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Post by shawngonakillyou on May 26, 2022 15:32:32 GMT -5
For those of you who have them and maxed or highly leveled them, how are they performing? More specifically, what would you say the perform better than?
I finally landed a few and am curious if they are worth leveling… I still do not see a ton of them in the wild so I’m questioning if they’re not that great (in comparison to other weapons already available), or if they’re just not appreciated yet, but should be… I currently have 2 Cudgels and a Mace and a good amount of shards for another Mace and 1 hammer.
I like trying new gear but don’t want to waste the resources if they’re not upper tier performance (y’all knew I was snobby already, so calm your bits)
Many builds I am considering these for - Blended Khepri (flame/shotties - currently blended flame/quarker), a mender (going back and forth between shotties or pulsar/magnetar), and Fenrir (puncher / shotties). Other possibilities out there too, but not important if the shotties aren’t worth it anyway…
thanks in advance crew!
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Post by T-Town Striker on May 26, 2022 15:43:46 GMT -5
I’ve been running this build daily for about 2 weeks now and I get kills showing for each of the 3 weapons but I must say I can’t see the Mace alone giving an overpowering hit .
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Post by Oliver Kloesov on May 26, 2022 16:03:50 GMT -5
shawngonakillyou Like you I have few of the new shotties. I have one 3.1 Hammer, one 1.9 Hammer, and around 80% of a cudgel. Pix made obtaining these weapons too expensive so I decided to take a slow, patient path instead. The Hammer is on my Hellburner and that is on the sidelines for now. My take: If you are going to continue on your sordid path of DOM games then shotguns might be a good move. Beacon-play can often mean shorter ranges for weapons while you are defending a precious bacon. Remember, you can always wait and see for free. A decent gauge of weapon effectiveness is to see what Adrian runs on his own account. He can usually afford the best toys and that's often what he runs. I like that he was/is a fan of flames when they weren't the newest most expensive thing going. Here's a vid you might like:
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Post by dangit on May 26, 2022 16:22:18 GMT -5
I don’t have any. Have seen them maxed already on some reds in ‘S’ clans. To me 4 on a Khepri are devastating. I want some. Now! shawngonakillyou
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Post by shawngonakillyou on May 26, 2022 16:24:49 GMT -5
shawngonakillyou Like you I have few of the new shotties. I have one 3.1 Hammer, one 1.9 Hammer, and around 80% of a cudgel. Pix made obtaining these weapons too expensive so I decided to take a slow, patient path instead. The Hammer is on my Hellburner and that is on the sidelines for now. My take: If you are going to continue on your sordid path of DOM games then shotguns might be a good move. Beacon-play can often mean shorter ranges for weapons while you are defending a precious bacon. Remember, you can always wait and see for free. A decent gauge of weapon effectiveness is to see what Adrian runs on his own account. He can usually afford the best toys and that's often what he runs. I like that he was/is a fan of flames when they weren't the newest most expensive thing going. Here's a vid you might like: Sage advice, all of it, but especially, “you can wait and see for free” - priceless. Seriously, so obvious that I missed it the video didn’t render - would you mind reposting? I feel like you’re playing that old joke on me… how do you keep a moron in suspense….
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Post by Oliver Kloesov on May 26, 2022 16:29:01 GMT -5
shawngonakillyouRepost: If it doesn't work, search for "Mace VS Venom FAFNIR – Mk3 Comparison | War Robots" on YT
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Post by Jeb on May 29, 2022 8:23:24 GMT -5
Has anyone got any insight on the *effective* range on these? I know the max range is 500m but the same can be said about the Thunder and we know that doesn't do anything past 200 m.
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Post by shawngonakillyou on May 29, 2022 10:38:29 GMT -5
Has anyone got any insight on the *effective* range on these? I know the max range is 500m but the same can be said about the Thunder and we know that doesn't do anything past 200 m. That’s about what I’ve seen. I went into custom game with my son and we’re were goofing around with them and the spread is pretty significant. I’d probably use the sharpshooter skill if I build a bot with them. Would depend on the trade off skill and the bot intention (brawler, spread won’t matter as much, midrange support and brawler, critical).
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Deleted
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Post by Deleted on May 29, 2022 11:54:01 GMT -5
The shotguns are obviously not dominating or would see more. A buff to stimulate sales will come. The last batch of stuff hasnt sold well. Only blindies... cuz that's the new OP weapon. I believe you posted that it has to be OP now to sell. Player base is wize to pixo. Can only play the cards your dealt. Pixo cheats,so the player base does as well. Cant wait for pixos next break your balls idea to " improve " gameplay. 1100 meter ICBM that nukes u as u spawn sounds about right.
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Post by starship on May 30, 2022 6:23:41 GMT -5
I have a few maxed out. To start with they are effective up to 300m easy, esp with sharpshooter skill, but also without. U shoot ur clip in like 2 sec. And then 5 sec reload. So u need to time them between ur suppressions and the reds advqnced heal/resistance and shields. Having done that they do the most damage i would say. But, having said that, i still think sonic are overall more useful. On the right robot that is, for ex ravana or orochi
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fiat
Destrier
Posts: 70
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Post by fiat on May 30, 2022 7:33:08 GMT -5
I’m flittering between 2 mixed with sinister pulsars to make the target stop squirming and 4 on my Typhon. They pack a punch in both configs, but are woefully low level, eg., 1.4-1.5. Need time to get them higher. Then we’ll see….
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Post by >^\}VULTURE{/^< on May 30, 2022 8:03:54 GMT -5
Has anyone got any insight on the *effective* range on these? I know the max range is 500m but the same can be said about the Thunder and we know that doesn't do anything past 200 m. Damage is effected like all shotguns, but the status still kicks in as long as it's hitting the target. Takes down shields and armor just like other shotguns, so still effective overall. Well balanced compared to "bendies" and pre-nerf "frost lasers" Overall score 10/10.
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Post by Jeb on May 30, 2022 9:11:14 GMT -5
I'm getting a Hammer and Mace to 1.9 and mounting on my Fendeer to see what's what.
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Post by >^\}VULTURE{/^< on May 30, 2022 9:20:26 GMT -5
I'm getting a Hammer and Mace to 1.9 and mounting on my Fendeer to see what's what. I don't have Mace, but I can tell you Hammer is a beast on it. I only have 1 so it's on my Harpy ATM, but I did test it on Fenrir first with Atomizers...Beast mode. Before trying Hammer I was using Thunder. The longer the brawl, the better it performed over the Thunder.
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Post by Jeb on May 30, 2022 9:36:47 GMT -5
I'm getting a Hammer and Mace to 1.9 and mounting on my Fendeer to see what's what. I don't have Mace, but I can tell you Hammer is a beast on it. I only have 1 so it's on my Harpy ATM, but I did test it on Fenrir first with Atomizers...Beast mode. Before trying Hammer I was using Thunder. The longer the brawl, the better it performed over the Thunder. That's good to know. I've got an Atomizer on the other medium hardpoint.
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Post by ismsean on May 31, 2022 8:26:06 GMT -5
Definitely need the shot grouping on the Cudgel for the Khep. Does extremely well with a Shredder like short clip. Once charged, will not be disappointed. I run a full shottie on the Fen and it was doing ok. Added the shot grouping to the Mace and performance seemed to do a lil better. I miss my flaming Fen, but the added range with the shotties seemed like a decent trade off. One thing with the Fen, let all the shotties reload before unloading. Seems the Hammer has a larger clip than the Mace so you have to wait an extra 2-3 seconds on all to be reloaded. With my Fen, I only struggle vs Kheps when they are linked.
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Post by munkeeee on May 31, 2022 8:49:52 GMT -5
best i had against me was a Khep with shotties. mean little booger
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Post by xv104 on Jun 1, 2022 5:34:45 GMT -5
I have 2 Mace on my Typhon, paired with 2 Scorcher. 3.1 & 2.4.
I like them specifically against Luchador, Minos, Revenant & Fenrir.
The only thing holding them back is On Mild Damage: Absorber. These chips interrupt emptying the whole clip.
With Shieldbreaker these are perfect though. Basically they are good against everything, even Reflector.
True that even past 150m there's alot of spread but that keeps them balanced, i'd say.
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Post by dangit on Jun 1, 2022 7:23:50 GMT -5
I said I want some. Got enough for a light and medium.
My Tyr seemed the perfect choice.
Was symmetrical with Snaer and Skadi. (Feel free to pick on the current build.)
Not anymore.
I wanted to use them. Grabbed this from that, upgraded them as far as I could get them.
It works right now. I like them.
I want more!!!!!!
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Post by >^\}VULTURE{/^< on Jun 1, 2022 8:57:36 GMT -5
I said I want some. Got enough for a light and medium.
My Tyr seemed the perfect choice.
Was symmetrical with Snaer and Skadi. (Feel free to pick on the current build.)
Not anymore.
I wanted to use them. Grabbed this from that, upgraded them as far as I could get them.
It works right now. I like them.
I want more!!!!!!
I run a mixed set as well, I don't even think I want a full set on 1 bot TBH. More symmetry would have been nice though. 2 Mace w/ 2 Scald for Tyr would be pwnage + plenty status in attack mode and well armed in defense mode. Personally I prefer mixed sets for the explosive status weapons.
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Post by dangit on Jun 1, 2022 9:08:59 GMT -5
For me the Tyr is my best bot for them. Being a healer and support for 1st drop it should work out >^\}VULTURE{/^<Almost have enough for a second light. Can’t keep the fire rockets on it, already missing the bots I stole, (borrowed?) them from
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Post by J.u.n.k.M.a.l.e. on Jun 1, 2022 16:00:46 GMT -5
I have a few maxed out. To start with they are effective up to 300m easy, esp with sharpshooter skill, but also without. U shoot ur clip in like 2 sec. And then 5 sec reload. So u need to time them between ur suppressions and the reds advqnced heal/resistance and shields. Having done that they do the most damage i would say. But, having said that, i still think sonic are overall more useful. On the right robot that is, for ex ravana or orochi I second this take with the added mention that one of the reasons I like sonics better than the shotguns is Skyros. If you’re facing a Skyros, with either of them, it’s easy enough for the Skyros to wait until you’re in reload to pop out, empty their sonics/shotties, and pop back before you can shoot. But the bigger visual queue for Shotguns makes it tricker to bait the Skyros. With the sonic Khepri, I fire one sonic and when they pop out… empty the rest.
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Post by >^\}VULTURE{/^< on Jun 1, 2022 19:59:42 GMT -5
I have a few maxed out. To start with they are effective up to 300m easy, esp with sharpshooter skill, but also without. U shoot ur clip in like 2 sec. And then 5 sec reload. So u need to time them between ur suppressions and the reds advqnced heal/resistance and shields. Having done that they do the most damage i would say. But, having said that, i still think sonic are overall more useful. On the right robot that is, for ex ravana or orochi I second this take with the added mention that one of the reasons I like sonics better than the shotguns is Skyros. If you’re facing a Skyros, with either of them, it’s easy enough for the Skyros to wait until you’re in reload to pop out, empty their sonics/shotties, and pop back before you can shoot. But the bigger visual queue for Shotguns makes it tricker to bait the Skyros. With the sonic Khepri, I fire one sonic and when they pop out… empty the rest. Stop ambushing my bots with your "troll balls", that is all...
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