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Post by Oliver Kloesov on Jan 28, 2022 11:48:35 GMT -5
A: No, still no. It was no 2 years ago, it's no now. NO.
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Post by PumpkinHead on Jan 28, 2022 14:10:23 GMT -5
I like them, but never leveled them much. Spectre was the best platform, but that range…..no. Now, if these became baby bros to Titan Vortex’s, with 500m range, well Pix would get $$$$ from me to level them high.
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Post by Loganspawn on Jan 28, 2022 14:17:22 GMT -5
Saw this build on Adrian's stream this morning. I was laughing so hard as he couldn't even knock a shield down.
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Post by 079 on Jan 28, 2022 21:54:09 GMT -5
Still use them to moderate success in small maps, it just takes patience and careful target identification. They’re not crazy good, not by a long shot, but they will definitely surprise people.
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Post by J.u.n.k.M.a.l.e. on Jan 28, 2022 23:06:31 GMT -5
I’m gonna try it. But that’s not a high bar or proof of wisdom for sure. S’why it’s suggesting to level vortexes in my hangar screenshot in the welcome post.
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Post by Somebody’s Mom on Jan 29, 2022 11:06:16 GMT -5
Oh they’re fun as all get out, and y’all know it. There is only one drawback, they’re an abysmal catastrophe
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Post by PumpkinHead on Jan 29, 2022 12:43:13 GMT -5
Oh they’re fun as all get out, and y’all know it. There is only one drawback, they’re an abysmal catastrophe Thr truth is, leveled up, they work well in Diamond/Expert. Higher E1, Masters and beyond, not so much. There is some advantage to hitting someone with full strike damage which then activates absorber chip, while cascade fire some of that is nullified. Buff range to 500 and Vortex lives again!
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Post by J.u.n.k.M.a.l.e. on Jan 29, 2022 23:15:23 GMT -5
Oh they’re fun as all get out, and y’all know it. There is only one drawback, they’re an abysmal catastrophe “Abysmal catastrophe” is my Top Gun call sign! “I feel the need… the need for—oops shot the absorber”
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Post by J.u.n.k.M.a.l.e. on Jan 29, 2022 23:17:06 GMT -5
Oh they’re fun as all get out, and y’all know it. There is only one drawback, they’re an abysmal catastrophe Thr truth is, leveled up, they work well in Diamond/Expert. Higher E1, Masters and beyond, not so much. There is some advantage to hitting someone with full strike damage which then activates absorber chip, while cascade fire some of that is nullified. Buff range to 500 and Vortex lives again! That’s interesting because you could compare to the hydra, with the 600 range but individual missile strikes… my guess would be that vortexes would be more viable than hydras but admittedly it’s like saying that rickshaws are better than rollerskates as a method of moving furniture
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Post by Somebody’s Mom on Jan 30, 2022 3:13:28 GMT -5
Thr truth is, leveled up, they work well in Diamond/Expert. Higher E1, Masters and beyond, not so much. There is some advantage to hitting someone with full strike damage which then activates absorber chip, while cascade fire some of that is nullified. Buff range to 500 and Vortex lives again! That’s interesting because you could compare to the hydra, with the 600 range but individual missile strikes… my guess would be that vortexes would be more viable than hydras but admittedly it’s like saying that rickshaws are better than rollerskates as a method of moving furniture Range and reload! The humanity! If you’re to just sit there and take it with basically no defense it’s GOTTA count… agree w buff idea, if even 4-500m and say 50% dmg increase and shorter reload I’d run em just for fun once in awhile. I mean, it’s like Thermite, w boosters, maxed OverDrives, can lay down a good smack. I think it’s Adrian maybe w some vids on one shot Thermite action. Btw, I’ll take the rickshaw. Wait, who’s riding? Who’s peddling?
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Post by maverick on Jan 30, 2022 4:01:20 GMT -5
Manni loves them
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Post by PumpkinHead on Jan 30, 2022 9:23:58 GMT -5
Thr truth is, leveled up, they work well in Diamond/Expert. Higher E1, Masters and beyond, not so much. There is some advantage to hitting someone with full strike damage which then activates absorber chip, while cascade fire some of that is nullified. Buff range to 500 and Vortex lives again! That’s interesting because you could compare to the hydra, with the 600 range but individual missile strikes… my guess would be that vortexes would be more viable than hydras but admittedly it’s like saying that rickshaws are better than rollerskates as a method of moving furniture Chimera/Hydra/forget the light name got a buff for accuracy, but the fire rate and projectile speed is so slow, that’s when most hit shields. Vortex class is fast, like Titan vortex, and hit which then may trigger a shield. With Titan range, Thermite/Vortex/Aphid become a thing. My 1.10 Aphids are something like 15k damage each per volley, with a fast reload….that ain’t no joke! I ran Thermite/Aphid Hawk, if the range was 500 I’d still run it.
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Post by >^\}VULTURE{/^< on Jan 30, 2022 9:33:09 GMT -5
All locking missiles weather they are burst or chain fired need range & reload buff. If the damage was buffed there would be too much whining from players with OP builds that got devastated by a burst before their idiot shield kicked in. Burst types: Range From:350 To:500, Reload From:10secs To:8secs. Chain types Range From:600 To:800, Reload From:12secs To:9Secs. Thats just to make them usable again, yet they would be balanced & not Meta breaking. Fact of the matter is most items in game aren't even usable anymore compared to broken items. Pix needs to slow down on the insta-release train and focus on full balance for all game items and all the bug fixes that STILL exist. Too busy chasing the next dollar while losing the 3 they have in their pocket is toxic and ruining the health of the game. Healthy game environments grow games, which grow income.
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Post by PumpkinHead on Jan 30, 2022 9:37:40 GMT -5
All locking missiles weather they are burst or chain fired need range & reload buff. If the damage was buffed there would be too much whining from players with OP builds that got devastated by a burst before their idiot shield kicked in. Burst types: Range From:350 To:500, Reload From:10secs To:8secs. Chain types Range From:600 To:800, Reload From:12secs To:9Secs. Thats just to make them usable again, yet they would be balanced & not Meta breaking. Fact of the matter is most items in game aren't even usable anymore compared to broken items. Pix needs to slow down on the insta-release train and focus on full balance for all game items and all the bug fixes that STILL exist. Too busy chasing the next dollar while losing the 3 they have in their pocket is toxic and ruining the health of the game. Healthy game environments grow games, which grow income. You hate Pix, right? lol, Pix stop money making releases? You do understand Pix has many bills, and must keep the party going! How are those guys supposed to eat if they just make old stuff good? That makes for a lame party, not much fun at the gulag…..have a heart, bro!
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Post by PumpkinHead on Jan 30, 2022 9:45:57 GMT -5
I will make believers of all! This build, I tell ya, it will change the meta! The SS Mariender has set sail!
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Post by PumpkinHead on Jan 30, 2022 9:48:22 GMT -5
The range buff would be all that is needed, right now my 1.9 Thermites dish out 30k damage each, my 1.10 Aphids 15k each, so 90k each full salvo hit every 10 seconds…..that is pretty good as long as energy shields are avoided, and awesome against Rev, Shell and Arthur.
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Post by >^\}VULTURE{/^< on Jan 30, 2022 9:58:23 GMT -5
I hope you read the part about making MORE revenue by making a balanced & healthy game. Yes, you can eat today by busting a granny in the head for her purse which is the toxicity I'm speaking of... or you could farm and have a healthy steady flow of food. I never would have suggested they do otherwise than make money. I stated they are actually losing income by chasing the "fast buck" instead of satisfying the majority of the player base by making the game healthy for the whole gaming community.
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Post by >^\}VULTURE{/^< on Jan 30, 2022 10:03:02 GMT -5
Oh they’re fun as all get out, and y’all know it. There is only one drawback, they’re an abysmal catastrophe There's just something that tickles me inside like a kid setting off his first firecracker & watching it go boom when I use these. Like you said though...you get that disappointment if you lose that your damage & kills were sub-par by far.
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Post by PumpkinHead on Jan 30, 2022 10:42:02 GMT -5
I hope you read the part about making MORE revenue by making a balanced & healthy game. Yes, you can eat today by busting a granny in the head for her purse which is the toxicity I'm speaking of... or you could farm and have a healthy steady flow of food. I never would have suggested they do otherwise than make money. I stated they are actually losing income by chasing the "fast buck" instead of satisfying the majority of the player base by making the game healthy for the whole gaming community. Well, I was hoping you would take my post as intended, factious, lol. The pattern of Pix has been drop a lot of stuff and get big money from the big spenders fast, but also work the micro-transactions better. As long as the lights stay on, they must be happy…..
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Post by >^\}VULTURE{/^< on Jan 30, 2022 22:50:32 GMT -5
PumpkinHead, I thought the suggestion was reasonable considering titan burst missiles have this range and nobody is complaining, nor are they tossing them to the back of the hanger to collect dust. The troll missiles also I though was reasonable as well, seeing as how I get trolled by triple air strikes from across the map yet would have to make my way across the map to retaliate or also gain air strike.
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