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Post by nocluevok on Aug 27, 2022 12:02:39 GMT -5
Upgrade these two bots, or buy my first legendary pilot?
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Post by ѻﻭɼﻉ on Aug 27, 2022 12:45:33 GMT -5
Imo Surge is awesome; its a really fast Zephyr with a Killshot dash. All of that is worthy of upgrade. Wait for the Legendary Pilot, you can get good deals on them later.
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Post by lrob on Aug 27, 2022 23:30:22 GMT -5
It depends. Are you looking for a pilot that fits your main mech? I do agree that surge is a wonderful mech.
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Post by nocluevok on Aug 28, 2022 6:21:56 GMT -5
It depends. Are you looking for a pilot that fits your main mech? I do agree that surge is a wonderful mech. I'm currently in 2nd place in the EM6 event and upgrading 2 bots or buying a legendary pilot in the final minutes tonight could be an option to secure my spot. I'm sitting on an ever growing mountain of bots/weapons glowing yellow for lack of a-coins until now. A legendary pilot has enough slots to be useful on more than one bot. Upgrading 2 bots increases their survivability/damage potential. I'm still on the fence about which option offers more bang for the buck.
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Post by S1E1 on Aug 28, 2022 14:08:03 GMT -5
Bang for the buck, I'd say the legendary pilot will be the better value. Pilots seem to add more power than upgrades which annoyingly isn't really reflected in SP hangar ratings. Also, while Surge is a solid mech, yours is nowhere near maxing, so the pilot will make more of an impact on tourney earnings.
I'm honestly not sure how much a Surge will help in tourney until it is maxed. Even then I get the sense from facing them (I don't have one yet myself) that they are kind of like what Shadow used to be. You can use them to sneak behind and take our players in the back of the map. And sometimes you can really go on a tear with them, but they seem to usually die pretty fast against human players and have limited weapon options. The main problem is you have to get in close. I just did some A-Coin spending too for the event and doubled my AT12s. I was all psyched to test them out on Acropolis but I can't get anywhere near the reds without getting frozen by all the AI Surges and Zephyrs with radius implants. Same problem as with Shadow and Killshot. It seems like the continuous trend in the game is towards distance weapons. First mortars, then railguns, disc launchers, and now EM rifles. Arc torrents and shotgun Tangos are holding their own, but overall longer range build seem like the main breadwinners.
That said, do what you feel. I've definitely gotten itchy when too many much upgrades started piling up. Sometimes clearing the backlog is the most satisfying way to go.
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Post by salvia on Aug 29, 2022 4:11:20 GMT -5
I just did some A-Coin spending too for the event and doubled my AT12s. I was all psyched to test them out on Acropolis but I can't get anywhere near the reds without getting frozen by all the AI Surges and Zephyrs with radius implants. Interesting : I was thinking of eventually upgrading and cloning my (currently 3-star) AT12 as well, particularly for use in indoor maps, such as Acropolis. I think in those tight spaces, the freezing issues will affect all mechs. It's then down to resisting a post-freeze assault, and firing back. It's mostly tanks which survive this ordeal. Do you have better luck mounting the dual AT12 on, say, Ares ? Also, I presume you're using the AT12 with either the basic or legendary distance implant, which go up to ~60m once maxed out. Does that not help ?
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Post by Koalabear on Aug 29, 2022 8:40:05 GMT -5
Surge is awesome now but still has to be run carefully on certain maps and game plays. I'm still not a fan of Redox even thought I'm aiming to get one myself in the not so distant future.
Legendary pilots eventually become relatively attainable, eg, 3k A-coins to get, versus 2.5k to rank up a mech one rank. I guess it depends on how close you are to maxing either of those mechs.
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Post by salvia on Aug 29, 2022 10:41:29 GMT -5
Redox is one of the most likely candidates for a specs overhaul. E.g. it defensive ability could benefit from a 30% beef up.
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Post by Koalabear on Aug 29, 2022 10:45:41 GMT -5
Redox is one of the most likely candidates for a specs overhaul. E.g. it defensive ability could benefit from a 30% beef up. TBH, I'd be happy with a speed buff!
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Post by reconnecting on Aug 29, 2022 11:35:18 GMT -5
I agree the Legendary pilot gives the most bang for the buck.
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Post by salvia on Aug 29, 2022 11:55:43 GMT -5
TBH, I'd be happy with a speed buff! Yes, that also ! 16 km/h for such a mech is a joke. It's the same speed as Guardian, whose characteristics are comparable yet is much cheaper. And it's even slower than a tank such as Ares (18 km/h)😐
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Post by S1E1 on Aug 29, 2022 12:04:59 GMT -5
I just did some A-Coin spending too for the event and doubled my AT12s. I was all psyched to test them out on Acropolis but I can't get anywhere near the reds without getting frozen by all the AI Surges and Zephyrs with radius implants. Interesting : I was thinking of eventually upgrading and cloning my (currently 3-star) AT12 as well, particularly for use in indoor maps, such as Acropolis. I think in those tight spaces, the freezing issues will affect all mechs. It's then down to resisting a post-freeze assault, and firing back. It's mostly tanks which survive this ordeal. Do you have better luck mounting the dual AT12 on, say, Ares ? Also, I presume you're using the AT12 with either the basic or legendary distance implant, which go up to ~60m once maxed out. Does that not help ? AT12 is the most powerful close range weapon and it's definitely worth maxing. But on the small maps like Acropolis or Two Arches the freezes make it real hit or miss. I had mine on a maxed Ares but I'd get hit with a freeze and then 2-3 more while still frozen. I saw a couple players manage to get good kill streaks occasionally with it, but rarely. On medium sized maps and even some large ones it does a lot better. But for Acropolis it is all about the DL16, just like it's all RM12s on Two Arches.
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Post by salvia on Aug 30, 2022 7:38:18 GMT -5
AT12 is the most powerful close range weapon and it's definitely worth maxing. But on the small maps like Acropolis or Two Arches the freezes make it real hit or miss. I had mine on a maxed Ares but I'd get hit with a freeze and then 2-3 more while still frozen. I saw a couple players manage to get good kill streaks occasionally with it, but rarely. On medium sized maps and even some large ones it does a lot better. But for Acropolis it is all about the DL16, just like it's all RM12s on Two Arches. Thanks for your feedback. DL is indeed king on Acropolis, with the long corridors where battles take place. I'll keep evaluating this option until my primary mech is maxed out.
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Post by S1E1 on Aug 30, 2022 9:57:17 GMT -5
AT12 is the most powerful close range weapon and it's definitely worth maxing. But on the small maps like Acropolis or Two Arches the freezes make it real hit or miss. I had mine on a maxed Ares but I'd get hit with a freeze and then 2-3 more while still frozen. I saw a couple players manage to get good kill streaks occasionally with it, but rarely. On medium sized maps and even some large ones it does a lot better. But for Acropolis it is all about the DL16, just like it's all RM12s on Two Arches. Thanks for your feedback. DL is indeed king on Acropolis, with the long corridors where battles take place. I'll keep evaluating this option until my primary mech is maxed out. I should note that if AI freezing is less of an issue, the AT12 Ares does well on Acropolis. It all depends on what the AI mechs are and if the devs give Zephs a freeze radius implant. But in earlier tournaments I have faced opponents who'd stand in the doorway in the middle of the map and just clean up using that setup.
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Post by salvia on Aug 31, 2022 6:34:19 GMT -5
I should note that if AI freezing is less of an issue, the AT12 Ares does well on Acropolis. It all depends on what the AI mechs are and if the devs give Zephs a freeze radius implant. But in earlier tournaments I have faced opponents who'd stand in the doorway in the middle of the map and just clean up using that setup. Yeah I felt that you developed a bit of a Zephyr PTSD 😂 As long as they're in the line of sight, with the AT range implant, they can be kept at bay - though not necessarily killed. It's when they're coming from a corner, or located above/under, that they are a nuisance for pretty much any mech.
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