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Post by Deleted on Nov 16, 2016 22:31:33 GMT -5
forums.eredan.com/viewtopic.php?f=40&t=20435&sid=f02d23b14275246c8a0a15e0c1fcc7a7I used to play the game that forum post is on about 5 years ago. Devs NEVER listened to the community,they released new, powercreeped items every week iinstead of balancing the game. They NEVER second guessed their payed content. And they NEVER considered players that didn't drop money into the game immediately anything other than expendable. After around 6 years online, the game went from it's peak of 2 million players per day, to gradually degrading to a ghost town populated by money whales. During its slow and gruelling death, the devs kept on with "more content" and money grabs, not once listening, or even interacting with their players and customers. War Robots is a long ways away from this fate, but the nerf on Ag rewards and upgrade times are a step that reminds me of the kind of bollocks I've seen elsewhere. We all talk about game growth and how Pix is missing it's target, how this game should be way bigger than it is... I just felt like talking about the biggest thing that embittered me about purchasing microtransactions.
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Post by Orukal on Nov 17, 2016 15:04:00 GMT -5
I'm sure I'm missing something, but I didn't know anything about an AG and upgrade time nerf. When did this happen?
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Post by ShutUpAndSmokeMyWeed on Nov 17, 2016 16:03:05 GMT -5
It was a few months ago, long before this forum existed. You might be able to find some old threads about it in the rants section of the wiki forum though...
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Post by Muhlakai on Nov 17, 2016 16:11:04 GMT -5
I'm sure I'm missing something, but I didn't know anything about an AG and upgrade time nerf. When did this happen? High level upgrades didn't always take days and weeks for each weapon.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 17, 2016 17:28:24 GMT -5
I really don't mind the upgrade time increase... but the Ag rewards do need to be more than they are. A grind is good. An excessive grind, not so much.
And the purchases are... odd. That 24$ Taran is a prime example of What The Firetruck?
Nerfing premium bots (Rog) is another bad move IMO.
The aphid shenanigans as well (another Au item)... all we have heard and thought about for months was the firearm buff... and we've waited, and waited, and then lo and behold, Aphid Buff! Well... unexpected, but a welcome change to the Plasma/OrkPinata/Trident dominance. Except, now they are to be nerfed again? Or possibly already have been?
IDK what my point is... other than I have seen a game go the way of the one that the O.P. referred to, and I really don't want to see War Robots go that way.
It seems the Devs are more involved than other games, and I do appreciate them...
But yeah... +1 O.P.
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Post by Strayed on Nov 17, 2016 20:57:32 GMT -5
It was a few months ago, long before this forum existed. You might be able to find some old threads about it in the rants section of the wiki forum though... Guys, this is gonna bite us back in the ?bum-bum? I said. Guys, this isn't helping anybody I said. Strayed you're a crybaby, man up they said.
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Post by Deleted on Nov 17, 2016 23:45:12 GMT -5
I was inclined to check up on older games I played after Jossette tried to troll me about marketing ideas pix could use to make what they're aiming for.
Pix's biggest issue is low(real money) Au sales. Their prices are fair, but there is little marketing appeal, especially with in game rewards as fair as they are. One of the biggest remarks from the post in the link is the point of 'free to play=Pay to not wait', their example consisted of Hearthstone(which we all know is one of the high Grossers) where 1-2 months of grinding can land players in the upper echelon if they're persistent. War Robots's wait time is floating at about 2 years without paying, 1 without using Au for upgrades, and an exuberant amount of cash to Max a five slot hangar in less than 6 months.
This, on top of the Gepard meta in the preliminary brackets up to the last bracket before Top level gameplay makes for a slow progression and an obvious moneygrab flag for anyone that encounters clubber clans.
Pix's MM update might adress this problem, however they still didnt implement the Gepard nerf that should have happened with the Rog nerf ( Official site states that Gep's speed should be foot-to-foot, level-for-level with the Cossak) The speed nerf they've had posted would be what brings the Gepard to the perfect spot for 'Premium', Top firepower and armor topped only by the Stalker and Gareth, with speed on par with the fastest Ag light bot.
Their only alternative to nerfing Au rewards without a proper marketig strategy, would be to replace Au rewards with coins based on the halloween roullette game, with the coin payout being the same as current Au rewards. (Most infographics showed high grade payout %'s to be RPG status low).
I would welcome the Roullette in exchange for static Au, overall gold generated in game would slow, while RNG can give away 1k gold and premium bots at a <2% chance.
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Post by SGT D00M! on Nov 18, 2016 9:48:45 GMT -5
How much would ads ruin the game?
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Post by Strayed on Nov 18, 2016 9:55:21 GMT -5
Honestly, if pixo introduced optional video ads for like 3-5 gold each they would make a lot of money.
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Post by ShutUpAndSmokeMyWeed on Nov 18, 2016 11:03:01 GMT -5
Honestly, if pixo introduced optional video ads for like 3-5 gold each they would make a lot of money. I disagree, they would probably lose money if they gave even 1 gold per ad since fewer people would buy gold.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 18, 2016 11:30:56 GMT -5
Honestly, if pixo introduced optional video ads for like 3-5 gold each they would make a lot of money. I disagree, they would probably lose money if they gave even 1 gold per ad since fewer people would buy gold. but that ad revenue, tho
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Post by miatahead on Nov 18, 2016 11:50:33 GMT -5
the silver problem is so bad they don't realize they are losing out on gold sales. they'd rather try their luck with a steady flow of premium, than sell gold.
which makes me strongly suspect that the change was made not to increase revenue, but to ensure ample play activity to make matches, so they could sell it to someone, say like Mail.Ru. What better way to make people grind match after match than nerf silver payouts and increase silver costs. I don't think they necessarily want the person that instamaxes everything with gold, but then only plays an hour or less a day.
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Post by Strayed on Nov 18, 2016 13:36:16 GMT -5
Honestly, if pixo introduced optional video ads for like 3-5 gold each they would make a lot of money. I disagree, they would probably lose money if they gave even 1 gold per ad since fewer people would buy gold. If we assume that ad revenue per ad is $0.06, in order to get a fury solely by watching ads at 5 gold per ad, that would equal to $60 of ad revenue. If we double the price of 2500 gold, it equals to $40. At 30 seconds per ad, that would equate to 25 min of watching ads, which is much faster than gold farming, so it could remedy gold farming as well. Plus, it's "free", so people are more likely to watch ads than to buy stuff.
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Post by Muhlakai on Nov 18, 2016 15:28:18 GMT -5
I disagree, they would probably lose money if they gave even 1 gold per ad since fewer people would buy gold. If we assume that ad revenue per ad is $0.06, in order to get a fury solely by watching ads at 5 gold per ad, that would equal to $60 of ad revenue. If we double the price of 2500 gold, it equals to $40. At 30 seconds per ad, that would equate to 25 min of watching ads, which is much faster than gold farming, so it could remedy gold farming as well. Plus, it's "free", so people are more likely to watch ads than to buy stuff. Math: it's useful!
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Post by ShutUpAndSmokeMyWeed on Nov 18, 2016 15:32:47 GMT -5
I disagree, they would probably lose money if they gave even 1 gold per ad since fewer people would buy gold. If we assume that ad revenue per ad is $0.06, in order to get a fury solely by watching ads at 5 gold per ad, that would equal to $60 of ad revenue. If we double the price of 2500 gold, it equals to $40. At 30 seconds per ad, that would equate to 25 min of watching ads, which is much faster than gold farming, so it could remedy gold farming as well. Plus, it's "free", so people are more likely to watch ads than to buy stuff. Oh ok, if it's 6 cents per ad then I stand corrected (I thought it was 1). But they usually limit you to 10-20 ads per day to prevent abuse. Besides, you wouldn't want everyone to stop playing and only watch ads I think the best way to integrate ads would be optional ads during matchmaking, and maybe earn double gold in the next match for watching an ad.
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Post by Muhlakai on Nov 18, 2016 16:04:22 GMT -5
I think the best way to integrate ads would be optional ads during matchmaking, and maybe earn double gold in the next match for watching an ad. Or double the gold in the match you just played.
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Post by Strayed on Nov 18, 2016 16:15:41 GMT -5
Well, if you do it my way, noobs could also earn gold even if they get sealcubbed in a match. It would also allow them to get gepards more easily, reducing perception of pay to win.
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