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Post by shadethefluffmech on Jul 15, 2022 2:19:14 GMT -5
3 'delta' slots..? Oh geez Ksiro said it would have a mix of alpha and beta weapons. I think probably it will be like Luch with top Alpha and two side Beta Picture I saw showed a gargantusquall build
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Post by Oliver Kloesov on Jul 15, 2022 9:35:47 GMT -5
>^\}VULTURE{/^< No no no! Think big, bruddah. Guided Super-Zenits! Death from above!! Cloudy with a chance of depleted uranium rain!
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Deleted
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Post by Deleted on Jul 15, 2022 14:18:49 GMT -5
The " delta " weapons was a joke. However i would think it an obvious place to expand and force spending.
Anyway, lots of cool weapons and such, too bad most go unused. Either too spendy to level or outdated before they get leveled, i am in the camp of try to make the game good for yourself, i feel there are no devs for this game, just content creators... lots of new stuff, core stuff never addressed... say la vie...not saying they (pixo) does nothing, in fact i feel they engage more than most, then they do what pissess off the most people. There must be a coralation between rage and spending......
Back on topic. I wish the new titan was more...... just more... heimdall was somewhat dissapointing as well, likely just in comparison to existing bots and abilities... its hard to compare with not having used them.... apples to apples as it were. I would make an ox but its cinders and use are similar to my luch i feel. Metz is solid but boring whack a mole gameplay. Ao ming has some definite advantages and is the only flyer... leaning that way ATM.
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Post by ѻﻭɼﻉ on Jul 17, 2022 0:08:25 GMT -5
The new weapons to accompany the release of Indra ate energy shotguns called Vadjra and Maha Vadjra
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Post by ѻﻭɼﻉ on Jul 22, 2022 19:15:09 GMT -5
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fiat
Destrier
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Karma: 109
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Post by fiat on Jul 22, 2022 19:38:43 GMT -5
Oh, so it’s like Wonder Woman, but no boobies. Or is it going to turn out to be one big boobie.
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Post by munkeeee on Jul 22, 2022 20:03:29 GMT -5
Think this sums it up….. cause why not right? We have bots that float, teleport, don’t die, and weapons that defy all laws of physics.
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Post by >^\}VULTURE{/^< on Jul 22, 2022 21:39:55 GMT -5
There is a video of it out in action on YT. It has the same ability as Ravana + the freeze in place ability that does damage to the targets.
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Post by Browncoats4ever on Jul 22, 2022 21:44:25 GMT -5
Sorry, but it looks 「slow」.
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Post by munkeeee on Jul 23, 2022 0:02:08 GMT -5
Damage controller defense module?!?! Ruh roh shaggyyyy…..
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Post by ѻﻭɼﻉ on Jul 23, 2022 17:19:22 GMT -5
I have now played it a bunch in test server, its pretty fun tbh, and I can see it becoming a problem. All I’m gonna say on it for now.
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Post by Wolfblood7 on Jul 23, 2022 17:38:44 GMT -5
Anyone? Saw the film last weekend, then this thing gets released. Typical lol
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Post by ѻﻭɼﻉ on Jul 24, 2022 10:31:22 GMT -5
Here is a sample of how easily Indra can overcome enemy titans. It will be especially problematic if the phasing abilities recharge as quickly as they do currently in test server
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Post by Taboga73 on Jul 24, 2022 12:30:24 GMT -5
The Lasso bit is interesting - it slows down the enemy and repairs itself adjusted to the number of enemies roped. If the enemy wriggles out of the lasso, it receives "significant" damage. Seems that no damage is inflicted by the lasso unless an enemy frees itself or the Titan and/or enemy exceed the lasso range.
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Post by ѻﻭɼﻉ on Jul 24, 2022 16:00:57 GMT -5
My primary concern, having played Indra a bunch, is how we are going to counter it. My test server feedback mainly concerned the reduction of Vipassana to 2, or the increase of Vipassana charge cooldowns. When equipped with kinetic or new energy shotguns, the current Vipassana stats allows Indra to close on other mechs and titans to point blank, do high damage, keep phasing to avoid taking fire while weapons reload, then landing the finishing blows.
Having tried a few titans and weapons, the optimal counters to Indra if it stays in its current stat base, will mainly be high durability, and some form of shotguns, maybe Cinder. Weapons that do not have high burst or that have long reloads are going to have a tough time. You may think range weapons would be a good counter, but everything I observed was that Indra will simply phase from cover to cover to close the distance on you and smack you hard in very close range.
It is possible that an Indra may not have two maxed Anti Control or be using the new turret. In these cases, it will be vulnerable to lockdown, suppression, and EMP.
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Post by munkeeee on Jul 24, 2022 16:16:26 GMT -5
My primary concern, having played Indra a bunch, is how we are going to counter it. My test server feedback mainly concerned the reduction of Vipassana to 2, or the increase of Vipassana charge cooldowns. When equipped with kinetic or new energy shotguns, the current Vipassana stats allows Indra to close on other mechs and titans to point blank, do high damage, keep phasing to avoid taking fire while weapons reload, then landing the finishing blows. Having tried a few titans and weapons, the optimal counters to Indra if it stays in its current stat base, will mainly be high durability, and some form of shotguns, maybe Cinder. Weapons that do not have high burst or that have long reloads are going to have a tough time. You may think range weapons would be a good counter, but everything I observed was that Indra will simply phase from cover to cover to close the distance on you and smack you hard in very close range. It is possible that an Indra may not have two maxed Anti Control or be using the new turret. In these cases, it will be vulnerable to lockdown, suppression, and EMP. Since phasing seems to be one of its abilities besides the energy lasso, I’m sure its cooldown is between 10-15 sec or so, like most abilities. Ground based bots may be in trouble. Fliers may be a good counter with high damage weps. Few questions I do have, if you noticed anything that may answer them- 1. what’s the phasing cooldown and reload times? 2. distance for the lasso to be effective, 150, 200, etc. 3. was the lasso effective against ground bots, or fliers as well? 4. does the lasso only drain health, or slow/suppress the bot as well? Sounds like some of the stats for this thing have the potential to really make gameplay even more aggravating. Suppression as is already makes it difficult. I hate phasers. Guess it’s the answer to the Khep speed lasso. But defending yourself by jumping or moving out of the way to break that lasso you lose more health than just letting it finish like a dog humping your leg.
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Post by shadethefluffmech on Jul 24, 2022 16:18:55 GMT -5
My primary concern, having played Indra a bunch, is how we are going to counter it. My test server feedback mainly concerned the reduction of Vipassana to 2, or the increase of Vipassana charge cooldowns. When equipped with kinetic or new energy shotguns, the current Vipassana stats allows Indra to close on other mechs and titans to point blank, do high damage, keep phasing to avoid taking fire while weapons reload, then landing the finishing blows. Having tried a few titans and weapons, the optimal counters to Indra if it stays in its current stat base, will mainly be high durability, and some form of shotguns, maybe Cinder. Weapons that do not have high burst or that have long reloads are going to have a tough time. You may think range weapons would be a good counter, but everything I observed was that Indra will simply phase from cover to cover to close the distance on you and smack you hard in very close range. It is possible that an Indra may not have two maxed Anti Control or be using the new turret. In these cases, it will be vulnerable to lockdown, suppression, and EMP. Since phasing seems to be one of its abilities besides the energy lasso, I’m sure its cooldown is between 10-15 sec or so, like most abilities. Ground based bots may be in trouble. Fliers may be a good counter with high damage weps. Few questions I do have, if you noticed anything that may answer them- 1. what’s the phasing cooldown and reload times? 2. distance for the lasso to be effective, 150, 200, etc. 3. was the lasso effective against ground bots, or fliers as well? 4. does the lasso only drain health, or slow/suppress the bot as well? Sounds like some of the stats for this thing have the potential to really make gameplay even more aggravating. Suppression as is already makes it difficult. I hate phasers. Guess it’s the answer to the Khep speed lasso. But defending yourself by jumping or moving out of the way to break that lasso you lose more health than just letting it finish like a dog humping your leg.
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Post by munkeeee on Jul 24, 2022 16:22:44 GMT -5
Since phasing seems to be one of its abilities besides the energy lasso, I’m sure its cooldown is between 10-15 sec or so, like most abilities. Ground based bots may be in trouble. Fliers may be a good counter with high damage weps. Few questions I do have, if you noticed anything that may answer them- 1. what’s the phasing cooldown and reload times? 2. distance for the lasso to be effective, 150, 200, etc. 3. was the lasso effective against ground bots, or fliers as well? 4. does the lasso only drain health, or slow/suppress the bot as well? Sounds like some of the stats for this thing have the potential to really make gameplay even more aggravating. Suppression as is already makes it difficult. I hate phasers. Guess it’s the answer to the Khep speed lasso. But defending yourself by jumping or moving out of the way to break that lasso you lose more health than just letting it finish like a dog humping your leg. Why the sideways glance? Haha. I haven’t read up much on this thing other than a few posts and what ogres seen playing it on the test server. Just trying to get info
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Post by shadethefluffmech on Jul 24, 2022 16:25:47 GMT -5
Why the sideways glance? Haha. I haven’t read up much on this thing other than a few posts and what ogres seen playing it on the test server. Just trying to get info 'Twas about the leg humpery
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Post by Sgt. Beacon on Jul 24, 2022 16:31:39 GMT -5
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Post by munkeeee on Jul 24, 2022 16:33:40 GMT -5
Why the sideways glance? Haha. I haven’t read up much on this thing other than a few posts and what ogres seen playing it on the test server. Just trying to get info 'Twas about the leg humpery I know, odd reference. Had the tv on in the background and I looked up to finish my thought while typing, and there’s a dog humping someone’s leg on TV, and all I heard was “he’ll finish in a second” so I used that reference. never said I was ok in the head. Hahaha
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Post by shadethefluffmech on Jul 24, 2022 16:35:56 GMT -5
Why do I feel like I've literally seen other books by that author before
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Post by munkeeee on Jul 24, 2022 16:45:28 GMT -5
Maybe this…..
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Post by ѻﻭɼﻉ on Jul 24, 2022 17:25:33 GMT -5
My primary concern, having played Indra a bunch, is how we are going to counter it. My test server feedback mainly concerned the reduction of Vipassana to 2, or the increase of Vipassana charge cooldowns. When equipped with kinetic or new energy shotguns, the current Vipassana stats allows Indra to close on other mechs and titans to point blank, do high damage, keep phasing to avoid taking fire while weapons reload, then landing the finishing blows. Having tried a few titans and weapons, the optimal counters to Indra if it stays in its current stat base, will mainly be high durability, and some form of shotguns, maybe Cinder. Weapons that do not have high burst or that have long reloads are going to have a tough time. You may think range weapons would be a good counter, but everything I observed was that Indra will simply phase from cover to cover to close the distance on you and smack you hard in very close range. It is possible that an Indra may not have two maxed Anti Control or be using the new turret. In these cases, it will be vulnerable to lockdown, suppression, and EMP. Since phasing seems to be one of its abilities besides the energy lasso, I’m sure its cooldown is between 10-15 sec or so, like most abilities. Ground based bots may be in trouble. Fliers may be a good counter with high damage weps. Few questions I do have, if you noticed anything that may answer them- 1. what’s the phasing cooldown and reload times? 2. distance for the lasso to be effective, 150, 200, etc. 3. was the lasso effective against ground bots, or fliers as well? 4. does the lasso only drain health, or slow/suppress the bot as well? Sounds like some of the stats for this thing have the potential to really make gameplay even more aggravating. Suppression as is already makes it difficult. I hate phasers. Guess it’s the answer to the Khep speed lasso. But defending yourself by jumping or moving out of the way to break that lasso you lose more health than just letting it finish like a dog humping your leg. - See pic below for answers to a few of your questions - In combat, what you notice is that it seems the Indra nearly always has Vipassana phasing available, especially having three charges - Lasso work against mechs and titans, even flying ones, but you have to get within range, which currently is very easy to do. Breaking the enemy lasso before it completes the cycle prevents you from taking damage. Staying lassoed until cycle completion is what causes damage
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Post by munkeeee on Jul 24, 2022 17:33:19 GMT -5
Thank you sir.
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Post by Taboga73 on Jul 26, 2022 5:05:53 GMT -5
I see that the Lasso tether description has been updated from the initial text. Breaking the connection before ability completion will no longer inflict “significant” damage. A well timed Gravity blast, EMP, or Lockdown will almost ensure Bots/Titans that can flee or clear the max range won’t be able to.
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Post by Wolfblood7 on Jul 26, 2022 5:45:25 GMT -5
I think Murometz is going to be the counter for these. EMP, so it can't Phase Shift, then melt it with Basilisk/Krait.
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Post by >^\}VULTURE{/^< on Jul 26, 2022 6:46:24 GMT -5
I see that the Lasso tether description has been updated from the initial text. Breaking the connection before ability completion will no longer inflict “significant” damage. A well timed Gravity blast, EMP, or Lockdown will almost ensure Bots/Titans that can flee or clear the max range won’t be able to. Hmm... Well sir, that is interesting. Before it was forcing you to stay in brawling range for a slow leech or back away for a large chunk. They probably set a lower damage number or lowered the % of health it takes.
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Post by Rollo Tomasi on Jul 26, 2022 7:41:25 GMT -5
I won a Scavenger Heimdall a while ago and never upgraded it. Now I know why. Maybe a LE Indra (I predict w a tusky elephant coming out of its face) will be out by Oct.
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Post by >^\}VULTURE{/^< on Jul 26, 2022 8:26:36 GMT -5
I won a Scavenger Heimdall a while ago and never upgraded it. Now I know why. Maybe a LE Indra (I predict w a tusky elephant coming out of its face) will be out by Oct. Shh! Your secret is safe with me. On the low-low I have one too collecting dust as well, don't tell anyone!
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