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Post by Wolfblood7 on Sept 18, 2022 9:00:15 GMT -5
Anyone else tried this? I've actually seen quite a few people running Fafnir as of late, time to join 'em. This was my favourite robot ever in its prime, with a few pilot, module and drone modifications let's try to relive the glory days...
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Post by gus169 on Sept 18, 2022 9:38:20 GMT -5
I've been seeing a lot of older gear out and about lately. Faffs included. It's been really good
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Post by Poopface on Sept 18, 2022 9:43:23 GMT -5
I won one and have the bearded pilot. I haven’t leveled it or the pilot or guns yet. Too busy with other stuff atm.
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Post by shawngonakillyou on Sept 18, 2022 9:50:40 GMT -5
The main rule is only stay in flight if you got mega charged up. There are enough newer players who don’t know the dangers of a fully charged Faf and shoot right into that purple shield full force. The flight speed makes you a sitting duck, so you’ve really got to be aware of the battlefield. Hooking on “debris” to keep your flight low can also be helpful in staying alive.
that fainter build you’re trying should be good. Those are powerful at range.
I haven’t had great success trying to revive it, but I have faced a few that we’re a bit of a PITA. But just a bit. Similar to other fringe meta.
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Post by Typhon Johnny on Sept 18, 2022 10:16:38 GMT -5
Been running mine off and on. Got a couple rampages in the right situations. Still very very slow.... it really needs a bit more speed. The shielbreaker is so helpful in todays meta. Shields everyewhere and stacking now. Ive even put my harpy back in although i think bendies with lockdown is unfair. Bendies never miss and thats not right.
Still see whack a mole meta where cowards hide behind stuff, harpies and metz, never advancing, never doing anything but snipe its so boring ......
Bendies really messed this game up. Some one eles said it. May as well play on an openfield. itd likely be better than the stupidity we are forced to tolerate with " bugs" that never get acknowledged or fixed.
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Post by Wolfblood7 on Sept 18, 2022 10:33:51 GMT -5
Have had a couple games with it. It is a strong build, am being incredibly careful when in flight, but there was one instance where I did get really charged up, and I deleted a Harpy in about a second. I couldn't help but grin, and think of the olden days lol
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Post by Eradicator1 on Sept 18, 2022 12:24:35 GMT -5
Dusted mine off and Have been running it with froodles. Works great if you can get it charged up. But it is slow and you need to be “skillful” while using it.
I used it to help combat the seraph plague. Plus help out on a contested beacon if I can stay to the side and smack some kehpris.
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Post by Browncoats4ever on Sept 18, 2022 14:35:13 GMT -5
What? They went away? Must’ve been while I slept last night.
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Post by Oliver Kloesov on Sept 18, 2022 18:58:29 GMT -5
I suspect you can bait multiple Seraphs into charging up your Fafnir.
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Post by ѻﻭɼﻉ on Sept 18, 2022 19:35:07 GMT -5
I frequently use Fafnir with
- Hazard Pulsar
- Mace Hazard
- or Igniters
RA x2 NA Advanced Repair Unit Beak Belov (Dodger skill is particularly important)
If I didn’t get charged upon liftoff, I only stay in flight briefly. Like the Greek mechs, the optimal use of Faf is to step into enemy fire or draw attention to yourself then lift off as they fire. The optimal locations to liftoff are near cover so you can weave in and out, or somewhere an overhead obstruction will limit you to a low flight ceiling. A super low flying charged up Faf is the most deadliest because you are less exposed to enemy fire, draw less attention, and easily ambush unsuspecting enemies.
In general it is good to think of Faf as you would an Ao Jun or Hawk, limiting flight time (unless supercharged) and taking care about your landing. Despite the slower speed, it remains a deadly foe if done well.
Despite the power of Fainters, I don’t like their firing mechanics, so I will just sell them if I get em.
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Post by TerrorStorm on Sept 18, 2022 20:35:45 GMT -5
Running a Corrupted Fafnir with Igniters. All the above advice is spot on. If you can get the Nuke Amp charged up and REALLY REALLY manage your flight time/ use it can do well. In general I have mixed results. I go on a few tears where it relives its glory days... also lots of time it goes down like a glass tiger. It is PAINFULLY slow in the air.
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Post by 079 on Sept 20, 2022 16:01:13 GMT -5
I’ve been running Fafnir with quad Pulsar for a little while, and I’ve been liking it a lot. It plays a lot like Ares, where you want to use the ability only for defense, as sitting back with the firepower of your equipped weapons is enough for this bot when the battle is going a little slow. Fafnir is not the Living Legend super brawler it used to be, but it can still definitely have a presence on the field.
Also, with Northlight’s dominance, the shieldbreaker pilot is amazing. The two biggest culprits of this are Typhon and Erebus, which have a lot of firepower, which is actually a good thing because it means they will charge your shield a ton when you pull it out in them. But as was said, when the shield is down, be ready to drop down before things get too hot.
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Post by Rollo Tomasi on Sept 21, 2022 5:26:50 GMT -5
I was gonna try out a Pulsar (eventuallly Faiter) / Hazzard Typhon combo soon. I’ll add Faffy to the tryouts.
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Post by Oliver Kloesov on Sept 21, 2022 9:44:04 GMT -5
You guys are geniuses! Geniuseses? Geniusi? Wolfblood7 For squad play last night I took out Loki and put in Fafnir/Razdor/Hazard (in the flight positions). Fun on a gluten-free bun! This morning at bandcamp on Carrier I spawned, walked under our HB, hit ability, helped take out a Ball, and then I flew-slid to our other home. And then since I was low and in cover and still in flight mode Icould pew-pew laser beam AND hazard shot anything that came to CB. F.U.N! Thanks for the reminder that old is not bad in this flippin' game.
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Post by Oliver Kloesov on Sept 21, 2022 12:17:52 GMT -5
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Post by munkeeee on Sept 21, 2022 12:21:05 GMT -5
they arent dead thats for sure.
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Post by Oliver Kloesov on Sept 22, 2022 11:05:25 GMT -5
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Post by Endobot on Sept 23, 2022 6:20:39 GMT -5
I`ve just put Fafnir back in for the flying/jumping bots task and found it didn`t do too badly compared to what I remember of the last times I tried it straight after the nerf. 20% speed boosters automatically running every match obviously now helping and it`s only been a couple of games so far so time yet for the reality of it still being useless to re appear.
And speaking of not using it for so long so never bothering to find out before; Is there any indication anywhere of how charged up you are or is it just a case of trying to guess from how many reds fired at your shield when you took off?
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Post by >^\}VULTURE{/^< on Sept 23, 2022 6:50:42 GMT -5
Blind AoE like Seraphs ability can't help but to charge this up. I've been seeing people add them back in as a hard counter to early seraph spawns, then drop their Seraphs/Hawks for anti-titan play.
Edit: It seems the counter to Seraphs is other anti-titan bots ATM, so seeing hangers with multiple anti-titan bots in higher leagues is becoming more normal.
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Post by Oliver Kloesov on Sept 23, 2022 9:37:14 GMT -5
Blind AoE like Seraphs ability can't help but to charge this up. I got in this poor Seraphs grille yesterday. He kept charging me and charging me. He shoulda dropped. He wound-up being the MVP for MY team. I proceeded to put a real hurting on three or four red bots. Even when not uber-charged Fafnir can wear down Khepris as well.
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Post by Oliver Kloesov on Sept 26, 2022 9:45:01 GMT -5
AGAIN, thanks for creating this thread. The Fafnir is a pretty cool counter to many things. No, it's not uber-meta but even with a slight charge it can really grind the reds down. That wee-wee stream and its constant shield-busting is quite a help. Use with Hazards and you're rockin'.
COME GET SOME!
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Post by NexusBlade on Sept 27, 2022 10:42:06 GMT -5
Tried? Yes, mk3 with double NA and RA with Jump Unit. I wanted to see just how viable it could be if I played it like an alt Siren/Harpy. The shield breaker is very useful and if you use it right you can absorb a ton of damage and do insane dps, nearly meched out a team the other day with just this by going into flight on moon in center, got shot at by 6 reds and flattened them. Its not what it used to be, but after using it a bit and learning new strategies with it I ended up putting it into my main competitive hanger, I wish it was faster but even now it can do quite well.
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Post by Oliver Kloesov on Oct 3, 2022 13:58:23 GMT -5
Bump! Still loving the Fafnir. Surprised. Not always good but def more good than bad. If you're reading this then I have two three secret "Richard" moves for you that I do by default as first drop moves. I really shouldn't post these: A: Carrier - 1st drop, fly under something near your home, hit ability then fly/scrape your way to your 2nd home beacon and all the cover that is there. Fly/scrape around all that cover putting the hurt on anything in CB with your pewpew beam and your shield-breaking pilot. This Richard move is likely the king of the support gunners ON THIS MAP. Hazards plus Armadillo plus AH. You are gunning like a rude dog. B: Moon 1 - Walk to under the CB hope to draw fire then fly while pretty much staying under the beacon. You become quite a pillbox o' death. The pew-pew reaches out pretty far and you can cover a lot from under there. Fun stuff. C: Moon 2 - Walk to your HB, hope to draw fire then fly approximately over the beacon or behind it. You'll notice your pew-pew beam will reach pretty far UNDER the roof of the beacon building. Sliding left-right you can work over reds pretty hard. This is also a great support gunning move. D: You can thank me later.
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Post by Rollo Tomasi on Oct 3, 2022 17:34:25 GMT -5
Bump! Still loving the Fafnir. Surprised. Not always good but def more good than bad. If you're reading this then I have two three secret "Richard" moves for you that I do by default as first drop moves. I really shouldn't post these: A: Carrier - 1st drop, fly under something near your home, hit ability then fly/scrape your way to your 2nd home beacon and all the cover that is there. Fly/scrape around all that cover putting the hurt on anything in CB with your pewpew beam and your shield-breaking pilot. This Richard move is likely the king of the support gunners ON THIS MAP. Hazards plus Armadillo plus AH. You are gunning like a rude dog. B: Moon 1 - Walk to under the CB hope to draw fire then fly while pretty much staying under the beacon. You become quite a pillbox o' death. The pew-pew reaches out pretty far and you can cover a lot from under there. Fun stuff. C: Moon 2 - Walk to your HB, hope to draw fire then fly approximately over the beacon or behind it. You'll notice your pew-pew beam will reach pretty far UNDER the roof of the beacon building. Sliding left-right you can work over reds pretty hard. This is also a great support gunning move. D: You can thank me later. Nice. I just put mine back into Long hangar to get a feel for it. Only a couple battles, but I’m amazed at how many just blast into the absorber. How quickly Seraph’s auto-aiming beam becomes your best friend, lol.
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Post by Method Games[YT] on Oct 3, 2022 19:07:42 GMT -5
C: Moon 2 - Walk to your HB, hope to draw fire then fly approximately over the beacon or behind it. You'll notice your pew-pew beam will reach pretty far UNDER the roof of the beacon building. Sliding left-right you can work over reds pretty hard. This one used to irritate to no end. they could/can get you with the beam but you can't get the same angle to shoot back. "I have the high ground Anakin". Anyway, some numpty on rome map charged up a fainter Fafnir and this thing was running rampant, hiding behind the Colosseum and popping out when it's weapons were reloaded. Needless to say, our team could not leave home spawn.
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Post by Oliver Kloesov on Oct 4, 2022 9:23:43 GMT -5
Wow, this is evolving into quite the fun thread. Thanks everybody. So... Your thoughts appreciated: Fafnir #1: Bendy/Hazard/Shieldbreaker legendary pilot probably 2 RA and 1 NA, Armadillo Early-ish drop.Fafnir #2: (Proposed build but I have a 2nd 3.1 in the back hangar) Maybe Full flames/TRIXIE, 2 RA, 1 NA, Beak or Nebula Late-ish drop. I'm thinking Faf #2 might be better for Titans? and then shields can be less of a dealio. Wishful thinking? Rollo Tomasi - Def give it 10 games before you make up your mind. I love Bendy/Hazards because when you land the Bendies are guaranteed to be all loaded up again. Adrian likes flames for the flight guns but that means you must be at 350m to maximize your damage. Hazards have quite a bit of support reach at 600m... and nobody has shields up against you. Hurtful stuff.
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Post by NexusBlade on Oct 4, 2022 11:42:56 GMT -5
Dusted mine off and Have been running it with froodles. Works great if you can get it charged up. But it is slow and you need to be “skillful” while using it. I used it to help combat the seraph plague. Plus help out on a contested beacon if I can stay to the side and smack some kehpris. Ah the Cryo Tasers, I forget they even exist half the time. I'm assuming you have them mk3? How effective have they been in practice for you?
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Post by Eradicator1 on Oct 4, 2022 21:02:40 GMT -5
Dusted mine off and Have been running it with froodles. Works great if you can get it charged up. But it is slow and you need to be “skillful” while using it. I used it to help combat the seraph plague. Plus help out on a contested beacon if I can stay to the side and smack some kehpris. Ah the Cryo Tasers, I forget they even exist half the time. I'm assuming you have them mk3? How effective have they been in practice for you? I liked them a bunch. Even without them being mk3. They were 1.9. But still put a solid hurt on. Just can’t forever shoot with them like you used to be able to do. Shoot the clip and then hide till you can get a full reload, ability cooled down, or just rely on Fafnirs breath.
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Post by >^\}VULTURE{/^< on Oct 5, 2022 9:58:50 GMT -5
Ah the Cryo Tasers, I forget they even exist half the time. I'm assuming you have them mk3? How effective have they been in practice for you? I liked them a bunch. Even without them being mk3. They were 1.9. But still put a solid hurt on. Just can’t forever shoot with them like you used to be able to do. Shoot the clip and then hide till you can get a full reload, ability cooled down, or just rely on Fafnirs breath. I still use them as the reserve weapons on Fafnir to good effect in Hazzard/Skadi w/Freezer-Lockdown chips. It helps if you can freeze-lockdown beforehand as well before taking off, they will constantly charge while in flight & be full-clipped when you have to land in defense mode (as stated by others above, reserve weapons being constant load is a + on Fafnir).
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Post by NexusBlade on Oct 8, 2022 12:37:04 GMT -5
I liked them a bunch. Even without them being mk3. They were 1.9. But still put a solid hurt on. Just can’t forever shoot with them like you used to be able to do. Shoot the clip and then hide till you can get a full reload, ability cooled down, or just rely on Fafnirs breath. I still use them as the reserve weapons on Fafnir to good effect in Hazzard/Skadi w/Freezer-Lockdown chips. It helps if you can freeze-lockdown beforehand as well before taking off, they will constantly charge while in flight & be full-clipped when you have to land in defense mode (as stated by others above, reserve weapons being constant load is a + on Fafnir). Fair enough, as the effect accumulation on them was always really good and they never did touch the burst dps, but they have much less sustained damage output. If they're working well then by all means have fun
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