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Post by dukeofadvil on Apr 28, 2023 10:36:51 GMT -5
I seem to get chewed up by these ig, and i was wondering what are the positive and negative aspects of this weapon? Is it really a better option than Carb12's? ***also what are the 6 top 12 energy weapons?
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Post by Danny Linguini on Apr 28, 2023 11:39:03 GMT -5
I have a pair of MG8’s, and I mostly like them. Only drawbacks are they take about a second to ‘spin up’ before they start firing, and reload time is a kind of absurd 17 seconds; otherwise they chew up reds pretty quickly, as long as they aren’t too leveled up … at least for me right now. The 200-round magazine lasts surprising long, though, so that kind of makes up for the reload time. I can usually take out a single unshielded enemy with about half a magazine or less, more if they’re shielded. Mine are only 3*, and of course being legendary, blueprints are few and far between. As long as I’m punching within my own weight class, they do pretty well, especially if you’ve got a gang of reds in one group and can just keep that fire button mashed. You really need them on a well-shielded tank, though, I think. I have mine on a Bastion, which usually works well, as long as I don’t run into a Guardian. The shield cool-down and weapon reload times are longer than the Guardian’s cooldown, so even if you survive his initial magazine burst, he can system crash you again before you can get a shot off. Big weakness there with that loadout.
Another concern is their optimal range is only 45m, very close to the dash range of Surge and Killshot. Max range is only 90m, but effectiveness falls off fast after 45m. You have to make sure to get close to cover and we’ll away from the action as that ammo starts running low (which I’m terrible at), because you’re a sitting duck for 17 seconds waiting for them to reload.
I’m sure they’ll perform better as they level up, and get paired with the right pilot (Case or Asmodeus). I have neither, just a generic rare pilot (Crow, because I got her cheap).
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Post by S1E1 on Apr 28, 2023 15:28:37 GMT -5
Endgame users don't like the Miniguns. Main thing I think is second or so to start firing. Against human players and insta-kill AI that's just too long. Reload time and that it's a sustained fire weapons are also points against. I haven't used it myself but it's unpopular. I have heard that if you're going to get one, the EN12 is the most practical one to get.
Top Six EN12 weapons are 1) EMR12 2) DL12 3/4) GB12 or AT12 (not sure which is better) 5) RM12 6) Probably MR12. Helix 12 is possible (HX12 is too new tbh), probably not RG12 (but also new). Maybe CB12s. Frankly I don't think it's there really is a sixth top EN12 weapon at this point. The five above are the ones to get.
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Post by Danny Linguini on Apr 28, 2023 17:46:57 GMT -5
Endgame users don't like the Miniguns. Main thing I think is second or so to start firing. Against human players and insta-kill AI that's just too long. Reload time and that it's a sustained fire weapons are also points against. I haven't used it myself but it's unpopular. I have heard that if you're going to get one, the EN12 is the most practical one to get. Top Six EN12 weapons are 1) EMR12 2) DL12 3/4) GB12 or AT12 (not sure which is better) 5) RM12 6) Probably MR12. Helix 12 is possible (HX12 is too new tbh), probably not RG12 (but also new). Maybe CB12s. Frankly I don't think it's there really is a sixth top EN12 weapon at this point. The five above are the ones to get. Well that explains why they sell them so cheap early on.
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Post by Danny Linguini on Apr 28, 2023 19:22:19 GMT -5
Ok, change of outlook. As noted in my other thread, I just grabbed a pair if DL8’s, and it’s no contest between them and the Miniguns. What @s1e1 said above about the Minigun’s shortcomings rings glaringly true when you replace them with a better weapon like the DL. I can no longer recommend the Minigun. Luckily I didn’t pay a lot for mine, because I think they’re gonna be shelved for good now. Yes, there are much better options. I’ll definitely be saving up my resources (which I’m now and once again dreadfully short of) for the DL8’s bigger brothers.
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Post by BigBear on Apr 29, 2023 3:51:39 GMT -5
I have reactivated my old account and at the moment my biggest bugbear is DL's,I never got them at the time and now they are chewing me up,some players can really bend those discs around what used to be good cover.Of course I want some but there again there is a lot i want,but I'm not that financially generous to Plarium anymore.
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Post by S1E1 on Apr 29, 2023 13:01:05 GMT -5
I have reactivated my old account and at the moment my biggest bugbear is DL's,I never got them at the time and now they are chewing me up,some players can really bend those discs around what used to be good cover.Of course I want some but there again there is a lot i want,but I'm not that financially generous to Platinum anymore. They're actually probably splashing you by landing shots nearby. Behind is particularly nasty as it yields 200%. I actually just wrote about this in the other thread, so check out that post as well. But overall be careful about being too near walls and definitely watch the ceiling above too. Experienced players will have pre-sighted all the splash points on a map, so you definitely have to pay attention to what set up they are running. If it has DLs, it's a lot better to be out in the open. They can aim for the floor too, but if you're a ways away it is hard for them to distance right. This also means getting them to target lock onto you can be a helpful counter (against humans not maxed AI). If you have an obstacle between you and them, moving back and forth to make them lock on (and then shoot at center, in the obstacle) can be a neat move, especially while you're reloading. And a locked on shot will usually only be 100% damage, though they can curve around for 150% side damage. But most shots that seem like maybe they're curved will really be splash damage instead. So if you keep getting hit in a certain area of the map, assume it is splash damage and take note of where they must be hitting, so you can avoid that approach. One other thing to note. DL target lock is difficult to prevent for touchscreen users, but PC players with a mouse can easily aim and avoid it. This can be one way to judge if you are up against a PC player as they can aim and do tricky splash shots far faster than anyone else. Honestly you probably would need to play DLs yourself on a touchscreen to get a feel for it, but it is worth noting. The other ways to judge if you're up against a PC player, that I know of, are if they break into a sprint instantly (usually against Rocket Mortars) and if their EMRs can clip your side instead of centering automatically. PC players can turn off the automatic centering on EMRs and just wing you instead. This is is probably the #1 tell as they will tightly hug corners and cornershoot in a way touchscreen users just can't (because they also have a huge screen giving them a better view). The one other tell, which is also a good one, is if you see a player just twitching super fast back and forth behind cover. That's someone just tapping away on the keyboard...
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Post by BigBear on Apr 30, 2023 4:42:54 GMT -5
Thanks S1E1 some good tips there for me to consider,and yeah there is a guy on YT I follow who plays P.C and with his DL's he doesn't even have a target he just fires in the rough direction and seems to hit his target and most times takes them out.
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Post by Koalabear on May 1, 2023 7:31:59 GMT -5
I wish someone would do a DPS comparison vid like that guy who used to do it for War Robots. Like side by side destroying the same mech. I would like to know how some weapons compare to others. I know this is likely only good for sustained damage weapons though. For example, after the update, I pulled out GB16s and put them on my Panther again. I loved this gun when it first came out. I just love beams for some reason. The GB16 is a very forgiving weapon but doesn't do that well against high HP tanks and you have to be careful using them in this OSK (one shot kill) meta. But, I do pretty good with mine against AI and usually use it as a clutch mech - much like how I used to back in Beta and early after launch with SB12 and later SB16. Against humans, the GB16 is harder to use as it's harder to pin down aware players, especially if they don't stay out of cover for long. But, they are very good for picking off low HP mechs that are dashing for cover or just trying to advance or retreat.
Anyway, ramble over, I'm curious how the GBs would do against the MGs. Both are sustained damage that do insane damage after a couple of seconds of continuous fire.
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Post by S1E1 on May 1, 2023 11:42:37 GMT -5
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Post by S1E1 on May 1, 2023 12:00:16 GMT -5
Interestingly, GangstaJabs just released a full video ranking and analyzing each video. Really good stuff; damage stats, lotsa insights; definitely watch. And it talks about the Miniguns and its drawbacks versus other sustained fire weapons. Note that he factors in how gear performs in 2v2 a lot, which might not apply to other modes, but he spells that out as he goes through the list.
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Post by Koalabear on May 1, 2023 13:41:54 GMT -5
Ugh, wish he would stop yelling at me!
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Post by S1E1 on May 1, 2023 13:48:33 GMT -5
Ugh, wish he would stop yelling at me! LMAo 🤣🤣🤣. I've totally wished the same. Great analysis. LOUD presentation 😵💫
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