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Post by OU812? on Aug 25, 2022 19:08:21 GMT -5
Ok, I’ve been offered the DL12 for $22. (Rank4lvl1) I haven’t seen that deal for quite a while. I also had the a-coins to purchase it outright for 7500 a-coins.
Which would you do? I think it’s about 1800 a-coins to go from rank 4 to rank 5 if I took the deal, so there’s that to consider. But, 1500 a-coins for $10 is a common deal which makes a 7500 a-coin DL12 seem like a $50 weapon.(sans the rank a-coin costs).
If I purchase it for $22 I can use my accumulated a-coins to upgrade stuff.
Any suggestion?
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Post by S1E1 on Aug 25, 2022 23:38:22 GMT -5
Well assuming you're ok with spending the total amount of money, it does seem like a good deal. The upgrade cost for R5 & R6 is 1875 A-Coins each. So (7500 - 1875) / 22 = 256 A-Coins per dollar. That's not including credits, but still that's a pretty good price. You will need 29 bps to get it up to R6 and double it. But if you already have those, yeah I'd say go for it. The DL12 is definitely a good weapon to have in addition to the DL16, especially on maps like today's Acropolis.
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Post by OU812? on Aug 26, 2022 0:00:13 GMT -5
Thanks. I appreciate the information you shared.
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Post by Koalabear on Aug 26, 2022 7:13:16 GMT -5
I would only get it if you have no intention of getting the DL16. A maxed DL12 platform is still very very deadly but if you're like me and want to get the highest version of a weapon, then maybe wait for the DL16.
What happened with me was that the DL12 came up for "sale" and I picked it up, and the literally the next day, the DL16 came up for "sale" for just a couple of bucks more. So, I have both but only the DL16 is R6. I guess it works in my favour when I'm working to rank up another 32EN mech and can theoretically run DL16/12 on a mech with 28EN capacity.
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Post by OU812? on Aug 26, 2022 18:35:57 GMT -5
I would only get it if you have no intention of getting the DL16. A maxed DL12 platform is still very very deadly but if you're like me and want to get the highest version of a weapon, then maybe wait for the DL16. What happened with me was that the DL12 came up for "sale" and I picked it up, and the literally the next day, the DL16 came up for "sale" for just a couple of bucks more. So, I have both but only the DL16 is R6. I guess it works in my favour when I'm working to rank up another 32EN mech and can theoretically run DL16/12 on a mech with 28EN capacity. Thanks. That’s sage advice. I already purchased the 12. I could have got the 16, but was thinking of doubling the 12 and alternately placing it on an Orion and Stalker. Didn’t think about placing a DL16 with DL 8. That would have been acceptable. I don’t often chase the highest level stuff. I’m usually late to the party when I do. I still run the Shadow Jav more often than anything. I’d be in 7th heaven if I could just get the Legendary Jav damage implant and Stephania.
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Post by Koalabear on Aug 29, 2022 8:30:46 GMT -5
I've actually removed my Shadow completely for now. I had a blue JR damage implant decently leveled but then pulled the purple version and in a fit of madness, removed the blue implant and put the purple on but haven't leveled up the purple implant yet.
I've been running my Ares lately on account of all the 2v2 we've been "encouraged" to do and for some TDM last week. Might get around to throwing some levels at the purple JR damage implant and putting the Shadow back. It's only good for CPC these days, so that means I'll be running it when I know I'll be doing CPC.
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Post by S1E1 on Aug 29, 2022 12:15:49 GMT -5
I would recommend getting the DL16 too. In fact, I'd try doubling it before the 12. I got and doubled the DL12 first, but once I got the 16, my second copy mostly sat in inventory while I played DL12+16 on my Panther or Guardian. Dl12 is useful, especially in 2v2 and on a backup mech in tourney. Interestingly it seems to work better on Killshot (and I assume Surge) in the backup role than the beefier Ares, although if you only have 12s and are dropping it first, then Ares is a better bet. It is probably nastiest on Stalker although I don't have that maxed yet to see myself, but I've definitely been annihilated by them. But overall the 12 doesn't hit as hard as you might expect, while the DL16 is really strong. I just doubled mine and I was utterly dominated on Acropolis. So much so that I went for it and got 1st place in Grandmaster. I know initially after doubling a weapon it seems to perform better until the algorithm catches on but still it is a mean s.o.b. Just my 2¢ but I definitely recommend getting both.
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Post by Koalabear on Aug 29, 2022 12:35:32 GMT -5
I would recommend getting the DL16 too. In fact, I'd try doubling it before the 12. I got and doubled the DL12 first, but once I got the 16, my second copy mostly sat in inventory while I played DL12+16 on my Panther or Guardian. Dl12 is useful, especially in 2v2 and on a backup mech in tourney. Interestingly it seems to work better on Killshot (and I assume Surge) in the backup role than the beefier Ares, although if you only have 12s and are dropping it first, then Ares is a better bet. It is probably nastiest on Stalker although I don't have that maxed yet to see myself, but I've definitely been annihilated by them. But overall the 12 doesn't hit as hard as you might expect, while the DL16 is really strong. I just doubled mine and I was utterly dominated on Acropolis. So much so that I went for it and got 1st place in Grandmaster. I know initially after doubling a weapon it seems to perform better until the algorithm catches on but still it is a mean s.o.b. Just my 2¢ but I definitely recommend getting both. I still feel like the DL is a broken weapon. Like I'll score hits when I'm far from a target but hit the cover when I'm locked on... But, one thing I noticed and I'm not sure I'm right. It seems like the splash reaches further when you don't have lock and are manually aiming. Do you see this too?
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Post by S1E1 on Aug 29, 2022 12:49:02 GMT -5
I would recommend getting the DL16 too. In fact, I'd try doubling it before the 12. I got and doubled the DL12 first, but once I got the 16, my second copy mostly sat in inventory while I played DL12+16 on my Panther or Guardian. Dl12 is useful, especially in 2v2 and on a backup mech in tourney. Interestingly it seems to work better on Killshot (and I assume Surge) in the backup role than the beefier Ares, although if you only have 12s and are dropping it first, then Ares is a better bet. It is probably nastiest on Stalker although I don't have that maxed yet to see myself, but I've definitely been annihilated by them. But overall the 12 doesn't hit as hard as you might expect, while the DL16 is really strong. I just doubled mine and I was utterly dominated on Acropolis. So much so that I went for it and got 1st place in Grandmaster. I know initially after doubling a weapon it seems to perform better until the algorithm catches on but still it is a mean s.o.b. Just my 2¢ but I definitely recommend getting both. I still feel like the DL is a broken weapon. Like I'll score hits when I'm far from a target but hit the cover when I'm locked on... But, one thing I noticed and I'm not sure I'm right. It seems like the splash reaches further when you don't have lock and are manually aiming. Do you see this too? I'm not sure if splash reaches further on a direct hit. That really can only be measured when another mech is standing next to the one you're hitting head-on. And then it'll depend on where it is. Generally it'll be to the side or behind the mech you're hitting so it will only get 1-1.5x damage compared to double for a splash from behind. So that will probably make it look like the radius is less. At this point I try to avoid lock as much as possible and just aim for behind or above (and hopefully behind) to get that double damage. DLs are a real PITA to use and they drive me a bit batty, but the higher damage on the 16s is helping. With the damage output on the 12s, any missed shot was a lot more frustrating because I couldn't finish off enough of the reds. Overall the target lock thing is probably a good thing for game balance, because they would be so OP without it. But I totally hate it too. Still like AT10s/12s they are so useful I think it is worth having both of the top power tiers. Especially if you have a maxed Stalker. That's my next project and between DL12s and Arcs, that is definitely going to pour on some hurt.
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Post by Koalabear on Aug 29, 2022 14:02:58 GMT -5
Well, I've cloned my GB16 and I've put the damage implant on it. 51k base damage per gun and almost 25k implosion damage per gun, and with 2, I reach implosion in 1.5 seconds. This gun is OP as hell. With the target assist, I can shoot at fast moving mechs while on the move myself - unlike sniper weapons, and the time it takes to implode is basically similar to the time it takes to stop and line up a shot with sniper guns. I don't have Gauss Rifle, but I'm guessing the gameplay is similar but more deadly.
Heck, even if you only have one GB16 like I did when I first got it, I ran it with SB16 and I was putting the hurt on the AI bots in CPC. Not so useful against humans, but if you catch one in the open with no cover, they are doomed to a slow painful death.
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