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Post by Shahmatt on Apr 6, 2017 3:35:25 GMT -5
Despite the shorter range, I would imagine that this build could work quite well for a Gareth as it's 'salvo' based damage, i.e. unload and withdraw, as opposed to the more popular 'continuous fire' Plasma Gareth.
Does anyone here have any experience trying this out?
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Post by Tatamat on Apr 6, 2017 6:19:38 GMT -5
Well, I'm not experienced with it, but I think DB Griffin is better for this task - twice the damage, also able to withdraw quickly. Even better, if you stand behind building, jump, fire in the air and land back, it's really hard to hit you unless someone was waiting for you. From the tactical point of view, this build doesn't need the shield as you need to hide anyway. If you need speed+burst, Gepard or Stalker might be more useful as Gepard's three Pinatas do more damage than Gareth Ork+Pinata.
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Post by Deleted on Apr 6, 2017 6:24:29 GMT -5
I tried this setup and it's not that great.
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Post by K A Z on Apr 6, 2017 6:29:24 GMT -5
I've never had one and will never do (@ current meta) for 1 reason: when driving a light bot, having most of the HP in that shield, one should avoid orakans and pinatas at all cost. One DB salvo and you are a toast. In case you do use that mini-DB setup on Gary, you give up 50m buffer zone that plasma is giving you, a 50m that is more or less Gary's main line of defense against DB builds. That 1/2 DB is not enough firepower to counter DB Griff/Rhino (/ADB/PDB). When going 1 on 1 with plasma Gary or Galahad you may also find yourself in lost situation (opponent will move with shield off, while you cut 20% of your speed to shield from plasma).
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Post by Prowler on Apr 6, 2017 6:45:05 GMT -5
I use a Gary with Orkan/magnum. I face of against Galahad/griff plasma setups without fear or reserve. I can stand up against them. RDB and tridents are the bane of this bot but that counts for most.
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Post by Golden Sabre on Apr 6, 2017 6:52:31 GMT -5
I still stick with the plasma gary, there's just too many carneys running around like they own the joint
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Post by Shahmatt on Apr 6, 2017 9:03:22 GMT -5
Hmmm. I agree that the closer range makes the Gareth quite vulnerable. But I was looking at it more from an exposure point of view.
Frequently the Plasma config has left me irritated as I don't have enough time to deliver as much damage as I like. Any Red will get a few shots in depleting the shield, something that affects the bot longevity directly.
Anyway, unless too close, a full speed Gary can avoid much damage from DBs through backpedaling. That is, with shield facing sideways.
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Post by K A Z on Apr 6, 2017 9:08:36 GMT -5
Hmmm. I agree that the closer range makes the Gareth quite vulnerable. But I was looking at it more from an exposure point of view. Frequently the Plasma config has left me irritated as I don't have enough time to deliver as much damage as I like. Any Red will get a few shots in depleting the shield, something that affects the bot longevity directly. Anyway, unless too close, a full speed Gary can avoid much damage from DBs through backpedaling. That is, with shield facing sideways. Try adding more corner-shooting to the mix. Works well with both Gala & Gary. Shield is a 2nd resort imo, a backup strategy so to say.
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Post by Scuzzbopper on Apr 6, 2017 9:09:01 GMT -5
I went a few days replacing my Tarans with Orkans on Gareth and Galahad. I quickly switched it back on my Galahad but the Gareth build was played throughout 5 day period, as it worked well against Stalkers and plasma Gareths for beacon furballs. I did go back though because I felt that it wasn't worth it as it would crumble when facing anything shielded.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 6, 2017 9:17:06 GMT -5
That configuration is the ultimate anti-Gary setup. When I am in my Plasma Gary, I do not even try to tangle with an Ork Gary. They are also very dangerous for Galahads to mess around with, as well. I have used it, quite a few times, too. I prefer Plasma Gary. But there is plenty of good that the Splash Gary can do. You definitely have a more dangerous effective range... being that to have a target in Ork range puts you in their ork range. But you are doing it wrong if you attack anything that is paying attention to you. Period. Shoot and scoot. Hide. Find an oblivious Red, preferably a Gary or a Gala... and say hello with a friendly wave.... of death. Then run away, laughing maniacally.
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Post by miatahead on Apr 6, 2017 12:52:11 GMT -5
I prefer rocket Gareth over plasma. Plasma Gareth is dead in the water when facing a Galahad.
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Post by amoebastudios on Apr 6, 2017 13:28:03 GMT -5
If you open with a Gary, then rocket Gary is useful since there are a lot of shield bots out early on the first wave grabbing beacons (Gary, Rhino, Galahad).
If you want to use him beyond that, then the plasma Gary would do better.
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Post by stygianumbra on Apr 6, 2017 16:38:56 GMT -5
I can get over 600k damage with just an orkan/pinata gary. It is devastating if used properly, never stop moving and be aware. It's really for beacons but at least it has a chance of defending the beacon unlike a stalker.
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Post by mechtout on Apr 6, 2017 16:44:21 GMT -5
What ever you do dont stop checking your stituational. Cant tell you how many time i emptied my db griff in the pathway of a passing gareth. Poor guys prob didnt know what hit them, they melted that quick
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Post by Deleted on Apr 6, 2017 17:27:09 GMT -5
I think the Orkan variants of Gary/Gala are best to kill other britbots, but they are less adept at killing Griffins, Carnages, and ancilots. I think most people run their shield bot as a counter to Griffs, Zeus, and Energy carriers, so the rocket setup isn't as widely useful. But when you face another shieldbot, you are no doubt happy to have the Orkan aboard.
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Post by Shahmatt on Apr 7, 2017 0:18:22 GMT -5
I guess having both Gary's, a Plasma and an Orkan, would cover all eventualities.
Whilst an Orkan Magnum Gary could be a happy medium, I think the mixed ranges can be confusing and difficult to use in fast knife fighting encounters.
I don't mind mixed ranges so much with longer range bots.
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Post by frunobulax on Apr 7, 2017 6:57:57 GMT -5
It's especially good for hitting Stalkers, where you have a small window of opportunity to do damage with all the hiding and stealth. Still, is it really better than a DB or ADB Griff? If you only care about getting 5 gold, probably yes. If you want to win, hell no. That Griff can also toast any Gary, Galahad, Gepard or Stalker it encounters, the added firepower and the jump makes up for the lower speed. The game is all about defending beacons (and not only getting them), and DB Gary is, well, not optimal there.
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Post by [AurN]Zenotaph on Apr 7, 2017 10:32:13 GMT -5
I still stick with the plasma gary, there's just too many carneys running around like they own the joint Hehe, they do own the joint, until a trusty Plasma Gareth sends them to retirement.
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Post by Golden Sabre on Apr 7, 2017 14:35:51 GMT -5
Running one of those too
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Post by stygianumbra on Apr 7, 2017 17:34:06 GMT -5
It's especially good for hitting Stalkers, where you have a small window of opportunity to do damage with all the hiding and stealth. Still, is it really better than a DB or ADB Griff? If you only care about getting 5 gold, probably yes. If you want to win, hell no. That Griff can also toast any Gary, Galahad, Gepard or Stalker it encounters, the added firepower and the jump makes up for the lower speed. The game is all about defending beacons (and not only getting them), and DB Gary is, well, not optimal there. A skilled gary pilot can avoid most or all of the damage from any cqb missile griff. I have flattened many griffs with my gary, and I have flattened many garys with my 2 db griffs. If the gary pilot is skilled it is very hard with missiles, pdb has a better chance but if the gary has cover you have a problem. Really tridents and pins/tulus are kryptonite to a gary, and teamwork.
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Post by blastronaut on Apr 7, 2017 21:43:47 GMT -5
I guess having both Gary's, a Plasma and an Orkan, would cover all eventualities. Whilst an Orkan Magnum Gary could be a happy medium, I think the mixed ranges can be confusing and difficult to use in fast knife fighting encounters. I don't mind mixed ranges so much with longer range bots. I run a plasma Gary and a DB Galahad. But the targets are totally different. Plasma for unshielded or ancile bots, rockets for physical shield bots (particularly Rhinos since their shield wont fall off)
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Post by bootycallhalifax on Apr 7, 2017 22:25:58 GMT -5
I run this build and love it. Great for countering the galahads, one salvo and a bit and the bots down. Can also help get rhinos or lancelots down to halfish health. Most fun bot to run (other than rog maybe). Great for causing diversions and chaos. I like it better than plasma as it uses hit and run more, so your shield doesn't take much damage, only downside being that you can be outrange by plasma, and to fire then you can be hit by enemy rockets. But for sure if you have a Gareth try it out, fun to watch enemy get annoyed as you take out their big bots with a speedy light
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Post by whatttupG on Apr 8, 2017 5:17:50 GMT -5
It's especially good for hitting Stalkers, where you have a small window of opportunity to do damage with all the hiding and stealth. Still, is it really better than a DB or ADB Griff? If you only care about getting 5 gold, probably yes. If you want to win, hell no. That Griff can also toast any Gary, Galahad, Gepard or Stalker it encounters, the added firepower and the jump makes up for the lower speed. The game is all about defending beacons (and not only getting them), and DB Gary is, well, not optimal there. Not sure I agree with this, griffins are usually a favorite meal for Gareth. Yes rockets are bad, but they don't scare me away. If I see tridents yeah, I'm running as fast as I can... but if I see Griffin, I know you aren't packing tridents so I plot your demise then come knocking.
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Post by whatttupG on Apr 8, 2017 5:19:57 GMT -5
That configuration is the ultimate anti-Gary setup. When I am in my Plasma Gary, I do not even try to tangle with an Ork Gary. They are also very dangerous for Galahads to mess around with, as well. I have used it, quite a few times, too. I prefer Plasma Gary. But there is plenty of good that the Splash Gary can do. You definitely have a more dangerous effective range... being that to have a target in Ork range puts you in their ork range. But you are doing it wrong if you attack anything that is paying attention to you. Period. Shoot and scoot. Hide. Find an oblivious Red, preferably a Gary or a Gala... and say hello with a friendly wave.... of death. Then run away, laughing maniacally. LOL.. great post.. shoot and scoot, I'm gonna use that
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Post by frunobulax on Apr 13, 2017 7:58:07 GMT -5
It's especially good for hitting Stalkers, where you have a small window of opportunity to do damage with all the hiding and stealth. Still, is it really better than a DB or ADB Griff? If you only care about getting 5 gold, probably yes. If you want to win, hell no. That Griff can also toast any Gary, Galahad, Gepard or Stalker it encounters, the added firepower and the jump makes up for the lower speed. The game is all about defending beacons (and not only getting them), and DB Gary is, well, not optimal there. Not sure I agree with this, griffins are usually a favorite meal for Gareth. Yes rockets are bad, but they don't scare me away. If I see tridents yeah, I'm running as fast as I can... but if I see Griffin, I know you aren't packing tridents so I plot your demise then come knocking. Tridents are situational. They are great on maps like Canyon or Yama, but on other maps it's difficult to get several shots off against beacon cappers. The trick with a Griffin is to get close. If a Gary or Stalker comes too close, I'll just jump and try to hit rockets from <=150m, and the light robot is usually toast. The Griff is damaged, but I think in slots - 30 hangar slots vs. 30 hangar slots, so losing 50%-60% health is acceptable if I kill the light robot. I'll admit that a lot depends on the skill of the pilot. Both Stalkers and Garys can give other players hell if piloted well.
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Post by amoebastudios on Apr 13, 2017 13:18:38 GMT -5
I've been playing DB Gareth more and more lately. What I notice is on the first wave of gold/diamond matches it's almost always shield bots and splash. If you don't have splash with you you're not contributing much on the first wave.
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Post by fιяєfℓαмє on Apr 14, 2017 3:08:03 GMT -5
Plasma Gareth is good
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Post by NokiaSåmsung on Apr 14, 2017 6:14:52 GMT -5
I use my Gary primarily for beacon capping. Many other players do that too. So chances are you'll often meet another Gary during the rush for beacons. Hence, I use ork/pin...to kill off competition.
It is also useful against other physical shield bots like raijin, rhino and gala. Actually effective on all bots except energy shield ones.
As for the shortfall in range, it doesn't bother me much, not meant to be a 1 to 1 face to face fighter bot anyway. Plus it's fast enough to backpedal, run or hide.
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