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Post by ѻﻭɼﻉ on Jun 25, 2022 11:53:12 GMT -5
Someone recently asked (I can’t find the comment) if two Gravity Amps impacts the strength of the gravity. I got a few answers so will clarify a few points:
Orion has two attack slots, so you can double up or combine things like Laser Blast Cannon and Gravity Amplifier
If you equip two GA’s :
1. The effect duration is not stacked to 12s, it remains 6s
2. The effect radius is not stacked to 160m, it remains 80m
3. The strike delay remains 2s
4. The damage is stacked to 2400
5. In general, the longer enemies remain in the zone, the slowing effect increases. However, in addition to this, if you equip two GA’s, the gravitational pressure is actually increased, so target slowing is increased quite a bit. Here is a test showing the effects of 1 vs 2 GA’s
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Post by shawngonakillyou on Jun 25, 2022 13:20:45 GMT -5
Thanks for the clarifications. This is what I thought too.
My question is more rudimentary. I am still struggling to see the benefit of these over the laser blast cannons.
What I am really struggling with is the usefulness vs. the laser blast cannons. I am frustrated when I get hit by a gravity blast, but it of just forces me to allow my pwew pwew style weapons (sonics, bendies) to have a fuller reload. It does very little damage but clearly can slow your enemy. Trouble is the fast bots with aware pilots (I.e.- the ones you really want to slow down to shoot more easily) escape the bulk of the blast. Most titans are already slow so I’d rather blast some damage on them then slow them down.
I do know that in deeply coordinated squad play, gravity turret can be a tactical tool. In solo play I am really struggling to find a reason to use it. Anyone?
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Post by shadethefluffmech on Jun 25, 2022 14:02:38 GMT -5
Someone recently asked (I can’t find the comment) if two Gravity Amps impacts the strength of the gravity. I got a few answers so will clarify a few points: Orion can has two attack slots, so you can double up or combine things like Laser Blast Cannon and Gravity Amplifier If you equip two GA’s : 1. The effect duration is not stacked to 12s, it remains 6s 2. The effect radius is not stacked yo 160m, it remains 80m 3. The strike delay remains 2s 4. The damage is stacked to 2400 5. In general, the longer enemies remain in the zone, the slowing effect increases. However, in addition to this, if you equip two GA’s, the gravitational pressure is actually increased, so target slowing is increased quite a bit. Here is a test showing the effects of 1 vs 2 GA’s Does the gravity effect start at the ship blast or the lbc blast if it starts at the touch of the button that would answer many questions about the utility
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Post by shadethefluffmech on Jun 25, 2022 14:10:29 GMT -5
Thanks for the clarifications. This is what I thought too. My question is more rudimentary. I am still struggling to see the benefit of these over the laser blast cannons. What I am really struggling with is the usefulness vs. the laser blast cannons. I am frustrated when I get hit by a gravity blast, but it of just forces me to allow my pwew pwew style weapons (sonics, bendies) to have a fuller reload. It does very little damage but clearly can slow your enemy. Trouble is the fast bots with aware pilots (I.e.- the ones you really want to slow down to shoot more easily) escape the bulk of the blast. Most titans are already slow so Iâd rather blast some damage on them then slow them down. I do know that in deeply coordinated squad play, gravity turret can be a tactical tool. In solo play I am really struggling to find a reason to use it. Anyone? I have been hit by a grav amp at least once and I think there were two it was kinda devastating to my walking and turning speed my thoughts on the utility of it are its not actually about the ship dealing damage here rather what you want from this is to effectively take a tank or Titan or other key enemy unit out of the fight for a few moment what I think the smartest use for this would be is fast but deadly bots like falcon and orochi getting behind a big scary like a fenrir or a heimdall or something else big and if you'll excuse my penchant for profanity blast the 「fluffernutter」ing hell out of them >:3 but seriously I'm thinking of my orochi behind an Arthur with thunders just DESTROYING its health while its immobile then running the hell away while its speeding up again
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Post by ѻﻭɼﻉ on Jun 25, 2022 14:12:58 GMT -5
Someone recently asked (I can’t find the comment) if two Gravity Amps impacts the strength of the gravity. I got a few answers so will clarify a few points: Orion can has two attack slots, so you can double up or combine things like Laser Blast Cannon and Gravity Amplifier If you equip two GA’s : 1. The effect duration is not stacked to 12s, it remains 6s 2. The effect radius is not stacked yo 160m, it remains 80m 3. The strike delay remains 2s 4. The damage is stacked to 2400 5. In general, the longer enemies remain in the zone, the slowing effect increases. However, in addition to this, if you equip two GA’s, the gravitational pressure is actually increased, so target slowing is increased quite a bit. Here is a test showing the effects of 1 vs 2 GA’s Does the gravity effect start at the ship blast or the lbc blast if it starts at the touch of the button that would answer many questions about the utility The initial preliminary strike indicator, which is the yellow zone that first appears and indicates incoming strikes, is from the turret, but the gravitational anomaly takes 2s to begin taking effect. I will share thoughts on utility in a separate reply.
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Post by shadethefluffmech on Jun 25, 2022 14:14:59 GMT -5
Does the gravity effect start at the ship blast or the lbc blast if it starts at the touch of the button that would answer many questions about the utility The initial preliminary strike indicator, which is the yellow zone that first appears and indicates incoming strikes, is from the turret, but the gravitational anomaly takes 2s to begin taking effect. I will share thoughts on utility in a separate reply. Thanks for the clarification ^w^ i assumed that was the case but I wasn't sure
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Post by ѻﻭɼﻉ on Jun 25, 2022 14:27:46 GMT -5
Thanks for the clarifications. This is what I thought too. My question is more rudimentary. I am still struggling to see the benefit of these over the laser blast cannons. What I am really struggling with is the usefulness vs. the laser blast cannons. I am frustrated when I get hit by a gravity blast, but it of just forces me to allow my pwew pwew style weapons (sonics, bendies) to have a fuller reload. It does very little damage but clearly can slow your enemy. Trouble is the fast bots with aware pilots (I.e.- the ones you really want to slow down to shoot more easily) escape the bulk of the blast. Most titans are already slow so I’d rather blast some damage on them then slow them down. I do know that in deeply coordinated squad play, gravity turret can be a tactical tool. In solo play I am really struggling to find a reason to use it. Anyone? Here’s a few thoughts on tactical utility, the further implications of which are obvious. By slowing opponents horizontal and rotational capacity, you can: - Prevent them from getting to a beacon - Prevent them from evasion - Hold them inside the blast or pulsing blast zone - Prevent them from target acquisition - Prevent them from hitting some of your team while you freely attack them - Prevent them from getting to you or a teammate to kill or stop a beacon steal or other important action - Prevent them from getting to one of their teammates in need Personally, I see a lot of value in this, and even though I don’t have Orion, I actually use GA on Northlight to keep my targets close and unable to escape or to rotate enough to hit me while I punish them. Did I convince you lol?
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Post by shawngonakillyou on Jun 25, 2022 14:41:08 GMT -5
Thanks for the clarifications. This is what I thought too. My question is more rudimentary. I am still struggling to see the benefit of these over the laser blast cannons. What I am really struggling with is the usefulness vs. the laser blast cannons. I am frustrated when I get hit by a gravity blast, but it of just forces me to allow my pwew pwew style weapons (sonics, bendies) to have a fuller reload. It does very little damage but clearly can slow your enemy. Trouble is the fast bots with aware pilots (I.e.- the ones you really want to slow down to shoot more easily) escape the bulk of the blast. Most titans are already slow so I’d rather blast some damage on them then slow them down. I do know that in deeply coordinated squad play, gravity turret can be a tactical tool. In solo play I am really struggling to find a reason to use it. Anyone? Here’s a few thoughts on tactical utility, the further implications of which are obvious. By slowing opponents horizontal and rotational capacity, you can: - Prevent them from getting to a beacon - Prevent them from evasion - Hold them inside the blast or pulsing blast zone - Prevent them from target acquisition - Prevent them from hitting some of your team while you freely attack them - Prevent them from getting to you or a teammate to kill or stop a beacon steal or other important action - Prevent them from getting to one of their teammates in need Personally, I see a lot of value in this, and even though I don’t have Orion, I actually use GA on Northlight to keep my targets close and unable to escape or to rotate enough to hit me while I punish them. Did I convince you lol? I have used on both Orion and Northlight and each test run I felt the blast was a better option. I know the use cases, but it rarely seemed as effective as I hoped (either when subjected to it or using it). I know I’ve been destroyed by a laser blast and have taken out enemies as well. I have yet to be able to use a gravity amp to do the same. I’m not trying to be stubborn or contrarian and I see it out there enough to know others find the value up you do. I am still just having trouble seeing it more valuable than the blasts. At minimum I do not feel that the gravity turret is a gold level piece of equipment when compared to the other options. it takes upward of 3-5 minutes to bring down some of the Meta tanks out there right now. 6 seconds of them staying still doesn’t seem as beneficial as taking a quarter of their health away in a single blast. I’d love to see someone with a video using it to great effect with a comparison to the laser blast.
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Post by ѻﻭɼﻉ on Jun 25, 2022 15:00:30 GMT -5
Here’s a few thoughts on tactical utility, the further implications of which are obvious. By slowing opponents horizontal and rotational capacity, you can: - Prevent them from getting to a beacon - Prevent them from evasion - Hold them inside the blast or pulsing blast zone - Prevent them from target acquisition - Prevent them from hitting some of your team while you freely attack them - Prevent them from getting to you or a teammate to kill or stop a beacon steal or other important action - Prevent them from getting to one of their teammates in need Personally, I see a lot of value in this, and even though I don’t have Orion, I actually use GA on Northlight to keep my targets close and unable to escape or to rotate enough to hit me while I punish them. Did I convince you lol? I have used on both Orion and Northlight and each test run I felt the blast was a better option. I know the use cases, but it rarely seemed as effective as I hoped (either when subjected to it or using it). I know I’ve been destroyed by a laser blast and have taken out enemies as well. I have yet to be able to use a gravity amp to do the same. I’m not trying to be stubborn or contrarian and I see it out there enough to know others find the value up you do. I am still just having trouble seeing it more valuable than the blasts. At minimum I do not feel that the gravity turret is a gold level piece of equipment when compared to the other options. it takes upward of 3-5 minutes to bring down some of the Meta tanks out there right now. 6 seconds of them staying still doesn’t seem as beneficial as taking a quarter of their health away in a single blast. I’d love to see someone with a video using it to great effect with a comparison to the laser blast. I very often use Mantis in solo, and now Northlight, so I’m use to using the mothership mainly for longevity, so I see a gravity anomaly as a bonus for the reasons previously mentioned, not as a comparison in value to strike turrets. If you prefer strikes, they certainly have their own value of course.
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Post by shawngonakillyou on Jun 25, 2022 15:05:32 GMT -5
I have used on both Orion and Northlight and each test run I felt the blast was a better option. I know the use cases, but it rarely seemed as effective as I hoped (either when subjected to it or using it). I know I’ve been destroyed by a laser blast and have taken out enemies as well. I have yet to be able to use a gravity amp to do the same. I’m not trying to be stubborn or contrarian and I see it out there enough to know others find the value up you do. I am still just having trouble seeing it more valuable than the blasts. At minimum I do not feel that the gravity turret is a gold level piece of equipment when compared to the other options. it takes upward of 3-5 minutes to bring down some of the Meta tanks out there right now. 6 seconds of them staying still doesn’t seem as beneficial as taking a quarter of their health away in a single blast. I’d love to see someone with a video using it to great effect with a comparison to the laser blast. I very often use Mantis in solo, and now Northlight, so I’m use to using the mothership mainly for longevity, so I see a gravity anomaly as a bonus for the reasons previously mentioned, not as a comparison in value to strike turrets. If you prefer strikes, they certainly have their own value of course. Funny that this explanation hits home more than all the data provided . I was always a Monarch, then Orion user. Now with Northlight I have switched course and am loving the change but find I miss the smash mouth style of those other motherships. And gravity is clearly not going to deliver that for me. …and most importantly, it is great to see you back prowling these boards and battlefields. Welcome home!
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Post by Deleted on Jun 25, 2022 17:46:54 GMT -5
I tend to agree that Gravity is NOT gold tier.. ive tried every combo of turrets on all motherships. Orion double laser is good. Monarch laser is just as good,may be better. Gravity amp does little it seems but i feel it is a tactical weapon that you must be in position to use effectively. More team discord type play and situational in battle. Pix only labels it gold to get us to spend.
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Post by ѻﻭɼﻉ on Jun 25, 2022 19:03:45 GMT -5
I hear you on blast vs gravity, any extra damage helps. I just failed to mention the particular reason I’m enjoying GA is I can keep enemy clusters close while I cook ‘em with Cinder Minos
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Post by munkeeee on Jun 25, 2022 19:13:12 GMT -5
I hear you on blast vs gravity, any extra damage helps. I just failed to mention the particular reason I’m enjoying GA is I can keep enemy clusters close while I cook ‘em with Cinder Minos so a mothership lockdown/suppression..... mmmkay, i dig it.
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Post by shawngonakillyou on Jun 25, 2022 22:44:20 GMT -5
I hear you on blast vs gravity, any extra damage helps. I just failed to mention the particular reason I’m enjoying GA is I can keep enemy clusters close while I cook ‘em with Cinder Minos That is a wonderful use of the GA. I don’t use my Minos as much these days, but if I do, that is a strong consideration for it.
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Post by >^\}VULTURE{/^< on Jun 26, 2022 22:33:47 GMT -5
Thanks for actually showing the comparison OGRE, I can say I noticed some grav-wells being WAY stronger effecting turning rate ect.
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Post by Jeb on Jun 28, 2022 13:51:42 GMT -5
Thanks for actually showing the comparison OGRE, I can say I noticed some grav-wells being WAY stronger effecting turning rate ect. Yeah, I was just thinking I've had some gravity bombs hit me and it even slows down my turret twisting to a dramatic degree.
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Post by >^\}VULTURE{/^< on Jun 28, 2022 18:03:22 GMT -5
Thanks for actually showing the comparison OGRE, I can say I noticed some grav-wells being WAY stronger effecting turning rate ect. Yeah, I was just thinking I've had some gravity bombs hit me and it even slows down my turret twisting to a dramatic degree. 1 gives them an advantage, but they should still be cautious. 2 makes you prey for the time it is affecting you. I was thinking it was my imagination at first until ѻﻭɼﻉ did the side by side.
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