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Post by reconnecting on Mar 12, 2023 15:29:55 GMT -5
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Post by shadethefluffmech on Mar 12, 2023 16:02:10 GMT -5
Is arachnos before hp pilot a typo?
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Post by reconnecting on Mar 12, 2023 16:13:57 GMT -5
Is arachnos before hp pilot a typo? Its probably really close to 120,000. Not a typo. Arachnos' ability gets a good buff too, which it really needed. Lol.
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Post by salvia on Mar 12, 2023 16:27:34 GMT -5
Thanks for sharing these rumoured changes.
I say rumoured because, if they want to rebalance... why would they increase ALL mechs and weapons' HP ?
Rebalancing incurs targeted modifications, not changes across the board.
Also, I find it hard to believe that they'd leave Stalker as a Rare mech.
Along with its silent weakening... that'd infuriate many. If that's indeed the change we're looking at, Plarium may eventually have to concede something (some more HP or better stats elsewhere, e.g. damage penalty or speed).
And to think not long ago I acquired the Legendary Stalker DMG implant... twice š¤”š¤” (one per account). Well I guess it's this specifc implant that'd still make Stalker punch above its weight. Without it, this mech would lose part of its appeal.
On the weapons side... Cryo Jav not being folded back into the Rare category, along with the rest of the Javs, would be stupid.
A 20% relative diminution of power for the EM rifles... good, but another cause for riot in the player base š
Anyway, all that is at least consistent with Plarium's message that it's now all about Legendaries. I'll be waiting for the official announcement. For now, these rumours don't upset my plans to upgrade Killshot, Zephyr (Edit : apparently its freezeing ability would be cut down from 6s to 3s š¤¦āāļø If it's real, I'm dropping this mechš¤¦āāļø), AT12 ; acquire Stalker and perhaps Surge ; but do mean that my intent to upgrade SG8 is toast. I won't invest in anything less than an SG12 - which surely will be released to somehow compensate for the change. (Aaaaannnnddd... yes, I already bought the Legendary SG Range implant... TWICE, of course š¤¦āāļø).
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Post by OU812? on Mar 12, 2023 19:08:12 GMT -5
My take: Seriously, I had been somewhat hopeful till today. Surge is gonna have ~20,000 more HP than Juggies. Nuts. As a fan of light mechs Iām doubtful that Iāll like any of this. Rarity means more than classes now. Has anyone heard how this will affect matchmaking?
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Post by OU812? on Mar 12, 2023 19:51:00 GMT -5
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Post by Koalabear on Mar 12, 2023 21:23:53 GMT -5
Ugh...Plarium is determined to destroy this game! I like some of the changes as they benefit me...but come on! I would have been fine with just HP bumps. By bumping damage too, you're just extending what we have today: one shot kills all round!
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Post by Koalabear on Mar 12, 2023 21:29:01 GMT -5
There were two threads talking about the same thing so I just merged the two!
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Post by nocluevok on Mar 12, 2023 21:34:43 GMT -5
And I was hoping for more skins! š¤¦ On a side note, has anyone noticed they seem to be giving keys out like candy? I've banked 150 without having to put too much effort into collecting them.
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Post by reconnecting on Mar 12, 2023 23:43:19 GMT -5
Thanks for sharing these rumoured changes. I say rumoured because, if they want to rebalance... why would they increase ALL mechs and weapons' HP ? Rebalancing incurs targeted modifications, not changes across the board. Also, I find it hard to believe that they'd leave Stalker as a Rare mech. Along with its silent weakening... that'd infuriate many. If that's indeed the change we're looking at, Plarium may eventually have to concede something (some more HP or better stats elsewhere, e.g. damage penalty or speed). And to think not long ago I acquired the Legendary Stalker DMG implant... twice š¤”š¤” (one per account). Well I guess it's this specifc implant that'd still make Stalker punch above its weight. Without it, this mech would lose part of its appeal. On the weapons side... Cryo Jav not being folded back into the Rare category, along with the rest of the Javs, would be stupid. A 20% relative diminution of power for the EM rifles... good, but another cause for riot in the player base š Anyway, all that is at least consistent with Plarium's message that it's now all about Legendaries. I'll be waiting for the official announcement. For now, these rumours don't upset my plans to upgrade Killshot, Zephyr (Edit : apparently its freezeing ability would be cut down from 6s to 3s š¤¦āāļø If it's real, I'm dropping this mechš¤¦āāļø), AT12 ; acquire Stalker and perhaps Surge ; but do mean that my intent to upgrade SG8 is toast. I won't invest in anything less than an SG12 - which surely will be released to somehow compensate for the change. (Aaaaannnnddd... yes, I already bought the Legendary SG Range implant... TWICE, of course š¤¦āāļø). This info came from Mayersand Omniverse's yt videos. Mayer was playing on the test server. Omniverse's data comes from in-game stats as shown in his video. So its better than just rumors. Test server stats often change a little. But we are getting the broad outline of what's coming. The videos:
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Post by S1E1 on Mar 13, 2023 2:57:22 GMT -5
Interestingly I am seeing AI imbalance seems to be cranked up the last few days, not just for me but for a lot of folks. I remember they did this when they rolled out pilots, cranking up the frustration factor to get people to panic and spend. A couple weeks later it settled back down, but unfortunately a bunch of people had quit the game including some good folks here on the forum.
So far I have mixed emotions although mostly I am not psyched about the changes. I am interested to see if my Carbines might become meta again, as I have all three types at R6+. Also I am kind of stoked that Cheetah is going up in class to a medium mech while getting cheaper to upgrade. Mine has been at 2.7 for forever but I always have wanted to max it and now that might be a lot more viable.
I'm sad about Paragon and Lancer. Hopefully they'll release better versions of them. Especially since the other jump mech Tengu is also taking a hit. Mixed feelings on that and Shotguns as I don't have either levelled. Was excited to go and do it after Redeemer, but this might have saved me a bunch of A-Coins. Still I hope we get a fun brawler mech to fill the gap. I'm ok with Zeph and Surge freeze time getting reduced but it is absurd that Zeph's time will be below Surge. And the idea that Aegis might get more popular makes me want to hurl.
Curious to see if this will mean sustained fire weapons might get more viable (Minigun and Graviton) but I'm skeptical. The other interesting thing will be how AI changes. Most of the mechs now will become quite weak, so I imagine they're about to shake it up. Perhaps matchmaking too, what with hangar strength numbers doubling and widening the number gap between players.
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Post by dukeofadvil on Mar 13, 2023 5:20:32 GMT -5
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Post by salvia on Mar 13, 2023 6:05:02 GMT -5
Interestingly I am seeing AI imbalance seems to be cranked up the last few days, not just for me but for a lot of folks. The opposite for me : they've removed the super-bots with maxed out EMs and all that stuff. Disappointing in a sense, given the regular bots aren't much of a challenge. I am interested to see if my Carbines might become meta again I was surprised about this, and I think this will disappoint owners : it looks like Carbines have not been given a special treatment. Their damage boost is on par with the rest of Legendary weapons. Whereas everyone expected them to be greatly enhanced. (This could still be achieved through better accuracy, but I haven't read about changes in this area). Curious to see if this will mean sustained fire weapons might get more viable (Minigun and Graviton) but I'm skeptical. I'm especially sceptical of Minigun. I have this idea that damage was never an issue in the first place, rather, it's the crappy accuracy that makes them non threatening.
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Post by Koalabear on Mar 13, 2023 8:10:43 GMT -5
I'm wondering how they will implement this? Will it just be a blanket upgrade or will they add a couple of ranks to everything? While I don't like the whole Mk2 and Mk3 nonsense of War Robots, adding a couple of ranks would mean a bit of a break for people from immediately facing OP stuff, or it could mean people immediately facing OP stuff without a corresponding upgrade in their own hangars as whales rush to re-max their stuff.
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Post by salvia on Mar 13, 2023 9:31:55 GMT -5
Adding ranks to existing mechs is much better than adding new mechs/weapons altogether, IMHO.
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Post by dukeofadvil on Mar 13, 2023 10:46:07 GMT -5
I'm wondering how they will implement this? Will it just be a blanket upgrade or will they add a couple of ranks to everything? While I don't like the whole Mk2 and Mk3 nonsense of War Robots, adding a couple of ranks would mean a bit of a break for people from immediately facing OP stuff, or it could mean people immediately facing OP stuff without a corresponding upgrade in their own hangars as whales rush to re-max their stuff. I believe it will take place in one blanket update... BUT HOLD ON! Negetive Man just posted a reversal in buffs. Do not make any quick decisions yet. I myself haven't looked into it, I only stopped taking notes and planning my next move.
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Post by S1E1 on Mar 13, 2023 10:55:21 GMT -5
Interestingly I am seeing AI imbalance seems to be cranked up the last few days, not just for me but for a lot of folks. The opposite for me : they've removed the super-bots with maxed out EMs and all that stuff. Disappointing in a sense, given the regular bots aren't much of a challenge. I meant AI intelligence between teams. Major imbalances showing in smarts/dumbness even in tournament, where lately they'd kept it pretty even. Frankly I would be willing to accept this grade change mess if they finally just made AI the same smarts across teams. So tired of them trying to predetermine the outcome between games. Just let us compete against each other normally!
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Post by S1E1 on Mar 13, 2023 11:02:30 GMT -5
I'm wondering how they will implement this? Will it just be a blanket upgrade or will they add a couple of ranks to everything? While I don't like the whole Mk2 and Mk3 nonsense of War Robots, adding a couple of ranks would mean a bit of a break for people from immediately facing OP stuff, or it could mean people immediately facing OP stuff without a corresponding upgrade in their own hangars as whales rush to re-max their stuff. It'll be all at once, just like pilots was. That is partly why a lot of people quit at the time - all the top power people were jumbled with other folks in matchmaker for a couple of weeks and regular players were getting stomped. After 2 weeks it calmed down and they separated people out better by hangar strength. Hopefully it won't be as bad given the doubling of hangar strength should double the gaps between and make it easier to separate people out. But like with pilots, I assume there will be a rush to get legendary gear and SP will be changing fast. (Kinda wondering too if they are going to adjust pilot SP points which are low considering the HP and firepower they add). So I would expect a $#!+show, but that means we won't have to spend extra. I'd rather have a couple of bad weeks than have to throw more A-Coins at existing gear. If it gets to anyone this, just take a couple weeks off. I did that with pilots and when I came back it had all sorted itself out.
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Post by Koalabear on Mar 13, 2023 13:29:30 GMT -5
Well, I'm also hoping the MM gets fixed too even though there's no mention about that. While hangar based MM has its share of issues, the experience based MM is worse as it forces people to upgrade.
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Post by S1E1 on Mar 13, 2023 13:35:56 GMT -5
Well, I'm also hoping the MM gets fixed too even though there's no mention about that. While hangar based MM has its share of issues, the experience based MM is worse as it forces people to upgrade. Actually the Plarium mod on their forum has been posting that there will be matchmaker changes with a focus on hangar strength. Hopefully it'll happen in a way that prevents the tanking issue. Scape noted he was seeing more matchmaking by type in the test server (legendary to legendary, epic to epic, etc) so we'll see.
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Post by S1E1 on Mar 13, 2023 13:37:39 GMT -5
GangsterJabs put all the work into making the Google Docs spreadsheet. Here's his vid summarizing the changes (mechs only) and predicting the new top 5 meta:
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Post by Koalabear on Mar 13, 2023 13:49:34 GMT -5
Well, I'm also hoping the MM gets fixed too even though there's no mention about that. While hangar based MM has its share of issues, the experience based MM is worse as it forces people to upgrade. Actually the Plarium mod on their forum has been posting that there will be matchmaker changes with a focus on hangar strength. Hopefully it'll happen in a way that prevents the tanking issue. Scape noted he was seeing more matchmaking by type in the test server (legendary to legendary, epic to epic, etc) so we'll see. With my Scout mech hangar, my SP dropped to 4800 and I'm matched against humans with similar power. When I switched back to my regular hangar though, I was still matched with lower SP players for a few games before I started seeing higher level players. So, if they did tweak the MM, it likely takes a few games to switch the match ups.
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Post by dukeofadvil on Mar 13, 2023 14:15:39 GMT -5
Phase 1 *Mechs in place. *Temporary Weapons on Cheetah &Redeemer. *Pilots awaiting implant shuffling.
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Post by S1E1 on Mar 14, 2023 0:49:55 GMT -5
The saga continues...
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Post by salvia on Mar 14, 2023 6:20:02 GMT -5
Still needs a lot more "rebalancing of the rebalancing" to get things right... š The advice you gave above better be heeded : sit out until most of these changes have been dealt with.
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Post by OU812? on Mar 14, 2023 6:41:23 GMT -5
Still needs a lot more "rebalancing of the rebalancing" to get things right... š The advice you gave above better be heeded : sit out until most of these changes have been dealt with. Agreed. Iām at a loss as to what to do cause Iām not confident I can perceive how the changes will affect me till I actually experience them. No spending or upgrades or drastic hanger changes till we know how things will shake out. Limbo. š„“
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Post by salvia on Mar 14, 2023 7:46:39 GMT -5
Interesting rant from youtuber "RuFFles" regarding these changes. Of note : the tidbit at 5:55 regarding Plarium's response to the objection that Stalker will now be penalised due to its Rare grade. Edit : See also his response to a comment :
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Post by dukeofadvil on Mar 14, 2023 7:50:04 GMT -5
IT IS LIVE!
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Post by dukeofadvil on Mar 14, 2023 7:53:04 GMT -5
My phase 1 hanger went from 4800sp to over 7000sp doing absolutely nothing.
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AnimalsCS
Destrier
Posts: 33
Karma: 55
Pilot name: AnimalsCS
Platform: iOS
Server Region: North America
Favorite robot: Lancer
MA Division: 1
MA Pilot ID: 4350588
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Post by AnimalsCS on Mar 14, 2023 10:27:43 GMT -5
I have been playing this game for a couple years now after leaving War Robots and one of my big draws to MA over War Robots was the weapon energy system and how there were three tiers of mech energy capacity. I thought this was a much nicer system than War Robots's. Moreover, it seemed that with the stats and abilities of the light vs medium vs heavy mechs in MA, the devs intended for mechs in all three categories to be roughly balanced. For instance, Lancer, while not meta, had a significant enough health pool where it could be viable against many medium and heavy mechs (compare this with Cossack in War Robots which is unfortunately complete garbage) ā jump is a very fun ability and it was cool that unlike War Robots there was a viable mech with this ability.
Once they introduced Tengu, I was very excited for a few reasons. One, they still cared about making light energy mechs. Two, they introduced a very unique ability that was situationally quite powerful but still balanced by the light energy capacity. And three, this was the fifth light mech in the game, which gave me the goal of building a full hangar of maxed light mechs.
And now this update, we see that they upgraded Cheetah from light to medium mech status. Beyond all the other problems RuFFles points out in their video, I think this is significant. It shows that the devs no longer care about balancing light mechs against medium mechs and medium mechs against heavy mechs. Rather than buffing cheetah's ability or health or speed, which all could have made it a more viable mech without simply increasing firepower, they just said "add more guns". This buff reveals a fundamental philosophical change to how MA is now approaching balance: the more firepower the better. Heavy mechs are *supposed* to dominate over medium and medium over light. There is no more nuance, only who brought the biggest (and most expensive) gun.
I don't have the money or desire to chase the meta, and now all the fun mechs have been nerfed. It was good while it lasted. RIP Lancer.
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