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Post by Sgt. Beacon on Nov 17, 2022 11:30:35 GMT -5
The 3 spiders, and weapons were fine. But, the target malfunction from the get go. I spent like 3-4 minutes thinking we(the people playing) were dealing with a hack. And in siege mode, your too high to hit anything walking. 「fluffernutter」, what a waste of time.
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Post by spectre729 on Nov 17, 2022 12:02:10 GMT -5
i played for like 5 minutes and was like yeah im done trying to guess who's my teammate and trying to aim manually
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Post by Schquirrelschak on Nov 17, 2022 15:01:26 GMT -5
My take: (which is informed as an older player from the golden Golem days)
Patience is key...
This skirmish is low key one of the best ground floor examples for noobies to practice positioning and situational awareness 'fundamentals'.
The spider bots cover all three weapons heights: - Weyland is lowest, it can hit stealthed Lokis.
- Jeager is in the middle even with siege mode.
- Raijin's bastion mode places its mounts at the highest weapons height of the three bots.
Cover management and bot ability considerations are tested in this skirmish.
Nobody can aim so you have to eyeball it. This is old skool War Robots.
A Raijin (even in bastion) on a lower platform can align its guns to hit the squatty Weyland over on that slightly higher ramp. Reverse the bots relative positions and now the Weyland can tag the Raijin so long as it's not facing its raised front shields. Jaeger Is somewhere in between these two but with the best speed and extra gun.
The few matches I tried were rather interesting to play and watch as the impatient commanders quit right off the bat and the clueless wandered around aimlessly trying to lick each other's cockpits whilst never have a shot hit nor realizing Rajin is the only bot that can 'push' other bots off beacons.
The only reds that stood out were the OGs pimping out choke point elevations in bastion mode on maps like Dead City and Moon. They were the only ones that seemed to knew how to eyeball and connect cross map hits with no targeting reticle.
Novel idea for a skirmish but I suspect the overall rating of the Payer-base will deem it dookie on account of its lack of magical kitchen sinks.
Par for the course.
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Post by 乃ㄥ卂乙 on Nov 17, 2022 15:45:47 GMT -5
Awesome skirmish! One of the most original ones so far.
The tension in the air, bot malfunctioning, low hp, practically blind, just brilliant! Good job Pixo!
The only way to identify your allies is with Weylands healing ability.
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Post by Schquirrelschak on Nov 17, 2022 17:28:27 GMT -5
Awesome skirmish! One of the most original ones so far. The tension in the air, bot malfunctioning, low hp, practically blind, just brilliant! Good job Pixo! The only way to identify your allies is with Weylands healing ability. Good tip! It is one extra step, but a 'tactical' tap of the settings button pulls up your map that IDs blues too.
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Post by 乃ㄥ卂乙 on Nov 17, 2022 18:43:41 GMT -5
Awesome skirmish! One of the most original ones so far. The tension in the air, bot malfunctioning, low hp, practically blind, just brilliant! Good job Pixo! The only way to identify your allies is with Weylands healing ability. Good tip! It is one extra step, but a 'tactical' tap of the settings button pulls up your map that IDs blues too. Nice!
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Post by Sgt. Beacon on Nov 17, 2022 21:04:06 GMT -5
Old school War Robots. 「fluffernutter」 ing please. Lol, what game were you playing. Players quiting early isn't from lack of patience. It's from thinking hack. Oh, yes so brillant.
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Post by Wolfblood7 on Nov 18, 2022 6:51:09 GMT -5
I hate this skirmish. I was ok with the bots and weapons but the blinding effect just kills it. Spent half the game shooting my team mate, left after that. Waste of time.
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Post by BB on Nov 18, 2022 7:14:35 GMT -5
I had to drop in to see for myself
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