Post by S1E1 on Apr 25, 2023 16:58:21 GMT -5
I am coming around on using these 2v2 Neon City maps for 5v5 Tournament. Took a bit of time to figure out what works (and getting jostled around by your own AI on small maps is always super annoying) but I am getting the hang of it. Thought I'd post what is working for me, especially as in today's map Backalley, I haven't seen many folks doing the same.
Backalley is totally a Rocket Mortars map, just like say Two Arches. I spent a lot of time trying other mech combos last week and even though I got good results with some other mechs, nothing scores tourney points like RM12s. Especially with everything spawning at the same point, it is pretty easy to get a Multi-Kill or Monster Kill right out of the gate. Today I played 10 games with RMs mounted on my Stalker and racked up 4104 points for an average of 410 points per match. The highest I scored on 2-round games versus AI was 487 points and on a 3-round versus a human players I managed 589. So yeah, it's a Rocket Mortars map for sure.
Implant-wise I was using a maxed Fei, and I switched in my gold Stalker Damage implant along with the gold RM Radius and purple RM Damage implants, all maxed. Last week when I first started trying out Mortars, I was standing in the wrong spot, similar to some Helix players I had seen (behind a box in the middle of the map by the back wall). But per the pic below, this is definitely the place to stand. It's pretty Helix-proof, human players have a very hard time splashing you with Disc Launchers as you're far enough from the back wall, and even when AI goes all terminator and hunts you down, you can maneuver around the wall and since you're directly on the main spawn, your own bots will soon appear and kill them. Also, you can inch closer behind the wall for shorter shots, although that does open you up to getting hit.
Before that I was trying Panther EMR16s in this spot as an opener and it worked nicely. Just make sure to get a tight seal with the fence as depicted. Even the slightest gap against the wall and you get hit a lot by snipers just spawning across from you.
My AI rarely has Helixes or Javs so I tried a lot of combos below the ramps, just peaking over to shoot. The best one that worked for me was Zephyr DL12 (better than Arcs) but that's partly because I had the gold Pulse Range implant maxed. Trying to do the same with Guardian DL16 didn't work at all. The problem is too much freezing from Surges and Bastions. Guardian's ability doesn't recharge fast enough, and since it doesn't freeze anything I'd be trying to kill the Bastion whose shields I just deactivated when a Surge would dash in and freeze me. Surge with Arc12s worked pretty well in the same spot too.
Anyway, I think got this particular map pretty sussed out, but if folks got any ideas, tips & tricks I'd love to hear them. Hoping to post over the next few days in the other maps (where RMs haven't been working).