1 = 950 AC 4.1-5.1 = 1875 AC, 54 bps, 265k credits 5.1-6.1 = 1875 AC, 96 bps, 450k credits 6.1-Max = 360 bps, 1.735M credits So except for needing some more credits, you definitely can double it and get it into the mid-sixes. I have mine at 6.2 myself. I don't really like it against humans all that much. My implants are all L4 (including the purple reload & damage and the gold radius) so not maxed, but the reload speed and the slow firing are big issues for me. You have stay out in the open while unloading it and that's a big problem against AI these days. Also it is such a EMR/DL meta now that against decent human players it just isn't that good. I know some players are better with it than me, but in my book it is more a fun, skill weapon to run that can feel like a hindrance against human opponents. It does work however on all 4 of the mechs you mentioned. I know we've chatted about this before and I kinda forget why you don't want to get a DL12, but by far and away that is the top EN12 weapon you're missing. Only EMR12 beats it out tbh. It doesn't destroy maxed bots quite as fast these days as it used to, unless it is on a Stalker or Brickhouse, but avoiding line of sight while firing makes it just so, so useful. Anyway just my 2¢. MR12 has its charms and I like playing a lot more than CB12, but these days I am mostly doing so because I am levelling up the Diesel pilot. My main reasons for not going the DL12 route is because I already DL16 on Paragon and working to move them to Gatecrasher. Plus, my Legendary Guided pilot is currently on KS for JR12 and Neymar MVP is for my DL16. I have such a love/hate thing going for the DL weapons. When I'm in the groove, I nail it, and when I'm not, I die so fast. I don't know....should I continue with NL12 then? I feel like they're similar to MR12 and it's kinda like the early debates we had between RPG6 and MR6. In those days, I preferred the RPG6 over the MR6. The projectiles flew faster and the lack of alpha strike was a plus. As for NL vs MR, the projectiles are slower but the range is further. So, at the ranges that I would engage with either Surge or Bastion (those are the only two I would use), range and projectile speed won't be a factor, but total damage and DPS and reload speed will be.
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Post by Koalabear on May 1, 2023 20:29:52 GMT -5
So, just looking at the numbers, MR12 does more damage per mag but has longer reload. Neither has enough power to kill a healthy maxed Bastion with almost 400k HP. I've already had more than one occurrence where my Surge could not kill a Bastion in time for it to come out of stasis and kill me.
Also looking at the numbers, CB12 still trails behind AT12 and it's a legendary vs epic...sheesh. The CB is due a buff for sure!
I'm thinking that at this time, I likely won't pull the trigger and just continue to save. If I max Bastion any time soon, I think I'll likely go the CB12 route and use either Neymar or Major (likely Neymar for the extra speed). Yes, CB12 can't compete in this OSK meta, but maybe I can learn to play smart.
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Post by OU812? on May 1, 2023 20:49:01 GMT -5
So, just looking at the numbers, MR12 does more damage per mag but has longer reload. Neither has enough power to kill a healthy maxed Bastion with almost 400k HP. I've already had more than one occurrence where my Surge could not kill a Bastion in time for it to come out of stasis and kill me. Also looking at the numbers, CB12 still trails behind AT12 and it's a legendary vs epic...sheesh. The CB is due a buff for sure! I'm thinking that at this time, I likely won't pull the trigger and just continue to save. If I max Bastion any time soon, I think I'll likely go the CB12 route and use either Neymar or Major (likely Neymar for the extra speed). Yes, CB12 can't compete in this OSK meta, but maybe I can learn to play smart. CB12Panther is one of my faves. Plenty of AI Bastions (& others) armed with CB12s too.
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Post by reconnecting on May 2, 2023 12:52:56 GMT -5
I have MR12 and 8 on Surge at the moment and always use him unless I'm working on a mech based spree. He can hit from most distances and close in he freezes and unloads his rockets usually getting the kill. I need to get Surge to 6.7 though, need 16 bps. I also use MRs on Killshot at times.
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Post by Koalabear on May 2, 2023 14:11:01 GMT -5
I have MR12 and 8 on Surge at the moment and always use him unless I'm working on a mech based spree. He can hit from most distances and close in he freezes and unloads his rockets usually getting the kill. I need to get Surge to 6.7 though, need 16 bps. I also use MRs on Killshot at times. Doesn't the long reload mean you can only go after one target at a time and must go into hiding for longer to reload?
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Post by S1E1 on May 2, 2023 15:24:34 GMT -5
My main reasons for not going the DL12 route is because I already DL16 on Paragon and working to move them to Gatecrasher. Plus, my Legendary Guided pilot is currently on KS for JR12 and Neymar MVP is for my DL16. I have such a love/hate thing going for the DL weapons. When I'm in the groove, I nail it, and when I'm not, I die so fast. I don't know....should I continue with NL12 then? I feel like they're similar to MR12 and it's kinda like the early debates we had between RPG6 and MR6. In those days, I preferred the RPG6 over the MR6. The projectiles flew faster and the lack of alpha strike was a plus. As for NL vs MR, the projectiles are slower but the range is further. So, at the ranges that I would engage with either Surge or Bastion (those are the only two I would use), range and projectile speed won't be a factor, but total damage and DPS and reload speed will be. Between MR12 and NL12, I'd get the Missile Racks. I haven't tried the Nades but MRs are supposed to be stronger and while they have limits, they do work. But personally, I wouldn't invest in either right now and instead I would get a surplus legendary pilot so you can run multiple copies of the same weapon. I know I do a very different weapon strategy that not everyone might enjoy. I mainly invest in multiple copies of the few meta weapons, which is why I have 3 maxed DL pilots and the DL 8, 12, and am working to have same for EMRs. But I really like the flexibility that gives me to run all different types of setups and still have meta in the mix. Especially with 24EN mechs being the dominant strain. It's a different kind of freedom, as then I am still slowly trying upgrade the non-meta stuff, so I don't yet play it all that much. But it's also really useful for tournament earnings, so it is worth considering. That said, right now you can just change all your implants for free, so maybe it's less important. Also, you might want to consider waiting to see if the FG12 comes out and whether it is good enough to get. If it ends up being a viable shotgun replacement then it'll be better than either MR or NL.
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Post by reconnecting on May 2, 2023 15:50:51 GMT -5
I have MR12 and 8 on Surge at the moment and always use him unless I'm working on a mech based spree. He can hit from most distances and close in he freezes and unloads his rockets usually getting the kill. I need to get Surge to 6.7 though, need 16 bps. I also use MRs on Killshot at times. Doesn't the long reload mean you can only go after one target at a time and must go into hiding for longer to reload? I've never thought of the reload as being long. (shrug) I kind of spray and pray at times to hit more targets. ;-)
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Post by Koalabear on May 17, 2023 7:28:17 GMT -5
Ok, so 3 votes for yes to MR12 and none for no...
Does anyone have the link to the new post update specs? I remember seeing something but can't remember which thread it's in... or maybe there's a more comprehensive file out there?
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Post by reconnecting on May 17, 2023 11:49:44 GMT -5
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Post by Koalabear on May 17, 2023 13:39:45 GMT -5
Thanks! So, I cloned it and brought it up to 6.2. With Neymar and implants, I'm doing 106k per MR12. On today's FFA it dominates. But, it's basically turned my Surge into a one hit wonder ambush mech. In this capacity, it excels, but like with SG8 pre-update, I have to back off and reload before hitting another red. On the plus side, the DPS is actually higher than AT12. The downside, I actually hit a BH full frontal and left it with a sliver of HP and then it killed me!
But, I think I will leave it on the Surge because like I said, in the ambush category, this build rocks. For now, I'm rediscovering my Ares with AT12. I have to be careful with it but charging snipers and cornering them is a hoot! I think some people forget that Ares is probably the fastest tank. Eventual plan is to move the AT12 to Bastion now. I'm still closer to maxing my Gatecrasher so that'll come first.
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