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Post by Oliver Kloesov on Nov 11, 2022 9:59:37 GMT -5
Many of us may never have an Angler before we quit this steaming pile but in the meantime I guess we should discuss viable counters to the Angler. Ok... DISCUSS!
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Post by Oliver Kloesov on Nov 11, 2022 10:02:28 GMT -5
My beloved Seraph (*ahem*) with the Betty Boop extended flight pilot might be a defensive counter. One would get up in the air away from the silly Angler.
The Mars isn't. The turret helps, sure. But if the Angler prioritizes you as a target you're pretty much toast.
One thing's for sure, the Angler wreaks Havoc everywhere it goes. When everybody has two this game is going to suuuuuuuuuck.
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Post by Oliver Kloesov on Nov 11, 2022 10:27:10 GMT -5
adriannnnnn Mentions that full flame Revenant isn't a bad Angler counter. Use the Flame pilot for added burn.
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Post by munkeeee on Nov 11, 2022 12:41:17 GMT -5
I was gonna say, flames work pretty good. Havent had a chance to try out QS if it works or not. I am sure it wont.
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Post by darthfinny on Nov 11, 2022 14:37:46 GMT -5
Flames Patron Combine an invader with flames and patron Typhoon with timed EMP Sonic seraph with whiteout drone
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Post by 079 on Nov 11, 2022 15:55:16 GMT -5
Typhon and Revana come to mind, as those are the go-to anti-meta right now. Revana can stall through the Angler’s ability, and Typhon has EMP. Murometz could also be good, since it has an even stronger EMP than Typhon.
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Post by T-Town Striker on Nov 11, 2022 20:14:57 GMT -5
Cinders on my Minos takes Anglers out quite well
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Post by Oliver Kloesov on Nov 11, 2022 22:55:45 GMT -5
So when the Ares bubble was such a problem they rolled-out Shield Breaker. You do have to wonder if they are going to create an Anti-Phase Shift module.
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Post by The VVatcher on Nov 13, 2022 1:45:44 GMT -5
So when the Ares bubble was such a problem the rolled-out Shield Breaker. You do have to wonder if they are going to create an Anti-Phase Shift module. The time of new active modules is over. It’ll come in the form of drone.
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Post by titando on Nov 14, 2022 9:08:01 GMT -5
Sorry for being dense... Why do flames work?
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Post by Oliver Kloesov on Nov 14, 2022 9:46:49 GMT -5
Sorry for being dense... Why do flames work? I haven't tried them so I'll make some assumptions... Full flames on a quite tanky bot allow one to lay on painful flame damage for maybe a full 5 seconds. If you get lucky you re reloading while the Angler is in Phase Shift.
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Post by Wolfblood7 on Nov 16, 2022 7:58:13 GMT -5
My Angler goes down to bendies. Yep, they are still OP. EMP is a really good counter, and flames REALLY hurt.
My 2 cents
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Post by munkeeee on Nov 16, 2022 12:11:50 GMT -5
Ox with cinders works like a charm. =)
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Post by darthfinny on Nov 16, 2022 12:17:25 GMT -5
Ox with cinders works like a charm. =) Also, I’m not good at it as the timing is never right due to my lack of pilot skills, but I’ve seen an Ox kick a field goal with an angler - it was a thing of beauty.
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Post by munkeeee on Nov 16, 2022 12:25:56 GMT -5
Ox with cinders works like a charm. =) Also, I’m not good at it as the timing is never right due to my lack of pilot skills, but I’ve seen an Ox kick a field goal with an angler - it was a thing of beauty. punted one off carrier last nite, thing of beauty. i can usually have my titan ready to drop by the death of my second bot 90% of the time, so i sometimes hold it back and see whats on the field. Mars arent too bad yet, but anglers are enemy numero uno.
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Post by Wolfblood7 on Nov 17, 2022 9:28:31 GMT -5
I phase-shifted one off of the bridge on Castle one time in my Indra. I'll try to find the clip, it was really funny lol
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Post by slugpug on Nov 17, 2022 22:30:23 GMT -5
I’ve been handling them pretty well with a maxed Fenrir with Blast Shotguns, destroys that shield and double stacks that NA, after that it’s on to the innards pretty quick.
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Post by Oliver Kloesov on Nov 18, 2022 11:03:12 GMT -5
OK, you need help from blues, BUT, would you believe that Loki is a sorta counter? As you know I have a thing for holding a beacon with Loki.
So, because I run Trixie/Dodger skill this works pretty well: When Angler goes into his ability hit AH, when he comes out of his ability run around in a circle on the beacon. It is NOT perfect but it still frustrates the Angler when they ponce around like they own the place. I use the whiteout drone to maybe trip-up the Angler.
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Post by Schquirrelschak on Nov 18, 2022 11:54:37 GMT -5
Mender, piloted by Marie w/ NA and two maxed Nitro Units, Phase shift and Glider Drone and finally EMP jamming on your MS.
This combo utilizes and emphasizes speed and situational awareness more than amplifiers. If you are faster than the murder bubble then the murder bubble cannot hurt you.
If there are more than one Angler about and you get pinched, phase shift and bank that 22% from the Glider, the speed boost covers more ground during those 3 seconds of invulnerability so more than likely you can wiggle out of a tight spot save for being EMP'd in which case use your MS's jamming to mitigate the negative special ability effects.
By that time you can hit Menders ability to chip away at the Angler's HP, rinse repeat.
The other thing I've notice (and this is nothing new but still fun to manipulate) If other blues see a Mender out there using it's face to tank an Anglers's-angst it occasionally causes a William Wallace moment when the blues are surprised to watch their grey damage disappear and focus fire the murder-bubble before it finishes its cool down in exchange for the healz.
Its a beautiful thing.
Now (ideally, but not always) that you have a mob of blues in tow, that speed comes into play again. Like a Pied-Piper they usually will follow you around and you end up being the conductor of this crazy train moving from one piece of bacon to another.
The boost in speed allows you to keep your blues corralled for the healz and the location of the Mender dictates where those heals are followed to.
You end up earning ALOT of orbital strikes for your troubles but it makes for some of the most satisfying gameplay when it all comes together botting out murder-bubbles and neutered Seraphs. Suffice to say, Anglers are a pain but they can be brought to heel with healz.
Just my .02
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Post by Oliver Kloesov on Nov 22, 2022 10:31:52 GMT -5
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Post by Sgt. Beacon on Nov 22, 2022 11:45:54 GMT -5
Seen them a few times. Combined focus fire seem to do the trick a couble of times. Actually didn't mind getting locked down, and knowing I was dead. To watch the rest of my team just RIP them to shreds.
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Post by munkeeee on Nov 22, 2022 13:24:14 GMT -5
brawling is pointless with these things due to the "blinding" effect of its ability. Appears to be a snipers dream, lay in wait until they pop back from phase or whatever and pop them.
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dav
GI. Patton
OF COURSE THE ULTIMATE WAR ROBOT USES MAGIC!
Posts: 147
Karma: 331
Pilot name: dav999
Platform: Steam
League: Master
Server Region: Europe
Favorite robot: Deadlock
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Post by dav on Nov 22, 2022 17:57:45 GMT -5
Sorry for being dense... Why do flames work? I haven't tried them so I'll make some assumptions... Full flames on a quite tanky bot allow one to lay on painful flame damage for maybe a full 5 seconds. If you get lucky you re reloading while the Angler is in Phase Shift.
Also, flames will bypass the Angler's physical shields. I love igniters.
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Post by munkeeee on Nov 22, 2022 17:59:30 GMT -5
I haven't tried them so I'll make some assumptions... Full flames on a quite tanky bot allow one to lay on painful flame damage for maybe a full 5 seconds. If you get lucky you re reloading while the Angler is in Phase Shift.
Also, flames will bypass the Angler's physical shields. I love igniters.
besides distance, flames are the only other thing that works for me.
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dav
GI. Patton
OF COURSE THE ULTIMATE WAR ROBOT USES MAGIC!
Posts: 147
Karma: 331
Pilot name: dav999
Platform: Steam
League: Master
Server Region: Europe
Favorite robot: Deadlock
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Post by dav on Nov 22, 2022 18:55:02 GMT -5
People seem to have had success sending them to a watery grave.
Maps where this is possible are Carrier, Castle, and Abyss.
Because Carrier has a railing, the Angler needs to be blasted off the ship by either a Minos charge or Arthur fart.
But on Castle and Abyss the Angler could be pushed off a bridge or lavafall by... Skyros.
Skyros can push other bots around. My Fenrir was pushed into the lava by a ball. I hated it.
Maybe we'll see a resurgence of Arthurs farting around on bridges. I don't know.
Very situational, I know, but we can drop them to their deaths.
I don't know which bots, apart from Skyros, can push other bots around. I think there is a spider - Raijin?
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Post by gus169 on Nov 22, 2022 22:39:20 GMT -5
I think there's a certain amount of 'mass' to each bot, so you can push in a small way with anything kinda 'heavy'. I can't imagine cornering an Angler on a bridge with a Fenrir though. Skyros clearly has this 'mass' calculation multiplied while it's in the ball, and with its speed on top, it's gotta be the best 'push' option. I'm thinking to set myself a challenge and try to do it with a rushing Lancelot. If I get one, I'll probably just follow them over, shooting them all the way down Just on Skyros - there's one thing it can't push around. My Kid. It was a real delight the first time I found out too. I just walk at them and I step up and over them while they burn, burn ,burn
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Post by ѻﻭɼﻉ on Dec 14, 2022 15:41:00 GMT -5
I barely ever get to use my entire hangar, and these Angler are ridiculous, people running around just bullying and wiping everyone out, so my solution has been simple:
If they pursue me, or I see some bullying my team, I eject from whatever I’m in even if its full health, and drop in my 600m shieldbreaker Fafnir, charge up the built-in, and hunt down and chew up the Anglers. Not that this is necessarily a solution against squads full of this 「dookie」, but playing solo I find Fafnir dispatches them really well. I’ve been using radiation weapons to midrange assist as well, but it sounds like Igniters might be a good choice as well. Will give that a go on Faf tonight
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Post by munkeeee on Dec 14, 2022 15:48:48 GMT -5
one thing that i have found works for me, and you have a small window of time. But there is a 5-6 sec pause when the Angler goes into phase, gets you into position by proximity inside his ring of death to blind you. That 5-6 window allows me to count to 5, let them get in close, i jump straight up into the air, then land. Its about 75% effective in allowing me to bypass the blinding effect, and the bot is out of phase so the beating commences.
but the timing is key, 5-6 sec window.
cheers
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Post by ѻﻭɼﻉ on Dec 14, 2022 16:22:08 GMT -5
one thing that i have found works for me, and you have a small window of time. But there is a 5-6 sec pause when the Angler goes into phase, gets you into position by proximity inside his ring of death to blind you. That 5-6 window allows me to count to 5, let them get in close, i jump straight up into the air, then land. Its about 75% effective in allowing me to bypass the blinding effect, and the bot is out of phase so the beating commences. but the timing is key, 5-6 sec window. cheers And what drone, chips, and active mod are u using in this situation? Was gonna run Invader this evening with bsg or fire.
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Post by munkeeee on Dec 14, 2022 16:46:14 GMT -5
Nebula drones are what i use for most bots, with one whiteout drone with the shotties.
its not so much a thing with all the gear, its mostly a timing issue. have to watch the moment they go into phase, THATS when i start the one mississippi, let them get close within the yellow ring, between 5 and 6 I jump, and so far I have had success with it getting out of range for the blinding effect. The trouble with it is if the Angler or another bot pop you and lock you down, the jump is ineffective.
I will say I have found Anglers dont do well with flames.
edit** I know it doesnt sound to flattering or cool or anything, it was something that came to mind when being attacked by one. I just figured what could it hurt right? If I jump and he misses, I can shoot when I land. If I dont, I join the rest of the folks out here and took a beating from an angler, so I had nothing to lose. Its all in the timing for this.
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