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Post by reconnecting on Feb 1, 2023 16:26:00 GMT -5
I've played a dozen games or so with Nade Launcher (NL) both 8 and 12 versions and while a bit weak at the start, they have potential to be beasts in TDM or CPC. They have 8 shots to a mag and shoot one at a time. Their range is 80m iirc which isn't bad. Implants will increase that. NLs fire differently from other weapons, they can arc high or shoot almost straight ahead at a close enemy. I liked that. The firing mechanics are flexible though need getting used to. After a few games I had no problem getting 20 kills for the Specialization event with an NL8 and an NL12 on Stalker (See pic). Depending on what mech/pilot+implants you use your results may vary. A few other comments: the explosions of the nades are impressive and fun to watch, especially if you use all eight shots. It may be a good tactic to spread your shots left to right to have a better chance to hit a target. NL is not RM by any means. It's closer to Jav though unguided. My NLs are 3 star (12) and 4.1 star (8), so they will get much better at 5 and 6 star with NL implants. So they could be real monsters! Another thing I like about NL is when I get an indoor style map it is still useful as it shoots straight ahead at a targeted enemy I lock onto. Target must be within 25 or 30m though. Without a lock targeting may switch targets and you'll shoot into the ceiling. The NL's arc isn't too high, sort of 45 or 50 degrees, so it may work from the floor of an indoor map like Javs can. Here are some pics.
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Post by OU812? on Feb 1, 2023 18:34:29 GMT -5
Thanks for sharing. Appreciated.
I approve of the fact that NL seems to require some skill to use effectively. It’ll be interesting to see home the play base takes to them.
Wish EM rifles weren’t so OP. I can’t seem to beat a human player using them in a match. I’ve won two tourney matches today out of several and only one of those wins was against a human opponent. People seem to be able to rack up 30+ kills easy -peasy.
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Post by salvia on Feb 2, 2023 7:43:58 GMT -5
I've got the weak 6 EN version and it's certainly fun to use. Unfortunately, it's so weak that I've only ever used it a handful of times.
Good to know the 8 and 12 versions have better potential. If they're ever made freely available, I might find some use for the Legendary Nade DMG implant I recently won.
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Post by Koalabear on Feb 2, 2023 15:02:57 GMT -5
Thanks, I'd only seen one video of the NL12 on a KS and TBH, wasn't really impressed at the projectile speed was very slow. Does anyone know if the target gets an incoming notification like with JR and RM?
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Post by salvia on Feb 3, 2023 4:30:04 GMT -5
No, there's no such notification IIRC.
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Post by salvia on Feb 24, 2023 15:14:58 GMT -5
There's a Nade playoff event running until next week - anyone going for it ?
Given the impopularity of this weapon, I don't think it'll be a competitive playoff.
1st prize : Legendary Nade Launcher Radius + 5.000 pilot marks + 3 Advanced Implant Crates + 15.000 implant parts 2nd prize : Epic Nade Launcher DMG + 2 Advanced Implant Crates + 10.000 implant parts 3rd prize : Epic Nade Launcher Range + 1 Advanced Implant Crate + 7.000 implant parts
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Post by S1E1 on Feb 25, 2023 1:08:03 GMT -5
It could be worthwhile for me to get the pilot marks and implant scrap. I've often gone for it when it's less popular implants and such to get the other rewards. I'm not that psyched about the tasks though. Really only spend credits and get/spend A-Coins are viable for me and I mostly want to save those right now. Also, the leaderboard starts at only 1000 points for this one so I'm not sure I can hold off getting on it until the last day. We'll see how it shakes out. Thanks for the heads up though salvia - I don't have the Nade Launchers so I wasn't really paying attention.
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Post by salvia on Feb 25, 2023 5:56:31 GMT -5
It could be worthwhile for me to get the pilot marks and implant scrap. I've often gone for it when it's less popular implants and such to get the other rewards. I'm not that psyched about the tasks though. Really only spend credits and get/spend A-Coins are viable for me and I mostly want to save those right now. Also, the leaderboard starts at only 1000 points for this one so I'm not sure I can hold off getting on it until the last day. We'll see how it shakes out. Thanks for the heads up though salvia - I don't have the Nade Launchers so I wasn't really paying attention. Yeah, same for me regarding the tasks - not gonna buy Nade 10, so it's either credits or A-coins.
I've got 1000+ A-coins saved in my mailbox so I could redeem them to get points. Also have to unlock the 5th slot for FFA with A-coins, so that'd be supplement points.
I could upgrade a few weapons/mechs levels for credits, but there's also wild speculation about Brickhouse receiving an upgrade as part of the great "Legendaries' overhaul" that's been hinted at by Plarium. Considering that, and also the fact that the Neymar pilots could make this mech bearable in terms of speed, I might shell out 900k credits if this ensures me the top spot.
Still, I'm looking at a paltry <4000 points overall, so it's doubtful it would be enough to get into the Top 3, even on the last day of a disaffected Nade playoff 😅
OTOH holding off until that last day won't be hard for me as I messed up my tourno schedule and also don't perform well on the new 5vs5 maps ; but I reckon for an experienced player like you, racking up around 2k A-coins weekly IIRC, this would be an issue.
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Post by Koalabear on Mar 1, 2023 8:39:09 GMT -5
I'm still undecided on which weapon: NL12 or JR12 I will upgrade. I'm thinking of running both on KS and then deciding later. Both have pros and cons so I'll have to see. I'm hoping at some point, they will release a special edition pilot that gives bonuses for both NL and JR!
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Post by salvia on Mar 1, 2023 8:56:26 GMT -5
OTOH holding off until that last day won't be hard for me Update : it was actually harder than expected, as in the meantime an implant showed up in the shop and I had to buy it 😅 So now I'm ranked 10th. Not bad, but not in the Top 3 either... for which I'd have to gather 8k-10k additional points. It's dead in the water, I'm afraid...
I'm still undecided on which weapon: NL12 or JR12 I will upgrade. I'm thinking of running both on KS and then deciding later. Both have pros and cons so I'll have to see. I'm hoping at some point, they will release a special edition pilot that gives bonuses for both NL and JR! The advantage that NL has over Javelins, is that it can be used both indoors and outdoors. However, overall, it seems like a pretty much weaker weapon. Unless and until NL were beefed up, I wouldn't hesitate and prioritise Jav12 over NL12.
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Post by reconnecting on Mar 1, 2023 16:10:35 GMT -5
I'm still undecided on which weapon: NL12 or JR12 I will upgrade. I'm thinking of running both on KS and then deciding later. Both have pros and cons so I'll have to see. I'm hoping at some point, they will release a special edition pilot that gives bonuses for both NL and JR! I picked up an epic splash damage implant for NL. That may help make them more effective. Stalker will get them first. Not sure which pilot I will use. Maybe any legendary will do.
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Post by S1E1 on Mar 22, 2023 15:48:12 GMT -5
So post-update has NL12 gotten any better? Haven't really seen any being used or heard anything about them recently, so I assume not. But thought I'd check and see.
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Post by salvia on Mar 22, 2023 17:18:58 GMT -5
It prolly gained the same amount of power as the rest of Epic weapons. But its fundamental characteristics are unlakiely to have been modified for the better.
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Post by Koalabear on Mar 23, 2023 7:19:45 GMT -5
I have yet to see either AI or humans use this weapon, which is why I haven't pulled the trigger to level mine up.
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Post by Koalabear on Mar 23, 2023 13:17:47 GMT -5
Just saw it in action. A guy I was squadding with used it on 2v2, likely for the Specialization Spree so I don't know how high he had it leveled. Probably similar to mine or so. I watched him shoot it at a red and it wasn't doing a lot of damage, but again, it probably wasn't leveled high and he was just trying to get the MVP task as he had a EM16 on the other arm.
Anyway, it seemed like a really awkward weapon. He didn't score a lot of ranged hits and only really started hitting targets up close. It kinda reminds me of that mortar heavy weapon from War Robots - forget the name - it fires the same and the projectiles will fly lazily over and splash miss.
TBH, I'm in NO rush to level mine.
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Post by S1E1 on Mar 23, 2023 13:58:12 GMT -5
Yeah I was think about it as a potential alternative to MR12 which also underwhelms, but its stats are worse, nuts to that. Just got my EMR12 doubled. Trying it out in Killshot though it seems from watching others use it that (Redeemer aside) Surge is the better platform. Arc12s aren't that great on KS. MR12 is ok but not against humans. The best combo I had was DL16+8, but post update I've wanted to keep both my DL16s in my Guardian and my DL12s on my Stalker. And Javs/RMs don't let you charge the beacon, which is why I don't like them for CPC. So I guess options are just limited for now.
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Post by salvia on Mar 23, 2023 17:35:11 GMT -5
Arc12s aren't that great on KS. Yeah, I can't wait for the SG12. Shotguns are really the best CQC weapons for KS, IMHO. Then again, there's still no legendary CQC weapon as of yet... I wonder what Plarium will come up with 🤔
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Post by Koalabear on Mar 24, 2023 7:20:30 GMT -5
I don't know how SG12 will perform. One of the crazy things about this game is the Shotguns. They are stupidly (IMO) implemented, or maybe I'm just used to how shotguns are implemented in War Robots - which I think got it right. Shotguns in MA don't seem to follow the laws of physics and they do a ton of damage even when you know you didn't land a full spray on your target. Still, I was guilty of taking advantage of that myself. Post update, it almost feels like they fixed this issue and I don't seem to do full damage unless I'm close enough to see the other pilot pick his nose (finally got to reuse that line ). So, even though SGs got a bit of a damage boost with the update, the way to use them has gotten harder. Challenging for sure and fun against humans, but against AI, I don't stand a chance. It's also completely useless against maxed Bastions, which the AI seems to have in abundance.
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Post by salvia on Mar 24, 2023 8:20:44 GMT -5
The sheer additional power afforded by the SG12 should help in that department, I guess.
But with Plarium being focused on Epic and Legendary weapons, I wonder if they'll ever bother to release new content in lower weapon grades... 😕
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Post by Koalabear on Mar 24, 2023 8:39:45 GMT -5
Well, they're making a killing right now with all the "sales" of lower ranked new stuff. So, I doubt it!
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Post by reconnecting on Mar 24, 2023 9:32:44 GMT -5
So yesterday I worked on the Nade Launcher 12 specialization tasks. I upgraded it to 4 stars and a little more, then added implants to a Le,gendary pilot (forgot the name). The implants were Legendary Range, Epic damage and Epic Spread(?). I tried a few mechs (KS, Brickhouse, Surge) and Surge did best for me. I decided to use the NL 12 and NL 8 like they were Missile Racks, charge a red, freeze and blast away. This was the most effective firing method I found. They did okay getting kills, about as well as Missile Racks at the same distance and level, maybe a touch better.
Now remember these weapons are not maxed. So at this point they are most useable on Surge. At longer range they are more like an area denial weapon or just enemy harassment, since they are slower than say Missile Rack. But I did make enough hits and a few kills at long range to make it fun. It is not another Rocket Mortar at all, but maybe if an update increases projectile speed it could be. (Not saying that's a good thing) I don't know their relative speeds, I'm writing on my Amazon tablet. Maybe I will make a short video today to show how my Nade Launchers are doing. At this point I'm staying with dls, missile racks and EMs, all at higher ranks.
I should mention that alternate firing of left and right NL weapons makes for almost a continuous stream of fire. I found it helpful when reds pressed for my team's home beacon.
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Post by reconnecting on Mar 24, 2023 11:31:10 GMT -5
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Post by Koalabear on Mar 24, 2023 14:54:25 GMT -5
Sounds like they would do alright on Surge as a replacement for AT12 and use as a close range brawling weapon and mid range annoyance weapon. It could make Surge even more versatile and then allow folks to move AT12 to Bastion or other 24EN mech.
I think it could also fit Bastion play as well since you want to get in close with Bastion but this weapon would also allow you to stand off a bit as well.
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Post by S1E1 on Mar 24, 2023 15:26:02 GMT -5
I cam across a guy using it on Two Arches today. Everything maxed, gold implants, the works. Given its small size Two Arches seems like it could be an ideal map. He got me once from the back and then after I took him out, switched into a RM build, so it was interesting in terms of having it as a second artillery setup. But the next round, I knew it was coming and took him out easy peasy. This has been my experience against it so far. It gets me the first time by surprise but that's all. But reading reconnecting's success with it did make me realize I really have only encountered against total p2w types and not folks like him who are really taking the time to get good with it.
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Post by Koalabear on Mar 25, 2023 13:38:12 GMT -5
So, sounds like it could be a skill weapon rather than a P2W weapon like the EMR. I'll keep it in mind for when I need to outfit my Bastion way in the future.
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Post by Koalabear on Apr 18, 2023 7:14:21 GMT -5
Ok, so in a fit of insanity after only watching one vid of NL12 on Bastion (sped up BTW), I went and used most of the blueprints I'd accumulated to upgrade my NL12 as high as I could go. I got as far as R4.7 before I ran out of A-coins and have 20 blueprint left (I'd started with 100). So, theoretically, once I have the Acoins again, I can rank it up to 5 but will likely need another 100 or so to be able to clone it at R6. At current level, it's got 45k base damage.
I took it out in a couple of games and TBH, hitting anything that was not point blank in front of me was an exercise in futility. The vid I watched had the Bastion only firing when targets were in SG range or AT range. When it hit, it hit HARD. I think I will continue with this because by the time I use it seriously, there should be a legendary pilot available for it along with some decent implants.
Anyway, on the plus side, all that upgrading put me on the board for the Research event and the additional Fortune Keys was nice.
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Post by reconnecting on Apr 18, 2023 16:41:13 GMT -5
Ok, so in a fit of insanity after only watching one vid of NL12 on Bastion (sped up BTW), I went and used most of the blueprints I'd accumulated to upgrade my NL12 as high as I could go. I got as far as R4.7 before I ran out of A-coins and have 20 blueprint left (I'd started with 100). So, theoretically, once I have the Acoins again, I can rank it up to 5 but will likely need another 100 or so to be able to clone it at R6. At current level, it's got 45k base damage. I took it out in a couple of games and TBH, hitting anything that was not point blank in front of me was an exercise in futility. The vid I watched had the Bastion only firing when targets were in SG range or AT range. When it hit, it hit HARD. I think I will continue with this because by the time I use it seriously, there should be a legendary pilot available for it along with some decent implants. Anyway, on the plus side, all that upgrading put me on the board for the Research event and the additional Fortune Keys was nice. I found point blank range or within say 25 meters to be best for NLs. I just put Bastion back in my hangar to mess around with Nade launchers. I put two NL8s on him and a legendary pilot with NL implants. Pic below. In past matches I found max range fire was doing better with higher level plus implants. Not like old mortars but getting better. I will play this build and report back. ;-)
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Post by Koalabear on Apr 18, 2023 17:29:16 GMT -5
Looking forward to the feedback! I'm guessing I'll likely clone my NL12 before I max my Bastion so I'll likely try running on Ares and KS first.
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Post by reconnecting on Apr 19, 2023 15:06:06 GMT -5
Looking forward to the feedback! I'm guessing I'll likely clone my NL12 before I max my Bastion so I'll likely try running on Ares and KS first. I played a few games with Bastion/Nades and they performed better than I expected. Granted it was against mostly bots in tdm. I should try out the tdm tournament mode. Distant targets took good damage and some died. I also got assists. Closer in there more kills happened of course. Now these results came from Nade8s remember. Nade 12s will be even better I expect. Check out this quick video I made. I kept getting disconnected at the end, but did get top MVP.
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Post by Koalabear on Apr 20, 2023 8:17:52 GMT -5
Thanks for that! So, looks like there needs to be substantial trial and error to learn how much you have to lead your target when not firing point blank in front. I kinda wish there was an incoming indicator for the reds like with JR and RM so that could possibly chase human snipers out of cover. I also wish the splash was bigger. At R5, the splash is currently 5m which is less than RM at R6 unbuffed with implants. Projectiles also look slower than RMs so I think I will run it like a close range hammer when I finally use mine.
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